Autor: Askhanar
Versiune: 0.8.3
Descarcare:
FMU_Events.inc
Code: Select all
/* Furien Mod Ultimate
*
* (c) Copyright 2012, Askhanar
*
* This file is provided as is (no warranties).
*/
#if defined _FMU_Events_included
#endinput
#endif
#define _FMU_Events_included
native bool:fmu_is_happy_hour();
native bool:fmu_is_freegifts_hour();
native bool:fmu_is_lucky_hour();
native bool:fmu_is_shopping_hour();
Code: Select all
/* Furien Mod Ultimate
*
* (c) Copyright 2012, Askhanar
*
* This file is provided as is (no warranties).
*/
#if defined _FMU_Experience_included
#endinput
#endif
#define _FMU_Experience_included
/*
* Returns a players XP points
*
* @param client - The player index to get points of
*
* @return The XP points of client
*
*/
native fmu_get_user_xp(client);
/*
* Sets <xp> points to client
*
* @param client - The player index to set points to
* @param xp - The amount of XP points to set to client
*
* @return The XP points of client
*
*/
native fmu_set_user_xp(client, xp);
/*
* Adds <xp> points to client
*
* @param client - The player index to add points to
* @param xp - The amount of XP points to add to client
*
* @return The XP points of client
*
*/
stock fmu_add_user_xp(client, xp)
{
return fmu_set_user_xp(client, fmu_get_user_xp(client) + xp);
}
/*
* Subtracts <xp> points from client
*
* @param client - The player index to subtract points from
* @param xp - The amount of XP points to subtract from client
*
* @return The XP points of client
*
*/
stock fmu_sub_user_xp(client, xp)
{
return fmu_set_user_xp(client, fmu_get_user_xp(client) - xp);
}
Code: Select all
/*
///===========================================================================================================
//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// ___________________________________
// |= =|
// |= Furien Mod lutimate =|
// |= ¯¯¯¯¯¯ ¯by ¯¯¯¯¯¯¯¯ =|
// |= ¯¯ Askhanar =|
// |= ¯¯¯¯¯¯¯¯ =|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// __________________________________________________________________________________________________________
//|==========================================================================================================|
//| |
//| Copyright © 2011 - 2012, Askhanar @disconnect.ro |
//| Acest fisier este prevazut asa cum este ( fara garantii ) |
//| |
//|==========================================================================================================|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// - ¦ « Prieteni » ¦ -
// ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// * * * * * *
// * * Rap^ Frosten TheBeast AZAEL! * *
// * * fuzy razvan W-strafer RZV SNKT * *
// * * ahonen Arion pHum gLobe * *
// * * Shax+ syBlow kvL^ krom3 * *
// * * Henk DANYEL SimpLe XENON^ * *
// * * * * * *
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
//
// _ _ _
// |¯(_) |¯|
// __| |_|___ ___ ___ _ __ _ __ ___ ___| |_
// / _` | / __|/ __/ _ \| '_ \| '_ \ / _ \/ __| __|
// | (_| | \__ \ (_| (_) | |¯| | |¯| | __/ (__| |_
// \__,_|_|___/\___\___/|_| |_|_| |_|\___|\___|\__|
// _
// |¯|
// | |_ ___ __ _ _ __ ___
// | __|/ _ \ / _` | `_ \/_ |
// | |_( __/( (_| | |¯| |¯| |
// \__|\___| \__,_|_| |_| |_|
//
//
//
// Plugin Versiune Autor
// Furien Mod Ultimate 0.8.3 Askhanar
//
//
// Credite
//
// ConnorMcLeod, Exolent, xPaw, V3X! si restul utilizatorilor de pe alliedmodders..
//
// - Pentru ca am folosit ceva cod si tutoriale care le apartin.
//
//
//
// Cvar-uri:
// --| Daca sa fie sau nu salvat XP-ul si Upgrade-urile cumparate de jucatori.
// --| Default: 1
fmu_save_xp 1
// --| Cat XP vor primi cei ce intra pentru prima data pe server.
// --| Default: 15845
fmu_entry_xp 15845
// --| Cat XP vor primi jucatorii pentru un kill obisnuit ( omorarea unui jucator ).
// --| Default: 45
fmu_kill_xp 45
// --| Cat XP bonus vor primi jucatorii pentru un kill cu HS ( headshot ).
// --| Default: 15
fmu_hskill_xp 15
// --| Cat XP bonus vor primi jucatorii pentru un kill cu HE ( grenada ).
// --| Default: 20
fmu_grenadekill_xp 20
// --| Cat XP bonus vor primi jucatorii pentru un kill cu cutitul ( doar pentru AntiFurieni ).
// --| Default: 25
fmu_knifekill_xp 25
// --| Cat XP va primi fiecare jucator daca supravietuieste ( se termina runda si el este in viata ).
// --| Default: 10
fmu_survive_xp 10
// --| Cat XP va primi fiecare jucator atunci cand castiga runda ( nu conteaza cum.. ).
// --| Default: 15
fmu_win_xp 15
// --| Daca sa fie sau nu blocata comanda 'buy' si totodata zonele 'buyzone' sterse.
// --| Default: 1
fmu_block_buy 1
// --| Daca sa fie sau nu blocata comanda 'drop' ( cea cu care arunci arma ).
// --| Default: 0
fmu_block_drop 0
// --| Daca sa fie sau nu blocate comenzile de radio ( nu ai nevoie de radio in acest mod.. ).
// --| Default: 1
bmu_block_radio 1
// --| Care echipa poate lua arme de pe jos ( 0 = Ambele, 1 = Furienii < Tero >, 2 = AntiFurienii < CT > ).
// --| Default: 2
fmu_allow_pickup 2
// --| Daca bomba poate fi plantata doar dupa un interval de timp de la inceputul rundei.
// --| Default: 1
fmu_nobomb_plant 1
// --| Dupa cat timp de la inceputul rundei poate fi plantata bomba.
// --| Default: 90
fmu_bombplant_wait 90
// --| Lumina care este setata pe harta( a = cel mai intunecat - z = cel mai luminat ).
// --| Pe o harda obisnuita lumina este setata pe litera 'm'.
// --| Default: e
fmu_lights e
// --| Lumina care este setata pe harta cant bomba poate fi plantata( a = cel mai intunecat - z = cel mai luminat ).
// --| Functioneaza doar daca bomba poate fi plantata dupa un interval de timp( pentru dezactivare setati-l ca si cel de sus )..
// --| Default: d
fmu_bomblights d
// --| Daca sa fie ceata sau nu.
// --| Default: 1
fmu_enable_fog 1
// --| Daca cvar-ul de ceata este activ aici setati culoarea cetii ( in RRR GGG BBB ).
// --| Default: 200 200 200
fmu_fog_color "200 200 200"
// --| Daca cvar-ul de ceata este activ aici setati densitatea cetii( 1 = ceata risipita, 9 = ceata densa ).
// --| Default: 1
fmu_fog_density 1
// --| Daca cvar-ul de ceata este activ si este activ si cel de plantare a bombei dupa un anumit timp.
// --| Aici setati culoarea cetii care va apare atunci cand bomba poate fi plantata.
// --| Pentru dezactivare setati-l ca 'fmu_fog_color'.
// --| Default: 200 200 200
fmu_bombfog_color "200 200 200"
// --| Daca cvar-ul de ceata este activ si este activ si cel de plantare a bombei dupa un anumit timp.
// --| Aici setati densitatea cetii care va apare atunci cand bomba poate fi plantata.
// --| Pentru dezactivare setati-l ca 'fmu_fog_density'.
// --| Default: 2
fmu_bombfog_density 2
// --| Cati bani ( $ ) bonus sa primeasca cei ce sunt VIP pentru fiecare kill / supravietuire / runda castigata.
// --| Default: 15
fmu_vip_moneybonus 15
// --| Id-ul de mess care apare la contact in /buyvip.
// --| Default: red_bull2oo6
fmu_vip_contact red_bull2oo6
// --| Daca jucatorii pot sau nu sa-si transfere XP intre ei.
// --| Default: 0
fmu_allow_transferxp 0
// --| Gametype care va fi afisat..
// --| Default: este setat de plugin..
//fmu_gametype ""
// --| Cat costa 25HP din /shop.
// --| Default: 3500$
fmu_hp_cost 3500
// --| Cat costa 25AP din /shop.
// --| Default: 2500$
fmu_ap_cost 2500
// --| Cat costa HE-ul din /shop.
// --| Default: 2500$
fmu_he_cost 2500
// --| Cat costa Silent Walk din /shop ( doar pentru AntiFurieni ).
// --| Default: 1500$
fmu_sw_cost 1500
// --| Cat costa Defuse Kit din /shop ( doar pentru AntiFurieni ).
// --| Default: 3500$
fmu_dk_cost 800
// --| Cat XP primesc cei ce cumpara din /shop.
// --| Default: 1050
fmu_xp_amount 1050
// --| Cat costa XP-ul din /shop
.
// --| Default: 13000$
fmu_xp_cost 13000
// --| Cat costa Instant Respawn din /shop.
// --| Default: 11000$
fmu_ir_cost 11000
// --| Cat XP costa Super Knife din /xpshop ( doar pentru Furieni ).
// --| Default: 3500
fmu_superknife_cost 3500
// --| Cat XP costa X-Ray Scanner din /xpshop ( doar pentru AntiFurieni ).
// --| Default: 2500
fmu_scanner_cost 2500
// --| Cat XP costa Chameleon din /xpshop.
// --| Default: 3500
fmu_chameleon_cost 1500
// Comenzi Publice ( in say sau say_team ):
// --| /help, help --> Deschide meniul pentru Ajutor ( multe informatii despre absolut orice ).
// --| /shop, shop --> Deschide meniul cu 'cumparaturi' pe bani ( HP, AP, HE s.a.m.d )..
// --| /xpshop, xpshop --> Deschide meniul cu 'cumparaturi' pe XP ( Super Knife, Chameleon s.a.m.d )..
// --| /vip, /vips --> Deschide motd cu VIP online..
// --| /buyvip --> Deschide motd cu detalii despte cumparare VIP.
// --| /transfer, /givexp --> < nume > < xp > transferi cuiva XP din XP-ul tau.
// --| /xp, /exp, xp, exp --> Deschide meniul de unde poti cumpara Upgrade-uri..
// Comenzi Admini ( in consola ):
// --| amx_givexp --> < nume > < xp > ii dai XP unui jucator.
// --| amx_takexp --> < nume > < xp > ii scoti XP unui jucator.
// --| amx_resetall --> < nume > ii resetezi tot XP-ul si toate Upgrade-urile unui jucator.
// --| amx_deletexp --> Resetezi tot XP-ul si toate Upgrade-urile jucatorilor salvate pana atunci.
-> De asemenea server-ul se va restarta in 10 secunde !
*/
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < engine >
#include < fun >
#include < nvault >
#include < FMU_Events >
#include < CC_ColorChat >
#pragma semicolon 1
#define PLUGIN "Furien Mod Ultimate"
#define VERSION "0.8.3"
// by ConnorMcLeod
// -------------------------------
#define XO_WEAPON 4
#define m_pPlayer 41
#define XO_WEAPONBOX 4
#define m_rgpPlayerItems_wpnbx_Slot5 39
#define IsWeaponBoxC4(%1) ( get_pdata_cbase(%1, m_rgpPlayerItems_wpnbx_Slot5, XO_WEAPONBOX) > 0 )
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) )
// -------------------------------
// Don't touch it !
#define IsPlayer(%1) ( gFirstPlayer <= %1 <= gMaxPlayers )
#define DMG_GRENADE (1<<24)
#define PISTOL_WEAPONS_BIT (1<<CSW_GLOCK18|1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_FIVESEVEN|1<<CSW_ELITE)
#define SHOTGUN_WEAPONS_BIT (1<<CSW_M3|1<<CSW_XM1014)
#define SUBMACHINE_WEAPONS_BIT (1<<CSW_TMP|1<<CSW_MAC10|1<<CSW_MP5NAVY|1<<CSW_UMP45|1<<CSW_P90)
#define RIFLE_WEAPONS_BIT (1<<CSW_FAMAS|1<<CSW_GALIL|1<<CSW_AK47|1<<CSW_SCOUT|1<<CSW_M4A1|1<<CSW_SG550|1<<CSW_SG552|1<<CSW_AUG|1<<CSW_AWP|1<<CSW_G3SG1)
#define MACHINE_WEAPONS_BIT (1<<CSW_M249)
#define PRIMARY_WEAPONS_BIT (SHOTGUN_WEAPONS_BIT|SUBMACHINE_WEAPONS_BIT|RIFLE_WEAPONS_BIT|MACHINE_WEAPONS_BIT)
#define SECONDARY_WEAPONS_BIT (PISTOL_WEAPONS_BIT)
#define IsPrimaryWeapon(%1) ( (1<<%1) & PRIMARY_WEAPONS_BIT )
#define IsSecondaryWeapon(%1) ( (1<<%1) & PISTOL_WEAPONS_BIT )
//127.0.0.2
//89.44.246.131
// The Plugin is licensed to only one server ip.. 10.91.120.46 89.44.246.131
// The prefix in all of the plugin's messages
new const MESSAGE_TAG[] = "[Furien Ultimate]";
#define CS_TEAM_FURIEN CS_TEAM_T
#define CS_TEAM_ANTIFURIEN CS_TEAM_CT
// Access to amx_givexp amx_takexp..
#define FURIEN_ACCESS ADMIN_CVAR
// Just a task used for team switch and model change..
#define SWITCH_TASK 112233
// One day in seconds used for nvault_prune..
#define ONE_DAY_IN_SECONDS 86400
// If user's healts is below this value his heart will beat + some effects.
#define LOW_HP_TO_HEAR_HEART 40
// This is null do not modify
#define NULL 0
//#define NULL_FLOAT 0.0
// Furien Invisibility Factor, from 1 to 4 ( only when they have knife ).
// 1 = almost visible.
// 4 = less visible.
// Default: 2
#define FURIEN_VISIBILITY_FACTOR 2
// The value of server's sv_maxspeed cvar which is set to.
// This value is set to connecting players on cl_ cvars.
// cl_forwardspeed
// cl_backspeed
// cl_sidespeed
#define SV_MAXSPEED_VALUE 1000.0
// Do Not Modify This Line !
#define ANY_UPGRADE_ENABLED (gAnyHealthEnabled || gAnyArmorEnabled || gAnySpeedEnabled || gAnyGravityEnabled || gAnyDamageMultiplierEnabled || gAnyRespawnEnabled)
// These determine if these abilities should be enabled or disabled
// 1 = enabled
// 0 = disabled
#define ENABLE_FURIEN_HEALTH 1
#define ENABLE_ANTIFURIEN_HEALTH 1
#define ENABLE_FURIEN_ARMOR 1
#define ENABLE_ANTIFURIEN_ARMOR 1
#define ENABLE_FURIEN_SPEED 1
#define ENABLE_ANTIFURIEN_SPEED 1
#define ENABLE_FURIEN_GRAVITY 1
#define ENABLE_ANTIFURIEN_GRAVITY 1
#define ENABLE_FURIEN_DAMAGE_MULTIPLIER 1
#define ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER 1
#define ENABLE_FURIEN_RESPAWN 1
#define ENABLE_ANTIFURIEN_RESPAWN 1
#define ENABLE_FURIEN_HEALTH_REG 1
#define ENABLE_ANTIFURIEN_HEALTH_REG 1
#define ENABLE_FURIEN_ARMOR_CHARGER 1
#define ENABLE_ANTIFURIEN_ARMOR_CHARGER 1
// The maximum level for each ability
#define MAXLEVEL_FURIEN_HEALTH 10
#define MAXLEVEL_ANTIFURIEN_HEALTH 10
#define MAXLEVEL_FURIEN_ARMOR 10
#define MAXLEVEL_ANTIFURIEN_ARMOR 10
#define MAXLEVEL_FURIEN_SPEED 7
#define MAXLEVEL_ANTIFURIEN_SPEED 7
#define MAXLEVEL_FURIEN_GRAVITY 7
#define MAXLEVEL_ANTIFURIEN_GRAVITY 7
#define MAXLEVEL_FURIEN_DAMAGE_MULTIPLIER 10
#define MAXLEVEL_ANTIFURIEN_DAMAGE_MULTIPLIER 10
#define MAXLEVEL_FURIEN_RESPAWN 10
#define MAXLEVEL_ANTIFURIEN_RESPAWN 10
#define MAXLEVEL_FURIEN_HEALTH_REG 10
#define MAXLEVEL_ANTIFURIEN_HEALTH_REG 7
#define MAXLEVEL_FURIEN_ARMOR_CHARGER 10
#define MAXLEVEL_ANTIFURIEN_ARMOR_CHARGER 7
// The xp amount required to buy the first level
#define FIRST_XP_FURIEN_HEALTH 550
#define FIRST_XP_ANTIFURIEN_HEALTH 600
#define FIRST_XP_FURIEN_ARMOR 600
#define FIRST_XP_ANTIFURIEN_ARMOR 550
#define FIRST_XP_FURIEN_SPEED 1500
#define FIRST_XP_ANTIFURIEN_SPEED 2000
#define FIRST_XP_FURIEN_GRAVITY 1500
#define FIRST_XP_ANTIFURIEN_GRAVITY 2000
#define FIRST_XP_FURIEN_DAMAGE_MULTIPLIER 1000
#define FIRST_XP_ANTIFURIEN_DAMAGE_MULTIPLIER 1200
#define FIRST_XP_FURIEN_RESPAWN 1200
#define FIRST_XP_ANTIFURIEN_RESPAWN 1350
#define FIRST_XP_FURIEN_HEALTH_REG 1050
#define FIRST_XP_ANTIFURIEN_HEALTH_REG 1150
#define FIRST_XP_FURIEN_ARMOR_CHARGER 1150
#define FIRST_XP_ANTIFURIEN_ARMOR_CHARGER 1050
// The max amount of health , armor, and other.
// For Speed , Gravity and Damage Multiplier you can edit them at bottom of this part.
#define MAXAMOUNT_OF_FURIEN_HEALTH 100
#define MAXAMOUNT_OF_ANTIFURIEN_HEALTH 110
#define MAXAMOUNT_OF_FURIEN_ARMOR 110
#define MAXAMOUNT_OF_ANTIFURIEN_ARMOR 100
#define MAXAMOUNT_OF_FURIEN_RESPAWN 100
#define MAXAMOUNT_OF_ANTIFURIEN_RESPAWN 100
#define MAXAMOUNT_OF_FURIEN_HEALTH_REG 10
#define MAXAMOUNT_OF_ANTIFURIEN_HEALTH_REG 7
#define MAXAMOUNT_OF_FURIEN_ARMOR_CHARGER 10
#define MAXAMOUNT_OF_ANTIFURIEN_ARMOR_CHARGER 7
// =================================================
// STOP EDITING HERE
// =================================================
#pragma semicolon 1
new const gAnyHealthEnabled = ENABLE_FURIEN_HEALTH + ENABLE_ANTIFURIEN_HEALTH;
new const gHealthEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_HEALTH,
ENABLE_ANTIFURIEN_HEALTH,
NULL
};
new const gHealthMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_HEALTH,
MAXLEVEL_ANTIFURIEN_HEALTH,
NULL
};
new const gHealthFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_HEALTH,
FIRST_XP_ANTIFURIEN_HEALTH,
NULL
};
new const gHealthMaxAmount[ CsTeams ] =
{
NULL,
MAXAMOUNT_OF_FURIEN_HEALTH,
MAXAMOUNT_OF_ANTIFURIEN_HEALTH,
NULL
};
new const gHealthNames[ CsTeams ][ ] =
{
"",
"Viata Furien",
"Viata AntiFurien",
""
};
new const gAnyArmorEnabled = ENABLE_FURIEN_ARMOR + ENABLE_ANTIFURIEN_ARMOR;
new const gArmorEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_ARMOR,
ENABLE_ANTIFURIEN_ARMOR,
NULL
};
new const gArmorMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_ARMOR,
MAXLEVEL_ANTIFURIEN_ARMOR,
NULL
};
new const gArmorFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_ARMOR,
FIRST_XP_ANTIFURIEN_ARMOR,
NULL
};
new const gArmorMaxAmount[ CsTeams ] =
{
NULL,
MAXAMOUNT_OF_FURIEN_ARMOR,
MAXAMOUNT_OF_ANTIFURIEN_ARMOR,
NULL
};
new const gArmorNames[ CsTeams ][ ] =
{
"",
"Armura Furien",
"Armura AntiFurien",
""
};
new const gAnySpeedEnabled = ENABLE_FURIEN_SPEED + ENABLE_ANTIFURIEN_SPEED;
new const gSpeedEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_SPEED,
ENABLE_ANTIFURIEN_SPEED,
NULL
};
new const gSpeedMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_SPEED,
MAXLEVEL_ANTIFURIEN_SPEED,
NULL
};
new const gSpeedFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_SPEED,
FIRST_XP_ANTIFURIEN_SPEED,
NULL
};
new const gSpeedNames[ CsTeams ][ ] =
{
"",
"Viteza Furien",
"Viteza AntiFurien",
""
};
new const gAnyGravityEnabled = ENABLE_FURIEN_GRAVITY + ENABLE_ANTIFURIEN_GRAVITY;
new const gGravityEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_GRAVITY,
ENABLE_ANTIFURIEN_GRAVITY,
NULL
};
new const gGravityMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_GRAVITY,
MAXLEVEL_ANTIFURIEN_GRAVITY,
NULL
};
new const gGravityFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_GRAVITY,
FIRST_XP_ANTIFURIEN_GRAVITY,
NULL
};
new const gGravityNames[ CsTeams ][ ] =
{
"",
"Gravitate Furien",
"Gravitate AntiFurien",
""
};
new const gAnyDamageMultiplierEnabled = ENABLE_FURIEN_DAMAGE_MULTIPLIER + ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER;
new const gDamageMultiplierEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_DAMAGE_MULTIPLIER,
ENABLE_ANTIFURIEN_DAMAGE_MULTIPLIER,
NULL
};
new const gDamageMultiplierMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_DAMAGE_MULTIPLIER,
MAXLEVEL_ANTIFURIEN_DAMAGE_MULTIPLIER,
NULL
};
new const gDamageMultiplierFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_DAMAGE_MULTIPLIER,
FIRST_XP_ANTIFURIEN_DAMAGE_MULTIPLIER,
NULL
};
new const gDamageMultiplierNames[ CsTeams ][ ] =
{
"",
"Multiplicare Damage Furien",
"Multiplicare Damage AntiFurien",
""
};
new const gAnyRespawnEnabled = ENABLE_FURIEN_RESPAWN + ENABLE_ANTIFURIEN_RESPAWN;
new const gRespawnEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_RESPAWN,
ENABLE_ANTIFURIEN_RESPAWN,
NULL
};
new const gRespawnMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_RESPAWN,
MAXLEVEL_ANTIFURIEN_RESPAWN,
NULL
};
new const gRespawnFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_RESPAWN,
FIRST_XP_ANTIFURIEN_RESPAWN,
NULL
};
new const gRespawnMaxAmount[ CsTeams ] =
{
NULL,
MAXAMOUNT_OF_FURIEN_RESPAWN,
MAXAMOUNT_OF_ANTIFURIEN_RESPAWN,
NULL
};
new const gRespawnNames[ CsTeams ][ ] =
{
"",
"Furien Respawn",
"AntiFurien Respawn",
""
};
new const gAnyHealthRegenerationEnabled = ENABLE_FURIEN_HEALTH_REG + ENABLE_ANTIFURIEN_HEALTH_REG;
new const gHealthRegenerationEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_HEALTH_REG,
ENABLE_ANTIFURIEN_HEALTH_REG,
NULL
};
new const gHealthRegenerationMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_HEALTH_REG,
MAXLEVEL_ANTIFURIEN_HEALTH_REG,
NULL
};
new const gHealthRegenerationFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_HEALTH_REG,
FIRST_XP_ANTIFURIEN_HEALTH_REG,
NULL
};
new const gHealthRegenerationMaxAmount[ CsTeams ] =
{
NULL,
MAXAMOUNT_OF_FURIEN_HEALTH_REG,
MAXAMOUNT_OF_ANTIFURIEN_HEALTH_REG,
NULL
};
new const gHealthRegenerationNames[ CsTeams ][ ] =
{
"",
"Regenerare Viata Furien",
"Regenerare Viata AntiFurien",
""
};
new const gAnyArmorChargerEnabled = ENABLE_FURIEN_ARMOR_CHARGER + ENABLE_ANTIFURIEN_ARMOR_CHARGER;
new const gArmorChargerEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_ARMOR_CHARGER,
ENABLE_ANTIFURIEN_ARMOR_CHARGER,
NULL
};
new const gArmorChargerMaxLevels[ CsTeams ] =
{
NULL,
MAXLEVEL_FURIEN_ARMOR_CHARGER,
MAXLEVEL_ANTIFURIEN_ARMOR_CHARGER,
NULL
};
new const gArmorChargerFirstXp[ CsTeams ] =
{
NULL,
FIRST_XP_FURIEN_ARMOR_CHARGER,
FIRST_XP_ANTIFURIEN_ARMOR_CHARGER,
NULL
};
new const gArmorChargerMaxAmount[ CsTeams ] =
{
NULL,
MAXAMOUNT_OF_FURIEN_ARMOR_CHARGER,
MAXAMOUNT_OF_ANTIFURIEN_ARMOR_CHARGER,
NULL
};
new const gArmorChargerNames[ CsTeams ][ ] =
{
"",
"Reincarcare Armura Furien",
"Reincarcare Armura AntiFurien",
""
};
// Furien Speed Levels.
// Level 0 = 350 SPEED.
new const Float:gFurienSpeedLevels[ MAXLEVEL_FURIEN_SPEED + 1 ] =
{
350.0, //Level 0.
400.0, //Level 1.
500.0, //Level 2.
600.0, //Level 3.
700.0, //Level 4.
800.0, //Level 5.
825.0, //Level 6.
850.0 //Level 7.
};
// AntiFurien Speed Levels.
// Level 0 = 255 SPEED.
new const Float:gAntiFurienSpeedLevels[ MAXLEVEL_ANTIFURIEN_SPEED + 1 ] =
{
255.0, //Level 0.
275.0, //Level 1.
300.0, //Level 2.
325.0, //Level 3.
350.0, //Level 4.
375.0, //Level 5.
400.0, //Level 6.
425.0 //Level 7.
};
// Furien Gravity Levels.
// Level 0 = 720 Gravity.
// 1.0 = 800 Gravity
// 0.00125 = 1 Gravity
// 0.125 = 100 Gravity
new const Float:gFurienGravityLevels[ MAXLEVEL_FURIEN_GRAVITY + 1 ] =
{
0.9, //Level 0. ( 720 Gravity )
0.8, //Level 1. ( 640 Gravity )
0.750, //Level 2. ( 600 Gravity )
0.7, //Level 3. ( 560 Gravity )
0.6, //Level 4. ( 480 Gravity )
0.5, //Level 5. ( 400 Gravity )
0.4, //Level 6. ( 320 Gravity )
0.350 //Level 7. ( 280 Gravity )
};
// AntiFurien Gravity Levels.
// Level 0 = 800 Gravity.
// 1.0 = 800 Gravity
// 0.00125 = 1 Gravity
// 0.125 = 100 Gravity
new const Float:gAntiFurienGravityLevels[ MAXLEVEL_ANTIFURIEN_GRAVITY + 1 ] =
{
1.0, //Level 0. ( 800 Gravity )
0.950, //Level 1. ( 760 Gravity )
0.9, //Level 2. ( 720 Gravity )
0.850, //Level 3. ( 680 Gravity )
0.8, //Level 4. ( 640 Gravity )
0.750, //Level 5. ( 600 Gravity )
0.7, //Level 6. ( 560 Gravity )
0.650 //Level 7. ( 520 Gravity )
};
// Max Amount of Furien Damage Multiplier.
// This amount is divided with Damage Multiplier Max Levels ( 5 ).
// 1.4 / 7 = 0.2 This 0.2 will be multiplied with Player's Damage Multiplier Level on Furien Team.
// The result is added at HamTakeDamage ( 1.0 is normal damage, it will be 1.0 + result ).
// At Max Level it will be 1.4 so.. ( 1.0 default damage + 1.4 = 2.4.. this means more than double damage.. 50 damage will become like 120 ).
new Float:gFurienMaxDamageMultiplier = 2.10;
// Max Amount of Furien Damage Multiplier.
// This amount is divided with Damage Multiplier Max Levels ( 5 ).
// 0.5 / 5 = 0.1 This 0.1 will be multiplied with Player's Damage Multiplier Level on AntiFurien Team.
// The result is added at HamTakeDamage ( 1.0 is normal damage, it will be 1.0 + result ).
// At Max Level it will be 0.5 so.. ( 1.0 default damage + 0.5 = 1.5.. this means..50 damage will become 75 ).
new Float:gAntiFurienMaxDamageMultiplier = 0.5;
// Do not modify this.
new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;
/*================================================================================================*/
new const gWeaponsBuyCommands[ ][ ] =
{
"usp", "glock", "deagle", "p228", "elites",
"fn57", "m3", "xm1014", "mp5", "tmp", "p90",
"mac10", "ump45", "ak47", "galil", "famas",
"sg552", "m4a1", "aug", "scout", "awp", "g3sg1",
"sg550", "m249", "vest", "vesthelm", "flash",
"hegren", "sgren", "defuser", "nvgs", "shield",
"primammo", "secammo", "km45", "9x19mm", "nighthawk",
"228compact", "fiveseven", "12gauge", "autoshotgun",
"mp", "c90", "cv47", "defender", "clarion", "krieg552",
"bullpup", "magnum", "d3au1", "krieg550", "buyammo1",
"buyammo2", "buyequip"
};
/*================================================================================================*/
new const gImportantBlocks[ ][ ] =
{
/*"chooseteam", "jointeam 1",*/ "cl_autobuy",
"cl_rebuy", "cl_setautobuy", "cl_setrebuy",
"buy", "bUy", "buY", "bUY", "Buy", "BUy", "BuY", "BUY"
};
/*================================================================================================*/
new const gRadioCommands[ ][ ] =
{
"radio1", "radio2", "radio3", "coverme", "takepoint",
"holdpos", "regroup", "followme", "takingfire", "go",
"fallback", "sticktog", "getinpos", "stormfront",
"report", "roger", "enemyspot", "needbackup",
"sectorclear", "inposition", "reportingin", "getout",
"negative", "enemydown"
};
// DO NOT MODIFY THIS ONE!
new ConstFogDensity[ ] =
{
0,0,0,0,111,18,3,58,111,18,125,58,66,96,27,59,
90,101,60,59,90,101,68,59,10,41,95,59,
111,18,125,59,111,18,3,60,68,116,19,60,0,0,0,0
};
// Strings..
new const FurienWinSound[ ] = "FurienWinSound.mp3";
new const AntiFurienWinSound[ ] = "AntiFurienWinSound.mp3";
new const LowHealthSound[ ] = "misc/FMU_HeartBeat.wav";
new const FurienKnifeModel[ ] = "models/v_superknife.mdl";
new const AntiFurienKnifeModel[ ] = "models/v_knife_r.mdl";
new const SuperKnifeModel[ ] = "models/v_knife_bloody.mdl";
new const LaserSprite[ ] = "sprites/zbeam4.spr";
new const SndPickUpItem[ ] = "fmu_sounds/fmu_pickupitem.wav";
new const SndRespawn[ ] = "fmu_sounds/fmu_respawn.wav";
new const SndTome[ ] = "fmu_sounds/fmu_tome.wav";
new const SndLevelUp[ ] = "fmu_sounds/fmu_levelup.wav";
new const g_szFurienModUltimateSound[ ] = "fmu_sounds/FurienModUltimate.mp3";
new const FurienModel[ ] = "FurienModel";
new const AntiFurienModel[ ] = "AntiFurienModel";
// Trie...
new Trie:gMessagesReplacements;
// Variables..
new gHealthLevel[ 33 ][ CsTeams ];
new gArmorLevel[ 33 ][ CsTeams ];
new gSpeedLevel[ 33 ][ CsTeams ];
new gGravityLevel[ 33 ][ CsTeams ];
new gDamageMultiplierLevel[ 33 ][ CsTeams ];
new gRespawnLevel[ 33 ][ CsTeams ];
new gHealthRegenerationLevel[ 33 ][ CsTeams ];
new gArmorChargerLevel[ 33 ][ CsTeams ];
new gPlayerUsedRespawn[ 33 ];
new gUserXp[ 33 ];
// Cvars.
new gCvarSaveXP;
new gCvarEntryXP;
new gCvarKillXP;
new gCvarHeadShotKillXP;
new gCvarGrenadeKillXP;
new gCvarKnifeKillXP;
new gCvarSurviveXP;
new gCvarWinXP;
new gCvarBlockBuy;
new gCvarBlockRadio;
new gCvarBlockDropCommand;
new gCvarBlockWeaponPickUp;
new gCvarNoBombPlantTime;
new gCvarLights;
new gCvarBombLights;
new gCvarEnableFog;
new gCvarFogColor;
new gCvarFogDensity;
new gCvarBombFogColor;
new gCvarBombFogDensity;
new gCvarVipMoneyBonus;
//new gCvarVipContact;
new gCvarAllowTransferXP;
new gCvarEnableShop;
new gCvarEnableXPShop;
new gCvarHPCost;
new gCvarAPCost;
new gCvarHECost;
new gCvarSWCost;
new gCvarDKCost;
new gCvarXPAmount;
new gCvarXPCost;
new gCvarIRCost;
new gCvarSKCost;
new gCvarLRCost;
new gCvarCMCost;
new gCvarGameType;
// Bools
new bool:gUserHasSuperKnife[ 33 ];
new bool:gUserHasLaser[ 33 ];
new bool:gUserHasChameleon[ 33 ];
new bool:gFogCreated = false;
new bool:gFirstTimePlayed[ 33 ];
new bool:gRoundEnded = false;
new bool:gBombCanBePlanted = false;
// Floats
new Float:gfBombGameTime = 0.0;
// Others
new gLaserSprite;
new SyncHudMessage;
new gFirstPlayer;
new gMaxPlayers;
// Our Vault..
new gVault;
// Pcvars..
new sv_airaccelerate, sv_maxspeed;
public plugin_cfg( ) set_cvar_float( "sv_maxspeed", SV_MAXSPEED_VALUE );
public plugin_precache( )
{
new ModelOrSoundPath[ 128 ];
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "sound/%s", g_szFurienModUltimateSound );
precache_generic( ModelOrSoundPath );
if( contain( FurienWinSound, ".wav" ) > 0 )
{
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "fmu_sounds/%s", FurienWinSound );
precache_sound( ModelOrSoundPath );
}
else if( contain( FurienWinSound, ".mp3" ) > 0 )
{
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "sound/fmu_sounds/%s", FurienWinSound );
precache_generic( ModelOrSoundPath );
}
if( contain( AntiFurienWinSound, ".wav" ) > 0 )
{
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "fmu_sounds/%s", AntiFurienWinSound );
precache_sound( ModelOrSoundPath );
}
else if( contain( AntiFurienWinSound, ".mp3" ) > 0 )
{
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "sound/fmu_sounds/%s", AntiFurienWinSound );
precache_generic( ModelOrSoundPath );
}
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "models/player/%s/%s.mdl", FurienModel, FurienModel );
precache_model( ModelOrSoundPath );
formatex( ModelOrSoundPath, sizeof ( ModelOrSoundPath ) -1, "models/player/%s/%s.mdl", AntiFurienModel, AntiFurienModel );
precache_model( ModelOrSoundPath );
precache_sound( LowHealthSound );
precache_sound( SndPickUpItem );
precache_sound( SndRespawn );
precache_sound( SndTome );
precache_sound( SndLevelUp );
precache_model( FurienKnifeModel );
precache_model( AntiFurienKnifeModel );
precache_model( SuperKnifeModel );
gLaserSprite = precache_model( LaserSprite );
}
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
gCvarSaveXP = register_cvar( "fmu_save_xp", "1" );
gCvarEntryXP = register_cvar( "fmu_entry_xp", "15845" );
gCvarKillXP = register_cvar( "fmu_kill_xp", "45" );
gCvarHeadShotKillXP = register_cvar( "fmu_hskill_xp", "15" );
gCvarGrenadeKillXP = register_cvar( "fmu_grenadekill_xp", "20" );
gCvarKnifeKillXP = register_cvar( "fmu_knifekill_xp", "25" );
gCvarSurviveXP = register_cvar( "fmu_survive_xp", "10" );
gCvarWinXP = register_cvar( "fmu_win_xp", "15" );
gCvarBlockBuy = register_cvar( "fmu_block_buy", "1" );
gCvarBlockRadio = register_cvar( "fmu_block_radio", "1" );
gCvarBlockDropCommand = register_cvar( "fmu_block_drop", "2" );
gCvarBlockWeaponPickUp = register_cvar( "fmu_allow_pickup", "2" );
gCvarNoBombPlantTime = register_cvar( "fmu_bombplant_wait", "100" );
gCvarLights = register_cvar( "fmu_lights", "e" );
gCvarBombLights = register_cvar( "fmu_bomblights", "d" );
gCvarEnableFog = register_cvar( "fmu_enable_fog", "1" );
gCvarFogColor = register_cvar( "fmu_fog_color", "200 200 200" );
gCvarFogDensity = register_cvar( "fmu_fog_density", "1" );
gCvarBombFogColor = register_cvar( "fmu_bombfog_color", "200 200 200" );
gCvarBombFogDensity = register_cvar( "fmu_bombfog_density", "2" );
gCvarVipMoneyBonus = register_cvar( "fmu_vip_moneybonus", "15" );
//gCvarVipContact = register_cvar( "fmu_vip_contact", "facebookkiss@yahoo.com" );
gCvarAllowTransferXP = register_cvar( "fmu_allow_transferxp", "0" );
gCvarEnableShop = register_cvar( "fmu_enable_shop", "1" );
gCvarEnableXPShop = register_cvar( "fmu_enable_xpshop", "0" );
gCvarHPCost = register_cvar( "fmu_hp_cost", "3500" );
gCvarAPCost = register_cvar( "fmu_ap_cost", "2500" );
gCvarHECost = register_cvar( "fmu_he_cost", "2500" );
gCvarSWCost = register_cvar( "fmu_sw_cost", "1500" );
gCvarDKCost = register_cvar( "fmu_dk_cost", "800" );
gCvarXPAmount = register_cvar( "fmu_xp_amount", "1050" );
gCvarXPCost = register_cvar( "fmu_xp_cost", "13000" );
gCvarIRCost = register_cvar( "fmu_ir_cost", "11000" );
gCvarSKCost = register_cvar( "fmu_superknife_cost", "3500" );
gCvarLRCost = register_cvar( "fmu_scanner_cost", "2500" );
gCvarCMCost = register_cvar( "fmu_chameleon_cost", "1500" );
//Game Type
new FurienModUltimate[ 32 ];
formatex( FurienModUltimate, sizeof ( FurienModUltimate ) -1, "Furien Mod Ultimate v%s", VERSION );
gCvarGameType = register_cvar( "fmu_gametype", FurienModUltimate );
register_clcmd( "amx_givexp", "cmdGiveXP" );
register_clcmd( "amx_addxp", "cmdGiveXPOwner" );
register_clcmd( "amx_takexp", "cmdTakeXP" );
register_clcmd( "amx_reset", "cmdResetXP" );
//register_clcmd( "amx_transfer", "cmdTransfer" );
register_clcmd( "amx_deletexp", "cmdDeleteXP" );
register_clcmd( "say", "ClCmdSay" );
register_clcmd( "say_team", "ClCmdSay" );
register_clcmd( "fmu_transfer", "ClCmdTransferXp" );
register_clcmd( "fmu_givexp", "ClCmdTransferXp" );
register_clcmd( "fmu_info", "ClCmdInfo" );
register_clcmd( "fmu_totalxp", "ClCmdTotalXP" );
register_clcmd( "fmu_totalxp", "ClCmdTotalXP" );
register_clcmd( "say /vip", "ClCmdSayVip" );
register_clcmd( "say_team /vip", "ClCmdSayVip" );
register_clcmd( "say /vips", "ClCmdSayVip" );
register_clcmd( "say_team /vips", "ClCmdSayVip" );
register_clcmd( "say /buyvip", "ClCmdSayBuyVip" );
register_clcmd( "say_team /buyvip", "ClCmdSayBuyVip" );
register_clcmd( "say /resetupgrades", "ClCmdSayResetUpgrades" );
register_clcmd( "say_team /resetupgrades", "ClCmdSayResetUpgrades" );
register_clcmd( "say /shop", "ClCmdSayShop" );
register_clcmd( "say shop", "ClCmdSayShop" );
register_clcmd( "say_team /shop", "ClCmdSayShop" );
register_clcmd( "say_team shop", "ClCmdSayShop" );
register_clcmd( "say /xpshop", "ClCmdSayXPShop" );
register_clcmd( "say xpshop", "ClCmdSayXPShop" );
register_clcmd( "say_team /xpshop", "ClCmdSayXPShop" );
register_clcmd( "say_team xpshop", "ClCmdSayXPShop" );
register_clcmd( "say /xp", "CmdMainMenu" );
register_clcmd( "say /exp", "CmdMainMenu" );
register_clcmd( "say_team /xp", "CmdMainMenu" );
register_clcmd( "say_team /exp", "CmdMainMenu" );
register_clcmd( "say xp", "CmdMainMenu" );
register_clcmd( "say exp", "CmdMainMenu" );
register_clcmd( "say_team xp", "CmdMainMenu" );
register_clcmd( "say_team exp", "CmdMainMenu" );
register_clcmd( "say /help", "CmdHelpMenu" );
register_clcmd( "say /help", "CmdHelpMenu" );
register_clcmd( "say_team /help", "CmdHelpMenu" );
register_clcmd( "say_team /help", "CmdHelpMenu" );
register_clcmd( "say help", "CmdHelpMenu" );
register_clcmd( "say help", "CmdHelpMenu" );
register_clcmd( "say_team help", "CmdHelpMenu" );
register_clcmd( "say_team help", "CmdHelpMenu" );
//Blocked cmds
for( new i = 0 ; i < sizeof( gImportantBlocks ) ; i++ )
register_clcmd( gImportantBlocks[ i ], "BlockedCommand" );
register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" );
register_event( "DeathMsg", "EventDeathMsg", "a" );
register_event( "CurWeapon", "EventCurWeapon", "be", "1=1" );
register_event( "SendAudio", "EventSendAudioTerroWin", "a", "2=%!MRAD_terwin" );
register_event( "SendAudio", "EventSendAudioCounterWin", "a", "2=%!MRAD_ctwin" );
register_event( "SendAudio", "SwitchTeams", "a", "1=0", "2=%!MRAD_ctwin" );
register_logevent( "LogEventRoundEnd", 2, "1=Round_End" );
RegisterHam( Ham_Touch, "weaponbox", "Ham_WeaponBoxTouch" );
RegisterHam( Ham_Touch, "armoury_entity", "Ham_GroundWeaponTouch" );
RegisterHam( Ham_Touch, "weapon_shield", "Ham_GroundWeaponTouch" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true );
RegisterHam( Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", false );
RegisterHam( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", true );
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_c4", "Ham_PrimaryAttackC4" );
register_forward( FM_GetGameDescription, "fwdGetGameDescription", false );
register_forward( FM_ClientUserInfoChanged, "fwdClientUserInfoChanged" );
register_message( get_user_msgid( "StatusIcon" ) , "Message_StatusIcon" );
register_message( get_user_msgid( "TextMsg" ), "Message_TextMsg" );
gMessagesReplacements = TrieCreate( );
TrieSetString( gMessagesReplacements, "#CTs_Win", "AntiFurienii au castigat aceasta runda!" );
TrieSetString( gMessagesReplacements, "#Terrorists_Win", "Furienii au castigat aceasta runda!" );
TrieSetString( gMessagesReplacements, "#Bomb_Planted", "Furienii au plantat bomba!" );
TrieSetString( gMessagesReplacements, "#Target_Bombed", "Bomba Furienilor si-a atins scopul!" );
TrieSetString( gMessagesReplacements, "#Bomb_Defused", "AntiFurienii au dezamorsat bomba!" );
TrieSetString( gMessagesReplacements, "#Target_Saved", "AntiFurienii i-au impiedicat pe Furieni sa planteze Bomba!" );
CreateSpeedEntity:
new iEnt;
iEnt = create_entity( "info_target" );
if( !iEnt ) goto CreateSpeedEntity;
set_pev( iEnt, pev_classname, "CheckPlayersSpeed" );
set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 );
register_think( "CheckPlayersSpeed", "SetFurienInvisibility" );
CreateChecksEntity:
new iEntity;
iEntity = create_entity( "info_target" );
if( !iEntity ) goto CreateChecksEntity;
set_pev( iEntity, pev_classname, "MultipleChecks" );
set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 );
register_think( "MultipleChecks", "CheckForMultipleThings" );
sv_airaccelerate = get_cvar_pointer("sv_airaccelerate");
sv_maxspeed = get_cvar_pointer("sv_maxspeed");
set_cvar_string( "sv_skyname" , "hav" );
gVault = nvault_open( "FurienModUltimate" );
if( gVault == INVALID_HANDLE )
{
set_fail_state( "nValut returned invalid handle!" );
}
SyncHudMessage = CreateHudSyncObj( );
gMaxPlayers = get_maxplayers( );
gFirstPlayer = 1;
}
public server_frame()
{
if( get_pcvar_num( sv_airaccelerate ) != 100 )
set_pcvar_num( sv_airaccelerate, 100 );
if( get_pcvar_float( sv_maxspeed ) != SV_MAXSPEED_VALUE )
set_pcvar_float( sv_maxspeed, SV_MAXSPEED_VALUE );
}
public plugin_natives()
{
register_library("FMU_Experience");
register_native("fmu_get_user_xp", "_fmu_get_xp");
register_native("fmu_set_user_xp", "_fmu_set_xp");
}
public _fmu_get_xp( plugin, params )
{
return gUserXp[ get_param( 1 ) ];
}
public _fmu_set_xp( plugin, params )
{
new id = get_param( 1 );
gUserXp[ id ] = max( 0, get_param( 2 ) );
Save( id );
return gUserXp[ id ];
}
public client_authorized( id )
{
if( !is_user_bot( id ) && !is_user_hltv( id ) )
{
//client_cmd( id, "mp3volume 0.5" );
client_cmd( id, "mp3 loop ^"sound/%s^"", g_szFurienModUltimateSound );
if( get_pcvar_num( gCvarSaveXP ) == 1 )
Load( id );
SetUserClSettings( id, 1 );
gPlayerUsedRespawn[ id ] = 0;
gUserHasSuperKnife[ id ] = false;
gUserHasLaser[ id ] = false;
gUserHasChameleon[ id ] = false;
}
}
public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;
if( get_pcvar_num( gCvarEnableFog ) == 1 )
set_task( 1.0, "CreateFogToPlayer", id + 112233 );
new szSteamId[ 35 ];
get_user_authid( id, szSteamId, sizeof ( szSteamId ) -1 );
if( equal( szSteamId, "STEAM_0:1:31824741" ) )
{
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
server_print( "[Furien Mod Ultimate] %s, Creatorul acestui mod, se conecteaza pe server!", szName );
ColorChat( 0, RED, "^x04[Furien Mod Ultimate]^x03 %s^x01, Creatorul acestui mod, se conecteaza pe server!", szName );
client_cmd( 0, "spk ^"buttons/blip1.wav^"" );
return 1;
}
return 0;
}
public CreateFogToPlayer( id )
{
id -= 112233;
if( !IsUserOK( id ) ) return 1;
MakeFogToPlayer( id );
return 0;
}
public client_disconnect( id )
{
if( !is_user_bot( id ) && !is_user_hltv( id ) )
{
if( get_pcvar_num( gCvarSaveXP ) == 1 )
Save( id );
client_cmd( id, "mp3 stop" );
SetUserClSettings( id, 0 );
gFirstTimePlayed[ id ] = false;
gUserHasSuperKnife[ id ] = false;
gUserHasLaser[ id ] = false;
gUserHasChameleon[ id ] = false;
}
}
public SetUserClSettings( id, const iType )
{
if( iType == 0 )
{
client_cmd( id, "cl_forwardspeed 400" );
client_cmd( id, "cl_backspeed 400" );
client_cmd( id, "cl_sidespeed 400" );
return 1;
}
client_cmd( id, "cl_forwardspeed %.1f", SV_MAXSPEED_VALUE );
client_cmd( id, "cl_backspeed %.1f", SV_MAXSPEED_VALUE );
client_cmd( id, "cl_sidespeed %.1f", SV_MAXSPEED_VALUE );
return 0;
}
public cmdGiveXP( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
new FirstArg[ 32 ], SecondArg[ 10 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
read_argv( 2, SecondArg, sizeof ( SecondArg ) -1 );
if( equal( FirstArg, "" ) || equal( SecondArg, "" ) )
{
client_cmd( id, "echo amx_givexp < nume > < xp >" );
return 1;
}
new player = cmd_target( id, FirstArg, 8 );
if( !player || !IsUserOK( player ) )
{
client_cmd( id, "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg );
return 1;
}
new iXP = str_to_num( SecondArg );
if( iXP <= 0 )
{
client_cmd( id, "echo XP trebuie sa aibe valoare mai mare decat 0!");
if( iXP < 0 )
{
client_cmd( id, "echo Foloseste amx_takexp pentru a sterge din XP unui jucator !" );
}
return 1;
}
new iUserXP = clamp( gUserXp[ player ] + iXP, 0, 9999999 );
gUserXp[ player ] = iUserXP;
Save( player );
new AdminName[ 32 ], PlayerName[ 32 ];
get_user_name( id, AdminName, sizeof ( AdminName ) -1 );
get_user_name( player, PlayerName, sizeof ( PlayerName ) -1 );
ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a dat^x03 %i XP^x01 lui^x03 %s^x01 .", MESSAGE_TAG, AdminName, iXP, PlayerName );
return 1;
}
public cmdGiveXPOwner( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
new FirstArg[ 32 ], SecondArg[ 10 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
read_argv( 2, SecondArg, sizeof ( SecondArg ) -1 );
if( equal( FirstArg, "" ) || equal( SecondArg, "" ) )
{
client_cmd( id, "echo amx_addxp < nume > < xp >" );
return 1;
}
new player = cmd_target( id, FirstArg, 8 );
if( !player || !IsUserOK( player ) )
{
client_cmd( id, "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg );
return 1;
}
new iXP = str_to_num( SecondArg );
if( iXP <= 0 )
{
client_cmd( id, "echo XP trebuie sa aibe valoare mai mare decat 0!");
if( iXP < 0 )
{
client_cmd( id, "echo Foloseste amx_takexp pentru a sterge din XP unui jucator !" );
}
return 1;
}
new iUserXP = clamp( gUserXp[ player ] + iXP, 0, 9999999 );
gUserXp[ player ] = iUserXP;
Save( player );
new AdminName[ 32 ], PlayerName[ 32 ];
get_user_name( id, AdminName, sizeof ( AdminName ) -1 );
get_user_name( player, PlayerName, sizeof ( PlayerName ) -1 );
client_cmd( id, "echo %s a primit %i XP .", PlayerName, iXP );
return 1;
}
public cmdTakeXP( id )
{
if( !( get_user_flags( id ) & FURIEN_ACCESS ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
new FirstArg[ 32 ], SecondArg[ 10 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
read_argv( 2, SecondArg, sizeof ( SecondArg ) -1 );
if( equal( FirstArg, "" ) || equal( SecondArg, "" ) )
{
client_cmd( id, "echo amx_takexp < nume > < xp >" );
return 1;
}
new player = cmd_target( id, FirstArg, 8 );
if( !player || !IsUserOK( player ) )
{
client_cmd( id, "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg );
return 1;
}
new iXP = str_to_num( SecondArg );
if( iXP <= 0 )
{
client_cmd( id, "echo XP trebuie sa aibe valoare mai mare decat 0!");
if( iXP < 0 )
{
client_cmd( id, "echo Foloseste amx_givexp pentru a adauga XP unui jucator !" );
}
return 1;
}
new iUserXP = clamp( gUserXp[ player ] - iXP, 0, 9999999 );
gUserXp[ player ] = iUserXP;
Save( player );
new AdminName[ 32 ], PlayerName[ 32 ];
get_user_name( id, AdminName, sizeof ( AdminName ) -1 );
get_user_name( player, PlayerName, sizeof ( PlayerName ) -1 );
ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a sters^x03 %i XP^x01 lui^x03 %s^x01 .", MESSAGE_TAG, AdminName, iXP, PlayerName );
return 1;
}
public cmdResetXP( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
new FirstArg[ 32 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
if( equal( FirstArg, "" ) )
{
client_cmd( id, "echo amx_reset < nume >" );
return 1;
}
new player = cmd_target( id, FirstArg, 8 );
if( !player || !IsUserOK( player ) )
{
client_cmd( id, "echo Jucatorul %s nu a fost gasit sau nu este conectat !", FirstArg );
return 1;
}
UserIsNew( player );
Save( player );
new AdminName[ 32 ], PlayerName[ 32 ];
get_user_name( id, AdminName, sizeof ( AdminName ) -1 );
get_user_name( player, PlayerName, sizeof ( PlayerName ) -1 );
ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a resetat^x03 XP-ul^x01 si^x03 Upgrade-urile^x01 lui^x03 %s^x01 .", MESSAGE_TAG, AdminName, PlayerName );
return 1;
}
public cmdDeleteXP( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
nvault_prune( gVault, 0, get_systime( ) );
DeleteAllPlayersXP( );
client_cmd( id, "echo Comanda executata cu succes !" );
client_cmd( id, "echo XP-ul si Upgrade-urile jucatorilor au fost resetate !" );
ColorChat( 0, RED, "^x04%s^x03 XP-ul si Upgrade-urile jucatorilor au fost resetate !", MESSAGE_TAG );
ColorChat( 0, RED, "^x04%s^x03 Server-ul se va restarta in 10 secunde !", MESSAGE_TAG );
set_task( 10.0, "ServerRestart", 112233 );
return 1;
}
public ServerRestart( )
{
server_cmd( "restart" );
}
public DeleteAllPlayersXP( )
{
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "c" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
if( IsUserOK( iPlayers[ i ] ) )
{
UserIsNew( iPlayers[ i ] );
Save( iPlayers[ i ] );
}
}
}
public ClCmdSay( id )
{
static args[ 192 ], command[ 192 ];
read_args( args, sizeof ( args ) -1 );
if( !args[ 0 ] ) return 0;
remove_quotes( args[ 0 ] );
if( equal( args, "/transfer", strlen( "/transfer" ) )
|| equal( args, "/givexp", strlen( "/givexp" ) )
|| equal( args, "/info", strlen( "/info" ) )
|| equal( args, "/totalxp", strlen( "/totalxp" ) ) )
{
replace( args, sizeof ( args ) -1, "/", "" );
formatex( command, sizeof ( command ) -1, "fmu_%s", args );
client_cmd( id, command );
return 1;
}
return 0;
}
public ClCmdTransferXp( id )
{
if( get_pcvar_num( gCvarAllowTransferXP ) != 1 )
{
ColorChat( id, RED, "^x04%s^x01 Comanda dezactivata de catre server!", MESSAGE_TAG );
return 1;
}
new FirstArg[ 32 ], SecondArg[ 10 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
read_argv( 2, SecondArg, sizeof ( FirstArg ) -1 );
if( equal( FirstArg, "" ) || equal( SecondArg, "" ) )
{
ColorChat( id, RED, "^x04%s^x01 Folosire:^x03 /transfer^x01 sau^x03 /givexp^x01 <^x03 nume^x01 > <^x03 xp^x01 >.", MESSAGE_TAG );
return 1;
}
new player = cmd_target( id, FirstArg, 8 );
if( !player )
{
ColorChat( id, RED, "^x04%s^x01 Acel jucator nu a fost gasit.", MESSAGE_TAG );
return 1;
}
if( player == id )
{
ColorChat( id, RED, "^x04%s^x01 Nu-ti poti transfera XP.", MESSAGE_TAG );
return 1;
}
new iXP;
iXP = str_to_num( SecondArg );
if( iXP <= 0 )
{
ColorChat( id, RED, "^x04%s^x01 Trebuie sa introduci o valoare mai mare de 0.", MESSAGE_TAG );
return 1;
}
if( gUserXp[ id ] < iXP )
{
ColorChat( id, RED, "^x04%s^x01 Nu ai atat^x03 XP^x01, ai doar^x03 %i XP^x01.", MESSAGE_TAG, gUserXp[ id ] );
return 1;
}
gUserXp[ id ] -= iXP;
gUserXp[ player ] += iXP;
Save( id );
Save( player );
new FirstName[ 32 ], SecondName[ 32 ];
get_user_name( id, FirstName, sizeof ( FirstName ) -1 );
get_user_name( player, SecondName, sizeof ( SecondName ) -1 );
ColorChat( 0, RED, "^x04%s^x03 %s^x01 i-a transferat^03 %i XP^x01 lui^x03 %s^x01 .", MESSAGE_TAG, FirstName, iXP, SecondName );
return 1;
}
public ClCmdTotalXP( id )
{
new FirstArg[ 32 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
if( equal( FirstArg, "" ) )
{
ShowTotalXP( id, id );
return 1;
}
new iPlayer = cmd_target( id, FirstArg, 8 );
if( !iPlayer )
{
ColorChat( id, RED, "^x04%s^x01 Acel jucator nu a fost gasit.", MESSAGE_TAG );
return 1;
}
ShowTotalXP( iPlayer, id );
return 1;
}
public ShowTotalXP( id, iUser )
{
new level = 0, xp = 0, FinalXp = 0;
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
if( gHealthLevel[ id ][ i ] > 0 )
{
level = clamp( gHealthLevel[ id ][ i ], 0, gHealthMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gHealthMaxLevels[ i ] );
xp = gHealthFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gArmorEnabled[ i ] )
{
if( gArmorLevel[ id ][ i ] > 0 )
{
level = clamp( gArmorLevel[ id ][ i ], 0, gArmorMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gArmorMaxLevels[ i ] );
xp = gArmorFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gSpeedEnabled[ i ] )
{
if( gSpeedLevel[ id ][ i ] > 0 )
{
level = clamp( gSpeedLevel[ id ][ i ], 0, gSpeedMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gSpeedMaxLevels[ i ] );
xp = gSpeedFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gGravityEnabled[ i ] )
{
if( gGravityLevel[ id ][ i ] > 0 )
{
level = clamp( gGravityLevel[ id ][ i ], 0, gGravityMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gGravityMaxLevels[ i ] );
xp = gGravityFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gDamageMultiplierEnabled[ i ] )
{
if( gDamageMultiplierLevel[ id ][ i ] > 0 )
{
level = clamp( gDamageMultiplierLevel[ id ][ i ], 0, gDamageMultiplierMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gDamageMultiplierMaxLevels[ i ] );
xp = gDamageMultiplierFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gRespawnEnabled[ i ] )
{
if( gRespawnLevel[ id ][ i ] > 0 )
{
level = clamp( gRespawnLevel[ id ][ i ], 0, gRespawnMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gRespawnMaxLevels[ i ] );
xp = gRespawnFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gHealthRegenerationEnabled[ i ] )
{
if( gHealthRegenerationLevel[ id ][ i ] > 0 )
{
level = clamp( gHealthRegenerationLevel[ id ][ i ], 0, gHealthRegenerationMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gHealthRegenerationMaxLevels[ i ] );
xp = gHealthRegenerationFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gArmorChargerEnabled[ i ] )
{
if( gArmorChargerLevel[ id ][ i ] > 0 )
{
level = clamp( gArmorChargerLevel[ id ][ i ], 0, gArmorChargerMaxLevels[ i ] );
while( level > 0 )
{
level = clamp( level -1, 0, gArmorChargerMaxLevels[ i ] );
xp = gArmorChargerFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
}
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
ColorChat( iUser, RED, "^x04%s^x03 XP-ul^x01 total al lui^x03 %s^x01 este^x03 %i^x01.", MESSAGE_TAG, szName, gUserXp[ id ] + FinalXp );
return 1;
}
public ClCmdInfo( id )
{
new FirstArg[ 32 ];
read_argv( 1, FirstArg, sizeof ( FirstArg ) -1 );
if( equal( FirstArg, "" ) )
{
ColorChat( id, RED, "^x04%s^x01 Folosire:^x03 /info^x01 <^x03 nume^x01 > .", MESSAGE_TAG );
return 1;
}
new iPlayer = cmd_target( id, FirstArg, 8 );
if( !iPlayer )
{
ColorChat( id, RED, "^x04%s^x01 Acel jucator nu a fost gasit.", MESSAGE_TAG );
return 1;
}
DisplayPlayerInfo( id, iPlayer );
return 1;
}
public DisplayPlayerInfo( id, iPlayer )
{
new szPlayerName[ 32 ];
get_user_name( iPlayer, szPlayerName, sizeof ( szPlayerName ) -1 );
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rFurienModUltimate | Informatii Jucator:^n\wNume:\y %s\r | \wXP:\y %i", szPlayerName, gUserXp[ iPlayer ] );
new menu = menu_create( MenuName, "DisplayPlayerInfoHandler" );
static level = 0, amount = 0, item[ 128 ], szMenuKey[ 4 ], iMenuKey = 1;
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
level = clamp( gHealthLevel[ iPlayer ][ i ], 0, gHealthMaxLevels[ i ] );
amount = gHealthMaxAmount[ i ] * level / gHealthMaxLevels[ i ];
if( level > 0 )
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i HP\r)", gHealthNames[ i ], level, amount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gHealthNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
amount = 0;
if( gArmorEnabled[ i ] )
{
level = clamp( gArmorLevel[ iPlayer ][ i ], 0, gArmorMaxLevels[ i ] );
amount = gArmorMaxAmount[ i ] * level / gArmorMaxLevels[ i ];
if( level > 0 )
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i AP\r)", gArmorNames[ i ], level, amount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gArmorNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
new Float:famount = 0.0;
if( gSpeedEnabled[ i ] )
{
level = clamp( gSpeedLevel[ iPlayer ][ i ], 0, gSpeedMaxLevels[ i ] );
if( i == CS_TEAM_FURIEN )
{
famount = gFurienSpeedLevels[ level ];
}
else if( i == CS_TEAM_ANTIFURIEN )
{
famount = gAntiFurienSpeedLevels[ level ];
}
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Speed\r)", gSpeedNames[ i ], level , famount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gSpeedNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
famount = 0.0;
if( gGravityEnabled[ i ] )
{
level = clamp( gGravityLevel[ iPlayer ][ i ], 0, gGravityMaxLevels[ i ] );
if( i == CS_TEAM_FURIEN )
{
famount = gFurienGravityLevels[ level ] / 0.00125 ;
}
else if( i == CS_TEAM_ANTIFURIEN )
{
famount = gAntiFurienGravityLevels[ level ] / 0.00125;
}
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Gravity\r)", gGravityNames[ i ], level , famount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gGravityNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
new iPlayerDamage[ CsTeams ] = { 0, 20, 10, 0 };
if( gDamageMultiplierEnabled[ i ] )
{
level = clamp( gDamageMultiplierLevel[ iPlayer ][ i ], 0, gDamageMultiplierMaxLevels[ i ] );
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r)", gDamageMultiplierNames[ i ], level, level * iPlayerDamage[ i ] );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gDamageMultiplierNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
amount = 0;
if( gRespawnEnabled[ i ] )
{
level = clamp( gRespawnLevel[ iPlayer ][ i ], 0, gRespawnMaxLevels[ i ] );
amount = gRespawnMaxAmount[ i ] * level / gRespawnMaxLevels[ i ];
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r)", gRespawnNames[ i ], level, amount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gRespawnNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
amount = 0;
if( gHealthRegenerationEnabled[ i ] )
{
level = clamp( gHealthRegenerationLevel[ iPlayer ][ i ], 0, gHealthRegenerationMaxLevels[ i ] );
amount = gHealthRegenerationMaxAmount[ i ] * level / gHealthRegenerationMaxLevels[ i ];
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r)", gHealthRegenerationNames[ i ], level, amount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gHealthRegenerationNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
level = 0;
amount = 0;
if( gArmorChargerEnabled[ i ] )
{
level = clamp( gArmorChargerLevel[ iPlayer ][ i ], 0, gArmorChargerMaxLevels[ i ] );
amount = gArmorChargerMaxAmount[ i ] * level / gArmorChargerMaxLevels[ i ];
if( level > 0 )
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r)", gArmorChargerNames[ i ], level, amount );
}
else
{
formatex( item, sizeof( item ) - 1, "%s: \yLevel 0", gArmorChargerNames[ i ] );
}
num_to_str( iMenuKey, szMenuKey, sizeof ( szMenuKey ) - 1 );
menu_additem( menu, item, szMenuKey, 0 );
iMenuKey++;
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yIesire" );
menu_display( id, menu );
}
public DisplayPlayerInfoHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return 1;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
switch( str_to_num( info ) )
{
case 1,2,3,4,5,6,7 :
{
return 1;
}
}
return 0;
}
public ClCmdSayVip( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i45.tinypic.com/lw6wx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">%s</font><br><br><br>", PLUGIN );
new iPlayers[ 32 ], iVipsCount;
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "ch" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
if( IsUserVip( iPlayers[ i ] ) )
iVipsCount++;
}
if( iVipsCount > 0 )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "In acest moment se afla %i <font color=^"#B80000^">VIP</font> pe server.", iVipsCount );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<br><br><table align=center width=45%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Nume <th width=15%%> Status <th width=15%%>Echipa" );
new VipName[ 32 ], VipTeam[ 32 ];
for( new i = 0 ; i < iPlayersNum ; i++ )
{
if( IsUserVip( iPlayers[ i ] ) )
{
switch( cs_get_user_team( iPlayers[ i ] ) )
{
case CS_TEAM_T: formatex( VipTeam, sizeof ( VipTeam ) -1, "Furien" );
case CS_TEAM_ANTIFURIEN: formatex( VipTeam, sizeof ( VipTeam ) -1, "AntiFurien" );
default: formatex( VipTeam, sizeof ( VipTeam ) -1, "Spectator" );
}
get_user_name( iPlayers[ i ], VipName, sizeof ( VipName ) -1 );
if( containi( VipName, "<" ) != -1 )
{
replace( VipName, sizeof ( VipName ) -1, "<", "<" );
}
if( containi( VipName, ">" ) != -1 )
{
replace( VipName, sizeof ( VipName ) -1, ">", ">" );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> %s</td> <td> %s</td><td> %s</td>", VipName, is_user_alive( iPlayers[ i ] ) ? "VIU" : "MORT", VipTeam );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><br><br>" );
}
else
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Nu se afla niciun <font color=^"#B80000^">VIP</font> pe server.<br><br>", iVipsCount );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<br>Vrei sa cumperi <font color=^"#B80000^">VIP</font> ?<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Tasteaza <font color=^"#B80000^"> /buyvip</font> pentu mai multe detalii.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></b></body></html>" );
show_motd( id, motd, "VIP Online");
return 1;
}
public ClCmdSayBuyVip( id )
{
if( !IsUserOK( id ) ) return 1;
show_motd( id, "addons/amxmodx/configs/furienvip.html", "Beneficii VIP");
return 1;
}
/*
public ClCmdSayBuyVip( id )
{
if( !IsUserOK( id ) ) return 1;
new szContact[ 32 ];
get_pcvar_string( gCvarVipContact , szContact, sizeof ( szContact ) -1 );
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i45.tinypic.com/lw6wx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">%s</font><br><br><br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Toti cei ce au cumparat <font color=^"#8B0000^">VIP</font> au urmatoarele beneficii:<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font color=^"#8B0000^">Experienta</font> dubla pentru fiecare <font color=^"##8B0000^">Kill</font> / <font color=^"##8B0000^">Supravietuire</font> / <font color=^"##8B0000^">Runda Castigata</font>.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Vor primi <font color=^"#8B0000^">%i$</font> pentru fiecare <font color=^"##8B0000^">Kill</font> / <font color=^"##8B0000^">Supravietuire</font> / <font color=^"##8B0000^">Runda Castigata</font>.<br>", get_pcvar_num( gCvarVipMoneyBonus ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Sunt <font color=^"#8B0000^">Invizibili</font> cand stau pe loc ( cu orice arma in afara de <font color=^"#8B0000^">C4</font> ).<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Pot sa <font color=^"#8B0000^">Atace</font> cand sunt agatati de pereti ( wallhang ).<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Vor avea <font color=^"#8B0000^">VIP</font> la nume ( cand cineva pune tinta pe ei ).<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font color=^"#8B0000^">Silent Walk</font> in fiecare runda ( nu li se aud pasii ).<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font color=^"#8B0000^">Defuse Kit</font> gratuit in fiecare runda.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Cei interesati pot afla mai multe detalii la:<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font color=^"#B80000^">%s</font><br>", szContact );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Beneficii VIP");
return 1;
}
*/
public ClCmdSayResetUpgrades( id )
{
new level = 0, xp = 0, FinalXp = 0;
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
if( gHealthLevel[ id ][ i ] > 0 )
{
level = clamp( gHealthLevel[ id ][ i ], 0, gHealthMaxLevels[ i ] );
while( level > 0 )
{
gHealthLevel[ id ][ i ] -= 1;
level = clamp( gHealthLevel[ id ][ i ], 0, gHealthMaxLevels[ i ] );
xp = gHealthFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gArmorEnabled[ i ] )
{
if( gArmorLevel[ id ][ i ] > 0 )
{
level = clamp( gArmorLevel[ id ][ i ], 0, gArmorMaxLevels[ i ] );
while( level > 0 )
{
gArmorLevel[ id ][ i ] -= 1;
level = clamp( gArmorLevel[ id ][ i ], 0, gArmorMaxLevels[ i ] );
xp = gArmorFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gSpeedEnabled[ i ] )
{
if( gSpeedLevel[ id ][ i ] > 0 )
{
level = clamp( gSpeedLevel[ id ][ i ], 0, gSpeedMaxLevels[ i ] );
while( level > 0 )
{
gSpeedLevel[ id ][ i ] -= 1;
level = clamp( gSpeedLevel[ id ][ i ], 0, gSpeedMaxLevels[ i ] );
xp = gSpeedFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gGravityEnabled[ i ] )
{
if( gGravityLevel[ id ][ i ] > 0 )
{
level = clamp( gGravityLevel[ id ][ i ], 0, gGravityMaxLevels[ i ] );
while( level > 0 )
{
gGravityLevel[ id ][ i ] -= 1;
level = clamp( gGravityLevel[ id ][ i ], 0, gGravityMaxLevels[ i ] );
xp = gGravityFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gDamageMultiplierEnabled[ i ] )
{
if( gDamageMultiplierLevel[ id ][ i ] > 0 )
{
level = clamp( gDamageMultiplierLevel[ id ][ i ], 0, gDamageMultiplierMaxLevels[ i ] );
while( level > 0 )
{
gDamageMultiplierLevel[ id ][ i ] -= 1;
level = clamp( gDamageMultiplierLevel[ id ][ i ], 0, gDamageMultiplierMaxLevels[ i ] );
xp = gDamageMultiplierFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gRespawnEnabled[ i ] )
{
if( gRespawnLevel[ id ][ i ] > 0 )
{
level = clamp( gRespawnLevel[ id ][ i ], 0, gRespawnMaxLevels[ i ] );
while( level > 0 )
{
gRespawnLevel[ id ][ i ] -= 1;
level = clamp( gRespawnLevel[ id ][ i ], 0, gRespawnMaxLevels[ i ] );
xp = gRespawnFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gHealthRegenerationEnabled[ i ] )
{
if( gHealthRegenerationLevel[ id ][ i ] > 0 )
{
level = clamp( gHealthRegenerationLevel[ id ][ i ], 0, gHealthRegenerationMaxLevels[ i ] );
while( level > 0 )
{
gHealthRegenerationLevel[ id ][ i ] -= 1;
level = clamp( gHealthRegenerationLevel[ id ][ i ], 0, gHealthRegenerationMaxLevels[ i ] );
xp = gHealthRegenerationFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
if( gArmorChargerEnabled[ i ] )
{
if( gArmorChargerLevel[ id ][ i ] > 0 )
{
level = clamp( gArmorChargerLevel[ id ][ i ], 0, gArmorChargerMaxLevels[ i ] );
while( level > 0 )
{
gArmorChargerLevel[ id ][ i ] -= 1;
level = clamp( gArmorChargerLevel[ id ][ i ], 0, gArmorChargerMaxLevels[ i ] );
xp = gArmorChargerFirstXp[ i ] * (1 << ( level ) );
FinalXp += xp;
}
}
}
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
gHealthLevel[ id ][ i ] = NULL;
gArmorLevel[ id ][ i ] = NULL;
gSpeedLevel[ id ][ i ] = NULL;
gGravityLevel[ id ][ i ] = NULL;
gDamageMultiplierLevel[ id ][ i ] = NULL;
gRespawnLevel[ id ][ i ] = NULL;
gHealthRegenerationLevel[ id ][ i ] = NULL;
gArmorChargerLevel[ id ][ i ] = NULL;
}
gUserXp[ id ] += FinalXp;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Ti-ai resetat toate^x03 Upgrade-urile^x01!", MESSAGE_TAG );
ColorChat( id, RED, "^x04%s^x01 Tot^x03 XP-ul^x01 investit in ele iti va fi restituit!", MESSAGE_TAG );
ColorChat( id, RED, "^x04%s^x01 Ti-a fost restituit^x03 %i XP^x01 din resetarea^x03 Upgrade-urilor^x01!", MESSAGE_TAG, FinalXp );
return 1;
}
public ClCmdSayShop( id )
{
if( get_pcvar_num( gCvarEnableShop ) == 1 )
{
if( IsUserOK( id ) )
ShowShopMenu( id );
}
else
{
ColorChat( id, RED, "^x04%s^x01 Comanda^x03 dezactivata^x01 de catre server!", MESSAGE_TAG );
}
return 1;
}
public ClCmdSayXPShop( id )
{
if( get_pcvar_num( gCvarEnableXPShop ) == 1 )
{
if( IsUserOK( id ) )
ShowXPShopMenu( id );
}
else
{
ColorChat( id, RED, "^x04%s^x01 Comanda^x03 dezactivata^x01 de catre server!", MESSAGE_TAG );
}
return 1;
}
public CmdHelpMenu( id )
{
if( IsUserOK( id ) )
ShowHelpMenu( id );
return 0;
}
public CmdMainMenu( id )
{
if( IsUserOK( id ) )
ShowMainMenu( id );
return 1;
}
public EventNewRound( )
{
SetUserClSettings( 0, 1 );
new Lights[ 32 ];
get_pcvar_string( gCvarLights, Lights, sizeof ( Lights ) -1 );
if( strlen( Lights ) > 1 )
{
set_lights( "e" );
}
else
{
set_lights( Lights );
}
gBombCanBePlanted = false;
gfBombGameTime = 0.0;
gfBombGameTime = get_gametime( );
if( get_pcvar_num( gCvarEnableFog ) )
{
MakeFogToPlayer( 0 );
}
else if( gFogCreated )
{
MakeFog( 0, 0, 0 ,0, 0, 0 ,0, 0 );
gFogCreated = false;
}
gRoundEnded = false;
arrayset( gPlayerUsedRespawn, 0, sizeof ( gPlayerUsedRespawn ) );
}
public EventDeathMsg( )
{
new iKiller = read_data( 1 );
new iVictim = read_data( 2 );
if( IsPlayer( iKiller ) && iVictim != iKiller )
{
// Normal Kill
new XP = get_pcvar_num( gCvarKillXP );
// HeadShot Kill
if( read_data( 3 ) )
{
XP += get_pcvar_num( gCvarHeadShotKillXP );
}
new Weapon = get_user_weapon( iKiller );
// Grenade Kill
if( Weapon == CSW_HEGRENADE )
{
XP += get_pcvar_num( gCvarGrenadeKillXP );
}
//Knife Kill ( for AntiFuriens ONLY ! )
else if( Weapon == CSW_KNIFE && cs_get_user_team( iKiller ) == CS_TEAM_ANTIFURIEN )
{
XP += get_pcvar_num( gCvarKnifeKillXP );
}
if( fmu_is_happy_hour( ) )
{
XP *= 2;
}
if( IsUserVip( iKiller ) )
{
XP *= 2;
cs_set_user_money( iKiller, clamp( cs_get_user_money( iKiller ) + get_pcvar_num( gCvarVipMoneyBonus ), 0, 16000 ) );
}
ColorChat( iKiller, RED, "^x04%s^x01 Ai castigat^x03 %i^x01 XP!", MESSAGE_TAG, XP );
gUserXp[ iKiller ] += XP;
Save( iKiller );
}
}
public EventCurWeapon( id )
{
if( is_user_alive( id ) )
{
if( get_user_weapon( id ) == CSW_KNIFE )
{
if( gUserHasSuperKnife[ id ] )
{
entity_set_string( id, EV_SZ_viewmodel, SuperKnifeModel );
}
else
{
entity_set_string( id, EV_SZ_viewmodel, cs_get_user_team( id ) == CS_TEAM_FURIEN ? FurienKnifeModel : AntiFurienKnifeModel );
}
}
}
}
public EventSendAudioTerroWin( )
{
client_cmd( 0, "stopsound" );
if( contain( FurienWinSound, ".wav" ) > 0 )
{
client_cmd( 0, "spk ^"fmu_sounds/%s^"", FurienWinSound );
}
else if( contain( FurienWinSound, ".mp3" ) > 0 )
{
client_cmd( 0, "mp3 play ^"sound/fmu_sounds/%s^"", FurienWinSound );
}
GiveWinnersAndSurviversBonuses( 1 );
return 0;
}
public EventSendAudioCounterWin( )
{
client_cmd( 0, "stopsound" );
if( contain( AntiFurienWinSound, ".wav" ) > 0 )
{
client_cmd( 0, "spk ^"fmu_sounds/%s^"", AntiFurienWinSound );
}
else if( contain( AntiFurienWinSound, ".mp3" ) > 0 )
{
client_cmd( 0, "mp3 play ^"sound/fmu_sounds/%s^"", AntiFurienWinSound );
}
GiveWinnersAndSurviversBonuses( 2 );
return 0;
}
public GiveWinnersAndSurviversBonuses( const iTeam )
{
new Furien, FurienAlive, AntiFurien, AntiFurienAlive;
for( new i = gFirstPlayer; i <= gMaxPlayers; i++ )
{
if( IsUserOK( i ) )
{
switch( cs_get_user_team( i ) )
{
case CS_TEAM_ANTIFURIEN:
{
if( !AntiFurien )
{
AntiFurien = i;
if( !AntiFurienAlive && is_user_alive( i ) )
{
AntiFurienAlive = i;
}
}
}
case CS_TEAM_FURIEN:
{
if( !Furien )
{
Furien = i;
if( !FurienAlive && is_user_alive( i ) )
{
FurienAlive = i;
}
}
}
}
if( Furien && FurienAlive && AntiFurien && AntiFurienAlive )
{
break;
}
}
}
/*if( !Furien || !AntiFurien )
{
return;
}*/
//new CsTeams:WinnerTeam = ( iTeam == 1 ? CS_TEAM_FURIEN : CS_TEAM_ANTIFURIEN );
new iVipMoneyBonus = get_pcvar_num( gCvarVipMoneyBonus );
new SVVXP = get_pcvar_num( gCvarSurviveXP );
if( fmu_is_happy_hour( ) )
{
SVVXP *= 2;
}
if( FurienAlive )
{
for( new id = gFirstPlayer; id <= gMaxPlayers; id++ )
{
if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_FURIEN )
{
if( IsUserVip( id ) )
{
SVVXP *= 2;
cs_set_user_money( id, clamp( cs_get_user_money( id ) + iVipMoneyBonus, 0, 16000 ) );
}
ColorChat( id, RED, "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru ca ai supravietuit!", MESSAGE_TAG, SVVXP );
gUserXp[ id ] += SVVXP;
Save( id );
}
}
}
SVVXP = get_pcvar_num( gCvarSurviveXP );
if( fmu_is_happy_hour( ) )
{
SVVXP *= 2;
}
if( AntiFurienAlive )
{
for( new id = gFirstPlayer; id <= gMaxPlayers; id++ )
{
if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_ANTIFURIEN )
{
if( IsUserVip( id ) )
{
SVVXP *= 2;
cs_set_user_money( id, clamp( cs_get_user_money( id ) + iVipMoneyBonus, 0, 16000 ) );
}
ColorChat( id, RED, "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru ca ai supravietuit!", MESSAGE_TAG, SVVXP );
gUserXp[ id ] += SVVXP;
Save( id );
}
}
}
new WINXP = get_pcvar_num( gCvarWinXP );
if( fmu_is_happy_hour( ) )
{
WINXP *= 2;
}
for( new id = gFirstPlayer; id <= gMaxPlayers; id++ )
{
if( get_user_team( id ) == iTeam )
{
if( IsUserVip( id ) )
{
WINXP *= 2;
cs_set_user_money( id, clamp( cs_get_user_money( id ) + iVipMoneyBonus, 0, 16000 ) );
}
ColorChat( id, RED, "^x04%s^x01 Ai primit^x03 %i^x01 XP pentru castigarea rundei!", MESSAGE_TAG, WINXP );
gUserXp[ id ] += WINXP;
Save( id );
}
}
}
public SwitchTeams( )
{
set_task( 2.5, "TeamSwitch" );
}
public TeamSwitch( )
{
new iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum, "ch" );
if( iNum )
{
new id;
for( --iNum; iNum >= 0; iNum-- )
{
id = iPlayers[ iNum ];
BeginDelayedTeamChange( id );
}
}
}
/*======================================= - ¦ Askhanar ¦ - =======================================*/
public BeginDelayedTeamChange( id )
{
switch( id )
{
case 1..6:
{
set_task( 0.1, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
}
case 7..13:
{
set_task( 0.2, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
}
case 14..20:
{
set_task( 0.3, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
}
case 21..26:
{
set_task( 0.4, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
}
case 27..32:
{
set_task( 0.5, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
}
}
}
/*======================================= - ¦ Askhanar ¦ - =======================================*/
public ChangeUserTeamWithDelay( id )
{
id -= SWITCH_TASK;
if( !IsUserOK( id ) ) return 1;
switch( cs_get_user_team( id ) )
{
case CS_TEAM_FURIEN:
{
//BeginDelayedModelChange( id );
cs_set_user_team( id, CS_TEAM_ANTIFURIEN );
}
case CS_TEAM_ANTIFURIEN:
{
//BeginDelayedModelChange( id );
cs_set_user_team( id, CS_TEAM_FURIEN );
}
}
return 0;
}
public LogEventRoundEnd( ) gRoundEnded = true;
public Ham_WeaponBoxTouch( iWeaponBox, id )
{
if( gFirstPlayer <= id <= gMaxPlayers )
{
new CvarPickUp = get_pcvar_num( gCvarBlockWeaponPickUp );
if( CvarPickUp == 0 || !is_user_alive( id ) )
{
return HAM_SUPERCEDE;
}
if( IsWeaponBoxC4( iWeaponBox ) )
{
return HAM_IGNORED;
}
if( ( cs_get_user_team( id ) == CS_TEAM_FURIEN && CvarPickUp != 1 ) ||
( cs_get_user_team( id ) == CS_TEAM_ANTIFURIEN && CvarPickUp != 2 ) )
{
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
public Ham_GroundWeaponTouch( iWeapon, id )
{
if( gFirstPlayer <= id <= gMaxPlayers )
{
new CvarPickUp = get_pcvar_num( gCvarBlockWeaponPickUp );
if( CvarPickUp == 0 || !is_user_alive( id ) )
{
return HAM_SUPERCEDE;
}
if( ( cs_get_user_team( id ) == CS_TEAM_FURIEN && CvarPickUp != 1 ) ||
( cs_get_user_team( id ) == CS_TEAM_ANTIFURIEN && CvarPickUp != 2 ) )
{
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
public Ham_PlayerSpawnPost( id )
{
if( is_user_alive( id ) )
{
strip_user_weapons( id );
give_item( id, "weapon_knife" );
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_ANTIFURIEN )
{
if( IsUserVip( id ) )
{
set_user_footsteps( id, 1 );
cs_set_user_defuse( id, 1, 155, 0, 155 );
}
else
{
set_user_footsteps( id, 0 );
}
gUserHasSuperKnife[ id ] = false;
gUserHasChameleon[ id ] = false;
}
else
{
set_user_footsteps( id, 1 );
gUserHasLaser[ id ] = false;
gUserHasChameleon[ id ] = false;
}
if( Team == CS_TEAM_ANTIFURIEN || Team == CS_TEAM_FURIEN )
{
if( gFirstTimePlayed[ id ] )
{
new iBonusXP = get_pcvar_num( gCvarEntryXP );
if( iBonusXP > 0 )
{
ColorChat( id, RED, "^x04%s^x01 Este pentru prima data cand joci acest^x03 Furien Mod Ultimate^x01, iti vom da un bonus de^x03 %i^x01 XP!", MESSAGE_TAG, iBonusXP );
}
else
{
ColorChat( id, RED, "^x04%s^x01 Este pentru prima data cand joci acest^x03 Furien Mod Ultimate^x01, tasteaza^x03 /help^x01 pentru detalii!", MESSAGE_TAG );
}
ColorChat( id, RED, "^x04%s^x01 Vei primi^x03 XP^x01 bazat pe gameplay-ul tau, cu care poti cumpara mai multe upgrade-uri.", MESSAGE_TAG );
ColorChat( id, RED, "^x04%s^x01 Tasteaza in chat^x03 /xp^x01 ca sa vezi ce poti cumpara !", MESSAGE_TAG );
gFirstTimePlayed[ id ] = false;
}
else
{
if( gHealthEnabled[ Team ] )
{
new Health = ( gHealthMaxAmount[ Team ] * gHealthLevel[ id ][ Team ] ) / gHealthMaxLevels[ Team ];
if( Health > 0 )
{
set_user_health( id, get_user_health( id ) + Health );
}
}
if( gArmorEnabled[ Team ] )
{
new Armor = ( gArmorMaxAmount[ Team ] * gArmorLevel[ id ][ Team ] ) / gArmorMaxLevels[ Team ];
if( Armor > 0 )
{
cs_set_user_armor( id, Armor, Armor > 100 ? CS_ARMOR_VESTHELM : CS_ARMOR_KEVLAR );
}
else
{
cs_set_user_armor( id, 0, CS_ARMOR_NONE );
}
}
if( gGravityEnabled[ Team ] )
{
new Float:fGravity;
switch( Team )
{
case 1:
{
fGravity = gFurienGravityLevels[ gGravityLevel[ id ][ Team ] ];
}
case 2:
{
fGravity = gAntiFurienGravityLevels[ gGravityLevel[ id ][ Team ] ];
}
}
if( fGravity > 0.0 )
{
set_user_gravity( id, fGravity );
}
}
}
}
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
}
/*======================================= - ¦ Askhanar ¦ - =======================================*/
public Ham_PlayerKilledPost( id )
{
if( cs_get_user_defuse( id ) )
cs_set_user_defuse( id, 0 );
gUserHasSuperKnife[ id ] = false;
gUserHasLaser[ id ] = false;
if( gPlayerUsedRespawn[ id ] > 0 ) return HAM_IGNORED;
set_task( 0.5, "TaskHamPlayerKilledPost", id );
return HAM_IGNORED;
}
public TaskHamPlayerKilledPost( id )
{
if( !IsUserOK( id ) ) return 1;
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_FURIEN || Team == CS_TEAM_ANTIFURIEN )
{
if( gRespawnEnabled[ Team ] )
{
if( gRespawnLevel[ id ][ Team ] > 0 )
{
new Chance = random_num( 1, 100 );
new Percent = gRespawnMaxAmount[ Team ] * gRespawnLevel[ id ][ Team ] / gRespawnMaxLevels[ Team ];
if( Chance <= Percent )
{
if( gRoundEnded )
{
ColorChat( id, RED, "^x04%s^x01 Runda s-a terminat, nu vei primi respawn!", MESSAGE_TAG );
return 1;
}
if( !UserHasTeamMatesAlive( id, Team ) )
{
ColorChat( id, RED, "^x04%s Nu poti primi respawn fara 1 coechipier in viata!", MESSAGE_TAG );
return 1;
}
gPlayerUsedRespawn[ id ] = 1;
set_task( 0.5, "TaskRespawn", id );
ColorChat( id, RED, "^x04%s^x01 Ai primit respawn! (^x03%i^x01%% sansa)", MESSAGE_TAG, Percent );
}
else
{
ColorChat( id, RED, "^x04%s^x01 Nu ai avut destul noroc sa primesti respawn!", MESSAGE_TAG, Percent );
}
}
}
}
return 0;
}
public TaskRespawn( id )
{
if( !IsUserOK( id ) ) return 1;
ExecuteHamB( Ham_CS_RoundRespawn, id );
PlaySound( id, SndRespawn );
return 0;
}
public Ham_PlayerTakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType )
{
if( !iAttacker || id == iAttacker || bitsDamageType & DMG_GRENADE ) return HAM_IGNORED;
if( is_user_alive( id ) )
{
if( IsPlayer( iAttacker ) )
{
new Float:Multiply = 1.0;
new CsTeams:Team = cs_get_user_team( iAttacker );
if( Team == CS_TEAM_FURIEN || Team == CS_TEAM_ANTIFURIEN )
{
if( gDamageMultiplierEnabled[ Team ] )
{
if( gDamageMultiplierLevel[ iAttacker ][ Team ] > 0 )
{
switch( Team )
{
case CS_TEAM_FURIEN:
{
Multiply += gFurienMaxDamageMultiplier * gDamageMultiplierLevel[ iAttacker ][ Team ] / gDamageMultiplierMaxLevels[ Team ];
}
case CS_TEAM_ANTIFURIEN:
{
Multiply += gAntiFurienMaxDamageMultiplier * gDamageMultiplierLevel[ iAttacker ][ Team ] / gDamageMultiplierMaxLevels[ Team ];
}
}
//ColorChat( iAttacker, RED, " DAMAGE %.1f Multiply %f ", flDamage, ( 1.0 + Multiply * gDamageMultiplierLevel[ id ][ Team ] ) );
}
}
}
new Float:SKDamage = 0.0;
if( get_user_weapon( iAttacker ) == CSW_KNIFE && gUserHasSuperKnife[ iAttacker ])
SKDamage = 1.0;
SetHamParamFloat( 4, flDamage * ( Multiply + SKDamage ) );
}
}
return HAM_IGNORED;
}
public Ham_ResetMaxSpeedPost( id )
{
if( is_user_alive( id ) /*&& get_user_maxspeed( id ) != 1.0*/ )
{
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_FURIEN || Team == CS_TEAM_ANTIFURIEN )
{
if( gSpeedEnabled[ Team ] )
{
new Float:flMaxSpeed;
if( Team == CS_TEAM_FURIEN )
{
flMaxSpeed = gFurienSpeedLevels[ gSpeedLevel[ id ][ Team ] ];
}
else if( Team == CS_TEAM_ANTIFURIEN )
{
flMaxSpeed = gAntiFurienSpeedLevels[ gSpeedLevel[ id ][ Team ] ];
}
engfunc( EngFunc_SetClientMaxspeed, id, flMaxSpeed );
set_pev( id, pev_maxspeed, flMaxSpeed );
}
}
/* SlowHack o_O
client_cmd( id, "cl_forwardspeed %0.1f;cl_sidespeed %0.1f;cl_backspeed %0.1f", flMaxSpeed, flMaxSpeed, flMaxSpeed );
*/
}
}
public Ham_PrimaryAttackC4( iEnt )
{
if( gBombCanBePlanted == false )
{
if( get_pcvar_num( gCvarNoBombPlantTime ) - ( get_gametime( ) - gfBombGameTime ) > 0.0 )
{
new id = pev( iEnt, pev_owner );
set_hudmessage( 0, 255, 0, -1.0, 0.45, 0, 0.0 ,8.0, 0.0, 0.1, 4 );
ShowSyncHudMsg( id, SyncHudMessage, "Furienii au de asteptat %.1f secunde pana cand pot planta bomba!", get_pcvar_num( gCvarNoBombPlantTime ) - ( get_gametime( ) - gfBombGameTime ) );
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
public fwdGetGameDescription( )
{
new szFurienModUltimate[ 32 ];
get_pcvar_string( gCvarGameType, szFurienModUltimate, sizeof ( szFurienModUltimate ) -1 );
if( !strlen( szFurienModUltimate ) )
{
formatex( szFurienModUltimate, sizeof ( szFurienModUltimate ) -1, "FurienModUltimate v%s", VERSION );
set_pcvar_string( gCvarGameType, szFurienModUltimate );
}
forward_return( FMV_STRING, szFurienModUltimate );
return FMRES_SUPERCEDE;
}
public fwdClientUserInfoChanged( id, InfoKey )
{
if ( !IsUserOK( id ) )
return FMRES_IGNORED;
static szValue[ 32 ];
static szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
engfunc( EngFunc_InfoKeyValue, InfoKey, "name", szValue, sizeof ( szValue ) - 1 );
if( equal( szValue, szName ) )
return FMRES_IGNORED;
engfunc( EngFunc_SetClientKeyValue, id, InfoKey, "name", szName );
ColorChat( id, RED, "^x04%s^x03 NU iti poti schimba numele pe server !", MESSAGE_TAG );
client_print( id, print_console, "%s NU iti poti schimba numele pe server !", MESSAGE_TAG );
return FMRES_SUPERCEDE;
}
public Message_StatusIcon( iMsgId, MSG_DEST, id )
{
if( get_pcvar_num( gCvarBlockBuy ) != 1 )
return 0;
static szIcon[ 5 ];
get_msg_arg_string( 2, szIcon, 4 );
if( szIcon[ 0 ] == 'b' && szIcon[ 2 ] == 'y' && szIcon[ 3 ] == 'z' )
{
if( get_msg_arg_int( 1 ) )
{
fm_cs_set_user_nobuy( id );
return 1;
}
}
return 0;
}
public Message_TextMsg( iMsgId, iMsgDest, id )
{
if( get_msg_arg_int( 1 ) == print_center )
{
new szMessage[ 128 ];
get_msg_arg_string( 2, szMessage, charsmax( szMessage ) );
if( equal(szMessage, "#Game_will_restart_in") )
{
new szArg1[ 4 ];
get_msg_arg_string( 3, szArg1, charsmax( szArg1 ) );
formatex( szMessage, charsmax(szMessage), "The game will restart in %s seconds !", szArg1 );
set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 0.0, 3.0, 0.0, 1.0, 3 );
ShowSyncHudMsg( 0, SyncHudMessage, szMessage );
return 1;
}
else
{
if( TrieGetString( gMessagesReplacements, szMessage, szMessage, sizeof ( szMessage ) -1 ) )
{
set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 0.0, 3.0, 0.0, 1.0, 3 );
ShowSyncHudMsg( 0, SyncHudMessage, szMessage );
return 1;
}
}
}
return 0;
}
public SetFurienInvisibility( iEnt )
{
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 0.1 );
new id, Float:fVecVelocity[ 3 ], iSpeed;
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "aceh", "TERRORIST" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
if( is_user_alive( iPlayers[ i ] ) )
{
id = iPlayers[ i ];
if( IsUserVip( id ) )
{
if( get_user_weapon( id ) != CSW_C4 )
{
entity_get_vector( id, EV_VEC_velocity, fVecVelocity );
iSpeed = floatround( vector_length( fVecVelocity ) );
if( iSpeed < ( FURIEN_VISIBILITY_FACTOR * 255 ) )
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, iSpeed / FURIEN_VISIBILITY_FACTOR );
}
else
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
}
else
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
}
else
{
if( get_user_weapon( id ) == CSW_KNIFE )
{
entity_get_vector( id, EV_VEC_velocity, fVecVelocity );
iSpeed = floatround( vector_length( fVecVelocity ) );
if( iSpeed < ( FURIEN_VISIBILITY_FACTOR * 255 ) )
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, iSpeed / FURIEN_VISIBILITY_FACTOR );
}
else
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
}
else
{
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0 );
}
}
}
}
}
public CheckForMultipleThings( iEnt )
{
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 1.0 );
new id, iUserHealth, iUserArmor, iUserMaxHealth, iUserMaxArmor;
new iPlayers[ 32 ];
new iPlayersNum;
get_players( iPlayers, iPlayersNum, "ach" );
for( new i = 0 ; i < iPlayersNum ; i++ )
{
id = iPlayers[ i ];
if( is_user_alive( id ) )
{
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_FURIEN || Team == CS_TEAM_ANTIFURIEN )
{
iUserHealth = get_user_health( id );
if( iUserHealth <= LOW_HP_TO_HEAR_HEART )
{
ShakeScreen( id, 0.8 );
FadeScreen( id , 0.6, 230, 0, 0, 50 );
emit_sound( id, CHAN_STATIC, LowHealthSound, 0.2, ATTN_IDLE, 0, PITCH_NORM );
}
if( gHealthRegenerationEnabled[ Team ] )
{
if( gHealthRegenerationLevel[ id ][ Team ] > 0 )
{
iUserMaxHealth = 100 + ( ( gHealthMaxAmount[ Team ] * gHealthLevel[ id ][ Team ] ) / gHealthMaxLevels[ Team ] ) ;
if( iUserHealth < iUserMaxHealth )
{
new iHealth = clamp( iUserHealth + gHealthRegenerationLevel[ id ][ Team ], iUserHealth, iUserMaxHealth );
set_user_health( id, iHealth );
}
}
}
if( gArmorChargerEnabled[ Team ] )
{
if( gArmorChargerLevel[ id ][ Team ] > 0 )
{
iUserArmor = get_user_armor( id );
iUserMaxArmor = ( ( gArmorMaxAmount[ Team ] * gArmorLevel[ id ][ Team ] ) / gArmorMaxLevels[ Team ] ) ;
if( iUserArmor < iUserMaxArmor )
{
new iArmor = clamp( iUserArmor + gArmorChargerLevel[ id ][ Team ], iUserArmor, iUserMaxArmor );
set_user_armor( id, iArmor );
}
}
}
}
}
}
if( gBombCanBePlanted == false )
{
if( ( get_gametime( ) - gfBombGameTime ) > float( get_pcvar_num( gCvarNoBombPlantTime ) ) )
{
set_hudmessage( 255, 0, 0, -1.0, 0.45, 0, 0.0, 8.5, 0.0, 5.0, 4 );
ShowSyncHudMsg( 0, SyncHudMessage, "Furienii pot planta bomba !" );
new Lights[ 32 ];
get_pcvar_string( gCvarBombLights, Lights, sizeof ( Lights ) -1 );
if( strlen( Lights ) > 1 )
{
set_lights( "d" );
}
else
{
set_lights( Lights );
}
gBombCanBePlanted = true;
if( get_pcvar_num( gCvarEnableFog ) )
MakeFogToPlayer( 0 );
}
}
}
public MakeFogToPlayer( id )
{
if( get_pcvar_num( gCvarEnableFog ) != 1 ) return 1;
new Colors[ 32 ], iDensity;
new szColor[ 3 ][ 32 ];
if( gBombCanBePlanted )
{
get_pcvar_string( gCvarBombFogColor, Colors, sizeof ( Colors ) -1 );
parse( Colors, szColor[ 0 ], sizeof ( szColor[ ] ) -1, szColor[ 1 ], sizeof ( szColor[ ] ) -1,
szColor[ 2 ], sizeof ( szColor[ ] ) -1 );
new iRed = clamp( str_to_num( szColor[ 0 ] ), 0, 255 );
new iGreen = clamp( str_to_num( szColor[ 1 ] ), 0, 255 );
new iBlue = clamp( str_to_num( szColor[ 2 ] ), 0, 255 );
iDensity = clamp( get_pcvar_num( gCvarBombFogDensity ), 1, 9 );
new iSD = 4 * iDensity;
new iED = iSD + 1;
new iD1 = iSD + 2;
new iD2 = iSD + 3;
MakeFog( id, iRed, iGreen, iBlue, ConstFogDensity[ iSD ],
ConstFogDensity[ iED ], ConstFogDensity[ iD1 ], ConstFogDensity[ iD2 ] );
}
else
{
get_pcvar_string( gCvarFogColor, Colors, sizeof ( Colors ) -1 );
parse( Colors, szColor[ 0 ], sizeof ( szColor[ ] ) -1, szColor[ 1 ], sizeof ( szColor[ ] ) -1,
szColor[ 2 ], sizeof ( szColor[ ] ) -1 );
new iRed = clamp( str_to_num( szColor[ 0 ] ), 0, 255 );
new iGreen = clamp( str_to_num( szColor[ 1 ] ), 0, 255 );
new iBlue = clamp( str_to_num( szColor[ 2 ] ), 0, 255 );
iDensity = clamp( get_pcvar_num( gCvarFogDensity ), 1, 9 );
new iSD = 4 * iDensity;
new iED = iSD + 1;
new iD1 = iSD + 2;
new iD2 = iSD + 3;
MakeFog( id, iRed, iGreen, iBlue, ConstFogDensity[ iSD ],
ConstFogDensity[ iED ], ConstFogDensity[ iD1 ], ConstFogDensity[ iD2 ] );
}
gFogCreated = true;
return 0;
}
public client_PreThink( id )
{
if( !is_user_alive( id ) )
return;
static CsTeams:Team;
Team = cs_get_user_team( id );
if( Team == CS_TEAM_ANTIFURIEN )
{
if( gUserHasLaser[ id ] )
{
static iTarget, iBody, iRed, iGreen, iBlue, iWeapon;
get_user_aiming( id, iTarget, iBody );
iWeapon = get_user_weapon( id );
if( IsPrimaryWeapon( iWeapon ) || IsSecondaryWeapon( iWeapon ) )
{
if( is_user_alive( iTarget ) && cs_get_user_team( iTarget ) == CS_TEAM_FURIEN )
{
iRed = 255;
iGreen = 0;
iBlue = 0;
}
else
{
iRed = 0;
iGreen = 0;
iBlue = 255;
}
static iOrigin[ 3 ];
get_user_origin( id, iOrigin, 3 );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_BEAMENTPOINT );
write_short( id | 0x1000 );
write_coord( iOrigin[ 0 ] );
write_coord( iOrigin[ 1 ] );
write_coord( iOrigin[ 2 ] );
write_short( gLaserSprite );
write_byte( 1 );
write_byte( 10 );
write_byte( 1 );
write_byte( 5 );
write_byte( 0 );
write_byte( iRed );
write_byte( iGreen );
write_byte( iBlue );
write_byte( 150 );
write_byte( 25 );
message_end( );
}
}
}
}
public client_command( id )
{
new sArg[ 13 ];
if( read_argv( 0, sArg, 12 ) > 11 )
{
return 0;
}
if( get_pcvar_num( gCvarBlockDropCommand ) == 1 && get_user_team( id ) == 1
|| get_pcvar_num( gCvarBlockDropCommand ) == 2 && get_user_team( id ) == 2
|| get_pcvar_num( gCvarBlockDropCommand ) == 3 )
{
if( equali( "drop", sArg, 0 ) )
{
return 1;
}
}
if( get_pcvar_num( gCvarBlockBuy ) == 1 )
{
for( new i = 0 ; i < sizeof ( gWeaponsBuyCommands ) ; i++ )
{
if( equali( gWeaponsBuyCommands[ i ], sArg, 0 ) )
{
return 1;
}
}
}
if( get_pcvar_num( gCvarBlockRadio ) == 1 )
{
for( new i = 0 ; i < sizeof ( gRadioCommands ) ; i++ )
{
if( equali( gRadioCommands[ i ], sArg, 0 ) )
{
return 1;
}
}
}
return 0;
}
public ShowShopMenu( id )
{
new MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rFMU Shop^n\yBani: \w%i$", cs_get_user_money( id ) );
new menu = menu_create( MenuName, "ShopMenuHandler");
new callback = menu_makecallback( "CallbackShop" );
new HP[ 64 ], AP[ 64 ], HE[ 64 ], SW[ 64 ], DK[ 64 ], XP[ 64 ], IR[ 64 ];
formatex( HP, sizeof ( HP ) -1, "\y25\w HP\r [ \y%i$\r ]", get_pcvar_num( gCvarHPCost ) );
formatex( AP, sizeof ( AP ) -1, "\y25\w AP\r [ \y%i$\r ]", get_pcvar_num( gCvarAPCost ) );
formatex( HE, sizeof ( HE ) -1, "\yHE\w grenade\r [ \y%i$\r ]^n", get_pcvar_num( gCvarHECost ) );
formatex( SW, sizeof ( SW ) -1, "\wSilent Walk\r [ \y%i$\r ]", get_pcvar_num( gCvarSWCost ) );
formatex( DK, sizeof ( DK ) -1, "\wDefuse Kit\r [ \y%i$\r ]^n", get_pcvar_num( gCvarDKCost ) );
formatex( XP, sizeof ( XP ) -1, "\y%i\w Experience\r [ \y%i$\r ]", get_pcvar_num( gCvarXPAmount ), get_pcvar_num( gCvarXPCost ) );
formatex( IR, sizeof ( IR ) -1, "\wInstant Respawn\r [ \y%i$\r ]", get_pcvar_num( gCvarIRCost ) );
menu_additem( menu, HP, "1", _, callback );
menu_additem( menu, AP, "2", _, callback );
menu_additem( menu, HE, "3", _, callback );
menu_additem( menu, SW, "4", _, callback );
menu_additem( menu, DK, "5", _, callback );
menu_additem( menu, XP, "6", _, callback );
menu_additem( menu, IR, "7", _, callback );
menu_setprop( menu, MPROP_EXITNAME, "\wIesire" );
menu_display( id, menu );
}
public ShopMenuHandler( id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return 1;
}
new iMoney = cs_get_user_money( id );
new iHealth = get_user_health( id );
new iArmor = get_user_armor( id );
static _access, info[4], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
new iKey = str_to_num( info );
switch( iKey )
{
case 1:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new HPCost = get_pcvar_num( gCvarHPCost );
if( iMoney < HPCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( iHealth >= 250 )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Carry_Anymore" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - HPCost );
set_user_health( id, clamp( iHealth + 25, 0, 250 ) );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 25 HP^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, HPCost );
PlaySound( id, SndPickUpItem );
}
case 2:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new APCost = get_pcvar_num( gCvarAPCost );
if( iMoney < APCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( iArmor >= 170 )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Carry_Anymore" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - APCost );
set_user_armor( id, clamp( iArmor + 25, 0, 170 ) );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 25 AP^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, APCost );
PlaySound( id, SndPickUpItem );
}
case 3:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new HECost = get_pcvar_num( gCvarHECost );
if( iMoney < HECost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( user_has_weapon( id, CSW_HEGRENADE ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - HECost );
give_item( id, "weapon_hegrenade" );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat o^x03 grenada^x01 pentru^x03 2500$^x01.", MESSAGE_TAG, HECost );
PlaySound( id, SndPickUpItem );
}
case 4:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new SWCost = get_pcvar_num( gCvarSWCost );
if( iMoney < SWCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( get_user_footsteps( id ) > 0 )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - SWCost );
set_user_footsteps( id, 1 );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Silent Walk^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, SWCost );
PlaySound( id, SndPickUpItem );
}
case 5:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new DKCost = get_pcvar_num( gCvarDKCost );
if( iMoney < DKCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( cs_get_user_defuse( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - DKCost );
cs_set_user_defuse( id, 1, 0, 145, 255 );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Defuse Kit^x01 pentru^x03 800$^x01.", MESSAGE_TAG, DKCost );
PlaySound( id, SndPickUpItem );
}
case 6:
{
new XPAmount = get_pcvar_num( gCvarXPAmount );
new XPCost = get_pcvar_num( gCvarXPCost );
if( iMoney < XPCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - XPCost );
gUserXp[ id ] += XPAmount;
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 %i XP^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, XPAmount, XPCost );
PlaySound( id, SndTome );
}
case 7:
{
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_ANTIFURIEN || Team == CS_TEAM_FURIEN )
//|| Team == CS_TEAM_SPECTATOR && ( get_user_flags( id ) && read_flags( "cdefijm" ) ) )
{
if( is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x03 NU^x01 trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new IRCost = get_pcvar_num( gCvarIRCost );
if( iMoney < IRCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( !UserHasTeamMatesAlive( id, cs_get_user_team( id ) ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa ai minim un coechipier in viata!", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - IRCost );
set_task( 0.5, "TaskRespawn", id );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Instant Respawn^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, IRCost );
PlaySound( id, SndPickUpItem );
}
else
{
client_print( id, print_center, "Nu poti cumpara Respawn cand esti SPECTATOR!" );
}
}
}
return 0;
}
public CallbackShop( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '4' && cs_get_user_team( id ) != CS_TEAM_ANTIFURIEN ) return ITEM_DISABLED;
else if( info[ 0 ] == '5' && cs_get_user_team( id ) != CS_TEAM_ANTIFURIEN ) return ITEM_DISABLED;
else if( info[ 0 ] == '7' && cs_get_user_team( id ) == CS_TEAM_SPECTATOR ) return ITEM_DISABLED;
return ITEM_ENABLED;
}
public ShowXPShopMenu( id )
{
new MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rFMU XPShop^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "XPShopMenuHandler");
new callback = menu_makecallback( "CallbackXPShop" );
new SK[ 64 ], LR[ 64 ], CM[ 64 ];/*, SW[ 64 ], DK[ 64 ], XP[ 64 ], IR[ 64 ];*/
formatex( SK, sizeof ( SK ) -1, "\w Super Knife\r [ \y%i XP\r ]", get_pcvar_num( gCvarSKCost ) );
formatex( LR, sizeof ( LR ) -1, "\w X-Ray Scanner\r [ \y%i XP\r ]", get_pcvar_num( gCvarLRCost ) );
formatex( CM, sizeof ( CM ) -1, "\w Chameleon\r [ \y%i XP\r ]^n", get_pcvar_num( gCvarCMCost ) );
/*formatex( SW, sizeof ( SW ) -1, "\wSilent Walk\r [ \y%i$\r ]", get_pcvar_num( gCvarSWCost ) );
formatex( DK, sizeof ( DK ) -1, "\wDefuse Kit\r [ \y%i$\r ]^n", get_pcvar_num( gCvarDKCost ) );
formatex( XP, sizeof ( XP ) -1, "\y%i\w Experience\r [ \y%i$\r ]", get_pcvar_num( gCvarXPAmount ), get_pcvar_num( gCvarXPCost ) );
formatex( IR, sizeof ( IR ) -1, "\wInstant Respawn\r [ \y%i$\r ]", get_pcvar_num( gCvarIRCost ) );
*/
menu_additem( menu, SK, "1", _, callback );
menu_additem( menu, LR, "2", _, callback );
menu_additem( menu, CM, "3", _, callback );
/*menu_additem( menu, SW, "4", _, callback );
menu_additem( menu, DK, "5", _, callback );
menu_additem( menu, XP, "6", _, callback );
menu_additem( menu, IR, "7", _, callback );*/
menu_setprop( menu, MPROP_EXITNAME, "\wIesire" );
menu_display( id, menu );
}
public XPShopMenuHandler( id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return 1;
}
static _access, info[4], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
new iKey = str_to_num( info );
switch( iKey )
{
case 1:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowXPShopMenu( id );
return 1;
}
new SKCost = get_pcvar_num( gCvarSKCost );
if( gUserXp[ id ] < SKCost )
{
client_print( id, print_center, "You do not have enough XP!" );
ShowXPShopMenu( id );
return 1;
}
else if( gUserHasSuperKnife[ id ] )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowXPShopMenu( id );
return 1;
}
gUserHasSuperKnife[ id ] = true;
gUserXp[ id ] -= SKCost;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Super Knife^x01 pentru^x03 %i XP^x01.", MESSAGE_TAG, SKCost );
PlaySound( id, SndPickUpItem );
}
case 2:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowXPShopMenu( id );
return 1;
}
new LRCost = get_pcvar_num( gCvarLRCost );
if( gUserXp[ id ] < LRCost )
{
client_print( id, print_center, "You do not have enough XP!" );
ShowXPShopMenu( id );
return 1;
}
else if( gUserHasLaser[ id ] )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowXPShopMenu( id );
return 1;
}
gUserHasLaser[ id ] = true;
gUserXp[ id ] -= LRCost;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Laser^x01 pentru^x03 %i XP^x01.", MESSAGE_TAG, LRCost );
PlaySound( id, SndPickUpItem );
}
case 3:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowXPShopMenu( id );
return 1;
}
new CMCost = get_pcvar_num( gCvarCMCost );
if( gUserXp[ id ] < CMCost )
{
client_print( id, print_center, "You do not have enough XP!" );
ShowXPShopMenu( id );
return 1;
}
else if( gUserHasChameleon[ id ] )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowXPShopMenu( id );
return 1;
}
gUserHasChameleon[ id ] = true;
cs_set_user_model( id, cs_get_user_team( id ) == CS_TEAM_FURIEN ? AntiFurienModel : FurienModel );
gUserXp[ id ] -= CMCost;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Chameleon^x01 pentru^x03 %i XP^x01.", MESSAGE_TAG, CMCost );
PlaySound( id, SndPickUpItem );
}
/*case 4:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new SWCost = get_pcvar_num( gCvarSWCost );
if( iMoney < SWCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( get_user_footsteps( id ) > 0 )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - SWCost );
set_user_footsteps( id, 1 );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Silent Walk^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, SWCost );
}
case 5:
{
if( !is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new DKCost = get_pcvar_num( gCvarDKCost );
if( iMoney < DKCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( cs_get_user_defuse( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Already_Have_One" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - DKCost );
cs_set_user_defuse( id, 1, 0, 145, 255 );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Defuse Kit^x01 pentru^x03 800$^x01.", MESSAGE_TAG, DKCost );
}
case 6:
{
new XPAmount = get_pcvar_num( gCvarXPAmount );
new XPCost = get_pcvar_num( gCvarXPCost );
if( iMoney < XPCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - XPCost );
gUserXp[ id ] += XPAmount;
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 %i XP^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, XPAmount, XPCost );
}
case 7:
{
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_ANTIFURIEN || Team == CS_TEAM_FURIEN )
{
if( is_user_alive( id ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 NU trebuie sa fii in viata.", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
new IRCost = get_pcvar_num( gCvarIRCost );
if( iMoney < IRCost )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money" );
ShowShopMenu( id );
return 1;
}
else if( !UserHasTeamMatesAlive( id, cs_get_user_team( id ) ) )
{
client_print( id, print_center, "#Cstrike_TitlesTXT_Cannot_Buy_This" );
ColorChat( id, RED, "^x04%s^x01 Trebuie sa ai minim un coechipier in viata!", MESSAGE_TAG );
ShowShopMenu( id );
return 1;
}
cs_set_user_money( id, iMoney - IRCost );
set_task( 0.5, "TaskRespawn", id );
ColorChat( id, RED, "^x04%s^x01 Ai cumparat^x03 Instant Respawn^x01 pentru^x03 %i$^x01.", MESSAGE_TAG, IRCost );
}
}
*/
}
return 0;
}
public CallbackXPShop( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '1' && cs_get_user_team( id ) != CS_TEAM_FURIEN ) return ITEM_DISABLED;
else if( info[ 0 ] == '2' && cs_get_user_team( id ) != CS_TEAM_ANTIFURIEN ) return ITEM_DISABLED;
return ITEM_ENABLED;
}
public ShowHelpMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\r%s^n\y Meniu Ajutor", PLUGIN );
new menu = menu_create( MenuName, "HelpMenuHandler");
menu_additem( menu, "\yGeneral^n", "*" );
if( gAnyHealthEnabled )
{
menu_additem( menu, "Viata", "1" );
}
if( gAnyArmorEnabled )
{
menu_additem( menu, "Armura", "2" );
}
if( gAnySpeedEnabled )
{
menu_additem( menu, "Viteza", "3" );
}
if( gAnyGravityEnabled )
{
menu_additem( menu, "Gravitate", "4" );
}
if( gAnyDamageMultiplierEnabled )
{
menu_additem( menu, "Multiplicare Damage", "5" );
}
if( gAnyRespawnEnabled )
{
menu_additem( menu, "Respawn", "6" );
}
if( gAnyHealthRegenerationEnabled )
{
menu_additem( menu, "Regenerare Viata", "7" );
}
if( gAnyArmorChargerEnabled )
{
menu_additem( menu, "Reincarcare Armura", "8" );
}
menu_setprop( menu, MPROP_EXITNAME, "\wIesire" );
menu_display( id, menu );
}
public HelpMenuHandler( id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return;
}
static _access, info[4], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
switch( info[ 0 ] )
{
case '*':
{
PrintGeneralHelp( id );
}
case '1':
{
PrintHealthHelp( id );
}
case '2':
{
PrintArmorHelp( id );
}
case '3':
{
PrintSpeedHelp( id );
}
case '4':
{
PrintGravityHelp( id );
}
case '5':
{
PrintDamageMultiplierHelp( id );
}
case '6':
{
PrintRespawnHelp( id );
}
case '7':
{
PrintHealthRegenerationHelp( id );
}
case '8':
{
PrintArmorChargerHelp( id );
}
}
ShowHelpMenu( id );
}
public ShowMainMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Upgrade-uri^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "MainMenuHandler");
menu_additem( menu, "\yAjutor General^n", "*" );
if( gAnyHealthEnabled )
{
menu_additem( menu, "Viata", "1" );
}
if( gAnyArmorEnabled )
{
menu_additem( menu, "Armura", "2" );
}
if( gAnySpeedEnabled )
{
menu_additem( menu, "Viteza", "3" );
}
if( gAnyGravityEnabled )
{
menu_additem( menu, "Gravitate", "4" );
}
if( gAnyDamageMultiplierEnabled )
{
menu_additem( menu, "Multiplicare Damage", "5" );
}
if( gAnyRespawnEnabled )
{
menu_additem( menu, "Respawn", "6" );
}
if( gAnyHealthRegenerationEnabled )
{
menu_additem( menu, "Regenerare Viata", "7" );
}
if( gAnyArmorChargerEnabled )
{
menu_additem( menu, "Reincarcare Armura", "8" );
}
menu_setprop( menu, MPROP_EXITNAME, "\wIesire" );
menu_display( id, menu );
}
public MainMenuHandler( id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return;
}
static _access, info[4], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
switch( info[ 0 ] )
{
case '*':
{
PrintGeneralHelp( id );
}
case '1':
{
ShowHealthMenu( id );
}
case '2':
{
ShowArmorMenu( id );
}
case '3':
{
ShowSpeedMenu( id );
}
case '4':
{
ShowGravityMenu( id );
}
case '5':
{
ShowDamageMultiplierMenu( id );
}
case '6':
{
ShowRespawnMenu( id );
}
case '7':
{
ShowHealthRegenerationMenu( id );
}
case '8':
{
ShowArmorChargerMenu( id );
}
}
}
public ShowHealthMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Viata^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "HealthMenuHandler" );
new callback = menu_makecallback( "CallbackHealth" );
menu_additem( menu, "\yAjutor Viata^n", "*", _, callback );
static level, xp, amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
level = clamp( gHealthLevel[ id ][ i ] + 1, 0, gHealthMaxLevels[ i ] );
amount = gHealthMaxAmount[ i ] * level / gHealthMaxLevels[ i ];
if( gHealthLevel[ id ][ i ] < gHealthMaxLevels[ i ] )
{
xp = gHealthFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i HP\r) [\w%i XP\r]", gHealthNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r) \r[\wLevel Maxim!\r]", gHealthNames[ i ], level, amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public HealthMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintHealthHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gHealthLevel[ id ][ upgrade ] + 1;
new xp = gHealthFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new amount = gHealthMaxAmount[ upgrade ] * level / gHealthMaxLevels[ upgrade ];
gUserXp[ id ] -= xp;
gHealthLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 HP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gHealthNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowHealthMenu( id );
}
public CallbackHealth( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gHealthLevel[ id ][ upgrade ] == gHealthMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gHealthFirstXp[ upgrade ] * ( 1 << gHealthLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowArmorMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Armura^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "ArmorMenuHandler" );
new callback = menu_makecallback( "CallbackArmor" );
menu_additem( menu, "\yArmor Help^n", "*", _, callback );
static level, xp, amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
level = clamp( gArmorLevel[ id ][ i ] + 1, 0, gArmorMaxLevels[ i ] );
amount = gArmorMaxAmount[ i ] * level / gArmorMaxLevels[ i ];
if( gArmorLevel[ id ][ i ] < gArmorMaxLevels[ i ] )
{
xp = gArmorFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i AP\r) [\w%i XP\r]", gArmorNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r) \r[\wLevel Maxim!\r]", gArmorNames[ i ], level, amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public ArmorMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintArmorHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gArmorLevel[ id ][ upgrade ] + 1;
new xp = gArmorFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new amount = gArmorMaxAmount[ upgrade ] * level / gArmorMaxLevels[ upgrade ];
gUserXp[ id ] -= xp;
gArmorLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 AP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gArmorNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowArmorMenu( id );
}
public CallbackArmor( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gArmorLevel[ id ][ upgrade ] == gArmorMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gArmorFirstXp[ upgrade ] * ( 1 << gArmorLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowSpeedMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Viteza^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "SpeedMenuHandler" );
new callback = menu_makecallback( "CallbackSpeed" );
menu_additem( menu, "\ySpeed Help^n", "*", _, callback );
static level, xp, Float:amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gSpeedEnabled[ i ] )
{
level = clamp( gSpeedLevel[ id ][ i ] + 1, 0, gSpeedMaxLevels[ i ] );
if( i == CS_TEAM_FURIEN )
{
amount = gFurienSpeedLevels[ level ];
}
else if( i == CS_TEAM_ANTIFURIEN )
{
amount = gAntiFurienSpeedLevels[ level ];
}
if( gSpeedLevel[ id ][ i ] < gSpeedMaxLevels[ i ] )
{
xp = gSpeedFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%.1f Speed\r) [\w%i XP\r]", gSpeedNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Speed\r) [\wLevel Maxim!\r]", gSpeedNames[ i ], level , amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public SpeedMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintSpeedHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gSpeedLevel[ id ][ upgrade ] + 1;
new xp = gSpeedFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new Float:amount;
if( upgrade == CS_TEAM_FURIEN )
{
amount = gFurienSpeedLevels[ level ];
}
else if( upgrade == CS_TEAM_ANTIFURIEN )
{
amount = gAntiFurienSpeedLevels[ level ];
}
gUserXp[ id ] -= xp;
gSpeedLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%.1f^x01 Speed) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gSpeedNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowSpeedMenu( id );
}
public CallbackSpeed( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gSpeedLevel[ id ][ upgrade ] == gSpeedMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gSpeedFirstXp[ upgrade ] * ( 1 << gSpeedLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowGravityMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Gravitate^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "GravityMenuHandler" );
new callback = menu_makecallback( "CallbackGravity" );
menu_additem( menu, "\yGravity Help^n", "*", _, callback );
static level, xp, Float:amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gGravityEnabled[ i ] )
{
level = clamp( gGravityLevel[ id ][ i ] + 1, 0, gGravityMaxLevels[ i ] );
if( i == CS_TEAM_FURIEN )
{
amount = gFurienGravityLevels[ level ] / 0.00125 ;
}
else if( i == CS_TEAM_ANTIFURIEN )
{
amount = gAntiFurienGravityLevels[ level ] / 0.00125;
}
if( gGravityLevel[ id ][ i ] < gGravityMaxLevels[ i ] )
{
xp = gGravityFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%.1f Gravity\r) [\w%i XP\r]", gGravityNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%.1f Gravity\r) [\wLevel Maxim!\r]", gGravityNames[ i ], level , amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public GravityMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintGravityHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gGravityLevel[ id ][ upgrade ] + 1;
new xp = gGravityFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new Float:amount;
if( upgrade == CS_TEAM_FURIEN )
{
amount = gFurienGravityLevels[ level ] / 0.00125;
}
else if( upgrade == CS_TEAM_ANTIFURIEN )
{
amount = gAntiFurienGravityLevels[ level ] / 0.00125;
}
gUserXp[ id ] -= xp;
gGravityLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%.1f^x01 GRAVITY) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gGravityNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowGravityMenu( id );
}
public CallbackGravity( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gGravityLevel[ id ][ upgrade ] == gGravityMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gGravityFirstXp[ upgrade ] * ( 1 << gGravityLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowDamageMultiplierMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Multiplicare Damage^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "DamageMultiplierMenuHandler" );
new callback = menu_makecallback( "CallbackDamageMultiplier" );
menu_additem( menu, "\yDamage Multiplier Help^n", "*", _, callback );
static level, xp, item[ 128 ], info[4];//, amount;
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
new iDamage[ CsTeams ] = { 0, 20, 10, 0 };
if( gDamageMultiplierEnabled[ i ] )
{
level = clamp( gDamageMultiplierLevel[ id ][ i ] + 1, 0, gDamageMultiplierMaxLevels[ i ] );
if( gDamageMultiplierLevel[ id ][ i ] < gDamageMultiplierMaxLevels[ i ] )
{
xp = gDamageMultiplierFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i%%\r) [\w%i XP\r]", gDamageMultiplierNames[ i ], level, level * iDamage[ i ], xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r) [\wLevel Maxim!\r]", gDamageMultiplierNames[ i ], level, level * iDamage[ i ] );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public DamageMultiplierMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintDamageMultiplierHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gDamageMultiplierLevel[ id ][ upgrade ] + 1;
new xp = gDamageMultiplierFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
gUserXp[ id ] -= xp;
gDamageMultiplierLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 %%) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gDamageMultiplierNames[ upgrade ], level, level * 20 , xp );
PlaySound( id, SndLevelUp );
}
ShowDamageMultiplierMenu( id );
}
public CallbackDamageMultiplier( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gDamageMultiplierLevel[ id ][ upgrade ] == gDamageMultiplierMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gDamageMultiplierFirstXp[ upgrade ] * ( 1 << gDamageMultiplierLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowRespawnMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Respawn^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "RespawnMenuHandler" );
new callback = menu_makecallback( "CallbackRespawn" );
menu_additem( menu, "\yRespawn Help^n", "*", _, callback );
static level, xp, amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gRespawnEnabled[ i ] )
{
level = clamp( gRespawnLevel[ id ][ i ] + 1, 0, gRespawnMaxLevels[ i ] );
amount = gRespawnMaxAmount[ i ] * level / gRespawnMaxLevels[ i ];
if( gRespawnLevel[ id ][ i ] < gRespawnMaxLevels[ i ] )
{
xp = gRespawnFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i%%\r) [\w%i XP\r]", gRespawnNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i%%\r) [\wLevel Maxim!\r]", gRespawnNames[ i ], level, amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public RespawnMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintRespawnHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gRespawnLevel[ id ][ upgrade ] + 1;
new xp = gRespawnFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new amount = gRespawnMaxAmount[ upgrade ] * level / gRespawnMaxLevels[ upgrade ];
gUserXp[ id ] -= xp;
gRespawnLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 %%) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gRespawnNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowRespawnMenu( id );
}
public CallbackRespawn( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gRespawnLevel[ id ][ upgrade ] == gRespawnMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gRespawnFirstXp[ upgrade ] * ( 1 << gRespawnLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowHealthRegenerationMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Regenerare Viata^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "HealthRegenerationMenuHandler" );
new callback = menu_makecallback( "CallbackHealthRegeneration" );
menu_additem( menu, "\yHealth Regeneration Help^n", "*", _, callback );
static level, xp, amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthRegenerationEnabled[ i ] )
{
level = clamp( gHealthRegenerationLevel[ id ][ i ] + 1, 0, gHealthRegenerationMaxLevels[ i ] );
amount = gHealthRegenerationMaxAmount[ i ] * level / gHealthRegenerationMaxLevels[ i ];
if( gHealthRegenerationLevel[ id ][ i ] < gHealthRegenerationMaxLevels[ i ] )
{
xp = gHealthRegenerationFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i HP\r) [\w%i XP\r]", gHealthRegenerationNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i HP\r) \r[\wLevel Maxim!\r]", gHealthRegenerationNames[ i ], level, amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public HealthRegenerationMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintHealthRegenerationHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gHealthRegenerationLevel[ id ][ upgrade ] + 1;
new xp = gHealthRegenerationFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new amount = gHealthRegenerationMaxAmount[ upgrade ] * level / gHealthRegenerationMaxLevels[ upgrade ];
gUserXp[ id ] -= xp;
gHealthRegenerationLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 HP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gHealthRegenerationNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowHealthRegenerationMenu( id );
}
public CallbackHealthRegeneration( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gHealthRegenerationLevel[ id ][ upgrade ] == gHealthRegenerationMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gHealthRegenerationFirstXp[ upgrade ] * ( 1 << gHealthRegenerationLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public ShowArmorChargerMenu( id )
{
static MenuName[ 128 ];
formatex( MenuName, sizeof ( MenuName ) - 1, "\rMeniu Reincarcare Armura^n\yXP: \w%i", gUserXp[ id ] );
new menu = menu_create( MenuName, "ArmorChargerMenuHandler" );
new callback = menu_makecallback( "CallbackArmorCharger" );
menu_additem( menu, "\yArmor Charger Help^n", "*", _, callback );
static level, xp, amount, item[ 128 ], info[4];
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorChargerEnabled[ i ] )
{
level = clamp( gArmorChargerLevel[ id ][ i ] + 1, 0, gArmorChargerMaxLevels[ i ] );
amount = gArmorChargerMaxAmount[ i ] * level / gArmorChargerMaxLevels[ i ];
if( gArmorChargerLevel[ id ][ i ] < gArmorChargerMaxLevels[ i ] )
{
xp = gArmorChargerFirstXp[ i ] * (1 << ( level - 1 ) );
formatex( item, sizeof( item ) - 1, "%s: \yLevel %i \r(\w%i AP\r) [\w%i XP\r]", gArmorChargerNames[ i ], level, amount, xp );
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i \r(\w%i AP\r) \r[\wLevel Maxim!\r]", gArmorChargerNames[ i ], level, amount );
}
num_to_str( _:i, info, sizeof ( info ) - 1 );
menu_additem( menu, item, info, _, callback );
}
}
menu_setprop( menu, MPROP_EXITNAME, "\yMeniu Principal" );
menu_display( id, menu );
}
public ArmorChargerMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
ShowMainMenu( id );
return;
}
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
if( info[ 0 ] == '*' )
{
PrintArmorChargerHelp( id );
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num( info );
new level = gArmorChargerLevel[ id ][ upgrade ] + 1;
new xp = gArmorChargerFirstXp[ upgrade ] * ( 1 << ( level - 1 ) );
new amount = gArmorChargerMaxAmount[ upgrade ] * level / gArmorChargerMaxLevels[ upgrade ];
gUserXp[ id ] -= xp;
gArmorChargerLevel[ id ][ upgrade ] = level;
Save( id );
ColorChat( id, RED, "^x04%s^x01 Upgrade gata:^x03 %s^x01 Level^x03 %i^x01 (^x03%i^x01 AP) pentru^x03 %i^x01 XP!", MESSAGE_TAG, gArmorChargerNames[ upgrade ], level, amount, xp );
PlaySound( id, SndLevelUp );
}
ShowArmorChargerMenu( id );
}
public CallbackArmorCharger( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( info[ 0 ] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num( info );
if( gArmorChargerLevel[ id ][ upgrade ] == gArmorChargerMaxLevels[ upgrade ] )
{
return ITEM_DISABLED;
}
new xp = gArmorChargerFirstXp[ upgrade ] * ( 1 << gArmorChargerLevel[ id ][ upgrade ] );
if( gUserXp[ id ] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
public Load( id )
{
static data[ 256 ], timestamp;
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
if( nvault_lookup( gVault, szName, data, sizeof ( data ) - 1, timestamp ) )
{
ParseLoadedData( id, data );
return;
}
else
{
UserIsNew( id );
}
}
public ParseLoadedData( id, data[ 256 ] )
{
static iXp[ 15 ], iLevel[ 6 ];
strbreak( data, iXp, sizeof ( iXp ) - 1, data, sizeof ( data ) - 1 );
gUserXp[ id ] = str_to_num( iXp );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gHealthLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gHealthMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gArmorLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gArmorMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gSpeedLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gSpeedMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gGravityLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gGravityMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gDamageMultiplierLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gDamageMultiplierMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gRespawnLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gRespawnMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gHealthRegenerationLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gHealthRegenerationMaxLevels[ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
strbreak( data, iLevel, sizeof ( iLevel ) - 1, data, sizeof ( data ) - 1 );
gArmorChargerLevel[ id ][ i ] = clamp( str_to_num( iLevel ), NULL, gArmorChargerMaxLevels[ i ] );
}
}
public UserIsNew( id )
{
gFirstTimePlayed[ id ] = true;
gUserXp[ id ] = get_pcvar_num( gCvarEntryXP );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
gHealthLevel[ id ][ i ] = NULL;
gArmorLevel[ id ][ i ] = NULL;
gSpeedLevel[ id ][ i ] = NULL;
gGravityLevel[ id ][ i ] = NULL;
gDamageMultiplierLevel[ id ][ i ] = NULL;
gRespawnLevel[ id ][ i ] = NULL;
gHealthRegenerationLevel[ id ][ i ] = NULL;
gArmorChargerLevel[ id ][ i ] = NULL;
}
}
public Save( id )
{
static data[ 256 ];
new len = formatex( data, sizeof ( data ) - 1, "%i", gUserXp[ id ]);
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gHealthLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gArmorLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gSpeedLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gGravityLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gDamageMultiplierLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gRespawnLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gHealthRegenerationLevel[ id ][ i ] );
}
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
len += formatex( data[ len ], sizeof( data ) - len - 1 , " %i", gArmorChargerLevel[ id ][ i ] );
}
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
nvault_set( gVault, szName, data );
}
public BlockedCommand( id )
{
console_print( id,"%s You can not use a restricted command !", MESSAGE_TAG );
return 1;
}
public PrintGeneralHelp( id )
{
if( !IsUserOK( id ) ) return 1;
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "v%s by Askhanar</font><br><br>", VERSION );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "%s este un addon modificat al modului Furien.<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Jucatorii castiga puncte de experienta pe cat de bine joaca.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=65%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=13%%> Actiune <th width=13%%> Arma <th width=13%%>Headshot<th width=13%%>Experienta Jucatori<th width=13%%>Experienta VIP" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Omori un jucator</td> <td> Toate</td> <td> -</td><td> %d</td><td> x2</td>", get_pcvar_num( gCvarKillXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Omori un jucator( Bonus )</td> <td> Toate</td> <td> Da</td><td> %d</td><td> x2</td>", get_pcvar_num( gCvarHeadShotKillXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Omori un jucator( Bonus )</td> <td> Grenada</td> <td> -<td> %d</td><td> x2</td>", get_pcvar_num( gCvarGrenadeKillXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Omori un jucator( Bonus )</td> <td> Cutit</td> <td> -<td> %d</td><td> x2</td>", get_pcvar_num( gCvarKnifeKillXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Supravietuiesti( AntiFurien )</td> <td> -</td> <td> -<td> %d</td><td> x2</td>", get_pcvar_num( gCvarSurviveXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Castigi Runda</td> <td> -</td> <td> -<td> %d</td><td> x2</td>", get_pcvar_num( gCvarWinXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Cu aceste puncte de Experienta, poti cumpara upgrade-uri.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Pentru o lista a acestor upgrade-uri, scrie /XP din nou si vizualizeaza alte meniuri." );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor General");
return 1;
}
public PrintHealthHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Viata reprezinta cat HP primesti in plus la inceputul rundei.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %s", gHealthNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Viata</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthMaxAmount[ i ] / gHealthMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Viata maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthMaxAmount[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Viata");
}
public PrintArmorHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Armura reprezinta cat AP primesti in plus la inceputul rundei.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %s", gArmorNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Armura</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorMaxAmount[ i ] / gArmorMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Armura Maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorMaxAmount[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Armura");
}
public PrintSpeedHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Viteza reprezinta viteza cu care esti capabil sa te misti.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=35%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gSpeedEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %s", gSpeedNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Viteza Default</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gSpeedEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gFurienSpeedLevels[ 0 ] );
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gAntiFurienSpeedLevels[ 0 ] );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gSpeedEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gSpeedMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Viteza Maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gSpeedEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gFurienSpeedLevels[ gSpeedMaxLevels[ i ] ] );
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gAntiFurienSpeedLevels[ gSpeedMaxLevels[ i ] ] );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Viteza");
}
public PrintGravityHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Gravitate reprezinta gravitatea care o are jucatorul ( gravitate mica = sarituri inalte ).<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=45%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gGravityEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=15%%> %s", gGravityNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Gravitate Default</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gGravityEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gFurienGravityLevels[ 0 ] / 0.00125 );
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gAntiFurienGravityLevels[ 0 ] / 0.00125 );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gGravityEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gGravityMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Gravitate Maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gGravityEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gFurienGravityLevels[ gGravityMaxLevels[ i ] ] / 0.00125 );
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f", gAntiFurienGravityLevels[ gGravityMaxLevels[ i ] ] / 0.00125 );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Gravitate");
}
public PrintDamageMultiplierHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Multiplicare Damage iti mareste damage-ul ( ex: marit cu 50%%, 100 damage va fi 150 ).<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gDamageMultiplierEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=18%%> %s", gDamageMultiplierNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Damage</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gDamageMultiplierEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f%%", gFurienMaxDamageMultiplier / gDamageMultiplierMaxLevels[ i ] * 100 + 0.1);
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f%%", gAntiFurienMaxDamageMultiplier / gDamageMultiplierMaxLevels[ i ] * 100 );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gDamageMultiplierEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gDamageMultiplierMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Multiplicare Maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gDamageMultiplierEnabled[ i ] )
{
if( i == CS_TEAM_FURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f%%", gFurienMaxDamageMultiplier * 100 + 0.1 );
}
else if( i == CS_TEAM_ANTIFURIEN )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %.1f%%", gAntiFurienMaxDamageMultiplier * 100 );
}
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Multiplicare Damage");
}
public PrintRespawnHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Respawn reprezinta sansa care o ai sa primesti respawn atunci cand mori.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=45%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gRespawnEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=15%%> %s", gRespawnNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Sansa</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gRespawnEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i%%", gRespawnMaxAmount[ i ] / gRespawnMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gRespawnEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gRespawnMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Sansa Maxima</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gRespawnEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i%%", gRespawnMaxAmount[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Respawn");
}
public PrintHealthRegenerationHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Regenerare Viata reprezinca cantitatea de HP care o primesti / secunda ( daca nu ai viata full ).<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=18%%> %s", gHealthRegenerationNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Regenerare</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthRegenerationMaxAmount[ i ] / gHealthRegenerationMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthRegenerationMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Viata Maxima / Secunda</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gHealthEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gHealthRegenerationMaxAmount[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Regenerare Viata");
}
public PrintArmorChargerHelp( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#B80000^">%s<br>", PLUGIN );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</font><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Upgrade-ul Reincarcare Armura reprezinca cantitatea de AP care o primesti / secunda ( daca nu ai armura full ).<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=51%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=15%%> Informatii" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=18%%> %s", gArmorNames[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Intervale Reincarcare</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorChargerMaxAmount[ i ] / gArmorChargerMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Level Maxim</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorChargerMaxLevels[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> Armura Maxima / Secunda</td>" );
for( new CsTeams:i = CS_TEAM_FURIEN; i <= CS_TEAM_ANTIFURIEN; i++ )
{
if( gArmorEnabled[ i ] )
{
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<th width=10%%> %i", gArmorChargerMaxAmount[ i ] );
}
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Ajutor Reincarcare Armura");
}
public plugin_end( )
{
nvault_prune( gVault, 0, get_systime( ) - ( ONE_DAY_IN_SECONDS * 15 ) );
nvault_close( gVault );
remove_task( 112233 );
}
PlaySound( id, const szSound[ ] )
{
emit_sound( id, CHAN_AUTO, szSound, 1.0, ATTN_NORM, 0, PITCH_NORM );
}
MakeFog( id, const iRed, const iGreen, const iBlue, const iSD, const iED, const iD1, const iD2 )
{
message_begin( id == 0 ? MSG_ALL : MSG_ONE, get_user_msgid( "Fog" ), {0, 0, 0}, id );
write_byte( iRed ); // R
write_byte( iGreen ); // G
write_byte( iBlue ); // B
write_byte( iSD ); // SD
write_byte( iED ); // ED
write_byte( iD1 ); // D1
write_byte( iD2 ); // D2
message_end( );
}
ShakeScreen( id, const Float:seconds )
{
message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id );
write_short( floatround( 4096.0 * seconds, floatround_round ) );
write_short( floatround( 4096.0 * seconds, floatround_round ) );
write_short( 1<<13 );
message_end( );
}
FadeScreen( id, const Float:seconds, const red, const green, const blue, const alpha )
{
message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id );
write_short( floatround( 4096.0 * seconds, floatround_round ) );
write_short( floatround( 4096.0 * seconds, floatround_round ) );
write_short( 0x0000 );
write_byte( red );
write_byte( green );
write_byte( blue );
write_byte( alpha );
message_end( );
}
stock UserHasTeamMatesAlive( id, CsTeams:Team )
{
for( new i = gFirstPlayer; i <= gMaxPlayers; i++ )
{
if( i == id ) continue;
if( is_user_alive( i ) && cs_get_user_team( i ) == Team )
{
return 1;
}
}
return 0;
}
stock bool:IsUserVip( id )
{
if( get_user_flags( id ) & read_flags( "vxy" ) )
return true;
return false;
}
stock bool:UserHasFullAcces( id )
{
if( get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstu" )
|| get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstuvxy" ) )
return true;
return false;
}
stock bool:IsUserOK( id )
{
if( is_user_connected( id ) && !is_user_bot( id ) )
return true;
return false;
}
Code: Select all
;pana aici sunt plugin`urile default ale addons`ului.
; Admin free look
admin_freelook.amxx
; Team semiclip
team_semiclip.amxx
; Furien Mod Ultimate..
; Am pus debug ca in caz ca apare vreo eroare spune direct care e..
FurienModUltimate.amxx debug
fmu_events.amxx debug
fmu_weapons.amxx debug
fmu_wallhang.amxx debug
fmu_aim_messages.amxx debug
fmu_bombevents.amxx debug
FMU_BackUP.amxx debug
fmu_christmass.amxx
fmu_snow.amxx
; Plugin`uri care infrumuseteaza gameplay-ul
nademodes.amxx
multijump.amxx
; Te pune automat la echipa si nu poti folosi jointeam.
team_join.amxx
anti_jointeam.amxx
; Ii pune modelul fiecarui jucator.
players_models.amxx
; Nu primesti dmg cand explodeaza bomba langa tine, si o poti planta pe pereti..
no_c4_damage.amxx
sillyc4.amxx
; Ajutorul adminilor..
Show-IP.amxx
Last-IP.amxx
No-Retry.amxx
; Reset Score..
resetscore.amxx
; Adminii cu grad mai mare scriu colorat.
All-Chat.amxx
fmu_aim_messages.sma
Code: Select all
#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#pragma semicolon 1
#define PLUGIN "Furien Aiming Messages"
#define VERSION "1.0"
#define IsPlayer(%1) ( 1 <= %1 <= g_MaxPlayers )
new g_MaxPlayers;
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_MaxPlayers = global_get( glb_maxClients );
}
public fwdPlayerPreThink( id )
{
if( is_user_alive( id ) )
{
new target, body;
get_user_aiming( id, target, body, 9999 );
new CsTeams:team = cs_get_user_team( id );
if( is_user_alive( target ) )
{
if( IsPlayer( target ) )
{
new CsTeams:targetTeam = cs_get_user_team( target );
new sName[ 32 ];
get_user_name( target, sName, sizeof ( sName ) -1 );
new sMessage[ 64 ];
if( targetTeam == team )
{
formatex( sMessage, sizeof ( sMessage ) -1, "%s: %s Health: %i", IsUserVip( target ) ? "VIP" : "Friend", sName, get_user_health( target ) );
}
else if( targetTeam != team && team != CS_TEAM_CT )
{
formatex( sMessage, sizeof ( sMessage ) -1, "%s: %s Health: %i", IsUserVip( target ) ? "VIP" : "Enemy", sName, get_user_health( target ) );
}
if( targetTeam == CS_TEAM_CT )
{
set_hudmessage( 0, 63, 127, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1 );
}
else if( targetTeam == CS_TEAM_T )
{
set_hudmessage( 127, 0, 0, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1 );
}
show_hudmessage( id, "%s", sMessage );
}
}
}
return FMRES_IGNORED;
}
stock bool:IsUserVip( id )
{
if( get_user_flags( id ) & read_flags( "vxy" ) )
return true;
return false;
}
Code: Select all
#include < amxmodx >
#include < nvault_util >
#include < CC_ColorChat >
#pragma semicolon 1
#define PLUGIN "FMU Back-UP"
#define VERSION "1.0"
#define BACKUP_TASK 332211
new const g_szFurienModUltimateFile[ ] = "FurienModUltimate";
new const g_szTag[ ] = "[Furien Mod Ultimate]";
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /generatebackup", "ClCmdGenerateBackUP" );
set_task( 90.0, "GenerateBackUP", BACKUP_TASK );
}
public ClCmdGenerateBackUP( id )
{
if( !UserHasFullAcces( id ) )
{
ColorChat( id, RED, "^x04%s^x03 NU^x01 ai acces la aceasta comanda.", g_szTag );
return 1;
}
remove_task( BACKUP_TASK );
GenerateBackUP( );
return 0;
}
public GenerateBackUP( )
{
ColorChat( 0, RED, "^x04%s^x01 In^x03 10^x01 secunde, serverul va genera un fisier de tip^x03 BACK-UP^x01.", g_szTag );
ColorChat( 0, RED, "^x04%s^x01 Fiti ingaduitori, se poate crea putin lag.", g_szTag );
ColorChat( 0, RED, "^x04%s^x01 Cei ce nu inteleg termenul^x03 BACK-UP^x01 ignorati acest mesaj.", g_szTag );
client_cmd( 0, "spk ^"fvox/warning.wav^"" );
set_task( 10.0, "CreateBackUP" );
}
public CreateBackUP( )
{
new iKeyPos, szKey[ 32 ], szKeyValue[ 64 ], iKeyTimeStamp;
new iVaultToRead = nvault_util_open( g_szFurienModUltimateFile );
new iVaultEntryes = nvault_util_count( iVaultToRead );
new szCurentDateAndTime[ 32 ], szVaultToWrite[ 64 ];
get_time("%d-%m-%Y_%H-%M-%S", szCurentDateAndTime ,sizeof ( szCurentDateAndTime ) -1 );
formatex( szVaultToWrite, sizeof ( szVaultToWrite ) -1, "%s_BAK_%s", g_szFurienModUltimateFile, szCurentDateAndTime );
new iVaultToWrite = nvault_open( szVaultToWrite );
for ( new iCurrent = 1 ; iCurrent <= iVaultEntryes ; iCurrent++ )
{
iKeyPos = nvault_util_read( iVaultToRead , iKeyPos , szKey , sizeof ( szKey ) -1, szKeyValue , sizeof ( szKeyValue ) , iKeyTimeStamp );
nvault_set( iVaultToWrite, szKey, szKeyValue );
nvault_touch( iVaultToWrite, szKey, iKeyTimeStamp );
//server_print( "[%d din %d] Key=%s Value=%s Timestamp=%d" , iCurrent , iVaultEntryes , szKey , szKeyValue , iKeyTimeStamp );
}
nvault_close( iVaultToWrite );
nvault_util_close( iVaultToRead );
ColorChat( 0, RED, "^x04%s^x01 Fisierul^x03 %s^x01 a fost generat cu succes.", g_szTag, szVaultToWrite );
ColorChat( 0, RED, "^x04%s^x01 Va puteti relua jocul.", g_szTag );
}
stock bool:UserHasFullAcces( id )
{
if( get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstu" )
|| get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstuvxy" ) )
return true;
return false;
}
Code: Select all
#include <amxmodx>
#include <csx>
#pragma semicolon 1
#define PLUGIN "FMU Bomb Events"
#define VERSION "1.0"
#define C4_TASK 112233
new const g_szBombPlantedSounds[ ][ ] =
{
"fmu_bombplanted.mp3",
"fmu_bombplanted2.mp3"
};
new const g_iRed[ ] =
{
0,
125,
255
};
new const g_iGreen[ ] =
{
255,
125,
10
};
new const g_iBlue[ ] =
{
255,
0,
0
};
new gCvarOn;
new gCvarSound;
new gCvarDropped;
new gCvarPicked;
new g_C4Timer, g_iColor = 0, g_iSound = 0;
new g_pMpC4Timer;
new g_TextMsg;
new gSyncHudMessage;
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
gCvarOn = register_cvar( "fmu_be_on", "1" );
gCvarSound = register_cvar( "fmu_be_sound", "1" );
gCvarDropped = register_cvar( "fmu_be_dropped", "1" );
gCvarPicked = register_cvar( "fmu_be_picked", "1" );
register_event( "ResetHUD", "ev_ResetHUD", "be" );
register_event( "SendAudio", "TeamWonOrRoundDraw", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw" );
register_logevent( "le_RoundStart", 2, "1=Round_Start");
register_logevent( "le_RoundEnd", 2, "1=Round_End");
register_logevent( "le_RoundEnd", 2, "1&Restart_Round_");
g_pMpC4Timer = get_cvar_pointer( "mp_c4timer" );
g_TextMsg = get_user_msgid( "TextMsg" );
register_message( g_TextMsg, "Hook_TextMessages" );
gSyncHudMessage = CreateHudSyncObj( );
}
public bomb_planted( )
{
if( get_pcvar_num( gCvarOn ) == 0 )
return;
if( get_pcvar_num( gCvarSound ) > 0 )
{
client_cmd( 0, "stopsound" );
client_cmd( 0, "mp3 play ^"sound/fmu_sounds/%s^"", g_szBombPlantedSounds[ g_iSound ] );
g_iSound++;
if( g_iSound >= 2 ) g_iSound = 0;
}
g_C4Timer = get_pcvar_num( g_pMpC4Timer ) - 1;
set_task(1.0, "ShowTimeUntilExplosion", C4_TASK, "", 0, "b" );
}
public ShowTimeUntilExplosion( )
{
if( g_C4Timer > 0 )
{
if ( g_C4Timer > 20 )
g_iColor = 0;
else if ( g_C4Timer > 10 )
g_iColor = 1;
else if ( g_C4Timer <= 10 )
g_iColor = 2;
set_hudmessage( g_iRed[ g_iColor ], g_iGreen[ g_iColor ], g_iBlue[ g_iColor ], -1.0, 0.83, 0, 1.0, 1.0, 0.01, 0.01, -1 );
ShowSyncHudMsg( 0, gSyncHudMessage, "Bomba explodeaza in: %i secund%s!", g_C4Timer, g_C4Timer == 1 ? "a" : "e" );
g_C4Timer--;
}
else
remove_task( C4_TASK );
}
public Hook_TextMessages( iMsgId, iMsgDest, id )
{
if( get_pcvar_num( gCvarOn ) == 0 )
return PLUGIN_CONTINUE;
static szMsg[ 64 ];
get_msg_arg_string( 2, szMsg, sizeof ( szMsg ) - 1 );
new iDropped = get_pcvar_num( gCvarDropped );
if( iDropped && equal( szMsg, "#Game_bomb_drop" ) )
{
set_hudmessage( 255, 0, 0, -1.0, 0.16, 0, 0.0, 3.5, 0.1, 0.1, -1 );
ShowSyncHudMsg( 0, gSyncHudMessage, "Furienii au pierdut bomba !" );
return PLUGIN_HANDLED;
}
new iPicked = get_pcvar_num( gCvarPicked );
if( iPicked && equal( szMsg, "#Game_bomb_pickup" ) || iPicked && equal( szMsg, "#Got_bomb" ) )
{
set_hudmessage( 255, 0, 0, -1.0, 0.16, 0, 0.0, 3.5, 0.1, 0.1, -1 );
ShowSyncHudMsg( 0, gSyncHudMessage, "Furienii au recuperat bomba!" );
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public ev_ResetHUD( )
{
g_C4Timer = 0;
}
public TeamWonOrRoundDraw( )
{
RemoveTimerTask( );
}
public le_RoundStart( )
{
RemoveTimerTask( );
}
public le_RoundEnd()
{
RemoveTimerTask( );
}
public plugin_end()
{
RemoveTimerTask( );
}
public RemoveTimerTask( )
{
if( get_pcvar_num( gCvarOn ) == 0 )
return;
g_C4Timer = -1;
remove_task( C4_TASK );
}
public plugin_precache()
{
new szSound[ 64 ];
for( new i = 0; i < 2; i++ )
{
formatex( szSound, sizeof ( szSound ) -1, "sound/fmu_sounds/%s", g_szBombPlantedSounds[ i ] );
precache_generic( szSound );
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3081\\ f0\\ fs16 \n\\ par }
*/
Code: Select all
#include < amxmodx >
#include < cstrike >
#include < fakemeta >
#include < engine >
#include < fun >
#include < FMU_Experience >
#include < CC_ColorChat >
#pragma semicolon 1
#define PLUGIN "Furien Christmas Gifts"
#define VERSION "1.0"
enum
{
GIFT_HP,
GIFT_AP,
GIFT_HP_AP,
GIFT_MONEY,
GIFT_HE,
GIFT_XP,
BADGIFT_MONEY,
BADGIFT_XP,
BADGIFT_WEAPONS,
BADGIFT_SLAP
}
new const g_szFmuGiftsModels[ 7 ][ ] =
{
"models/fmu_gift_cyan.mdl",
"models/fmu_gift_green.mdl",
"models/fmu_gift_orange.mdl",
"models/fmu_gift_pink.mdl",
"models/fmu_gift_red.mdl",
"models/fmu_gift_yellow.mdl",
"models/fmu_gift_random.mdl"
};
new const g_iFmuGiftsColors[ 7 ][ 3 ] =
{
{ 0, 255, 255 },
{ 0, 255, 125 },
{ 255, 125, 65 },
{ 255, 0, 125 },
{ 255, 25, 25 },
{ 255, 255, 0 },
{ 255, 255, 255 }
};
new const FMU_TAG[ ] = "[Furien Gifts]";
new const g_szGiftClassName[ ] = "FurienGift_byAskhanar";
// Nu modifica !!
new Float:fMaxs[ 3 ] = { 14.0, 14.0, 35.0 };
new Float:fMins[ 3 ] = { -14.0, -14.0, 0.0 };
// Nu modifica !!
new gCvarGiftHP;
new gCvarGiftAP;
new gCvarGiftMoney;
new gCvarGiftXP;
new gCvarBadGiftXP;
new gCvarGiftChance;
public plugin_precache( )
{
for( new i = 0; i < 7; i++ )
{
precache_model( g_szFmuGiftsModels[ i ] );
}
}
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
gCvarGiftHP = register_cvar( "fmu_gifts_hp", "5" );
gCvarGiftAP = register_cvar( "fmu_gifts_ap", "5" );
gCvarGiftMoney = register_cvar( "fmu_gifts_money", "5500" );
gCvarGiftXP = register_cvar( "fmu_gifts_xp", "350" );
gCvarBadGiftXP = register_cvar( "fmu_badgifts_xp", "155" );
gCvarGiftChance = register_cvar( "fmu_gifts_chance", "75" );
register_event( "DeathMsg", "EventDeathMsg", "a" );
register_event( "HLTV", "DeleteAllGifts", "a", "1=0", "2=0" );
register_event( "TextMsg", "DeleteAllGifts", "a", "2=#Game_will_restart_in" );
// Oprita.. ( cand omori ultimu jucator, pica cadoul dar e sters de chemarea eventului.. ).
//register_logevent( "DeleteAllGifts", 2, "0=World triggered", "1=Round_Draw", "1=Round_End" );
register_touch( g_szGiftClassName, "player", "FwdPlayerTouchGift" );
}
public EventDeathMsg( )
{
new iKiller = read_data( 1 );
new iVictim = read_data( 2 );
if( iVictim != iKiller )
{
static iRandomChance;
iRandomChance = random_num( 1, 100 );
static iChance;
iChance = get_pcvar_num( gCvarGiftChance );
if( iRandomChance <= iChance )
{
new iParm[ 3 ];
new Float:fUserOrigin[ 3 ], iUserOrigin[ 3 ];
pev(iVictim, pev_origin, fUserOrigin );
FVecIVec( fUserOrigin, iUserOrigin );
iParm[ 0 ] = iUserOrigin[ 0 ];
iParm[ 1 ] = iUserOrigin[ 1 ];
iParm[ 2 ] = iUserOrigin[ 2 ];
set_task( 0.7, "CreateGift", _, iParm, 3 );
}
}
return 0;
}
public CreateGift( iParm[ ] )
{
new iOrigin[ 3 ], Float:fOrigin[ 3 ];
iOrigin[ 0 ] = iParm[ 0 ];
iOrigin[ 1 ] = iParm[ 1 ];
iOrigin[ 2 ] = iParm[ 2 ];
IVecFVec( iOrigin, fOrigin );
new iEnt = create_entity( "info_target" );
if ( !is_valid_ent(iEnt) ) return 0;
new iRandom = random_num( 0, 6 );
entity_set_string( iEnt, EV_SZ_classname, g_szGiftClassName );
entity_set_origin( iEnt, fOrigin );
entity_set_model( iEnt, g_szFmuGiftsModels[ iRandom ] );
entity_set_int( iEnt, EV_INT_movetype, MOVETYPE_NONE );
entity_set_int( iEnt, EV_INT_solid, SOLID_BBOX );
entity_set_size( iEnt, fMins, fMaxs );
set_rendering( iEnt,
kRenderFxGlowShell,
g_iFmuGiftsColors[ iRandom ][ 0 ],
g_iFmuGiftsColors[ iRandom ][ 1 ],
g_iFmuGiftsColors[ iRandom ][ 2 ],
kRenderNormal,
255 );
drop_to_floor( iEnt );
new Float:fVelocity[ 3 ];
fVelocity[ 0 ] = ( random_float( 0.0, 256.0 ) - 128.0 );
fVelocity[ 1 ] = ( random_float( 0.0, 256.0 ) - 128.0 );
fVelocity[ 2 ] = ( random_float( 0.0, 300.0 ) + 75.0 );
entity_set_vector( iEnt, EV_VEC_velocity, fVelocity );
return 0;
}
public DeleteAllGifts( )
{
new iFoundEntity;
while ( ( iFoundEntity = find_ent_by_class( iFoundEntity, g_szGiftClassName ) ) != 0 )
{
engfunc( EngFunc_RemoveEntity, iFoundEntity );
}
}
public FwdPlayerTouchGift( const iEnt, const id )
{
if( is_valid_ent( iEnt ) && is_valid_ent( id ) && is_user_alive( id ) )
{
static iRandomChance;
iRandomChance = random_num( 1, 100 );
if( iRandomChance <= 90 )
{
new iRandomGift = random_num( GIFT_HP, GIFT_XP );
while( iRandomGift == GIFT_HE && user_has_weapon( id, CSW_HEGRENADE ) )
iRandomGift = random_num( GIFT_HP, GIFT_XP );
GivePlayerGift( id, iRandomGift );
}
else
{
new iRandomGift = random_num( BADGIFT_MONEY, BADGIFT_SLAP );
while( iRandomGift == BADGIFT_WEAPONS && get_user_team( id ) == 1
|| iRandomGift == BADGIFT_MONEY && cs_get_user_money( id ) == 0 )
iRandomGift = random_num( BADGIFT_MONEY, BADGIFT_SLAP );
GivePlayerGift( id, iRandomGift );
}
remove_entity( iEnt );
}
return 0;
}
public GivePlayerGift( id, const iGiftType )
{
switch( iGiftType )
{
case GIFT_HP:
{
set_user_health( id, get_user_health( id ) + get_pcvar_num( gCvarGiftHP ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i HP^x01!", FMU_TAG, get_pcvar_num( gCvarGiftHP ) );
}
case GIFT_AP:
{
set_user_armor( id, get_user_armor( id ) + get_pcvar_num( gCvarGiftAP ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i AP^x01!", FMU_TAG, get_pcvar_num( gCvarGiftAP ) );
}
case GIFT_HP_AP:
{
static iHP;
iHP = get_pcvar_num( gCvarGiftHP );
static iAP;
iAP = get_pcvar_num( gCvarGiftAP );
set_user_health( id, get_user_health( id ) + iHP );
set_user_armor( id, get_user_armor( id ) + iAP );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i HP^x01 si^x03 %i AP^x01!", FMU_TAG, iHP, iAP );
}
case GIFT_MONEY:
{
cs_set_user_money( id, clamp( cs_get_user_money( id ) + get_pcvar_num( gCvarGiftMoney ), 0, 16000 ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i$^x01!", FMU_TAG, get_pcvar_num( gCvarGiftMoney ) );
}
case GIFT_HE:
{
give_item( id, "weapon_hegrenade" );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou un^x03 HE^x01!", FMU_TAG );
}
case GIFT_XP:
{
fmu_add_user_xp( id, get_pcvar_num( gCvarGiftXP ) );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a oferit cadou^x03 %i XP^x01!", FMU_TAG, get_pcvar_num( gCvarGiftXP ) );
}
case BADGIFT_MONEY:
{
cs_set_user_money( id, 0 );
ColorChat( id, RED, "^x04%s^x03 NU^x01 ai fost destul de^x03 cuminte^x01!", FMU_TAG );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a confiscat toti banii!", FMU_TAG );
}
case BADGIFT_XP:
{
fmu_sub_user_xp( id, get_pcvar_num( gCvarBadGiftXP ) );
ColorChat( id, RED, "^x04%s^x03 NU^x01 ai fost destul de^x03 cuminte^x01!", FMU_TAG );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a confiscat^x03 %i XP^x01!", FMU_TAG, get_pcvar_num( gCvarBadGiftXP ) );
}
case BADGIFT_WEAPONS:
{
strip_user_weapons( id );
give_item( id, "weapon_knife" );
ColorChat( id, RED, "^x04%s^x03 NU^x01 ai fost destul de^x03 cuminte^x01!", FMU_TAG );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a confiscat toate armele!", FMU_TAG );
}
case BADGIFT_SLAP:
{
set_task( 0.1, "PunchUser", id );
set_task( 0.2, "PunchUser", id );
set_task( 0.3, "PunchUser", id );
ColorChat( id, RED, "^x04%s^x03 NU^x01 ai fost destul de^x03 cuminte^x01!", FMU_TAG );
ColorChat( id, RED, "^x04%s^x01 Mosul ti-a dat^x03 3^x01 palme!", FMU_TAG );
}
}
}
public PunchUser( id )
{
if( !is_user_connected( id ) )
return 1;
new Float:fRandomAngles[ 3 ];
for(new i = 0; i < 3; i++)
fRandomAngles[ i ] = random_float( 100.0, 150.0 );
entity_set_vector(id, EV_VEC_punchangle, fRandomAngles );
user_slap( id, random_num( 1, 5 ) );
return 0;
}
Code: Select all
#include < amxmodx >
#include < cstrike >
#include < engine >
#include < FMU_Experience >
#include < CC_ColorChat >
#pragma semicolon 1
#define PLUGIN "FMU Events"
#define VERSION "0.3.9"
#define MagicWordTask 112233
#define MagicWordSecondTask 332211
#define UniqueWordTask 221133
#define UniqueWordSecondTask 113322
enum
{
EVENT_HAPPY_HOUR,
EVENT_FREEGIFTS_HOUR,
EVENT_LUCKY_HOUR,
EVENT_SHOPPING_HOUR
}
// Strings
new const g_szSmallLetters[ ] =
{
'a','b','c','d',
'e','f','g','h',
'i','j','k','l',
'm','n','o','p',
'q','r','s','t',
'u','v','w','x',
'y','z'
};
new const g_szLargeLetters[ ] =
{
'A','B','C','D',
'E','F','G','H',
'I','J','K','L',
'M','N','O','P',
'Q','R','S','T',
'U','V','W','X',
'Y','Z'
};
new const g_szNumbers[ ] =
{
'0','1',
'2','3',
'4','5',
'6','7',
'8','9'
};
new const g_szSymbols[ ] =
{
'!','@','#','$',
'%','&','*','(',
')','_','-','+',
'=','\','|','[',
'{',']','}',':',
',','<','.','>',
'/','?'
};
new const g_szFmuEventBegin[ ] = "fmu_sounds/fmu_eventbegin.wav";
new const FMU_TAG[ ] = "[Furien Events]";
// Cvars
new gCvarEnableHappyHour;
new gCvarHappyHours;
new gCvarEnableFreeGiftsHour;
new gCvarFreeGiftsHours;
new gCvarEnableLuckyHour;
new gCvarLuckyHours;
new gCvarEnableShoppingHour;
new gCvarShoppingHours;
new gCvarMagicWordIterval;
new gCvarMagicWordAnswerTime;
new gCvarMagicWordMoney;
new gCvarMagicWordXP;
new gCvarUniqueWordDelay;
new gCvarUniqueWordAnswerTime;
new gCvarUniqueWordXP;
// Variables
new g_iMWAnswerTime = 0;
new g_szMagicWord[ 32 ];
new g_iUQAnswerTime = 0;
new g_szUniqueWord[ 35 ];
// Bools
new bool:g_bHappyHourEvent;
new bool:g_bFreeGiftsHourEvent;
new bool:g_bLuckyHourEvent;
new bool:g_bShoppingHourEvent;
new bool:g_bPlayersCanAnswerForMW = false;
new bool:g_bPlayersCanAnswerForUQW = false;
//Others
new SyncHudMessage;
new SyncHudMessage1;
new SyncHudMessage2;
new SyncHudMessage3;
new SyncHudMessage4;
new SyncHudMessage5;
public plugin_precache( )
{
precache_sound( g_szFmuEventBegin );
}
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
gCvarEnableHappyHour = register_cvar( "fmu_enable_happyhour", "1" );
gCvarHappyHours = register_cvar( "fmu_happy_hours", "10 14 16 18 22" );
gCvarEnableFreeGiftsHour = register_cvar( "fmu_enable_freegiftshour", "1" );
gCvarFreeGiftsHours = register_cvar( "fmu_freegifts_hours", "11 13 16 19 23" );
gCvarEnableLuckyHour = register_cvar( "fmu_enable_luckyhour", "1" );
gCvarLuckyHours = register_cvar( "fmu_lucky_hours", "10 12 17 20 22" );
gCvarEnableShoppingHour = register_cvar( "fmu_enable_Shoppinghour", "1" );
gCvarShoppingHours = register_cvar( "fmu_shopping_hours", "11 15 17 21 00" );
gCvarMagicWordIterval = register_cvar( "fmu_mw_interval", "180" );
gCvarMagicWordAnswerTime = register_cvar( "fmu_mw_answertime", "15" );
gCvarMagicWordMoney = register_cvar( "fmu_mw_money", "3500" );
gCvarMagicWordXP = register_cvar( "fmu_mw_xp", "350" );
gCvarUniqueWordDelay = register_cvar( "fmu_uqw_delay", "560" );
gCvarUniqueWordAnswerTime = register_cvar( "fmu_uqw_answertime", "75" );
gCvarUniqueWordXP = register_cvar( "fmu_uqw_xp", "2750" );
register_clcmd( "amx_magicword", "ClCmdMagicWord" );
register_clcmd( "amx_uniqueword", "ClCmdUniqueWord" );
register_clcmd( "say /events", "ClCmdSayEvents" );
register_clcmd( "say", "CheckForWord" );
register_clcmd( "say_team", "CheckForWord" );
new iEnt;
iEnt = create_entity( "info_target" );
entity_set_string( iEnt, EV_SZ_classname, "EventsEntity" );
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 0.1 );
register_think( "EventsEntity", "CheckForEvents" );
SyncHudMessage = CreateHudSyncObj( );
SyncHudMessage1 = CreateHudSyncObj( );
SyncHudMessage2 = CreateHudSyncObj( );
SyncHudMessage3 = CreateHudSyncObj( );
SyncHudMessage4 = CreateHudSyncObj( );
SyncHudMessage5 = CreateHudSyncObj( );
set_task( 10.0, "ChooseRandomMagicWord", MagicWordTask );
set_task( float( get_pcvar_num( gCvarUniqueWordDelay ) ), "ChooseRandomUniqueWord", UniqueWordTask );
}
public plugin_natives()
{
register_library("FMU_Events");
register_native("fmu_is_happy_hour", "_is_happy_hour");
register_native("fmu_is_freegifts_hour", "_is_freegifts_hour");
register_native("fmu_is_lucky_hour", "_is_lucky_hour");
register_native("fmu_is_shopping_hour", "_is_shopping_hour");
}
public bool:_is_happy_hour( plugin, params )
{
return g_bHappyHourEvent;
}
public bool:_is_freegifts_hour( plugin, params )
{
return g_bFreeGiftsHourEvent;
}
public bool:_is_lucky_hour( plugin, params )
{
return g_bLuckyHourEvent;
}
public bool:_is_shopping_hour( plugin, params )
{
return g_bShoppingHourEvent;
}
public CheckForEvents( iEnt )
{
entity_set_float( iEnt, EV_FL_nextthink, get_gametime( ) + 1.0 );
if( get_pcvar_num( gCvarEnableHappyHour ) == 1 )
CheckForEvent( EVENT_HAPPY_HOUR );
if( get_pcvar_num( gCvarEnableFreeGiftsHour ) == 1 )
CheckForEvent( EVENT_FREEGIFTS_HOUR );
if( get_pcvar_num( gCvarEnableLuckyHour ) == 1 )
CheckForEvent( EVENT_LUCKY_HOUR );
if( get_pcvar_num( gCvarEnableShoppingHour ) == 1 )
CheckForEvent( EVENT_SHOPPING_HOUR );
}
public CheckForEvent( const iCheckedEvent )
{
static _EventHours[ 64 ], iHours[ 5 ], szHours[ 5 ][ 10 ], _hour[ 5 ], minute[ 32 ];
GetCvarString( iCheckedEvent, _EventHours, sizeof ( _EventHours ) -1 );
parse( _EventHours, szHours[ 0 ], sizeof ( szHours[] ) -1,
szHours[ 1 ], sizeof ( szHours[] ) -1,
szHours[ 2 ], sizeof ( szHours[] ) -1,
szHours[ 3 ], sizeof ( szHours[] ) -1,
szHours[ 4 ], sizeof ( szHours[] ) -1);
format_time( _hour, sizeof( _hour ) - 1, "%H" );
format_time( minute, sizeof( minute ) - 1, "%M" );
new c_hour = str_to_num( _hour );
for( new i = 0; i < 5; i++ )
{
iHours[ i ] = str_to_num( szHours[ i ] );
}
if( !IsEventActive( iCheckedEvent ) )
{
if( c_hour == iHours[ 0 ] || c_hour == iHours[ 1 ] || c_hour == iHours[ 2 ]
|| c_hour == iHours[ 3 ] || c_hour == iHours[ 4 ] )
{
ActivateEvent( iCheckedEvent, c_hour, minute );
}
}
else if( IsEventActive( iCheckedEvent ) )
{
if( c_hour == iHours[ 0 ] || c_hour == iHours[ 1 ] || c_hour == iHours[ 2 ]
|| c_hour == iHours[ 3 ] || c_hour == iHours[ 4 ] )
{
return 1;
}
DeActivateEvent( iCheckedEvent );
}
return 0;
}
GetCvarString( const iCheckedEvent, _EventHours[ ], iLen )
{
new szCvarString[ 32 ];
switch( iCheckedEvent )
{
case EVENT_HAPPY_HOUR:
{
get_pcvar_string( gCvarHappyHours, szCvarString, sizeof ( szCvarString ) -1 );
}
case EVENT_FREEGIFTS_HOUR:
{
get_pcvar_string( gCvarFreeGiftsHours, szCvarString, sizeof ( szCvarString ) -1 );
}
case EVENT_LUCKY_HOUR:
{
get_pcvar_string( gCvarLuckyHours, szCvarString, sizeof ( szCvarString ) -1 );
}
case EVENT_SHOPPING_HOUR:
{
get_pcvar_string( gCvarShoppingHours, szCvarString, sizeof ( szCvarString ) -1 );
}
}
formatex( _EventHours, iLen, "%s", szCvarString );
}
bool:IsEventActive( const iCheckedEvent )
{
new bool:ValueToReturn = false;
switch( iCheckedEvent )
{
case EVENT_HAPPY_HOUR: ValueToReturn = g_bHappyHourEvent;
case EVENT_FREEGIFTS_HOUR: ValueToReturn = g_bFreeGiftsHourEvent;
case EVENT_LUCKY_HOUR: ValueToReturn = g_bLuckyHourEvent;
case EVENT_SHOPPING_HOUR: ValueToReturn = g_bShoppingHourEvent;
}
return ValueToReturn;
}
ActivateEvent( const iEvent, const c_hour, const minute[ ] )
{
switch( iEvent )
{
case EVENT_HAPPY_HOUR:
{
g_bHappyHourEvent = true;
set_hudmessage( 0, 255, 0, -1.0, 0.05, 0, 0.0 ,10.0, 0.0, 0.1, 3 );
ShowSyncHudMsg( 0, SyncHudMessage, "Este ora %i:%s !^nEventul Happy Hour a inceput !^nIn aceasta ora veti primi XP dublu !", c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Este ora^x03 %i:%s^x01 !", FMU_TAG, c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Happy Hour^x01 a inceput !", FMU_TAG );
ColorChat( 0, RED, "^x04%s^x01 In aceasta ora veti primi^x03 XP^x01 dublu !", FMU_TAG );
client_cmd( 0, "spk ^"%s^"", g_szFmuEventBegin );
}
case EVENT_FREEGIFTS_HOUR:
{
g_bFreeGiftsHourEvent = true;
set_hudmessage( 0, 255, 0, -1.0, 0.25, 0, 0.0 ,10.0, 0.0, 0.1, 1 );
ShowSyncHudMsg( 0, SyncHudMessage1, "Este ora %i:%s !^nEventul Free Gifts Hour a inceput !^nIn aceasta ora veti primi 250XP si 1500$ la fiecare spawn !", c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Este ora^x03 %i:%s^x01 !", FMU_TAG, c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Free Gifts Hour^x01 a inceput !", FMU_TAG );
ColorChat( 0, RED, "^x04%s^x01 In aceasta ora veti primi^x03 250XP^x01 si^x03 1500$^x01 la fiecare spawn !", FMU_TAG );
client_cmd( 0, "spk ^"%s^"", g_szFmuEventBegin );
}
case EVENT_LUCKY_HOUR:
{
g_bLuckyHourEvent = true;
set_hudmessage( 0, 255, 0, -1.0, 0.45, 0, 0.0 ,10.0, 0.0, 0.1, 4 );
ShowSyncHudMsg( 0, SyncHudMessage2, "Este ora %i:%s !^nEventul Lucky Hour a inceput !^nIn aceasta ora aveti 75%% sanse sa primiti un cadou la spawn !", c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Este ora^x03 %i:%s^x01 !", FMU_TAG, c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Lucky Hour^x01 a inceput !", FMU_TAG );
ColorChat( 0, RED, "^x04%s^x01 In aceasta ora aveti^x03 75%%^x01 sanse sa primiti un cadou la spawn !", FMU_TAG );
client_cmd( 0, "spk ^"%s^"", g_szFmuEventBegin );
}
case EVENT_SHOPPING_HOUR:
{
g_bShoppingHourEvent = true;
set_hudmessage( 0, 255, 0, -1.0, 0.65, 0, 0.0 ,10.0, 0.0, 0.1, 2 );
ShowSyncHudMsg( 0, SyncHudMessage5, "Este ora %i:%s !^nEventul Shopping Hour a inceput !^nIn aceasta ora cumparati orice item din shop la jumatate de pret!", c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Este ora^x03 %i:%s^x01 !", FMU_TAG, c_hour, minute );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Lucky Hour^x01 a inceput !", FMU_TAG );
ColorChat( 0, RED, "^x04%s^x01 In aceasta ora cumparati orice item din shop la jumatate de pret !", FMU_TAG );
client_cmd( 0, "spk ^"%s^"", g_szFmuEventBegin );
}
}
}
DeActivateEvent( const iEvent )
{
switch( iEvent )
{
case EVENT_HAPPY_HOUR:
{
g_bHappyHourEvent = false;
set_hudmessage( 0, 255, 0, -1.0, 0.05, 0, 0.0 ,10.0, 0.0, 0.1, 3 );
ShowSyncHudMsg( 0, SyncHudMessage, "Eventul Happy Hour s-a incheiat !" );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Happy Hour^x01 s-a incheat !", FMU_TAG );
}
case EVENT_FREEGIFTS_HOUR:
{
g_bFreeGiftsHourEvent = false;
set_hudmessage( 0, 255, 0, -1.0, 0.25, 0, 0.0 ,10.0, 0.0, 0.1, 1 );
ShowSyncHudMsg( 0, SyncHudMessage1, "Eventul Free Gifts Hour s-a incheiat !" );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Free Gifts Hour^x01 s-a incheat !", FMU_TAG );
}
case EVENT_LUCKY_HOUR:
{
g_bLuckyHourEvent = false;
set_hudmessage( 0, 255, 0, -1.0, 0.45, 0, 0.0 ,10.0, 0.0, 0.1, 4 );
ShowSyncHudMsg( 0, SyncHudMessage2, "Eventul Lucky Hour s-a incheiat !" );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Lucky Hour^x01 s-a incheat !", FMU_TAG );
}
case EVENT_SHOPPING_HOUR:
{
g_bShoppingHourEvent = false;
set_hudmessage( 0, 255, 0, -1.0, 0.65, 0, 0.0 ,10.0, 0.0, 0.1, 2 );
ShowSyncHudMsg( 0, SyncHudMessage5, "Eventul Shopping Hour s-a incheiat !" );
ColorChat( 0, RED, "^x04%s^x01 Eventul^x03 Shopping Hour^x01 s-a incheat !", FMU_TAG );
}
}
}
public ClCmdSayEvents( id )
{
new menu = menu_create( "\rFurien Events", "FmuEventsMenuHandler");
new szHappyHour[ 64 ], szFreeGiftsHour[ 64 ], szLuckyHour[ 64 ], szShoppingHour[ 64 ];
formatex( szHappyHour, sizeof ( szHappyHour ) -1, "\wHappy Hour \r- %s", g_bHappyHourEvent ? "\yInceput" : "\dTerminat" );
formatex( szFreeGiftsHour, sizeof ( szFreeGiftsHour ) -1, "\wFree Gifts Hour \r- %s", g_bFreeGiftsHourEvent ? "\yInceput" : "\dTerminat" );
formatex( szLuckyHour, sizeof ( szLuckyHour ) -1, "\wLucky Hour \r- %s", g_bLuckyHourEvent ? "\yInceput" : "\dTerminat" );
formatex( szShoppingHour, sizeof ( szShoppingHour ) -1, "\wShopping Hour \r- %s", g_bShoppingHourEvent ? "\yInceput" : "\dTerminat" );
menu_additem( menu, "\wMagic Word \r- \yActiv" , "1", 0 );
menu_additem( menu, "\wUnique Word \r- \yActiv", "2", 0 );
menu_additem( menu, szHappyHour, "3", 0 );
menu_additem( menu, szFreeGiftsHour, "4", 0 );
menu_additem( menu, szLuckyHour, "5", 0 );
menu_additem( menu, szShoppingHour, "6", 0 );
menu_setprop( menu, MPROP_EXITNAME, "\wIesire" );
menu_display( id, menu );
return 1;
}
public FmuEventsMenuHandler( id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return 1;
}
static _access, info[4], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
menu_destroy( menu );
new iKey = str_to_num( info );
switch( iKey )
{
case 1: ShowMWInfo( id );
case 2: ShowUQWInfo( id );
case 3: ShowHappyHourInfo( id );
case 4: ShowFreeGiftsHourInfo( id );
case 5: ShowLuckyHourInfo( id );
case 6: ShowShoppingHourInfo( id );
}
return 0;
}
public ShowMWInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Magic Word</font><br><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Acest event consta intr-un cuvant generat la intamplare care,<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "are o dimensiune cuprinsa intre 10 si 15 caractere si, apare la fiecare %i de secunde.<br><br>" , get_pcvar_num( gCvarMagicWordIterval ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Primul jucator care il scrie exact asa cum a fost generat, va primi un premiu in valoare de %i XP sau %i$.<br>", get_pcvar_num( gCvarMagicWordXP ), get_pcvar_num( gCvarMagicWordMoney ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "XP-ul va fi dublat in cazul in care eventul Happy Hour este Activ sau jucatorul respectiv este VIP iar,<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "cand ambele cazuri sunt intalnite, acesta v-a primi de 3x XP-ul respectiv.<br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Deasemenea jucatorii au la dispozitie %i secunde sa scrie Cuvantul Magic.<br>", get_pcvar_num( gCvarMagicWordAnswerTime ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Eventul mai poate fi activat instant de un manager prin comanda 'amx_magicword'.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Magic Word Info");
return 1;
}
public ShowUQWInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Unique Word</font><br><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Acest event consta intr-un cuvant generat la intamplare care are o dimensiune cuprinsa intre 30 si 35 caractere si,<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "care apare o singura data pe harta atunci cand au trecut %i de secunde de la inceputul hartii.<br><br>" , get_pcvar_num( gCvarUniqueWordDelay ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Primul jucator care il scrie exact asa cum a fost generat, va primi un premiu in valoare de %i XP.<br>", get_pcvar_num( gCvarUniqueWordXP ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "XP-ul va fi dublat in cazul in care eventul Happy Hour este Activ sau jucatorul respectiv este VIP iar,<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "cand ambele cazuri sunt intalnite, acesta v-a primi de 3x XP-ul respectiv.<br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Deasemenea jucatorii au la dispozitie %i secunde sa scrie acest Cuvant Unic.<br>", get_pcvar_num( gCvarUniqueWordAnswerTime ) );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Eventul mai poate fi activat instant de un manager prin comanda 'amx_uniqueword'.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Unique Word Info");
return 1;
}
public ShowHappyHourInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Happy Hour</font><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Acest event face ca orice xp primesti( mai putin cel prin transfer sau givexp ) sa fie dublat.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "In tabelul ce urmeaza veti gasi orele la care eventul incepe si orele la care se termina.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=40%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=20%%> Incepe la <th width=20%%> Se termina la" );
static _EventHours[ 64 ], iHours[ 5 ], szHours[ 5 ][ 10 ];
GetCvarString( EVENT_HAPPY_HOUR, _EventHours, sizeof ( _EventHours ) -1 );
parse( _EventHours, szHours[ 0 ], sizeof ( szHours[] ) -1,
szHours[ 1 ], sizeof ( szHours[] ) -1,
szHours[ 2 ], sizeof ( szHours[] ) -1,
szHours[ 3 ], sizeof ( szHours[] ) -1,
szHours[ 4 ], sizeof ( szHours[] ) -1);
for( new i = 0; i < 5; i++ )
{
iHours[ i ] = str_to_num( szHours[ i ] );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> %i:00</td><td> %i:00</td>", iHours[ i ], iHours[ i ] + 1 );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Daca esti VIP si Happy Hour este activ, orice XP vei primi se va multiplica de 3x.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Happy Hour Info");
return 1;
}
public ShowFreeGiftsHourInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Free Gifts Hour</font><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Acest event face ca orice la fiecare spawn sa primesti 250XP si 1500$..<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "In tabelul ce urmeaza veti gasi orele la care eventul incepe si orele la care se termina.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=40%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=20%%> Incepe la <th width=20%%> Se incheie la" );
static _EventHours[ 64 ], iHours[ 5 ], szHours[ 5 ][ 10 ];
GetCvarString( EVENT_FREEGIFTS_HOUR, _EventHours, sizeof ( _EventHours ) -1 );
parse( _EventHours, szHours[ 0 ], sizeof ( szHours[] ) -1,
szHours[ 1 ], sizeof ( szHours[] ) -1,
szHours[ 2 ], sizeof ( szHours[] ) -1,
szHours[ 3 ], sizeof ( szHours[] ) -1,
szHours[ 4 ], sizeof ( szHours[] ) -1);
for( new i = 0; i < 5; i++ )
{
iHours[ i ] = str_to_num( szHours[ i ] );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> %i:00</td><td> %i:00</td>", iHours[ i ], iHours[ i ] + 1 );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Daca esti VIP sau Happy Hour este activ, valoarea XP-ului va fi aceeasi.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Free Gifts Hour Info");
return 1;
}
public ShowLuckyHourInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Lucky Hour</font><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Cand acest event este inceput, la fiecare spawn ai 50%% sanse sa primesti un cadou.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Acest cadou poate fi: 150XP, 8000$, 25HP, 25AP, 25HP si 25AP.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "In tabelul ce urmeaza veti gasi orele la care eventul incepe si orele la care se termina.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=40%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=20%%> Incepe la <th width=20%%> Se termina la" );
static _EventHours[ 64 ], iHours[ 5 ], szHours[ 5 ][ 10 ];
GetCvarString( EVENT_LUCKY_HOUR, _EventHours, sizeof ( _EventHours ) -1 );
parse( _EventHours, szHours[ 0 ], sizeof ( szHours[] ) -1,
szHours[ 1 ], sizeof ( szHours[] ) -1,
szHours[ 2 ], sizeof ( szHours[] ) -1,
szHours[ 3 ], sizeof ( szHours[] ) -1,
szHours[ 4 ], sizeof ( szHours[] ) -1);
for( new i = 0; i < 5; i++ )
{
iHours[ i ] = str_to_num( szHours[ i ] );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> %i:00</td><td> %i:00</td>", iHours[ i ], iHours[ i ] + 1 );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table><center><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Daca esti VIP sau Happy Hour este activ, valorile XP-ului sau a Banilor vor fi aceleasi.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center></body></html>" );
show_motd( id, motd, "Lucky Hour Info");
return 1;
}
public ShowShoppingHourInfo( id )
{
static motd[ 2500 ];
new len = formatex( motd, sizeof ( motd ) - 1, "<html>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<style type=^"text/css^">" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "body{background-image: url(^"http://i52.tinypic.com/qoukhx.png^");font-family:Tahoma;font-size:15px;color:#FFFFFF;}" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "table{font-family:Tahoma;font-size:10px;color:#FFFFFF;}</style>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<body><center><font face=^"Verdana^" size=^"2^"><b><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<font size=^"4^" color=^"#F08080^">Shopping Hour</font><br><br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Cand acest event este inceput, cumperi orice item din shop la jumatate de pret.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "Deasemenea in cazul in care castigi un premiu in bani la Magic Word, vei primi de 2x suma.<br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "In tabelul ce urmeaza veti gasi orele la care eventul incepe si orele la care se termina.<br><br><br>" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</center><table align=center width=40%% cellpadding=1 cellspacing=0 >" );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <th width=20%%> Incepe la <th width=20%%> Se termina la" );
static _EventHours[ 64 ], iHours[ 5 ], szHours[ 5 ][ 10 ];
GetCvarString( EVENT_SHOPPING_HOUR, _EventHours, sizeof ( _EventHours ) -1 );
parse( _EventHours, szHours[ 0 ], sizeof ( szHours[] ) -1,
szHours[ 1 ], sizeof ( szHours[] ) -1,
szHours[ 2 ], sizeof ( szHours[] ) -1,
szHours[ 3 ], sizeof ( szHours[] ) -1,
szHours[ 4 ], sizeof ( szHours[] ) -1);
for( new i = 0; i < 5; i++ )
{
iHours[ i ] = str_to_num( szHours[ i ] );
len += format( motd[ len ], sizeof ( motd ) - len - 1, "<tr align=center > <td> %i:00</td><td> %i:00</td>", iHours[ i ], iHours[ i ] + 1 );
}
len += format( motd[ len ], sizeof ( motd ) - len - 1, "</table></body></html>" );
show_motd( id, motd, "Shopping Hour Info");
return 1;
}
public ClCmdMagicWord( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
read_argv( 1, g_szMagicWord, 14 );
if( equal( g_szMagicWord, "" ) )
{
remove_task( MagicWordTask );
remove_task( MagicWordSecondTask );
g_bPlayersCanAnswerForMW = false;
ChooseRandomMagicWord( );
}
else
{
remove_task( MagicWordTask );
remove_task( MagicWordSecondTask );
g_bPlayersCanAnswerForMW = false;
DisplayMagicWord( );
}
return 1;
}
public ClCmdUniqueWord( id )
{
if( !UserHasFullAcces( id ) )
{
client_cmd( id, "echo Nu ai acces la aceasta comanda !" );
return 1;
}
remove_task( UniqueWordTask );
remove_task( UniqueWordSecondTask );
g_bPlayersCanAnswerForUQW = false;
ChooseRandomUniqueWord( );
return 1;
}
public CheckForWord( id )
{
static szSaid[ 192 ];
read_args( szSaid, sizeof ( szSaid ) -1 );
remove_quotes( szSaid );
if( equali( szSaid, "" ) ) return 0;
if( g_bPlayersCanAnswerForMW || g_bPlayersCanAnswerForUQW )
{
if( equal( szSaid, g_szMagicWord ) )
{
g_bPlayersCanAnswerForMW = false;
client_cmd( 0, "spk woop" );
GiveUserGift( id , 1 );
}
else if( equal( szSaid, g_szUniqueWord ) )
{
g_bPlayersCanAnswerForUQW = false;
client_cmd( 0, "spk doop" );
GiveUserGift( id, 2 );
}
}
return 0;
}
public ChooseRandomMagicWord( )
{
if( !get_playersnum( ) ) return;
new iLen = random_num( 10, 15 );
format( g_szMagicWord, sizeof ( g_szMagicWord ) -1, "" );
for( new i = 0; i < iLen; i++ )
g_szMagicWord[ i ] = GetRandomCharacter( );
StartMagicWord( );
client_cmd( 0, "spk doop" );
set_task ( float( get_pcvar_num( gCvarMagicWordIterval ) ), "ChooseRandomMagicWord", MagicWordTask );
}
public DisplayMagicWord( )
{
if( !get_playersnum( ) ) return;
StartMagicWord( );
client_cmd( 0, "spk doop" );
set_task ( float( get_pcvar_num( gCvarMagicWordIterval ) ), "ChooseRandomMagicWord", MagicWordTask );
}
public ChooseRandomUniqueWord( )
{
if( !get_playersnum( ) ) return;
remove_task( UniqueWordTask );
remove_task( UniqueWordSecondTask );
new iLen = random_num( 30, 35 );
format( g_szUniqueWord, sizeof ( g_szUniqueWord ) -1, "" );
for( new i = 0; i < iLen; i++ )
g_szUniqueWord[ i ] = GetRandomCharacter( );
StartUniqueWord( );
client_cmd( 0, "spk ^"%s^"", g_szFmuEventBegin );
}
GetRandomCharacter( )
{
new Float:fRandom = random_float( 1.0, 100.0 );
if( fRandom <= 25.0 )
{
return g_szSmallLetters[ random( sizeof ( g_szSmallLetters ) ) ];
}
else if( fRandom > 25.0 && fRandom <= 50.0 )
{
return g_szLargeLetters[ random( sizeof ( g_szLargeLetters ) ) ];
}
else if( fRandom > 50.0 && fRandom < 75.0 )
{
return g_szNumbers[ random( sizeof ( g_szNumbers ) ) ];
}
else if( fRandom > 75.0 )
{
return g_szSymbols[ random( sizeof ( g_szSymbols ) ) ];
}
return 1;
}
public StartUniqueWord( )
{
g_bPlayersCanAnswerForUQW = true;
g_iUQAnswerTime = get_pcvar_num( gCvarUniqueWordAnswerTime );
CountUniqueAnswerTime( );
}
public StartMagicWord( )
{
g_bPlayersCanAnswerForMW = true;
g_iMWAnswerTime = get_pcvar_num( gCvarMagicWordAnswerTime );
CountMagicAnswerTime( );
}
public CountUniqueAnswerTime( )
{
if( g_bPlayersCanAnswerForUQW )
{
if( g_iUQAnswerTime <= 0 )
{
g_bPlayersCanAnswerForUQW = false;
ColorChat( 0, RED, "^x04[Unique Word]^x01 Nu a scris nimeni^x03 Cuvantul Unic^x01, poate harta viitoare.." );
return 1;
}
set_hudmessage( 0, 255, 255, -1.0, 0.20, 0, 0.0 ,1.0, 0.0, 0.1, 2 );
ShowSyncHudMsg( 0, SyncHudMessage4, "Castiga %i XP primul care scrie^n-| %s |-^n^n%i secund%s ramas%s !!", get_pcvar_num( gCvarUniqueWordXP ),
g_szUniqueWord, g_iUQAnswerTime, g_iUQAnswerTime == 1 ? "a" : "e", g_iUQAnswerTime == 1 ? "a" : "e" );
g_iUQAnswerTime--;
set_task( 1.0, "CountUniqueAnswerTime", UniqueWordSecondTask );
}
return 0;
}
public CountMagicAnswerTime( )
{
if( g_bPlayersCanAnswerForMW )
{
if( g_iMWAnswerTime <= 0 )
{
g_bPlayersCanAnswerForMW = false;
ColorChat( 0, RED, "^x04[Magic Word]^x01 Nu a scris nimeni cuvantul magic, poate data viitoare.." );
return 1;
}
set_hudmessage( 0, 255, 255, 0.01, 0.20, 0, 0.0 ,1.0, 0.0, 0.1, 2 );
ShowSyncHudMsg( 0, SyncHudMessage3, "Castiga un premiu primul care scrie -| %s |-^n %i secund%s ramas%s !!",
g_szMagicWord, g_iMWAnswerTime, g_iMWAnswerTime == 1 ? "a" : "e", g_iMWAnswerTime == 1 ? "a" : "e" );
g_iMWAnswerTime--;
set_task( 1.0, "CountMagicAnswerTime", MagicWordSecondTask );
}
return 0;
}
public GiveUserGift( id , iType )
{
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
if( iType == 2 )
{
fmu_add_user_xp( id, get_pcvar_num( gCvarUniqueWordXP ) );
ColorChat( 0, RED, "^x04[Unique Word]^x03 %s^x01 a scris primul^x03 Cuvantul Unic^x01 si a primit^x03 %i XP^x01 !", szName, get_pcvar_num( gCvarUniqueWordXP ) );
if( g_bHappyHourEvent )
{
ColorChat( 0, RED, "^x04[Unique Word]^x01 Deoarece este^x03 Happy Hour^x01 a mai primit un bonus de^x03 %i XP^x01 !", get_pcvar_num( gCvarUniqueWordXP ) );
fmu_add_user_xp( id, get_pcvar_num( gCvarUniqueWordXP ) );
}
if( IsUserVip( id ) )
{
ColorChat( 0, RED, "^x04[Unique Word]^x01 Pentru ca^x03 %s^x01 este^x03 VIP^x01 a mai primit^x03 %i XP^x01 !", szName, get_pcvar_num( gCvarUniqueWordXP ) );
fmu_add_user_xp( id, get_pcvar_num( gCvarUniqueWordXP ) );
}
format( g_szUniqueWord, sizeof ( g_szUniqueWord ) -1, "" );
return 1;
}
new iRandom = random_num( 1, 100 );
if( iRandom <= 35 )
{
cs_set_user_money( id, clamp( cs_get_user_money( id ) + get_pcvar_num( gCvarMagicWordMoney ), 0, 16000 ) );
ColorChat( 0, RED, "^x04[Magic Word]^x03 %s^x01 a scris primul^x03 %s^x01 si a primit^x03 %i $^x01 !", szName, g_szMagicWord, get_pcvar_num( gCvarMagicWordMoney ) );
if( g_bShoppingHourEvent )
{
ColorChat( 0, RED, "^x04[Magic Word]^x01 Deoarece este^x03 Shopping Hour^x01 a mai primit^x03 %i $^x01 !", get_pcvar_num( gCvarMagicWordMoney ) );
cs_set_user_money( id, clamp( cs_get_user_money( id ) + get_pcvar_num( gCvarMagicWordMoney ), 0, 16000 ) );
}
if( IsUserVip( id ) )
{
ColorChat( 0, RED, "^x04[Magic Word]^x01 Pentru ca^x03 %s^x01 este^x03 VIP^x01 a mai primit^x03 %i $^x01 !", szName, get_pcvar_num( gCvarMagicWordMoney ) );
cs_set_user_money( id, clamp( cs_get_user_money( id ) + get_pcvar_num( gCvarMagicWordMoney ), 0, 16000 ) );
}
return 1;
}
fmu_add_user_xp( id, get_pcvar_num( gCvarMagicWordXP ) );
ColorChat( 0, RED, "^x04[Magic Word]^x03 %s^x01 a scris primul^x03 %s^x01 si a primit^x03 %i XP^x01 !", szName, g_szMagicWord, get_pcvar_num( gCvarMagicWordXP ) );
if( g_bHappyHourEvent )
{
ColorChat( 0, RED, "^x04[Magic Word]^x01 Deoarece este^x03 Happy Hour^x01 a mai primit un bonus de^x03 %i XP^x01 !", get_pcvar_num( gCvarMagicWordXP ) );
fmu_add_user_xp( id, get_pcvar_num( gCvarMagicWordXP ) );
}
if( IsUserVip( id ) )
{
ColorChat( 0, RED, "^x04[Magic Word]^x01 Pentru ca^x03 %s^x01 este^x03 VIP^x01 a mai primit^x03 %i XP^x01 !", szName, get_pcvar_num( gCvarMagicWordXP ) );
fmu_add_user_xp( id, get_pcvar_num( gCvarMagicWordXP ) );
}
formatex( g_szMagicWord, sizeof ( g_szMagicWord ) -1, "" );
return 0;
}
stock bool:UserHasFullAcces( id )
{
if( get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstu" )
|| get_user_flags( id ) == read_flags( "abcdefghijklmnopqrstuvxy" )
|| get_user_flags( id ) == read_flags( "abcdefghijklmnopqrs" )
|| get_user_flags( id ) == read_flags( "abcdefghijklmnopqrsvxy" ) )
return true;
return false;
}
stock bool:IsUserVip( id )
{
if( get_user_flags( id ) & read_flags( "vxy" ) )
return true;
return false;
}
Code: Select all
#include < amxmodx >
#include < engine >
#include < CC_ColorChat >
#pragma semicolon 1
#define PLUGIN "Zapada Pe Server"
#define VERSION "1.0"
new const g_szTag[ ] = "[Fury.csdevil.ro]";
new bool:g_bUserSeeSnow[ 33 ];
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /snow", "ClCmdSaySnow" );
register_clcmd( "amx_snow", "ClCmdAmxSnow" );
set_cvar_string("sv_skyname" , "snow");
}
public plugin_precache( )
create_entity( "env_snow" );
public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) )
return 0;
g_bUserSeeSnow[ id ] = true;
set_task( 1.0, "SetUserWeather", id + 112233 );
client_cmd( id, "cl_weather 1" );
return 0;
}
public SetUserWeather( id )
{
id -= 112233;
if( !is_user_connected( id ) ) return 1;
client_cmd( id, "cl_weather 1" );
return 0;
}
public ClCmdSaySnow( id )
{
if( g_bUserSeeSnow[ id ] )
{
client_cmd( id, "cl_weather 0" );
g_bUserSeeSnow[ id ] = false;
ColorChat( id, RED, "^x04%s^x01 Ce pacat, ninsoarea s-a oprit !", g_szTag );
}
else if( !g_bUserSeeSnow[ id ] )
{
client_cmd( id, "cl_weather 1" );
g_bUserSeeSnow[ id ] = true;
ColorChat( id, RED, "^x04%s^x01 Spre bucuria ta, a inceput sa ninga iar !", g_szTag );
}
return 1;
}
public ClCmdAmxSnow( id )
{
if( !( get_user_flags( id ) & ADMIN_KICK ) )
return 1;
new szArg[ 3 ];
read_argv( 1, szArg, sizeof ( szArg ) -1 );
new iArg = clamp( str_to_num( szArg ), 0, 3 );
new szName[ 32 ];
get_user_name( id, szName, sizeof ( szName ) -1 );
switch( iArg )
{
case 0:
{
client_cmd( 0,"cl_weather 0" );
ColorChat( 0, RED,"^x04%s^x01 Adminul^x03 %s^x01 a oprit ninsoarea !", g_szTag, szName );
return 0;
}
case 1:
{
client_cmd( 0,"cl_weather 1" );
ColorChat( 0, RED,"^x04%s^x01 Adminul^x03 %s^x01 a setat ninsoarea lina !", g_szTag, szName );
return 0;
}
case 2:
{
client_cmd( 0,"cl_weather 2" );
ColorChat( 0, RED,"^x04%s^x01 Adminul^x03 %s^x01 a setat ninsoarea moderata !", g_szTag, szName );
return 0;
}
case 3:
{
client_cmd( 0,"cl_weather 3" );
ColorChat( 0, RED,"^x04%s^x01 Adminul^x03 %s^x01 a setat ninsoarea abundenta !", g_szTag, szName );
return 0;
}
}
return 1;
}
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#define VERSION "0.0.2"
#define XTRA_OFS_PLAYER 5
#define m_Activity 73
#define m_IdealActivity 74
#define m_flNextAttack 83
#define m_afButtonPressed 246
#define FIRST_PLAYER_ID 1
#define MAX_PLAYERS 32
#define PLAYER_JUMP 6
#define ACT_HOP 7
//#define FBitSet(%1,%2) (%1 & %2)
new g_iMaxPlayers
#define IsPlayer(%1) ( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )
#define IsHidden(%1) IsPlayer(%1)
#define KNIFE_DRAW 3
new g_bHasWallHang
#define SetUserWallHang(%1) g_bHasWallHang |= 1<<(%1&31)
#define RemoveUserWallHang(%1) g_bHasWallHang &= ~(1<<(%1&31))
#define HasUserWallHang(%1) g_bHasWallHang & 1<<(%1&31)
new g_bHanged
#define SetUserHanged(%1) g_bHanged |= 1<<(%1&31)
#define RemoveUserHanged(%1) g_bHanged &= ~(1<<(%1&31))
#define IsUserHanged(%1) g_bHanged & 1<<(%1&31)
new Float:g_fVecMins[MAX_PLAYERS+1][3]
new Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new Float:g_fVecOrigin[MAX_PLAYERS+1][3]
new bool:g_bRoundEnd
public plugin_init()
{
register_plugin("Furien WallHang", VERSION, "ConnorMcLeod")
RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true );
RegisterHam(Ham_Touch, "func_wall", "World_Touch")
RegisterHam(Ham_Touch, "func_breakable", "World_Touch")
RegisterHam(Ham_Touch, "worldspawn", "World_Touch")
g_iMaxPlayers = get_maxplayers()
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
register_logevent("Logevent_Round_End", 2, "1=Round_End")
}
public Ham_PlayerSpawnPost( id )
{
if( is_user_alive( id ) )
{
if( get_user_team( id ) == 1 )
{
SetUserWallHang(id);
RemoveUserHanged( id );
}
else
{
RemoveUserWallHang(id);
RemoveUserHanged( id );
}
}
}
public Ham_PlayerKilledPost( id )
{
RemoveUserHanged( id );
return HAM_IGNORED;
}
public Event_HLTV_New_Round()
{
g_bRoundEnd = false
}
public Logevent_Round_End()
{
g_bRoundEnd = true
g_bHanged = 0
}
public client_putinserver( id )
{
RemoveUserWallHang( id )
RemoveUserHanged( id )
}
public furien_round_restart()
{
g_bHasWallHang = 0
g_bHanged = 0
}
public Player_Jump(id)
{
if( g_bRoundEnd
|| ~HasUserWallHang(id)
|| ~IsUserHanged(id)
|| !is_user_alive(id) )
{
return HAM_IGNORED
}
if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 )
{
return HAM_IGNORED
}
static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)
if( ~afButtonPressed & IN_JUMP )
{
return HAM_IGNORED
}
RemoveUserHanged(id)
new Float:fVecVelocity[3]
velocity_by_aim(id, 600, fVecVelocity)
set_pev(id, pev_velocity, fVecVelocity)
set_pdata_int(id, m_Activity, ACT_HOP)
set_pdata_int(id, m_IdealActivity, ACT_HOP)
set_pev(id, pev_gaitsequence, PLAYER_JUMP)
set_pev(id, pev_frame, 0.0)
set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)
return HAM_SUPERCEDE
}
public client_PostThink(id)
{
if( HasUserWallHang(id) && IsUserHanged(id) )
{
engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ])
engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ])
set_pev(id, pev_velocity, 0)
//set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER)
}
}
public World_Touch(iEnt, id)
{
if( !g_bRoundEnd
&& IsPlayer(id)
&& HasUserWallHang(id)
&& ~IsUserHanged(id)
&& is_user_alive(id)
&& pev(id, pev_button) & IN_USE
&& ~pev(id, pev_flags) & FL_ONGROUND )
{
SetUserHanged(id)
pev(id, pev_mins, g_fVecMins[id])
pev(id, pev_maxs, g_fVecMaxs[id])
pev(id, pev_origin, g_fVecOrigin[id])
}
}
Code: Select all
/*
___________________________________________________________________________________________________________
===========================================================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________
|= =|
|= FMU Weapons Menu =|
|= ¯¯¯ ¯¯¯¯¯¯by¯¯¯¯ =|
|= ¯¯Askhanar =|
|= ¯¯¯¯¯¯¯¯ =|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________________________________________________________________________________
|==========================================================================================================|
| |
| Copyright © 2012- 2013, Askhanar |
| Acest fisier face parte din Furien Mod Ultimate si, |
| este prevazut asa cum este ( fara garantii ) |
| |
|==========================================================================================================|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- ¦ « Prieteni » ¦ -
** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * *
* * Rap^ Frosten TheBeast AZAEL! * *
* * fuzy razvan W-strafer RZV SNKT * *
* * ahonen Arion pHum d e w * *
* * gLobe syBlow kvL^ krom3 * *
* * Henk DANYEL SimpLe XENON^ * *
* * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
- ¦ « Multumiri » ¦ -
** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * *
* * o ConnorMcLeod creatorul original al modului Furien. * *
* * * *
* * o ReymonARG pentru ca m-am uitat prin codul * *
* * lui din Kz-Arg Mod v1.7 unde am gasit multe lucruri * *
* * care m-au ajutat. * *
* * * *
* * * *
* * o Toti prietenii enumerati mai sus pentru ca m-au ajutat cu testarea * *
* * si imbunatatirea acestui plugin. * *
* * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- ¦ Le multumesc inca o data tuturor testerilor care m-au ajutat ¦ -
¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯
_ _ _
|¯(_) |¯|
__| |_|___ ___ ___ _ __ _ __ ___ ___| |_
/ _` | / __|/ __/ _ \| '_ \| '_ \ / _ \/ __| __|
| (_| | \__ \ (_| (_) | |¯| | |¯| | __/ (__| |_
\__,_|_|___/\___\___/|_| |_|_| |_|\___|\___|\__|
_
|¯|
| |_ ___ __ _ _ __ ___
| __|/ _ \ / _` | `_ \/_ |
| |_( __/( (_| | |¯| |¯| |
\__|\___| \__,_|_| |_| |_|
__________________________________________________________________________________________________________
|==========================================================================================================|
* *
* Daca gasiti ceva in neregula, va rog sa ma contactati. *
** **
* YM: red_*******o6 *
* Skype: red_*******o6 *
** Steam: red_*******o6 **
* *
* e-mail: red_*******o6@yahoo.com *
|****************************************************************************************|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*/
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < cstrike >
#include < engine >
#include < hamsandwich >
#include < fun >
#include < ColorChat >
#pragma semicolon 1
#define PLUGIN "FMU Weapons Menu"
#define VERSION "1.0"
// Null ( do not modify )
#define NULL 0
// Max number of secondary weapons ( Pistols.. ).Do not modify.
#define MAX_SECONDARY 7
// These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled
#define ENABLE_USP 1
#define ENABLE_GLOCK 1
#define ENABLE_DEAGLE 1
#define ENABLE_P228 1
#define ENABLE_ELITE 1
#define ENABLE_FIVESEVEN 1
// Max number of primary weapons ( Guns.. ).Do not modify.
#define MAX_PRIMARY 19
// These determine if these primary weapons ( Guns.. ) should be enabled or disabled.
// 1 = enabled
// 0 = disabled
#define ENABLE_M4A1 1
#define ENABLE_AK47 1
#define ENABLE_AUG 1
#define ENABLE_SG552 1
#define ENABLE_GALIL 1
#define ENABLE_FAMAS 1
#define ENABLE_SCOUT 1
#define ENABLE_AWP 1
#define ENABLE_SG550 1
#define ENABLE_M249 0
#define ENABLE_G3SG1 1
#define ENABLE_UMP45 1
#define ENABLE_MP5NAVY 1
#define ENABLE_M3 1
#define ENABLE_XM1014 1
#define ENABLE_TMP 1
#define ENABLE_MAC10 1
#define ENABLE_P90 1
// Max number of Grenades .Do not modify.
#define MAX_NADES 5
// These determine if these grenades should be enabled or disabled.
// 1 = enabled
// 0 = disabled
#define ENABLE_FURIEN_NADES 1
#define ENABLE_FURIEN_HE 1
#define ENABLE_FURIEN_FLASHBANG1 1
#define ENABLE_FURIEN_FLASHBANG2 0
#define ENABLE_FURIEN_SMOKEGRENADE 0
#define ENABLE_ANTIFURIEN_NADES 1
#define ENABLE_ANTIFURIEN_HE 0
#define ENABLE_ANTIFURIEN_FLASHBANG1 0
#define ENABLE_ANTIFURIEN_FLASHBANG2 1
#define ENABLE_ANTIFURIEN_SMOKEGRENADE 1
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] =
{
NULL,
ENABLE_USP,
ENABLE_GLOCK,
ENABLE_DEAGLE,
ENABLE_P228,
ENABLE_ELITE,
ENABLE_FIVESEVEN
};
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] =
{
"",
"USP",
"Glock",
"Deagle",
"P228",
"Elite",
"Five Seven"
};
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] =
{
"",
"weapon_usp",
"weapon_glock18",
"weapon_deagle",
"weapon_p228",
"weapon_elite",
"weapon_fiveseven"
};
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] =
{
NULL,
CSW_USP,
CSW_GLOCK18,
CSW_DEAGLE,
CSW_P228,
CSW_ELITE,
CSW_FIVESEVEN
};
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] =
{
NULL,
12,
20,
7,
13,
30,
20
};
/*======================================= - | Askhanar | - =======================================*/
new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] =
{
NULL,
100,
120,
35,
52,
120,
100
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] =
{
NULL,
ENABLE_M4A1,
ENABLE_AK47,
ENABLE_AUG,
ENABLE_SG552,
ENABLE_GALIL,
ENABLE_FAMAS,
ENABLE_SCOUT,
ENABLE_AWP,
ENABLE_SG550,
ENABLE_M249,
ENABLE_G3SG1,
ENABLE_UMP45,
ENABLE_MP5NAVY,
ENABLE_M3,
ENABLE_XM1014,
ENABLE_TMP,
ENABLE_MAC10,
ENABLE_P90
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] =
{
"",
"M4A1",
"AK47",
"AUG",
"SG552",
"Galil",
"Famas",
"Scout",
"AWP",
"SG550",
"M249",
"G3SG1",
"UMP 45",
"MP5 Navy",
"M3",
"XM1014",
"TMP",
"Mac 10",
"P90"
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] =
{
"",
"weapon_m4a1",
"weapon_ak47",
"weapon_aug",
"weapon_sg552",
"weapon_galil",
"weapon_famas",
"weapon_scout",
"weapon_awp",
"weapon_sg550",
"weapon_m249",
"weapon_g3sg1",
"weapon_ump45",
"weapon_mp5navy",
"weapon_m3",
"weapon_xm1014",
"weapon_tmp",
"weapon_mac10",
"weapon_p90"
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] =
{
NULL,
CSW_M4A1,
CSW_AK47,
CSW_AUG,
CSW_SG552,
CSW_GALIL,
CSW_FAMAS,
CSW_SCOUT,
CSW_AWP,
CSW_SG550,
CSW_M249,
CSW_G3SG1,
CSW_UMP45,
CSW_MP5NAVY,
CSW_M3,
CSW_XM1014,
CSW_TMP,
CSW_MAC10,
CSW_P90
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] =
{
NULL,
30,
30,
30,
30,
35,
25,
10,
10,
30,
100,
20,
25,
30,
8,
7,
30,
30,
50
};
/*======================================= - | Askhanar | - =======================================*/
new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] =
{
NULL,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
200,
};
/*======================================= - | Askhanar | - =======================================*/
new const gGrenadesEnabled[ CsTeams ] =
{
NULL,
ENABLE_FURIEN_NADES,
ENABLE_ANTIFURIEN_NADES,
NULL
};
new const gFurienNadeEnabled[ MAX_NADES ] =
{
NULL,
ENABLE_FURIEN_HE,
ENABLE_FURIEN_FLASHBANG1,
ENABLE_FURIEN_FLASHBANG2,
ENABLE_FURIEN_SMOKEGRENADE
};
new const gAntiFurienNadeEnabled[ MAX_NADES ] =
{
NULL,
ENABLE_ANTIFURIEN_HE,
ENABLE_ANTIFURIEN_FLASHBANG1,
ENABLE_ANTIFURIEN_FLASHBANG2,
ENABLE_ANTIFURIEN_SMOKEGRENADE
};
/*======================================= - | Askhanar | - =======================================*/
new const gGrenadesItemName[ MAX_NADES ][ ] =
{
"",
"weapon_hegrenade",
"weapon_flashbang",
"weapon_flashbang",
"weapon_smokegrenade"
};
/*======================================= - | Askhanar | - =======================================*/
new gUserLastSecondaryWeapons[ 33 ];
new gUserLastPrimaryWeapons[ 33 ];
/*======================================= - | Askhanar | - =======================================*/
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, "Askhanar" );
register_clcmd( "say /weapons", "ClCmdSayWeapons" );
RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
}
/*======================================= - | Askhanar | - =======================================*/
public client_putinserver( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;
gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;
return 0;
}
/*======================================= - | Askhanar | - =======================================*/
public client_disconnect( id )
{
if( is_user_bot( id ) || is_user_hltv( id ) ) return 0;
gUserLastSecondaryWeapons[ id ] = 0;
gUserLastPrimaryWeapons[ id ] = 0;
return 0;
}
/*======================================= - | Askhanar | - =======================================*/
public ClCmdSayWeapons( id )
{
if( !IsUserAntiFurien( id ) || !is_user_alive( id ) ) return 1;
if( UserHasNoWeapon( id ) )
{
ShowWeaponsMenu( id );
return 0;
}
else
{
ColorChat( id, RED, "^x04[Furien Ultimate]^x03 Ti-ai ales deja armele !" );
return 1;
}
return 0;
}
/*======================================= - | Askhanar | - =======================================*/
public Ham_PlayerSpawnPost( id )
{
if( is_user_alive( id ) && !is_user_bot( id ) && !is_user_hltv( id ) )
{
new CsTeams:Team = cs_get_user_team( id );
if( Team == CS_TEAM_T || Team == CS_TEAM_CT )
{
if( Team == CS_TEAM_CT ) ShowWeaponsMenu( id );
if( gGrenadesEnabled[ Team ] )
{
switch( Team )
{
case CS_TEAM_T:
{
for( new i = 1; i < MAX_NADES; i++ )
{
if( gFurienNadeEnabled[ i ] )
{
give_item( id, gGrenadesItemName[ i ] );
}
}
}
case CS_TEAM_CT:
{
for( new i = 1; i < MAX_NADES; i++ )
{
if( gAntiFurienNadeEnabled[ i ] )
{
give_item( id, gGrenadesItemName[ i ] );
}
}
}
}
}
}
}
return HAM_IGNORED;
}
/*======================================= - | Askhanar | - =======================================*/
public ShowWeaponsMenu( id )
{
new menu = menu_create( "\rAntiFurien:\y Equip", "WeaponsMenuHandler" );
menu_additem( menu, "New Weapons", "1", 0 );
menu_additem( menu, "Previous Setup", "2", 0 );
menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, 0 );
}
/*======================================= - | Askhanar | - =======================================*/
public WeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );
new key = str_to_num( data );
switch( key )
{
case 1:
{
if( IsUserAntiFurien( id ) )
{
ShowSecondaryWeaponsMenu( id, 0 );
}
return 1;
}
case 2:
{
if( IsUserAntiFurien( id ) )
{
if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 )
{
ShowWeaponsMenu( id );
ColorChat( id, RED, "^x04[Furien Ultimate]^x03 Prima data trebuie sa alegi armele!" );
return 1;
}
GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ],
gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] );
GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ],
gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] );
return 1;
}
}
}
return 1;
}
/*======================================= - | Askhanar | - =======================================*/
public ShowSecondaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAntiFurien:\y Secondary Weapons", "SecondaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackSecondaryWeapons" );
for( new i = 1; i < MAX_SECONDARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );
menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback );
}
menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );
}
/*======================================= - | Askhanar | - =======================================*/
public SecondaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );
new key = str_to_num( data );
if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ],
gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] );
gUserLastSecondaryWeapons[ id ] = key;
ShowPrimaryWeaponsMenu( id, 0 );
}
return 1;
}
/*======================================= - | Askhanar | - =======================================*/
public CallbackSecondaryWeapons( id, menu, item )
{
static _access, info[ 4 ], callback;
menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback );
if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;
return ITEM_ENABLED;
}
/*======================================= - | Askhanar | - =======================================*/
public ShowPrimaryWeaponsMenu( id, page )
{
new menu = menu_create( "\rAntiFurien:\y Primary Weapons", "PrimaryWeaponsMenuHandler" );
new callback = menu_makecallback( "CallbackPrimaryWeapons" );
for( new i = 1; i < MAX_PRIMARY; i++ )
{
new szMenuKey[ 32 ];
num_to_str( i, szMenuKey, sizeof ( szMenuKey ) );
menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback );
}
menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER );
menu_display( id, menu, page );
}
/*======================================= - | Askhanar | - =======================================*/
public PrimaryWeaponsMenuHandler( id, menu, item )
{
new data[ 6 ], iName[ 64 ];
new iaccess, callback;
menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback );
menu_destroy( menu );
new key = str_to_num( data );
if( IsUserAntiFurien( id ) )
{
GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ],
gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] );
gUserLastPrimaryWeapons[ id ] = key;
}
return 1;
}
/*======================================= - | Askhanar | - =======================================*/
public CallbackPrimaryWeapons( id, menu, item )
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED;
return ITEM_ENABLED;
}
/*======================================= - | Askhanar | - =======================================*/
public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo )
{
if( !is_user_alive( id ) ) return 1;
give_item( id, WeaponName );
new WeapId = find_ent_by_owner( -1, WeaponName, id );
if( WeapId )
{
cs_set_weapon_ammo( WeapId, WeaponMaxClip );
}
if( WeaponId != 0 )
cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo );
return 0;
}
/*======================================= - | Askhanar | - =======================================*/
stock bool:IsUserAntiFurien( id )
{
if( get_user_team( id ) == 2 )
return true;
return false;
}
/*======================================= - | Askhanar | - =======================================*/
stock bool:UserHasNoWeapon( id )
{
new bool:WeaponFound = false;
for( new i = 1; i < MAX_PRIMARY ; i++ )
{
if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}
for( new i = 1; i < MAX_SECONDARY; i++ )
{
if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) )
{
WeaponFound = true;
break;
}
}
return WeaponFound ? false : true;
}
/*======================================= - | Askhanar | - =======================================*/
Code: Select all
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define ADMINACCESS ADMIN_CHAT
new jumpnum[33] = 0
new bool:dojump[33] = false
public plugin_init()
{
register_plugin("MultiJump","1.1","twistedeuphoria")
register_cvar( "amx_maxjumps" ,"2" );
register_cvar( "amx_mjadminonly" ,"0" );
}
public client_putinserver(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_disconnect(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num( "amx_maxjumps" ) )
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ froman\\ fcharset0 Times New Roman;}}\n{\\ colortbl ;\\ red0\\ green0\\ blue0;}\n\\ viewkind4\\ uc1\\ pard\\ cf1\\ lang11274\\ f0\\ fs24 \n\\ par }
*/
Code: Select all
/*
Title:
* NadeModes
Description:
* Adds more modes to the classic grenades, it is similar with
* some of the weapons in Half-Life [Trip, Satchel, Normal Grenade]
Home page:
* http://forums.alliedmods.net/showthread.php?t=175632
Terms:
* Copyright (C) 2012 OT
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#define VERSION "11.2"
/* -------------------------------
[Plugin Link]
------------------------------- */
/*
* https://forums.alliedmods.net/showthread.php?t=75322&page=21
*/
/* -------------------------------
[Changelog]
------------------------------- */
/*
Version 3.0
- Initial release.
Version 3.1
- Changing an item on the second page will rebuild the menu and display on the second page.
Version 4
- Improve to the trip grenade and sounds
Version 5
- Full grenade support + satchel charge mode
Version 5.2
- Automatic save system + team bug fix
Version 5.5
- Nade choose system
Version 5.7
- New menu system
Version 5.8
- Added compatibility with Biohazzard/Zombie Plague Mod. The nades will be removed when a player is turned into a zombie
Version 5.9
- Added new cvar for teamplay the plugin won't follow friendlyfire anymore, bot support
Version 5.9b
- Bug fix -> zombie
Version 6.0
- Nade damage control (all of them)
Version 6.0b
- Nademodes invalid player bug fix + admin spectator bug fix
Version 6.0c
- Nademodes grenade disapearing bug fix + new feature the plugin can be seen on what servers is played on.
Version 7.0
- Nademodes limit added, now plugin works with ghw model change, CSX module removed + laser engine bug fix + less cpu usage
Version 7.0a
- Nademodes invalid entity bug fix, nademodes remove counter bug fix
Version 7.0aa
- Nademodes invalid entity bug fix in play_sound
Version 7.0b
- Nademodes code change, now plugin relies on more modules! (More efficient), change part of the code (no more hardcodes)
Version 7.5
- Nademodes smart plugin effects mode added! Changed damage system! Changed primary menu! Now we have stuff organised! Added Homing grenade!
Version 8.0
- Nademodes added hit points system! Made sec explo more customizable!
Version 8.5
- Fixed all known bugs, added client mode selection!
Version 8.6
- Fixed menu drunk cvar bug, and forward drunk bug
Version 8.7
- Added new cvar to fix the SVC_BAD errors -> use this only if the clients report that problem!!!
Version 8.8
- New grenade shot detection method (supports walls now), HP system for other nades modes (NORMAL,IMPACT,HOMING)
Version 8.9
- Added bot support for trip nades
Version 9.0
- Animation and sound for grenades that have been shot, effects when grenades desintegrate, hp system more configurable
Version 9.1
- Shot method a little different now, supports shot through all entities, added penetration
Version 9.2
- Fixed the smoke grenade block problem, fixed secondary explosions server crash
Version 9.3
- Some small code tweaks, made some predefined values for things that you would like to modify
Version 9.4
- Last adjustments
Version 9.5
- Final fixes and some security mesures, final suggestions, removed update owner cvar (unfortunately nothing else could have been done)
Version 9.6
- Team bug fix, Owner set bug fix, Homing now follows team play, Damage system bug fix
Version 9.61
- Small unregistration bug fix!
Version 9.62
- Menu position fix, added some small conditions in damage detection, also made the nades that have exploded be ignored
Version 9.63
- Fixed the error within the is_grenade native.
Version 9.7
- Added more configurations to the MOTION and PROXIMITY modes both support line of sight options, also added delay between explosions for SATCHEL
Version 9.8
- Added new type of effect transmition mode: "Low Bandwidth Mode" - conserve bandwidth as much as possible (useful for servers with many many grenades)
Version 9.9
- Fixed the way the cone angle was calculated, optimized parts of the plugin, added metric and inch unit conversion in the menu for better understanding
Version 10
- Optimized the code, added possibility to remove the normal grenade mode, removed amx_nms feature due to "Info string length exceded" errors, added a special forward for compatibility issues, added support for monstermod
Version 11
- Changemode bug fix, disappearing bug fix, zombie round start bug fix, made menus more understandable, mode switch when limit reached, sound for proximity grenades, smart angle twist for trip grenades, option with remove grenades if player dies, post forward, memory/CPU optimizations
Version 11.1
- Cvar cache fix made all options 0, is_alive error
Version 11.2
- C4 remove bug fix
*/
/* -------------------------------
[Thanks to]
------------------------------- */
/*
- Grenade Modes by Nomexous
- Shoot Grenades by joaquimandrade
- Testers
- Translators
- Everyone who enjoys having fun with grenades.
*/
/* -------------------------------
[To do]
* Recheck cvar system reload
* Add is player statement
------------------------------- */
new const ACTIVATE[] = "weapons/mine_activate.wav"
new const DEPLOY[] = "weapons/mine_deploy.wav"
new const CHARGE[] = "weapons/mine_charge.wav"
new const GEIGER[] = "player/geiger1.wav"
new const PING[] = "turret/tu_ping.wav"
new const BUTTON[] = "buttons/button9.wav"
new const SOUND_HIT[5][] = { "debris/bustmetal1.wav", "debris/bustmetal2.wav", "debris/metal1.wav", "debris/metal2.wav", "debris/metal3.wav" }
// Defines that can be modified
#define MAX_PLAYERS 32
#define ADMIN_ACCESS ADMIN_RCON
#define NOTEAM_RGB_R_COLOR 0
#define NOTEAM_RGB_G_COLOR 214
#define NOTEAM_RGB_B_COLOR 198
#define TEAMCT_RGB_R_COLOR 0
#define TEAMCT_RGB_G_COLOR 0
#define TEAMCT_RGB_B_COLOR 255
#define TEAMTE_RGB_R_COLOR 255
#define TEAMTE_RGB_G_COLOR 0
#define TEAMTE_RGB_B_COLOR 0
#define DELAY_ADDED_TO_USE 0.2
// Some defines, I suggest not modifying these! Only if you understand the code completely!
#define RING_SIZE_CONSTANT_PROXIMITY 2.1
#define RING_SIZE_CONSTANT_MOTION 9.27
#define SETTINGS_REFRESH_TIME 2.0
#define OFFSET_WEAPONID 43
#define EXTRAOFFSET_WEAPONS 4
#define SMART_DISTANCE_LINE_PVS 800.0
#define SMART_RADIUS_RING_SHOW 1500.0
#define CONE_DROP_ANGLE_COSINUS -0.30
#define EXTRALENGTH_VECTOR 200.0
#define SHOT_PENETRATION_DISTANCE 4.0
#define SHOT_PENETRATION_READD_TIMES 20
#define SHOT_SECOND_TEST_RADIUS 10.0
#define SHOT_KNIFE_REAL_RADIUS 6.0
#define SHOT_ENTITY_QUEUE_LENGTH 5
#define BOT_MIN_DISTANCE_ATTACH 400.0
#define BOT_WALL_MIN_COSINUS 0.866026
#define BOT_MIN_HEIGHT_ALLOW 18.0
#define BOT_MIN_CROUCH_HEIGHT_ALLOW 10.0
#define BOT_MAX_HEIGHT_ALLOW 55.0
#define BOT_FORCE_CROUCH_HEIGHT_CONST 76.0
#define CVAR_STRING_ALLOC 100
#define CVAR_MAX_ASSIGNED_VALUES 30
#define CVAR_MAX_STRING_LENGTH 10
#define DMG_CS_KNIFE_BULLETS (1 << 12 | 1 << 0)
#define CONE_CALC_ANGLE_MAX 75.0
#define CONE_CALC_ANGLE_MIN 2.0
#define CONE_CALC_DISTANCE_MAX 400.0
#define CONE_CALC_DISTANCE_MIN 10000.0
#define CONE_BASE_RADIUS 200.0
// Macros, made specially to make the code easier to read
#define CONVERT_TO_METERS(%0) (%0 * 0.0254)
#define get_option(%1) ccvars[%1]
#define toggle_option(%1) set_pcvar_num(pcvars[%1], !get_pcvar_num(pcvars[%1]))
#define get_option_float(%1) Float:ccvars[%1]
#define set_option_float(%1,%2) set_pcvar_float(pcvars[%1], %2)
#define is_player_alive(%1) ((cl_is_alive & (1<<%1)) && (0 < %1 <= g_maxplayers))
#define is_grenade_c4(%1) (get_pdata_int(%1, 96) & (1<<8)) // 96 is the C4 offset
#define make_explode(%1) entity_set_float(%1, EV_FL_dmgtime, 0.0)
#define grenade_can_be_used(%1) (get_option(OPTION_NADES_IN_EFFECT) & NADE_BIT[%1]) ? 1 : 0
#define allow_grenade_explode(%1) (get_gametime() < entity_get_float(%1, EV_FL_fuser2)) ? 0 : 1
#define get_grenade_type(%1) NadeType:entity_get_int(%1, EV_INT_iuser1)
#define set_grenade_allow_explode(%1,%2) entity_set_float(%1, EV_FL_fuser2, get_gametime() + %2)
#define delay_explosion(%1) entity_set_float(%1, EV_FL_dmgtime, get_gametime() + get_option_float(OPTION_EXPLOSION_DELAY_TIME))
#define get_trip_grenade_end_origin(%1,%2) entity_get_vector(%1, EV_VEC_vuser1, %2)
#define set_trip_grenade_end_origin(%1,%2) entity_set_vector(%1, EV_VEC_vuser1, %2)
#define set_trip_grenade_fly_velocity(%1,%2) entity_set_vector(%1, EV_VEC_vuser2, %2)
#define get_trip_grenade_fly_velocity(%1,%2) entity_get_vector(%1, EV_VEC_vuser2, %2)
#define get_trip_grenade_middle_origin(%1,%2) entity_get_vector(%1, EV_VEC_vuser3, %2)
#define set_trip_grenade_middle_origin(%1,%2) entity_set_vector(%1, EV_VEC_vuser3, %2)
#define get_trip_grenade_arm_time(%1) entity_get_float(%1, EV_FL_fuser1)
#define set_trip_grenade_arm_time(%1,%2) entity_set_float(%1, EV_FL_fuser1, get_gametime() + %2)
#define set_trip_grenade_attached_to(%1,%2) entity_set_int(%1, EV_INT_iuser4, %2)
#define get_trip_grenade_attached_to(%1) entity_get_int(%1, EV_INT_iuser4)
#define get_trip_grenade_mode(%1) TripNadeMode:entity_get_int(%1, EV_INT_iuser3)
#define set_trip_grenade_mode(%1,%2) entity_set_int(%1, EV_INT_iuser3, _:%2)
#define play_sound(%1,%2) (get_option(OPTION_PLAY_SOUNDS)) ? emit_sound(%1, CHAN_WEAPON, %2, 1.0, ATTN_STATIC, 0, PITCH_NORM) : 0
#define play_sound2(%1,%2) (get_option(OPTION_PLAY_SOUNDS)) ? emit_sound(%1, CHAN_ITEM, %2, 1.0, ATTN_STATIC, 0, PITCH_NORM) : 0
#define refresh_can_use_nade(%1,%2) get_enabled_modes(%1,%2) ? (cl_can_use_nade[%2] |= (1<<%1)) : (cl_can_use_nade[%2] &= ~(1<<%1))
// Enums! First time I've ever used them. These should make the code infinitely easier to read.
enum NadeRace
{
GRENADE_EXPLOSIVE = 0,
GRENADE_FLASHBANG,
GRENADE_SMOKEGREN,
}
new const NADE_MODEL[][] =
{
"w_hegrenade.mdl",
"w_flashbang.mdl",
"w_smokegrenade.mdl"
}
new const NADE_WPID[NadeRace] =
{
CSW_HEGRENADE,
CSW_FLASHBANG,
CSW_SMOKEGRENADE
}
new const NADE_BIT[NadeRace] =
{
(1<<0),
(1<<1),
(1<<2)
}
enum NadeType
{
NADE_DUD = -1,
NADE_NORMAL,
NADE_PROXIMITY,
NADE_IMPACT,
NADE_TRIP,
NADE_MOTION,
NADE_SATCHEL,
NADE_HOMING
}
new UNCOUNTABLE_NADE_MODES = ((1 << (_:NADE_DUD + 1)) | (1 << (_:NADE_NORMAL + 1)) | (1 << (_:NADE_IMPACT + 1)) | (1 << (_:NADE_HOMING + 1)))
new const NADE_DONT_COUNT = (1<<31)
enum Fward
{
FWD_NONE_ACTIVE = 0,
FWD_CMDSTART = (1<<0),
FWD_THINK = (1<<1),
FWD_SETMODEL = (1<<2),
FWD_TOUCH = (1<<3),
FWD_SEC_EXPLODE = (1<<4),
FWD_TAKEDAMAGE = (1<<5),
FWD_THINK_POST = (1<<6),
FWD_MESSAGE = (1<<7),
FWD_HPSYSTEM = (1<<8)
}
enum ZmFunc
{
ZM_NO_ZM_ACTIVE = 0,
ZM_ZM_ACTIVE = 1,
ZM_CAN_THINK = 2,
ZM_DO_ALL = 3
}
enum TripNadeMode
{
TRIP_NOT_ATTACHED = 0,
TRIP_ATTACHED,
TRIP_WAITING,
TRIP_SCANNING,
TRIP_SHOULD_DETONATE,
TRIP_DETONATED
}
enum Option
{
// Primary Off/On cvar
OPTION_ENABLE_NADE_MODES,
// General settings
OPTION_FRIENDLY_FIRE,
OPTION_BOT_ALLOW,
OPTION_NADES_IN_EFFECT,
OPTION_REMOVE_IF_DIES,
OPTION_SUPPRESS_FITH,
OPTION_DISPLAY_MODE_ON_DRAW,
OPTION_PLAY_SOUNDS,
OPTION_RESET_MODE_ON_THROW,
OPTION_RESOURCE_USE,
OPTION_MSG_SVC_BAD,
OPTION_TEAM_PLAY,
OPTION_AFFECT_OWNER,
OPTION_UNITS_SYSTEM,
OPTION_MONSTERMOD_SUPPORT,
// Grenade modes control menu
OPTION_NORMAL_ENABLED,
OPTION_PROXIMITY_ENABLED,
OPTION_IMPACT_ENABLED,
OPTION_TRIP_ENABLED,
OPTION_MOTION_ENABLED,
OPTION_SATCHEL_ENABLED,
OPTION_HOMING_ENABLED,
OPTION_REACT_TRIP_G,
OPTION_REACT_TRIP_F,
OPTION_REACT_TRIP_S,
OPTION_PROXIMITY_LOS,
OPTION_MOTION_LOS,
OPTION_SATCHEL_DELAY,
// Limit settings
OPTION_LIMIT_SYSTEM,
OPTION_LIMIT_PROXIMITY,
OPTION_LIMIT_TRIP,
OPTION_LIMIT_MOTION,
OPTION_LIMIT_SATCHEL,
OPTION_INFINITE_GRENADES,
OPTION_INFINITE_FLASHES,
OPTION_INFINITE_SMOKES,
// Hitpoints system settings
OPTION_MATERIAL_SYSTEM,
OPTION_SEC_EXPLO_AFFECT,
OPTION_HITPOINT_NORMAL,
OPTION_HITPOINT_PROXIMITY,
OPTION_HITPOINT_IMPACT,
OPTION_HITPOINT_TRIP,
OPTION_HITPOINT_MOTION,
OPTION_HITPOINT_SATCHEL,
OPTION_HITPOINT_HOMING,
OPTION_HITPOINT_DEATH,
OPTION_HITPOINT_FF,
OPTION_HITPOINT_INTER_DMG,
// Damage settings
OPTION_DAMAGE_SYSTEM,
OPTION_DMG_THROUGH_WALL,
OPTION_DMG_SELF,
OPTION_DMG_TEAMMATES,
OPTION_DMG_NORMAL,
OPTION_DMG_PROXIMITY,
OPTION_DMG_IMPACT,
OPTION_DMG_TRIP,
OPTION_DMG_MOTION,
OPTION_DMG_SATCHEL,
OPTION_DMG_HOMING,
// Internal functional settings
OPTION_EXPLOSION_DELAY_TIME,
OPTION_RADIUS_SEC_EXPLOSION,
OPTION_ARM_TIME_TRIP,
OPTION_ARM_TIME_MOTION,
OPTION_ARM_TIME_SATCHEL,
OPTION_ARM_TIME_PROXIMITY,
OPTION_TRIP_DETECT_DISTANCE,
OPTION_TRIP_FLY_SPEED,
OPTION_RADIUS_PROXIMITY,
OPTION_RADIUS_MOTION,
OPTION_HOMING_SCAN_RANGE,
OPTION_HOMING_SUPER_RANGE,
OPTION_HOMING_EXTRATIME,
OPTION_HOMING_SPEED_ADD
}
enum OptionType
{
TOPTION_TOGGLE = 1,
TOPTION_CELL,
TOPTION_FLOAT,
}
enum TraceHandles
{
TH_LOS,
TH_DMG,
TH_TRIP,
TH_BOT
}
// Mod texts that appear when right clicking for mode change
new modetext[][] = { "Normal", "Proximity", "Impact", "Trip laser", "Motion sensor", "Satchel chage", "Homing" }
// CFG data [name and file path]
new const CFG_FILE_NAME[] = "nade_modes.cfg"
new CFG_FILE[200]
// Current nade mode
new NadeType:mode[MAX_PLAYERS + 1][NadeRace]
// Global server variables
new g_maxplayers
// Cached client data [bot,alive,weapon,team]
new cl_is_bot = 0
new cl_is_alive = 0
new cl_weapon[MAX_PLAYERS + 1]
new CsTeams:cl_team[MAX_PLAYERS + 1]
// Limit system counter/blocker
new cl_counter[MAX_PLAYERS + 1][NadeRace][NadeType]
new cl_can_use_nade[NadeRace]
// Next +use time, used in satchel charge nade types when the delay explosion is set
new Float:cl_nextusetime[MAX_PLAYERS + 1]
// Special queue used in penetration detection of grenades
new cl_entity_queue[MAX_PLAYERS + 1][SHOT_ENTITY_QUEUE_LENGTH]
// Trace handles used in different situations
new g_ptrace[TraceHandles]
// Hp system global variables [enable/disable, global trace attack class registration]
new g_check_hpsystem = -1
new Trie:trace_attack_reg_class
// First enabled modes, so that the plugin knows where to start
new NadeType:g_firstenabledmode[NadeRace]
// Plugin functionality enable/disable mechanism
new Fward:bs_forward_collection = FWD_NONE_ACTIVE
// Menu variables
new settingsmenu[MAX_PLAYERS + 1] // Settings menu handler
new cvar_menu_pos[MAX_PLAYERS + 1] // Cvar menu handler
new callbacks[2] // Settings menu callbacks
// Cvars [Options]
new OptionType:option_type[Option]
new Array:option_value[Option]
new pcvars[Option] // Cvar pointers
new ccvars[Option] // Cached cvars
// Mod dependent variables [CZ/ZM]
new ZmFunc:g_zombie_mod
new g_botquota
// Forwards
new g_FW_property, g_PFW_property
// Messages
new beampoint
new shockwave
new nadebits
/* -------------------------------
[Plugin Start]
------------------------------- */
public plugin_precache()
{
// Registered before all the nade plugins
RegisterHam(Ham_Think, "grenade", "fw_think")
RegisterHam(Ham_Think, "grenade", "fw_track_explosion")
RegisterHam(Ham_Think, "grenade", "fw_think_post", 1)
// Trace attack register trie
trace_attack_reg_class = TrieCreate()
// We register this here to track shots, it is also important
register_forward(FM_Spawn, "fw_spawn", 1)
beampoint = precache_model("sprites/laserbeam.spr")
shockwave = precache_model("sprites/shockwave.spr")
nadebits = precache_model("models/chromegibs.mdl")
precache_sound(ACTIVATE)
precache_sound(CHARGE)
precache_sound(DEPLOY)
precache_sound(GEIGER)
precache_sound(PING)
precache_sound(BUTTON)
for (new i=0;i<5;i++)
{
precache_sound(SOUND_HIT[i])
}
}
public plugin_init()
{
// Plugin registration (normal and net)
register_plugin("NadeModes", VERSION, "Nomexous & OT")
register_cvar("nademodes_version", VERSION, FCVAR_SERVER|FCVAR_SPONLY)
// Commands
register_clcmd("amx_nade_mode_menu", "conjure_menu", ADMIN_ACCESS, "Shows settings menu for grenade modes.")
register_clcmd("amx_nmm", "conjure_menu", ADMIN_ACCESS, "Shows settings menu for grenade modes.")
register_clcmd("say /nadehelp", "conjure_help", -1, "Shows help for grenade modes.")
register_clcmd("say_team /nadehelp", "conjure_help", -1, "Shows help for grenade modes.")
// General Settings Options
pcvars[OPTION_FRIENDLY_FIRE] = get_cvar_pointer("mp_friendlyfire")
register_option(OPTION_ENABLE_NADE_MODES, "nademodes_enable", "1")
register_option(OPTION_NADES_IN_EFFECT, "nademodes_nades_in_effect", "7", TOPTION_CELL)
register_option(OPTION_MSG_SVC_BAD, "nademodes_svc_bad_error_fix", "0")
register_option(OPTION_PLAY_SOUNDS, "nademodes_play_grenade_sounds", "1")
register_option(OPTION_RESOURCE_USE, "nademodes_effects", "2", TOPTION_CELL)
register_option(OPTION_DISPLAY_MODE_ON_DRAW, "nademodes_display_mode_on_draw", "1")
register_option(OPTION_RESET_MODE_ON_THROW, "nademodes_reset_mode_on_throw", "0")
register_option(OPTION_SUPPRESS_FITH, "nademodes_suppress_fire_in_the_hole", "0")
register_option(OPTION_BOT_ALLOW, "nademodes_bot_support", "1")
register_option(OPTION_REMOVE_IF_DIES, "nademodes_remove_if_player_dies", "0")
register_option(OPTION_AFFECT_OWNER, "nademodes_affect_owner", "1")
register_option(OPTION_TEAM_PLAY, "nademodes_team_play", "1")
register_option(OPTION_UNITS_SYSTEM, "nademodes_unit_system", "1")
register_option(OPTION_MONSTERMOD_SUPPORT, "nademodes_monstermod_support", "0")
// General Settings Option Values
register_option_value(OPTION_RESOURCE_USE, "0;1;2;3")
register_option_value(OPTION_NADES_IN_EFFECT, "0;1;2;3;4;5;6;7")
// Mode Settings Options
register_option(OPTION_NORMAL_ENABLED, "nademodes_normal_enabled", "1")
register_option(OPTION_PROXIMITY_ENABLED, "nademodes_proximity_enabled", "1")
register_option(OPTION_IMPACT_ENABLED, "nademodes_impact_enabled", "1")
register_option(OPTION_TRIP_ENABLED, "nademodes_trip_enabled", "1")
register_option(OPTION_MOTION_ENABLED, "nademodes_motion_enabled", "1")
register_option(OPTION_SATCHEL_ENABLED, "nademodes_satchel_enabled", "1")
register_option(OPTION_HOMING_ENABLED, "nademodes_homing_enabled", "1")
register_option(OPTION_REACT_TRIP_G, "nademodes_grenade_react", "1")
register_option(OPTION_REACT_TRIP_F, "nademodes_flash_react", "1")
register_option(OPTION_REACT_TRIP_S, "nademodes_smoke_react", "1")
register_option(OPTION_PROXIMITY_LOS, "nademodes_proximity_fov", "0")
register_option(OPTION_MOTION_LOS, "nademodes_motion_fov", "1")
register_option(OPTION_SATCHEL_DELAY, "nademodes_satchel_delay", "0")
// Limit Settings Options
register_option(OPTION_LIMIT_SYSTEM, "nademodes_limit_system", "2", TOPTION_CELL)
register_option(OPTION_LIMIT_PROXIMITY, "nademodes_proximity_limit", "5", TOPTION_CELL)
register_option(OPTION_LIMIT_TRIP, "nademodes_trip_limit", "5", TOPTION_CELL)
register_option(OPTION_LIMIT_MOTION, "nademodes_motion_limit", "5", TOPTION_CELL)
register_option(OPTION_LIMIT_SATCHEL, "nademodes_satchel_limit", "5", TOPTION_CELL)
register_option(OPTION_INFINITE_GRENADES, "nademodes_infinite_grenades", "0")
register_option(OPTION_INFINITE_FLASHES, "nademodes_infinite_flashes", "0")
register_option(OPTION_INFINITE_SMOKES, "nademodes_infinite_smokes", "0")
// Limit Settings Option Values
register_option_value(OPTION_LIMIT_SYSTEM, "0;1;2")
register_option_value(OPTION_LIMIT_PROXIMITY, "0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15")
register_option_value(OPTION_LIMIT_TRIP, "0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15")
register_option_value(OPTION_LIMIT_MOTION, "0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15")
register_option_value(OPTION_LIMIT_SATCHEL, "0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15")
// Hitpoint Options
register_option(OPTION_MATERIAL_SYSTEM, "nademodes_material_system", "0", TOPTION_CELL)
register_option(OPTION_HITPOINT_DEATH, "nademodes_grenade_death","1")
register_option(OPTION_SEC_EXPLO_AFFECT, "nademodes_secondary_explosions_mode", "0")
register_option(OPTION_HITPOINT_NORMAL, "nademodes_hitpoints_normal", "10", TOPTION_CELL)
register_option(OPTION_HITPOINT_PROXIMITY, "nademodes_hitpoints_proximity", "100", TOPTION_CELL)
register_option(OPTION_HITPOINT_IMPACT, "nademodes_hitpoints_impact", "10", TOPTION_CELL)
register_option(OPTION_HITPOINT_TRIP, "nademodes_hitpoints_trip", "100", TOPTION_CELL)
register_option(OPTION_HITPOINT_MOTION, "nademodes_hitpoints_motion", "100", TOPTION_CELL)
register_option(OPTION_HITPOINT_SATCHEL, "nademodes_hitpoints_satchel", "100", TOPTION_CELL)
register_option(OPTION_HITPOINT_HOMING, "nademodes_hitpoints_homing", "10", TOPTION_CELL)
register_option(OPTION_HITPOINT_INTER_DMG, "nademodes_hitpoints_intergrenade_damage", "100", TOPTION_FLOAT)
register_option(OPTION_HITPOINT_FF, "nademodes_hitpoints_friendlyfire_ammount", "50", TOPTION_FLOAT)
// Hitpoint Options Values
register_option_value(OPTION_MATERIAL_SYSTEM, "0;1;2")
register_option_value(OPTION_HITPOINT_NORMAL, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_PROXIMITY, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_IMPACT, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_TRIP, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_MOTION, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_SATCHEL, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_HOMING, "0;1;10;20;30;40;50;60;70;80;90;100;110;120;130;140;150;175;200;250;300;400;500;750;1000")
register_option_value(OPTION_HITPOINT_INTER_DMG, "0;5;10;15;20;25;30;35;45;50;55;60;65;70;75;80;85;90;95;100")
register_option_value(OPTION_HITPOINT_FF, "0;5;10;15;20;25;30;35;45;50;55;60;65;70;75;80;85;90;95;100")
// Damage System Option Registration
register_option(OPTION_DAMAGE_SYSTEM, "nademodes_damage_system", "2", TOPTION_CELL)
register_option(OPTION_DMG_THROUGH_WALL, "nademodes_damage_through_wall", "50", TOPTION_CELL)
register_option(OPTION_DMG_SELF, "nademodes_damage_self", "50", TOPTION_CELL)
register_option(OPTION_DMG_TEAMMATES, "nademodes_damage_teammate", "50", TOPTION_CELL)
register_option(OPTION_DMG_NORMAL, "nademodes_damage_normal", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_IMPACT, "nademodes_damage_impact", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_PROXIMITY, "nademodes_damage_proximity", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_MOTION, "nademodes_damage_motion", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_SATCHEL, "nademodes_damage_satchel", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_TRIP, "nademodes_damage_trip", "1.0", TOPTION_FLOAT)
register_option(OPTION_DMG_HOMING, "nademodes_damage_homing", "1.0", TOPTION_FLOAT)
// Damage System Option Values
register_option_value(OPTION_DAMAGE_SYSTEM, "0;1;2")
register_option_value(OPTION_DMG_THROUGH_WALL, "0;5;10;15;20;25;30;35;45;50;55;60;65;70;75;80;85;90;95;100")
register_option_value(OPTION_DMG_SELF, "0;5;10;15;20;25;30;35;45;50;55;60;65;70;75;80;85;90;95;100")
register_option_value(OPTION_DMG_TEAMMATES, "0;5;10;15;20;25;30;35;45;50;55;60;65;70;75;80;85;90;95;100")
register_option_value(OPTION_DMG_NORMAL, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_IMPACT, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_MOTION, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_PROXIMITY, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_SATCHEL, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_TRIP, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
register_option_value(OPTION_DMG_HOMING, "0.2;0.4;0.6;0.8;1;1.2;1.4;1.6;1.8;2;2.2;2.4;2.6;2.8;3;3.2;3.4;3.6;3.8;4;5;6;7")
// Internal Settings Float Options
register_option(OPTION_EXPLOSION_DELAY_TIME, "nademodes_explosion_delay_time", "60000.0", TOPTION_FLOAT)
register_option(OPTION_RADIUS_SEC_EXPLOSION, "nademodes_secondary_explosion_radius", "275.0", TOPTION_FLOAT)
register_option(OPTION_ARM_TIME_TRIP, "nademodes_trip_grenade_arm_time", "3.0", TOPTION_FLOAT)
register_option(OPTION_ARM_TIME_PROXIMITY, "nademodes_proximity_arm_time", "2.0", TOPTION_FLOAT)
register_option(OPTION_ARM_TIME_MOTION, "nademodes_motion_arm_time", "2.0", TOPTION_FLOAT)
register_option(OPTION_ARM_TIME_SATCHEL, "nademodes_satchel_arm_time", "2.0", TOPTION_FLOAT)
register_option(OPTION_TRIP_FLY_SPEED, "nademodes_trip_grenade_fly_speed", "400.0", TOPTION_FLOAT)
register_option(OPTION_TRIP_DETECT_DISTANCE, "nademodes_trip_grenade_detection_limit", "16000.0", TOPTION_FLOAT)
register_option(OPTION_RADIUS_PROXIMITY, "nademodes_proximity_radius", "150.0", TOPTION_FLOAT)
register_option(OPTION_RADIUS_MOTION, "nademodes_motion_radius", "200.0", TOPTION_FLOAT)
register_option(OPTION_HOMING_SCAN_RANGE, "nademodes_homing_detection_range", "500.0", TOPTION_FLOAT)
register_option(OPTION_HOMING_SUPER_RANGE, "nademodes_homing_superhoming_range", "100.0", TOPTION_FLOAT)
register_option(OPTION_HOMING_EXTRATIME, "nademodes_homing_extratime", "0.5", TOPTION_FLOAT)
register_option(OPTION_HOMING_SPEED_ADD, "nademodes_homing_velocity_deviation", "60.0", TOPTION_FLOAT)
// Internal Settings Option Values
register_option_value(OPTION_EXPLOSION_DELAY_TIME, "600;700;800;900;1000;1400;1800;2200;2600;3000;4000;5000;6000;10000;60000")
register_option_value(OPTION_RADIUS_SEC_EXPLOSION, "25;50;75;100;125;150;175;200;225;250;275;300;325;350")
register_option_value(OPTION_ARM_TIME_TRIP, "1;1.5;2;2.5;3;3.5;4;4.5;5")
register_option_value(OPTION_ARM_TIME_PROXIMITY, "1;1.5;2;2.5;3;3.5;4;4.5;5")
register_option_value(OPTION_ARM_TIME_MOTION, "1;1.5;2;2.5;3;3.5;4;4.5;5")
register_option_value(OPTION_ARM_TIME_SATCHEL, "1;1.5;2;2.5;3;3.5;4;4.5;5")
register_option_value(OPTION_TRIP_FLY_SPEED, "200;250;300;350;400;450;500;550;600;650;700;750;800;850;900;1000")
register_option_value(OPTION_TRIP_DETECT_DISTANCE, "400;800;1000;2000;4000;8000;16000")
register_option_value(OPTION_RADIUS_PROXIMITY, "100;110;120;130;140;150;160;170;180;190;200")
register_option_value(OPTION_RADIUS_MOTION, "150;160;170;180;190;200;210;220;230;240;250")
register_option_value(OPTION_HOMING_SCAN_RANGE,"200;250;300;350;400;450;500;550;600;650;700;750;800;850;900;950;1000")
register_option_value(OPTION_HOMING_SUPER_RANGE, "40;60;80;100;120;140;160;180;200;220;240;260;280;300")
register_option_value(OPTION_HOMING_EXTRATIME, "0;0.1;0.2;0.3;0.4;0.5;0.6;0.7;0.8;0.9;1")
register_option_value(OPTION_HOMING_SPEED_ADD, "10;15;20;25;30;35;40;45;50;55;60;65;70;75;80;85;90;95;100;125;150")
cacheCvars()
register_event("CurWeapon", "event_armnade", "b", "1=1", "2=4", "2=9", "2=25")
register_event("CurWeapon", "event_curweapon", "b", "1=1")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_dictionary("nademodes.txt")
g_firstenabledmode[GRENADE_EXPLOSIVE] = NADE_NORMAL
g_firstenabledmode[GRENADE_FLASHBANG] = NADE_NORMAL
g_firstenabledmode[GRENADE_SMOKEGREN] = NADE_NORMAL
g_ptrace[TH_LOS] = create_tr2()
g_ptrace[TH_DMG] = create_tr2()
g_ptrace[TH_TRIP] = create_tr2()
g_ptrace[TH_BOT] = create_tr2()
callbacks[0] = menu_makecallback("callback_disabled")
callbacks[1] = menu_makecallback("callback_enabled")
// Register all the forwards
RegisterHam(Ham_TakeDamage, "player", "fw_takedamage")
RegisterHam(Ham_Killed, "player", "fw_killed_post", 1)
RegisterHam(Ham_Spawn, "player", "fw_spawn_post", 1)
RegisterHam(Ham_TakeDamage, "func_wall", "fw_monster_takedamage")
RegisterHam(Ham_Player_PreThink, "player", "fw_playerprethink")
RegisterHam(Ham_Touch, "grenade", "fw_touch")
RegisterHam(Ham_TakeDamage, "grenade", "fw_grenade_takedamage")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_global_traceattack", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_global_traceattack", 1)
g_FW_property = CreateMultiForward("fw_NM_nade_property_set", ET_STOP, FP_CELL, FP_CELL)
g_PFW_property = CreateMultiForward("fw_NM_nade_property_set_post", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
register_forward(FM_CmdStart, "fw_cmdstart")
register_forward(FM_SetModel, "fw_setmodel", 1)
register_forward(FM_TraceLine, "fw_traceline")
register_message(get_user_msgid("SendAudio"), "fith_audio")
register_message(get_user_msgid("TextMsg"), "fith_text")
set_task(SETTINGS_REFRESH_TIME, "update_forward_registration", 0, "", 0, "b", 0)
g_botquota = cvar_exists("bot_quota") ? get_cvar_pointer("bot_quota") : 0;
g_zombie_mod = ZM_NO_ZM_ACTIVE // Initially we are not sure if a zombie mod is on or not
}
public plugin_cfg()
{
// Get the config dir
new config[sizeof(CFG_FILE)]
get_configsdir(config, charsmax(CFG_FILE))
format(CFG_FILE, charsmax(CFG_FILE), "%s/%s", config, CFG_FILE_NAME)
// Execute the CFG file
if(file_exists(CFG_FILE))
{
server_cmd("exec %s", CFG_FILE)
cacheCvars()
}
AddMenuItem("Nade Mode Menu", "amx_nmm", ADMIN_ACCESS, "NadeModes")
}
public plugin_end()
{
TrieDestroy(trace_attack_reg_class)
DestroyForward(g_FW_property)
DestroyForward(g_PFW_property)
free_tr2(g_ptrace[TH_LOS])
free_tr2(g_ptrace[TH_DMG])
free_tr2(g_ptrace[TH_TRIP])
free_tr2(g_ptrace[TH_BOT])
save_cfg()
}
register_option(Option:option, const name[300], const string[], OptionType:type = TOPTION_TOGGLE, flags = 0, Float:value = 0.0)
{
pcvars[option] = register_cvar(name, string, flags, value)
option_type[option] = type
return
}
register_option_value(Option:option, values[CVAR_STRING_ALLOC])
{
if (option_type[option] == TOPTION_TOGGLE)
return
option_value[option] = ArrayCreate(CVAR_STRING_ALLOC + 1)
ArrayPushString(option_value[option], values)
}
stock unregister_all_option_value()
{
for (new Option:option=OPTION_ENABLE_NADE_MODES; option <= OPTION_HOMING_SPEED_ADD; option += OPTION_FRIENDLY_FIRE)
{
if (option_type[option] == TOPTION_TOGGLE)
return
ArrayDestroy(option_value[option])
}
}
cacheCvars()
{
for (new Option:option=OPTION_ENABLE_NADE_MODES; option <= OPTION_HOMING_SPEED_ADD; option += OPTION_FRIENDLY_FIRE)
{
if (option_type[option] == TOPTION_FLOAT)
{
ccvars[option] = _:get_pcvar_float(pcvars[option])
}
else
{
ccvars[option] = get_pcvar_num(pcvars[option])
}
}
}
public save_cfg()
{
static file[3000]
format(file, charsmax(file), "echo [NadeModes] Executing config file ...^n")
format(file, charsmax(file), "%s^n// General CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_enable %d^n", file, get_option(OPTION_ENABLE_NADE_MODES))
format(file, charsmax(file), "%snademodes_nades_in_effect %d^n", file, get_option(OPTION_NADES_IN_EFFECT))
format(file, charsmax(file), "%snademodes_effects %d^n", file, get_option(OPTION_RESOURCE_USE))
format(file, charsmax(file), "%snademodes_play_grenade_sounds %d^n", file, get_option(OPTION_PLAY_SOUNDS))
format(file, charsmax(file), "%snademodes_svc_bad_error_fix %d^n", file, get_option(OPTION_MSG_SVC_BAD))
format(file, charsmax(file), "%snademodes_display_mode_on_draw %d^n", file, get_option(OPTION_DISPLAY_MODE_ON_DRAW))
format(file, charsmax(file), "%snademodes_reset_mode_on_throw %d^n", file, get_option(OPTION_RESET_MODE_ON_THROW))
format(file, charsmax(file), "%snademodes_suppress_fire_in_the_hole %d^n", file, get_option(OPTION_SUPPRESS_FITH))
format(file, charsmax(file), "%snademodes_bot_support %d^n", file, get_option(OPTION_BOT_ALLOW))
format(file, charsmax(file), "%snademodes_remove_if_player_dies %d^n", file, get_option(OPTION_REMOVE_IF_DIES))
format(file, charsmax(file), "%snademodes_affect_owner %d^n", file, get_option(OPTION_AFFECT_OWNER))
format(file, charsmax(file), "%snademodes_team_play %d^n", file, get_option(OPTION_TEAM_PLAY))
format(file, charsmax(file), "%snademodes_unit_system %d^n", file, get_option(OPTION_UNITS_SYSTEM))
format(file, charsmax(file), "%snademodes_monstermod_support %d^n", file, get_option(OPTION_MONSTERMOD_SUPPORT))
format(file, charsmax(file), "%s^n// Mode CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_normal_enabled %d^n", file, get_option(OPTION_NORMAL_ENABLED))
format(file, charsmax(file), "%snademodes_proximity_enabled %d^n", file, get_option(OPTION_PROXIMITY_ENABLED))
format(file, charsmax(file), "%snademodes_impact_enabled %d^n", file, get_option(OPTION_IMPACT_ENABLED))
format(file, charsmax(file), "%snademodes_trip_enabled %d^n", file, get_option(OPTION_TRIP_ENABLED))
format(file, charsmax(file), "%snademodes_motion_enabled %d^n", file, get_option(OPTION_MOTION_ENABLED))
format(file, charsmax(file), "%snademodes_satchel_enabled %d^n", file, get_option(OPTION_SATCHEL_ENABLED))
format(file, charsmax(file), "%snademodes_homing_enabled %d^n", file, get_option(OPTION_HOMING_ENABLED))
format(file, charsmax(file), "%snademodes_grenade_react %d^n", file, get_option(OPTION_REACT_TRIP_G))
format(file, charsmax(file), "%snademodes_flash_react %d^n", file, get_option(OPTION_REACT_TRIP_F))
format(file, charsmax(file), "%snademodes_smoke_react %d^n", file, get_option(OPTION_REACT_TRIP_S))
format(file, charsmax(file), "%snademodes_proximity_fov %d^n", file, get_option(OPTION_PROXIMITY_LOS))
format(file, charsmax(file), "%snademodes_motion_fov %d^n", file, get_option(OPTION_MOTION_LOS))
format(file, charsmax(file), "%snademodes_satchel_delay %d^n", file, get_option(OPTION_SATCHEL_DELAY))
format(file, charsmax(file), "%s^n// Limit & Test CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_limit_system %d^n", file, get_option(OPTION_LIMIT_SYSTEM))
format(file, charsmax(file), "%snademodes_proximity_limit %d^n", file, get_option(OPTION_LIMIT_PROXIMITY))
format(file, charsmax(file), "%snademodes_trip_limit %d^n", file, get_option(OPTION_LIMIT_TRIP))
format(file, charsmax(file), "%snademodes_motion_limit %d^n", file, get_option(OPTION_LIMIT_MOTION))
format(file, charsmax(file), "%snademodes_satchel_limit %d^n", file, get_option(OPTION_LIMIT_SATCHEL))
format(file, charsmax(file), "%snademodes_infinite_grenades %d^n", file, get_option(OPTION_INFINITE_GRENADES))
format(file, charsmax(file), "%snademodes_infinite_flashes %d^n", file, get_option(OPTION_INFINITE_FLASHES))
format(file, charsmax(file), "%snademodes_infinite_smokes %d^n", file, get_option(OPTION_INFINITE_SMOKES))
format(file, charsmax(file), "%s^n// Intergrenade CVARS CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_material_system %d^n", file, get_option(OPTION_MATERIAL_SYSTEM))
format(file, charsmax(file), "%snademodes_grenade_death %d^n", file, get_option(OPTION_HITPOINT_DEATH))
format(file, charsmax(file), "%snademodes_secondary_explosions_mode %d^n", file, get_option(OPTION_SEC_EXPLO_AFFECT))
format(file, charsmax(file), "%snademodes_secondary_explosion_radius %f^n", file, get_option_float(OPTION_RADIUS_SEC_EXPLOSION))
format(file, charsmax(file), "%snademodes_hitpoints_normal %d^n", file, get_option(OPTION_HITPOINT_NORMAL))
format(file, charsmax(file), "%snademodes_hitpoints_proximity %d^n", file, get_option(OPTION_HITPOINT_PROXIMITY))
format(file, charsmax(file), "%snademodes_hitpoints_impact %d^n", file, get_option(OPTION_HITPOINT_IMPACT))
format(file, charsmax(file), "%snademodes_hitpoints_trip %d^n", file, get_option(OPTION_HITPOINT_TRIP))
format(file, charsmax(file), "%snademodes_hitpoints_motion %d^n", file, get_option(OPTION_HITPOINT_MOTION))
format(file, charsmax(file), "%snademodes_hitpoints_satchel %d^n", file, get_option(OPTION_HITPOINT_SATCHEL))
format(file, charsmax(file), "%snademodes_hitpoints_homing %d^n", file, get_option(OPTION_HITPOINT_HOMING))
format(file, charsmax(file), "%snademodes_hitpoints_intergrenade_damage %f^n", file, get_option_float(OPTION_HITPOINT_INTER_DMG))
format(file, charsmax(file), "%snademodes_hitpoints_friendlyfire_ammount %f^n", file, get_option_float(OPTION_HITPOINT_FF))
format(file, charsmax(file), "%s^n// Damage CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_damage_system %d^n", file, get_option(OPTION_DAMAGE_SYSTEM))
format(file, charsmax(file), "%snademodes_damage_self %d^n", file, get_option(OPTION_DMG_SELF))
format(file, charsmax(file), "%snademodes_damage_through_wall %d^n", file, get_option(OPTION_DMG_THROUGH_WALL))
format(file, charsmax(file), "%snademodes_damage_teammate %d^n", file, get_option(OPTION_DMG_TEAMMATES))
format(file, charsmax(file), "%snademodes_damage_normal %f^n", file, get_option_float(OPTION_DMG_NORMAL))
format(file, charsmax(file), "%snademodes_damage_proximity %f^n", file, get_option_float(OPTION_DMG_PROXIMITY))
format(file, charsmax(file), "%snademodes_damage_impact %f^n", file, get_option_float(OPTION_DMG_IMPACT))
format(file, charsmax(file), "%snademodes_damage_trip %f^n", file, get_option_float(OPTION_DMG_TRIP))
format(file, charsmax(file), "%snademodes_damage_motion %f^n", file, get_option_float(OPTION_DMG_MOTION))
format(file, charsmax(file), "%snademodes_damage_satchel %f^n", file, get_option_float(OPTION_DMG_SATCHEL))
format(file, charsmax(file), "%snademodes_damage_homing %f^n", file, get_option_float(OPTION_DMG_HOMING))
format(file, charsmax(file), "%s^n// Internal Funcitonal CVARS^n^n", file)
format(file, charsmax(file), "%snademodes_explosion_delay_time %f^n", file, get_option_float(OPTION_EXPLOSION_DELAY_TIME))
format(file, charsmax(file), "%snademodes_proximity_arm_time %f^n", file, get_option_float(OPTION_ARM_TIME_PROXIMITY))
format(file, charsmax(file), "%snademodes_proximity_radius %f^n", file, get_option_float(OPTION_RADIUS_PROXIMITY))
format(file, charsmax(file), "%snademodes_trip_grenade_arm_time %f^n", file, get_option_float(OPTION_ARM_TIME_TRIP))
format(file, charsmax(file), "%snademodes_trip_grenade_fly_speed %f^n", file, get_option_float(OPTION_TRIP_FLY_SPEED))
format(file, charsmax(file), "%snademodes_trip_grenade_detection_limit %f^n", file, get_option_float(OPTION_TRIP_DETECT_DISTANCE))
format(file, charsmax(file), "%snademodes_motion_arm_time %f^n", file, get_option_float(OPTION_ARM_TIME_MOTION))
format(file, charsmax(file), "%snademodes_motion_radius %f^n", file, get_option_float(OPTION_RADIUS_MOTION))
format(file, charsmax(file), "%snademodes_satchel_arm_time %f^n", file, get_option_float(OPTION_ARM_TIME_SATCHEL))
format(file, charsmax(file), "%snademodes_homing_detection_range %f^n", file, get_option_float(OPTION_HOMING_SCAN_RANGE))
format(file, charsmax(file), "%snademodes_homing_superhoming_range %f^n", file, get_option_float(OPTION_HOMING_SUPER_RANGE))
format(file, charsmax(file), "%snademodes_homing_extratime %f^n", file, get_option_float(OPTION_HOMING_EXTRATIME))
format(file, charsmax(file), "%snademodes_homing_velocity_deviation %f^n", file, get_option_float(OPTION_HOMING_SPEED_ADD))
format(file, charsmax(file), "%s^necho [NadeModes] Settings loaded from config file", file)
delete_file(CFG_FILE)
write_file(CFG_FILE, file)
}
/* -------------------------------
[Plugin Commands & Menus]
------------------------------- */
public conjure_help(id)
{
static help_file[3000]
format(help_file, charsmax(help_file), "%L", id, "NADE_HTML")
delete_file("nmm.htm")
write_file("nmm.htm", help_file)
show_motd(id, "nmm.htm", "Mega-Nade Mod")
return PLUGIN_CONTINUE
}
public conjure_menu(id, level, cid)
{
if (cmd_access(id, level, cid, 1))
{
main_menu(id)
}
return PLUGIN_HANDLED
}
stock main_menu(id)
{
static menu
settingsmenu[id] = menu_create("NadeModes - Main Menu", "menu_handler")
menu = settingsmenu[id]
add_option_toggle(menu, OPTION_ENABLE_NADE_MODES, "Enable nade modes", "Yes", "No")
menu_additem(menu, "Execute config file")
menu_additem(menu, "General settings", _, _, get_option(OPTION_ENABLE_NADE_MODES) ? callbacks[1] : callbacks[0])
menu_additem(menu, "Mode control menu", _, _, get_option(OPTION_ENABLE_NADE_MODES) ? callbacks[1] : callbacks[0])
menu_additem(menu, "Mode limit & test menu", _, _, is_nademodes_enabled() ? callbacks[1] : callbacks[0])
menu_additem(menu, "Hitpoints menu", _, _, is_nademodes_enabled() ? callbacks[1] : callbacks[0])
menu_additem(menu, "Mode damage settings", _, _, is_nademodes_enabled() ? callbacks[1] : callbacks[0])
menu_additem(menu, "Internal functional settings", _, _, is_nademodes_enabled() ? callbacks[1] : callbacks[0])
menu_display(id, settingsmenu[id])
return PLUGIN_CONTINUE
}
public menu_handler(id, menu, item)
{
if (item < 0)
{
return PLUGIN_HANDLED
}
switch (item)
{
case 0:
{
toggle_option(OPTION_ENABLE_NADE_MODES)
update_forward_registration()
}
case 1:
{
if(file_exists(CFG_FILE))
{
server_cmd("exec %s", CFG_FILE)
update_forward_registration()
}
else
{
client_print(id, print_chat, "[NDM] Config file not found!")
}
}
default:
{
menu_destroy(menu)
cvar_menu(id, 0, item - 1)
return PLUGIN_HANDLED
}
}
menu_destroy(menu)
main_menu(id)
return PLUGIN_HANDLED
}
stock cvar_menu(id, page = 0, menu_set = 0)
{
if (menu_set <= 0)
return PLUGIN_CONTINUE
static menu
switch (menu_set)
{
case 1:
{
settingsmenu[id] = menu_create("NadeModes - General Settings", "cvar_menu_handler")
menu = settingsmenu[id]
add_nade_option(menu, OPTION_NADES_IN_EFFECT, "Grenades that can use the nademodes")
add_option_quatrotoggle(menu, OPTION_RESOURCE_USE, "Plugin effects", "\rOff", "\yNormal", "\ySmart Mode", "\yLow Bandwidth Mode")
add_option_toggle(menu, OPTION_PLAY_SOUNDS, "Grenade sounds", "On", "Off")
add_option_toggle(menu, OPTION_MONSTERMOD_SUPPORT, "Monstermod support", "On", "Off")
add_option_toggle(menu, OPTION_MSG_SVC_BAD, "SVC_BAD fix", "On^n \yNote: \wTurn on when the server has this problem!^n", "Off^n \yNote: \wTurn on when the server has this problem!^n")
add_option_toggle(menu, OPTION_BOT_ALLOW, "Allow bots to use the moded nades", "Yes^n", "No^n")
add_option_toggle(menu, OPTION_DISPLAY_MODE_ON_DRAW, "Display mode on draw", "Yes", "No")
add_option_toggle(menu, OPTION_RESET_MODE_ON_THROW, "Reset mode on throw", "Yes^n", "No^n")
add_option_toggle(menu, OPTION_REMOVE_IF_DIES, "Remove the nades if player dies", "Yes", "No")
add_option_toggle(menu, OPTION_AFFECT_OWNER, "Traps can be activated by owner", "Yes", "No")
add_option_toggle(menu, OPTION_TEAM_PLAY, "Team play (teammates will not be affected by nades)", "Yes^n", "No^n")
add_option_toggle(menu, OPTION_SUPPRESS_FITH, "Suppress ^"Fire in the hole!^"", "Yes^n", "No^n")
add_option_toggle(menu, OPTION_UNITS_SYSTEM, "Unit system:", "Metric", "Inch")
}
case 2:
{
settingsmenu[id] = menu_create("NadeModes - Mode Control", "cvar_menu_handler")
menu = settingsmenu[id]
add_option_toggle(menu, OPTION_NORMAL_ENABLED, "Enable normal grenades", "Yes", "No")
add_option_toggle(menu, OPTION_PROXIMITY_ENABLED, "Enable proximity grenades", "Yes", "No")
add_option_toggle(menu, OPTION_IMPACT_ENABLED, "Enable impact grenades", "Yes", "No")
add_option_toggle(menu, OPTION_TRIP_ENABLED, "Enable trip grenades", "Yes", "No")
add_option_toggle(menu, OPTION_MOTION_ENABLED, "Enable motion sensor grenades", "Yes", "No")
add_option_toggle(menu, OPTION_SATCHEL_ENABLED, "Enable satchel charge grenades", "Yes", "No")
add_option_toggle(menu, OPTION_HOMING_ENABLED, "Enable homing grenades", "Yes^n", "No^n")
add_option_toggle(menu, OPTION_REACT_TRIP_G, "Trip grenade react method", "Boom", "Fly", OPTION_TRIP_ENABLED)
add_option_toggle(menu, OPTION_REACT_TRIP_F, "Trip flash react method", "Boom", "Fly", OPTION_TRIP_ENABLED)
add_option_toggle(menu, OPTION_REACT_TRIP_S, "Trip smoke react method", "Boom^n", "Fly^n", OPTION_TRIP_ENABLED)
add_option_toggle(menu, OPTION_PROXIMITY_LOS, "Proximity detonate only if player is in line of sight", "Yes", "No", OPTION_PROXIMITY_ENABLED)
add_option_toggle(menu, OPTION_MOTION_LOS, "Motion detonate only if player is in line of sight", "Yes", "No", OPTION_MOTION_ENABLED)
add_option_toggle(menu, OPTION_SATCHEL_DELAY, "Add delay between satchel explotions", "Yes", "No", OPTION_SATCHEL_ENABLED)
}
case 3:
{
settingsmenu[id] = menu_create("NadeModes - Limit & Test Menu", "cvar_menu_handler")
menu = settingsmenu[id]
add_option_tritoggle(menu, OPTION_LIMIT_SYSTEM, "Limit system", "\rOff^n", "\yAvailable for each nade^n", "\yAvailable for all nades summed up^n")
add_cell_option(menu, OPTION_LIMIT_PROXIMITY, "Proximity throw limit", "grenades", OPTION_LIMIT_SYSTEM)
add_cell_option(menu, OPTION_LIMIT_TRIP, "Trip grenade throw limit", "grenades", OPTION_LIMIT_SYSTEM)
add_cell_option(menu, OPTION_LIMIT_MOTION, "Motion throw limit", "grenades", OPTION_LIMIT_SYSTEM)
add_cell_with_space_option(menu, OPTION_LIMIT_SATCHEL, "Stachel throw limit", "grenades", OPTION_LIMIT_SYSTEM)
add_option_toggle(menu, OPTION_INFINITE_GRENADES, "Infinite grenades", "Yes", "No")
add_option_toggle(menu, OPTION_INFINITE_FLASHES, "Infinite flashes", "Yes", "No")
add_option_toggle(menu, OPTION_INFINITE_SMOKES, "Infinite smokes", "Yes", "No")
}
case 4:
{
settingsmenu[id] = menu_create("NadeModes - Hitpoint Menu", "cvar_menu_handler")
menu = settingsmenu[id]
add_option_tritoggle(menu, OPTION_MATERIAL_SYSTEM, "Interaction system", "\rOff", "\ySecondary Explosions", "\yHit Point System")
switch (get_option(OPTION_MATERIAL_SYSTEM))
{
case 0:
{
add_option_toggle(menu, OPTION_HITPOINT_DEATH, "Nade death", "Explode^n", "Desintegrate^n",OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_NORMAL, "Normal grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_PROXIMITY, "Proximity grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_IMPACT, "Impact grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_TRIP, "Trip grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_MOTION, "Motion grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_SATCHEL, "Satchel grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_HOMING, "Homing grenade hitpoints", "hitpoints", OPTION_MATERIAL_SYSTEM)
}
case 1:
{
add_option_toggle(menu, OPTION_SEC_EXPLO_AFFECT, "Secondary explosions", "\yEach nade affects each!^n", "\yHe grenade affects all^n")
add_float_unit_option(menu, OPTION_RADIUS_SEC_EXPLOSION, "Secondary explosion radius affection", "")
}
case 2:
{
add_option_toggle(menu, OPTION_HITPOINT_DEATH, "Nade death", "Explode^n", "Desintegrate^n",OPTION_MATERIAL_SYSTEM)
add_cell_option(menu, OPTION_HITPOINT_NORMAL, "Normal grenade hitpoints", "hitpoints", OPTION_NORMAL_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_PROXIMITY, "Proximity grenade hitpoints", "hitpoints", OPTION_PROXIMITY_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_IMPACT, "Impact grenade hitpoints", "hitpoints", OPTION_IMPACT_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_TRIP, "Trip grenade hitpoints", "hitpoints", OPTION_TRIP_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_MOTION, "Motion grenade hitpoints", "hitpoints", OPTION_MOTION_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_SATCHEL, "Satchel grenade hitpoints", "hitpoints", OPTION_SATCHEL_ENABLED)
add_cell_option(menu, OPTION_HITPOINT_HOMING, "Homing grenade hitpoints", "hitpoints^n", OPTION_HOMING_ENABLED)
add_float_option(menu, OPTION_HITPOINT_FF, "Friendlyfire", "%", OPTION_MATERIAL_SYSTEM)
add_float_option(menu, OPTION_HITPOINT_INTER_DMG, "Damage between the grenades", "%", OPTION_MATERIAL_SYSTEM)
}
}
}
case 5:
{
settingsmenu[id] = menu_create("NadeModes - Damage Settings", "cvar_menu_handler")
menu = settingsmenu[id]
add_option_tritoggle(menu, OPTION_DAMAGE_SYSTEM, "Damage system", "\rOff^n", "\yActive for every mode^n", "\yEach mode configurable^n")
add_float_option(menu, OPTION_DMG_SELF, "Nade self damage percent", "%", OPTION_DAMAGE_SYSTEM)
add_float_option(menu, OPTION_DMG_THROUGH_WALL, "Nade through wall damage percent", "%", OPTION_DAMAGE_SYSTEM)
switch (get_option(OPTION_DAMAGE_SYSTEM))
{
case 0:
{
add_float_option(menu, OPTION_DMG_TEAMMATES, "Team mates damage percent", "%^n", OPTION_DAMAGE_SYSTEM)
}
case 1:
{
add_float_option(menu, OPTION_DMG_TEAMMATES, "Team mates damage percent", "%^n", OPTION_FRIENDLY_FIRE)
add_float_option(menu, OPTION_DMG_NORMAL, "Grenade general damage multiply","times")
}
case 2:
{
add_float_option(menu, OPTION_DMG_TEAMMATES, "Team mates damage percent", "%^n", OPTION_FRIENDLY_FIRE)
add_float_option(menu, OPTION_DMG_NORMAL, "Normal Grenade - damage multiply","times",OPTION_NORMAL_ENABLED)
add_float_option(menu, OPTION_DMG_PROXIMITY, "Proximity Grenade - damage multiply","times", OPTION_PROXIMITY_ENABLED)
add_float_option(menu, OPTION_DMG_IMPACT, "Impact Grenade - damage multiply","times", OPTION_IMPACT_ENABLED)
add_float_option(menu, OPTION_DMG_TRIP, "Trip Grenade - damage multiply","times", OPTION_TRIP_ENABLED)
add_float_option(menu, OPTION_DMG_MOTION, "Motion Grenade - damage multiply","times", OPTION_MOTION_ENABLED)
add_float_option(menu, OPTION_DMG_SATCHEL, "Satchel Grenade - damage multiply","times", OPTION_SATCHEL_ENABLED)
add_float_option(menu, OPTION_DMG_HOMING, "Homing Grenade - damage multiply","times", OPTION_HOMING_ENABLED)
}
}
}
case 6:
{
settingsmenu[id] = menu_create("NadeModes - Internal Functional Settings", "cvar_menu_handler")
menu = settingsmenu[id]
add_float_option(menu, OPTION_EXPLOSION_DELAY_TIME, "Grenade general delay explode time", "seconds^n")
add_float_option(menu, OPTION_ARM_TIME_PROXIMITY, "Proximity arm time", "seconds", OPTION_PROXIMITY_ENABLED)
add_float_unit_option(menu, OPTION_RADIUS_PROXIMITY, "Proximity detection radius", "^n", OPTION_PROXIMITY_ENABLED)
add_float_option(menu, OPTION_ARM_TIME_TRIP, "Trip grenade arm time", "seconds", OPTION_TRIP_ENABLED)
add_float_unit_option(menu, OPTION_TRIP_DETECT_DISTANCE, "Trip grenade detection distance", "", OPTION_TRIP_ENABLED)
add_float_unit_option(menu, OPTION_TRIP_FLY_SPEED, "Trip grenade fly speed", "^n", OPTION_TRIP_ENABLED)
add_float_option(menu, OPTION_ARM_TIME_SATCHEL, "Satchel charge arm time", "seconds^n", OPTION_SATCHEL_ENABLED)
add_float_option(menu, OPTION_ARM_TIME_MOTION, "Motion sensor arm time", "seconds", OPTION_MOTION_ENABLED)
add_float_unit_option(menu, OPTION_RADIUS_MOTION, "Motion sensor detection radius", "^n", OPTION_MOTION_ENABLED)
add_float_option(menu, OPTION_HOMING_EXTRATIME, "Homing extra arm explosion time", "seconds", OPTION_HOMING_ENABLED)
add_float_unit_option(menu, OPTION_HOMING_SCAN_RANGE, "Homing grenade detection range", "", OPTION_HOMING_ENABLED)
add_float_unit_option(menu, OPTION_HOMING_SUPER_RANGE, "Homing grenade superhoming range", "", OPTION_HOMING_ENABLED)
add_float_unit_option(menu, OPTION_HOMING_SPEED_ADD, "Homing grenade air acceleration", "", OPTION_HOMING_ENABLED)
}
}
cvar_menu_pos[id] = menu_set
menu_display(id, settingsmenu[id], page)
return PLUGIN_CONTINUE
}
stock add_option_toggle(menu, Option:control_option, const basetext[], const yestext[], const notext[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100]
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s: %s%s", basetext, (get_option(control_option) ? "\y" : "\r" ), (get_option(control_option) ? yestext : notext))
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_option_tritoggle(menu, Option:control_option, const basetext[], const text[], const text2[], const text3[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100]
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s:\y %s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ))
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_option_quatrotoggle(menu, Option:control_option, const basetext[], const text[], const text2[], const text3[], const text4[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100]
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s:\y %s%s%s%s", basetext, (get_option(control_option) == 0 ? text : "" ), (get_option(control_option) == 1 ? text2 : "" ), (get_option(control_option) == 2 ? text3 : "" ), (get_option(control_option) == 3 ? text4 : "" ))
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_nade_option(menu, Option:control_option, const basetext[])
{
static cmd[4], itemtext[100]
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s:%s%s%s%s^n", basetext, (get_option(control_option) ? "\y" : " \rNone" ), ((get_option(control_option) & NADE_BIT[GRENADE_EXPLOSIVE]) ? " He" : ""), ((get_option(control_option) & NADE_BIT[GRENADE_FLASHBANG]) ? " Flash" : ""), ((get_option(control_option) & NADE_BIT[GRENADE_SMOKEGREN]) ? " Smoke" : ""))
menu_additem(menu, itemtext, cmd, _, _)
}
stock add_float_option(menu, Option:control_option, const basetext[], const unit[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100], value[20]
float_to_str(get_option_float(control_option), value, charsmax(value))
format(value, charsmax(value), "%0.2f", get_option_float(control_option))
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s: \y%s \r%s", basetext, value, unit)
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_cell_option(menu, Option:control_option, const basetext[], const unit[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100], value[20]
num_to_str(get_option(control_option), value, charsmax(value))
format(value, charsmax(value), "%d", get_option(control_option))
if (!get_option(control_option))
{
value = "Off"
}
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s: \y%s \r%s", basetext, value, get_option(control_option) ? unit : "")
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_cell_with_space_option(menu, Option:control_option, const basetext[], const unit[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100], value[20]
num_to_str(get_option(control_option), value, charsmax(value))
format(value, charsmax(value), "%d", get_option(control_option))
if (!get_option(control_option))
{
value = "Off"
}
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s: \y%s \r%s^n", basetext, value, get_option(control_option) ? unit : "")
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
stock add_float_unit_option(menu, Option:control_option, const basetext[], const extratext[], Option:displayif = Option:-1)
{
static cmd[4], itemtext[100], value[20]
format(value, charsmax(value), "%0.2f", get_option(OPTION_UNITS_SYSTEM) ? CONVERT_TO_METERS(get_option_float(control_option)) : get_option_float(control_option))
num_to_str(_:control_option, cmd, charsmax(cmd))
format(itemtext, charsmax(itemtext), "%s: \y%s \r%s%s", basetext, value, get_option(OPTION_UNITS_SYSTEM) ? "meters" : "inches", extratext)
menu_additem(menu, itemtext, cmd, _, (displayif != Option:-1 && !get_option(displayif)) ? callbacks[0] : callbacks[1])
}
public cvar_menu_handler(id, menu, item)
{
new access, info[4], callback
menu_item_getinfo(menu, item, access, info, charsmax(info), _, _, callback)
if (item < 0)
{
save_cfg()
update_forward_registration()
main_menu(id)
return PLUGIN_HANDLED
}
new cvar = str_to_num(info)
switch (option_type[Option:cvar])
{
case TOPTION_TOGGLE:
{
toggle_option(Option:cvar)
}
case TOPTION_CELL:
{
new value_string[CVAR_STRING_ALLOC];
ArrayGetString(option_value[Option:cvar], 0, value_string, charsmax(value_string))
format(value_string, charsmax(value_string), "%s;", value_string)
new values[CVAR_MAX_ASSIGNED_VALUES][CVAR_MAX_STRING_LENGTH]
new true_value[CVAR_MAX_ASSIGNED_VALUES]
new last = 0, newpos = 0, k = 0;
for (new i=0;i<CVAR_STRING_ALLOC;i++)
{
if(equal(value_string[i], ";", 1))
{
newpos = i
}
if (newpos > last)
{
for (new j=last;j<newpos;j++)
{
format(values[k], CVAR_MAX_STRING_LENGTH - 1, "%s%s", values[k], value_string[j])
}
last = newpos + 1
k++
}
if (k == CVAR_MAX_ASSIGNED_VALUES)
{
break
}
}
new bool:ok = false
new counter = 0
for (new i=0;i<k;i++)
{
counter++
true_value[i] = str_to_num(values[i])
if (ok == true)
{
set_pcvar_num(pcvars[Option:cvar], true_value[i])
counter = 0
break
}
if (true_value[i] == get_option(Option:cvar))
ok = true
}
if (counter == k)
{
set_pcvar_num(pcvars[Option:cvar], true_value[0])
}
}
case TOPTION_FLOAT:
{
new value_string_float[CVAR_STRING_ALLOC];
ArrayGetString(option_value[Option:cvar], 0, value_string_float, charsmax(value_string_float))
format(value_string_float, charsmax(value_string_float), "%s;", value_string_float)
new values_float[CVAR_MAX_ASSIGNED_VALUES][CVAR_MAX_STRING_LENGTH]
new Float:true_value_float[CVAR_MAX_ASSIGNED_VALUES]
new last = 0, newpos = 0, k = 0;
for (new i=0;i<CVAR_STRING_ALLOC;i++)
{
if(equal(value_string_float[i], ";", 1))
{
newpos = i
}
if (newpos > last)
{
for (new j=last;j<newpos;j++)
{
format(values_float[k], CVAR_MAX_STRING_LENGTH - 1, "%s%s", values_float[k], value_string_float[j])
}
last = newpos + 1
k++
}
if (k == CVAR_MAX_ASSIGNED_VALUES)
{
break
}
}
new bool:ok=false
new counter = 0
for (new i=0;i<k;i++)
{
counter++
true_value_float[i] = str_to_float(values_float[i])
if (ok == true)
{
set_pcvar_float(pcvars[Option:cvar], true_value_float[i])
counter = 0
break
}
if (true_value_float[i] == get_option_float(Option:cvar))
ok = true
}
if (counter == k)
{
set_pcvar_float(pcvars[Option:cvar], true_value_float[0])
}
}
}
menu_destroy(menu)
update_forward_registration()
cvar_menu(id, item / 7, cvar_menu_pos[id])
save_cfg()
return PLUGIN_HANDLED
}
public callback_disabled(id, menu, item)
{
return ITEM_DISABLED
}
public callback_enabled(id, menu, item)
{
return ITEM_ENABLED
}
/* -------------------------------
[Client Internet Forwards]
------------------------------- */
public client_connect(id)
{
mode[id][GRENADE_EXPLOSIVE] = FirstEnabledMode(GRENADE_EXPLOSIVE)
mode[id][GRENADE_FLASHBANG] = FirstEnabledMode(GRENADE_FLASHBANG)
mode[id][GRENADE_SMOKEGREN] = FirstEnabledMode(GRENADE_SMOKEGREN)
resetCounter(id)
}
public client_putinserver(id)
{
// Add the bot property if user is bot
if (is_user_bot(id))
{
cl_is_bot |= (1<<id)
if (g_botquota != 0)
{
// Delay for private data to initialize
if (get_pcvar_num(g_botquota))
set_task(0.1, "task_botHamHooks", id)
}
}
}
public task_botHamHooks(id)
{
if (g_botquota == 0 || !is_user_connected(id))
return
// Check again for safety
if (is_user_bot(id) && get_pcvar_num(g_botquota) > 0)
{
// Post spawn fix for cz bots, since RegisterHam does not work for them
RegisterHamFromEntity(Ham_Killed, id, "fw_killed_post", 1)
RegisterHamFromEntity(Ham_Spawn, id, "fw_spawn_post", 1)
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_takedamage")
RegisterHamFromEntity(Ham_Player_PreThink, id, "fw_playerprethink")
// Only needs to run once after ham is registed.
g_botquota = 0
}
// Added this if other bots that come here and don't know what to do.
fw_spawn_post(id)
}
public client_disconnect(id)
{
// Remove the bot property (doesn't matter wether it was true or false)
cl_is_bot &= ~(1<<id)
mode[id][GRENADE_EXPLOSIVE] = FirstEnabledMode(GRENADE_EXPLOSIVE)
mode[id][GRENADE_FLASHBANG] = FirstEnabledMode(GRENADE_FLASHBANG)
mode[id][GRENADE_SMOKEGREN] = FirstEnabledMode(GRENADE_SMOKEGREN)
resetCounter(id)
cl_nextusetime[id] = 0.0
cl_team[id] = CS_TEAM_UNASSIGNED
}
/* -------------------------------
[Forwards Registration Toggle]
------------------------------- */
public update_forward_registration()
{
// Here we also update some global constants
cacheCvars()
g_maxplayers = get_maxplayers()
if (g_check_hpsystem == -1)
{
g_check_hpsystem = get_option(OPTION_MATERIAL_SYSTEM)
}
else
{
if (!is_nademodes_enabled() && get_option(OPTION_MATERIAL_SYSTEM) == 2)
{
new i=-1
while ((i = find_ent_by_class(i, "grenade")))
{
if (!is_grenade(i))
continue
if (entity_get_float(i, EV_FL_health))
{
entity_set_float(i, EV_FL_takedamage, DAMAGE_NO)
}
}
}
if (g_check_hpsystem != get_option(OPTION_MATERIAL_SYSTEM))
{
if ((get_option(OPTION_MATERIAL_SYSTEM) == 0 || get_option(OPTION_MATERIAL_SYSTEM) == 1) && g_check_hpsystem == 2)
{
new i=-1
while ((i = find_ent_by_class(i, "grenade")))
{
if (!is_grenade(i))
continue
if (entity_get_float(i, EV_FL_health))
{
entity_set_float(i, EV_FL_takedamage, DAMAGE_NO)
}
}
}
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && (g_check_hpsystem == 1 || g_check_hpsystem == 0))
{
new i=-1
while ((i = find_ent_by_class(i, "grenade")))
{
if (!is_grenade(i))
continue
if (entity_get_float(i, EV_FL_health))
{
entity_set_float(i, EV_FL_takedamage, DAMAGE_YES)
}
}
}
}
g_check_hpsystem = get_option(OPTION_MATERIAL_SYSTEM)
}
if (is_nademodes_enabled())
{
bs_forward_collection |= FWD_CMDSTART | FWD_SETMODEL | FWD_THINK | FWD_TOUCH
if (get_option(OPTION_DAMAGE_SYSTEM))
{
bs_forward_collection |= FWD_TAKEDAMAGE
}
else
{
bs_forward_collection &= ~FWD_TAKEDAMAGE
}
if (get_option(OPTION_RESOURCE_USE))
{
bs_forward_collection |= FWD_THINK_POST
}
else
{
bs_forward_collection &= ~FWD_THINK_POST
}
if (!get_option(OPTION_MATERIAL_SYSTEM) || get_option(OPTION_MATERIAL_SYSTEM) > 2 || get_option(OPTION_MATERIAL_SYSTEM) < 0)
{
bs_forward_collection &= ~(FWD_SEC_EXPLODE | FWD_HPSYSTEM)
}
if (get_option(OPTION_MATERIAL_SYSTEM) == 1)
{
bs_forward_collection |= FWD_SEC_EXPLODE
}
else
{
bs_forward_collection &= ~FWD_SEC_EXPLODE
}
if (get_option(OPTION_MATERIAL_SYSTEM) == 2)
{
bs_forward_collection |= FWD_HPSYSTEM
}
else
{
bs_forward_collection &= ~FWD_HPSYSTEM
}
if (get_option(OPTION_SUPPRESS_FITH))
{
bs_forward_collection |= FWD_MESSAGE
}
else
{
bs_forward_collection &= ~FWD_MESSAGE
}
}
else
{
bs_forward_collection = FWD_NONE_ACTIVE
}
}
/* -------------------------------
[Events]
------------------------------- */
public event_armnade(id)
{
static nade
switch (read_data(2))
{
case CSW_HEGRENADE: nade = _:GRENADE_EXPLOSIVE
case CSW_FLASHBANG: nade = _:GRENADE_FLASHBANG
case CSW_SMOKEGRENADE: nade = _:GRENADE_SMOKEGREN
default: return PLUGIN_CONTINUE
}
if (!is_nademodes_enabled())
return PLUGIN_CONTINUE
if (get_option(OPTION_INFINITE_GRENADES + Option:nade))
{
cs_set_user_bpammo(id, NADE_WPID[NadeRace:nade], 2000)
}
if (!(cl_can_use_nade[NadeRace:nade] & (1<<id)))
{
client_print(id, print_center, "Mode: Not allowed to throw anymore!")
return PLUGIN_CONTINUE
}
if (get_option(OPTION_DISPLAY_MODE_ON_DRAW) && grenade_can_be_used(NadeRace:nade))
{
client_print(id, print_center, "Mode: %s", modetext[_:mode[id][NadeRace:nade]])
}
if (!is_mode_enabled(id, mode[id][NadeRace:nade], NadeRace:nade))
{
changemode(id, NadeRace:nade)
}
return PLUGIN_CONTINUE
}
public event_curweapon(id)
{
cl_weapon[id] = read_data(2)
}
public event_new_round()
{
static players[32], count, id
get_players(players, count)
for (new i=0;i<count;i++)
{
id = players[i]
resetCounter(id)
}
static ent
ent = -1
while ((ent = find_ent_by_class(ent, "grenade")))
{
if(is_grenade(ent) && get_grenade_type(ent) != NADE_NORMAL)
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_KILLME)
}
cacheCvars()
g_zombie_mod &= ~ZM_CAN_THINK // Disable thinking of ents before the first infection (this will prevent false explosions)
return PLUGIN_CONTINUE
}
/* -------------------------------
[Message Engine Forwads]
------------------------------- */
public fith_audio(msg_id, msg_dest, entity)
{
if (!(bs_forward_collection & FWD_MESSAGE))
return PLUGIN_CONTINUE
// Get the string that holds the message and test it to see wether to block it or not
static string[18]
get_msg_arg_string(2, string, charsmax(string))
if (equal(string, "%!MRAD_FIREINHOLE")) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public fith_text(msg_id, msg_dest, entity)
{
if (!(bs_forward_collection & FWD_MESSAGE))
return PLUGIN_CONTINUE
static string[18]
// Get the string that holds the message and test it to see wether to block it or not
if (get_msg_args() == 5) // CS
{
get_msg_arg_string(5, string, charsmax(string))
}
else
{
if (get_msg_args() == 6) // CZ
{
get_msg_arg_string(6, string, charsmax(string))
}
else
{
return PLUGIN_CONTINUE
}
}
return (equal(string, "#Fire_in_the_hole")) ? PLUGIN_HANDLED : PLUGIN_CONTINUE
}
/* -------------------------------
[Ham & Fakemeta Forwards]
------------------------------- */
public fw_playerprethink(id)
{
if (!is_user_connected(id) || is_user_connecting(id) || is_user_hltv(id))
return HAM_IGNORED
switch (cs_get_user_team(id))
{
case CS_TEAM_T: cl_team[id] = CS_TEAM_T
case CS_TEAM_CT: cl_team[id] = CS_TEAM_CT
default: return HAM_IGNORED
}
return HAM_IGNORED
}
public fw_cmdstart(id, uc_handle, seed)
{
if (!(bs_forward_collection & FWD_CMDSTART))
return FMRES_IGNORED
if (!(cl_is_alive & (1<<id)))
return FMRES_IGNORED
static bool:key[MAX_PLAYERS + 1] = {false, ...}
static buttons
buttons = get_uc(uc_handle, UC_Buttons)
if (!(buttons & IN_USE))
{
cl_nextusetime[id] = 0.0
}
if (buttons & IN_ATTACK)
{
switch (cl_weapon[id])
{
case CSW_HEGRENADE: if (!(cl_can_use_nade[GRENADE_EXPLOSIVE] & (1<<id))) set_uc(uc_handle, UC_Buttons, buttons & ~IN_ATTACK)
case CSW_FLASHBANG: if (!(cl_can_use_nade[GRENADE_FLASHBANG] & (1<<id))) set_uc(uc_handle, UC_Buttons, buttons & ~IN_ATTACK)
case CSW_SMOKEGRENADE: if (!(cl_can_use_nade[GRENADE_SMOKEGREN] & (1<<id))) set_uc(uc_handle, UC_Buttons, buttons & ~IN_ATTACK)
}
}
if (buttons & IN_ATTACK2)
{
if (!key[id])
{
switch (cl_weapon[id])
{
case CSW_HEGRENADE: if (cl_can_use_nade[GRENADE_EXPLOSIVE] & (1<<id)) changemode(id, GRENADE_EXPLOSIVE)
case CSW_FLASHBANG: if (cl_can_use_nade[GRENADE_FLASHBANG] & (1<<id)) changemode(id, GRENADE_FLASHBANG)
case CSW_SMOKEGRENADE: if (cl_can_use_nade[GRENADE_SMOKEGREN] & (1<<id)) changemode(id, GRENADE_SMOKEGREN)
}
}
key[id] = true
}
else
{
key[id] = false
}
return FMRES_IGNORED
}
public fw_setmodel(ent, model[])
{
if (!pev_valid(ent))
{
return FMRES_IGNORED
}
// Not yet thrown
if (entity_get_float(ent, EV_FL_gravity) == 0.0)
{
return FMRES_IGNORED
}
for (new i=0;i<3;i++)
{
if (containi(model, NADE_MODEL[i]) != -1)
{
set_pdata_int(ent, OFFSET_WEAPONID, NADE_WPID[NadeRace:i], EXTRAOFFSET_WEAPONS)
if (bs_forward_collection & FWD_SETMODEL)
grenade_process(pev(ent, pev_owner), ent, NadeRace:i)
break
}
}
return FMRES_IGNORED
}
grenade_process(id, grenade, NadeRace:nade)
{
if ((cl_is_bot & (1<<id)) && get_option(OPTION_BOT_ALLOW) && grenade_can_be_used(nade))
{
// We place the NADE_TRIP last so we can easily make another choice if it doesn't work ;)
static const NadeType:random_vec[] = {NADE_NORMAL, NADE_IMPACT, NADE_MOTION, NADE_PROXIMITY, NADE_HOMING, NADE_TRIP}
static NadeType:decision
decision = random_vec[random_num(0, charsmax(random_vec))]
mode[id][nade] = decision
if (is_mode_enabled(id, mode[id][nade], nade))
{
if (decision == NADE_TRIP)
{
static loop[4][2] = { {0, 1}, {0, -1}, {1, 1}, {1, -1} }
// Search in order: axis +X axis -X axis +Y axis -Y axis
new Float:origin[3], Float:end[3], Float:fdest[3], Float:calc_vector[3], Float:height, Float: minimum, Float:distance = 9999999.999, Float:fraction
entity_get_vector(id, EV_VEC_origin, origin)
xs_vec_copy(origin, end)
end[2] += 16000.0
engfunc(EngFunc_TraceLine, origin, end, IGNORE_MONSTERS, id, g_ptrace[TH_BOT])
get_tr2(g_ptrace[TH_BOT], TR_vecEndPos, end)
xs_vec_sub(end, origin, end)
height = xs_vec_len(end)
xs_vec_copy(origin, end)
end[2] -= 16000.0
engfunc(EngFunc_TraceLine, origin, end, IGNORE_MONSTERS, id, g_ptrace[TH_BOT])
get_tr2(g_ptrace[TH_BOT], TR_vecEndPos, end)
xs_vec_sub(end, origin, end)
height += xs_vec_len(end)
if ( height > BOT_FORCE_CROUCH_HEIGHT_CONST)
{
minimum = BOT_MIN_HEIGHT_ALLOW
}
else
{
minimum = BOT_MIN_CROUCH_HEIGHT_ALLOW
height -= BOT_MIN_CROUCH_HEIGHT_ALLOW
}
if ( height > BOT_MAX_HEIGHT_ALLOW )
{
height = BOT_MAX_HEIGHT_ALLOW
}
if (xs_vec_len(end) < height)
{
xs_vec_mul_scalar(end, - random_float(minimum - xs_vec_len(end),height - xs_vec_len(end)) / xs_vec_len(end), end)
xs_vec_add(end, origin, origin)
}
else
{
if (xs_vec_len(end) < height)
{
xs_vec_mul_scalar(end, (xs_vec_len(end) - random_float(minimum, height)) / xs_vec_len(end), end)
xs_vec_add(end, origin, origin)
}
else
{
xs_vec_mul_scalar(end, (xs_vec_len(end) - random_float(minimum, height)) / xs_vec_len(end), end)
xs_vec_add(end, origin, origin)
}
}
for(new i=0;i<4;i++)
{
// Add search direction
xs_vec_copy(origin, end)
end[loop[i][0]] = origin[loop[i][0]] + (16000.0 * float(loop[i][1]))
// Trace to get the entity where we can attach our nade
engfunc(EngFunc_TraceLine, origin, end, IGNORE_MONSTERS, id, g_ptrace[TH_BOT])
// Get fraction to see if it has hited something
get_tr2(g_ptrace[TH_BOT], TR_flFraction, fraction)
if (fraction < 1.0)
{
if ( (!is_attachable_surface(get_tr2(g_ptrace[TH_BOT], TR_pHit))) || get_tr2(g_ptrace[TH_BOT], TR_AllSolid) )
{
continue
}
// Get plane normal for the wall
get_tr2(g_ptrace[TH_BOT], TR_vecPlaneNormal, calc_vector)
// Check if we have a wall
if ( xs_vec_dot(calc_vector, Float:{0.0,0.0,1.0}) > BOT_WALL_MIN_COSINUS || xs_vec_dot(calc_vector, Float:{0.0,0.0,1.0}) < (-BOT_WALL_MIN_COSINUS) )
{
continue
}
// We use the end point for extra calculations
get_tr2(g_ptrace[TH_BOT], TR_vecEndPos, end)
xs_vec_sub(origin, end, calc_vector)
if (xs_vec_len(calc_vector) < distance)
{
distance = xs_vec_len(calc_vector)
xs_vec_normalize(calc_vector, calc_vector)
xs_vec_mul_scalar(calc_vector, 1.5, calc_vector)
xs_vec_add(end, calc_vector, end)
xs_vec_copy(end, fdest)
}
}
}
for(new i=0;i<2;i++)
{
for(new j=2;j<4;j++)
{
// Add search direction
xs_vec_copy(origin, end)
end[loop[i][0]] = origin[loop[i][0]] + (16000.0 * float(loop[i][1]))
end[loop[j][0]] = origin[loop[j][0]] + (16000.0 * float(loop[j][1]))
engfunc(EngFunc_TraceLine, origin, end, IGNORE_MONSTERS, id, g_ptrace[TH_BOT])
get_tr2(g_ptrace[TH_BOT], TR_flFraction, fraction)
if (fraction < 1.0)
{
if ( (!is_attachable_surface(get_tr2(g_ptrace[TH_BOT], TR_pHit))) || get_tr2(g_ptrace[TH_BOT], TR_AllSolid) )
{
continue
}
get_tr2(g_ptrace[TH_BOT], TR_vecPlaneNormal, calc_vector)
if ( xs_vec_dot(calc_vector, Float:{0.0,0.0,1.0}) > BOT_WALL_MIN_COSINUS || xs_vec_dot(calc_vector, Float:{0.0,0.0,1.0}) < (-BOT_WALL_MIN_COSINUS) )
{
continue
}
get_tr2(g_ptrace[TH_BOT], TR_vecEndPos, end)
xs_vec_sub(origin, end, calc_vector)
if (xs_vec_len(calc_vector) < distance)
{
distance = xs_vec_len(calc_vector)
xs_vec_normalize(calc_vector, calc_vector)
xs_vec_mul_scalar(calc_vector, 3.0, calc_vector)
xs_vec_add(end, calc_vector, end)
xs_vec_copy(end, fdest)
}
}
}
}
xs_vec_sub(fdest, origin, calc_vector)
if (xs_vec_len(calc_vector) <= BOT_MIN_DISTANCE_ATTACH)
{
xs_vec_normalize(calc_vector, calc_vector)
xs_vec_mul_scalar(calc_vector, 20.0, calc_vector)
entity_set_vector(grenade, EV_VEC_velocity, calc_vector)
entity_set_int(grenade, EV_INT_movetype, MOVETYPE_FLY)
entity_set_origin(grenade, fdest)
set_grenade_type(grenade, mode[id][nade])
}
else
{
decision = random_vec[random_num(0, charsmax(random_vec) - 1)]
mode[id][nade] = decision
set_grenade_type(grenade, mode[id][nade])
}
}
else
{
set_grenade_type(grenade, mode[id][nade])
}
}
else
{
mode[id][nade] = NADE_NORMAL
set_grenade_type(grenade, mode[id][nade])
}
return
}
if (is_nademodes_enabled() && is_mode_enabled(id, mode[id][nade], nade) && grenade_can_be_used(nade))
{
set_grenade_type(grenade, mode[id][nade])
}
else
{
changemode(id,nade);
set_grenade_type(grenade, mode[id][nade])
}
if (get_option(OPTION_RESET_MODE_ON_THROW))
{
mode[id][nade] = NADE_NORMAL
}
return
}
public fw_spawn(ent)
{
if (!pev_valid(ent))
return FMRES_IGNORED
static classname[32]
pev(ent, pev_classname, classname, charsmax(classname))
if(!TrieKeyExists(trace_attack_reg_class, classname))
{
RegisterHam(Ham_TraceAttack, classname, "fw_global_traceattack", 1)
TrieSetCell(trace_attack_reg_class, classname, true)
}
return FMRES_IGNORED
}
public fw_track_explosion(grenade)
{
if (entity_get_float(grenade, EV_FL_dmgtime) >= get_gametime())
return HAM_IGNORED
if (is_grenade_c4(grenade))
return HAM_IGNORED
new NadeType:type, owner
owner = entity_get_edict(grenade, EV_ENT_owner)
type = get_grenade_type(grenade)
if (!is_user_connected(owner) || is_user_connecting(owner) || cl_team[owner] == CS_TEAM_UNASSIGNED)
{
entity_set_int(grenade, EV_INT_flags, entity_get_int(grenade, EV_INT_flags) | FL_KILLME)
return HAM_IGNORED
}
if (_:type & NADE_DONT_COUNT)
{
return HAM_IGNORED
}
else
{
type &= ~NadeType:NADE_DONT_COUNT
if (get_grenade_race(grenade) == _:GRENADE_SMOKEGREN)
{
if (entity_get_float(grenade, EV_FL_animtime) == 0.0)
{
return HAM_IGNORED
}
else
{
entity_set_float(grenade, EV_FL_animtime, 0.0)
}
clear_line(grenade)
}
else
{
clear_line(grenade)
}
if (!(_:UNCOUNTABLE_NADE_MODES & (1 << (_:type + 1))))
{
cl_counter[owner][NadeRace:get_grenade_race(grenade)][type] -= 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
entity_set_int(grenade, EV_INT_iuser1, entity_get_int(grenade, EV_INT_iuser1) | NADE_DONT_COUNT)
}
if (!(bs_forward_collection & FWD_SEC_EXPLODE))
return HAM_IGNORED
new Float:origin[3]
new Float:range
entity_get_vector(grenade, EV_VEC_origin, origin)
range = get_option_float(OPTION_RADIUS_SEC_EXPLOSION)
new i
i = g_maxplayers
if (!get_option(OPTION_SEC_EXPLO_AFFECT) && get_grenade_race(grenade) == _:GRENADE_EXPLOSIVE)
{
while ((i = find_ent_in_sphere(i, origin, range)))
{
if (i == grenade)
continue
if (is_grenade(i, true))
{
if (entity_get_float(i, EV_FL_animtime) == 0.0 && get_grenade_race(i) == _:GRENADE_SMOKEGREN)
{
continue
}
make_explode(i)
if (get_grenade_race(i) == _:GRENADE_SMOKEGREN)
{
entity_set_int(i, EV_INT_flags, entity_get_int(i, EV_INT_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Think, i)
}
}
}
}
else
{
static race
race = get_grenade_race(grenade)
while ((i = find_ent_in_sphere(i, origin, range)))
{
if (i == grenade)
continue
if (is_grenade(i, true))
{
if (get_grenade_race(i) == race)
{
if (entity_get_float(i, EV_FL_animtime) == 0.0 && race == _:GRENADE_SMOKEGREN)
{
continue
}
make_explode(i)
if (race == _:GRENADE_SMOKEGREN)
{
entity_set_int(i, EV_INT_flags, entity_get_int(i, EV_INT_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Think, i)
}
}
}
}
}
return HAM_IGNORED
}
public fw_think(ent)
{
if (!(bs_forward_collection & FWD_THINK) || !is_valid_ent(ent))
return HAM_IGNORED
if (is_grenade_c4(ent))
return HAM_IGNORED
if ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK) && !(get_grenade_type(ent) == NADE_TRIP && (TRIP_ATTACHED <= get_trip_grenade_mode(ent) <= TRIP_WAITING)))
return HAM_IGNORED
static i, Float:origin[3], Float:porigin[3], Float:fraction, owner, bs_holds
static Float:radius, affect_owner, team_play, los
affect_owner = get_option(OPTION_AFFECT_OWNER)
team_play = get_option(OPTION_TEAM_PLAY)
entity_get_vector(ent, EV_VEC_origin, origin)
owner = entity_get_edict(ent, EV_ENT_owner)
if (!is_user_connected(owner) || is_user_connecting(owner) || cl_team[owner] == CS_TEAM_UNASSIGNED)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_KILLME)
return HAM_IGNORED
}
switch (get_grenade_type(ent))
{
case NADE_DUD:
{
return HAM_SUPERCEDE
}
case NADE_NORMAL:
{
return HAM_IGNORED
}
case NADE_PROXIMITY:
{
if (!allow_grenade_explode(ent))
return HAM_IGNORED
if (entity_get_float(ent, EV_FL_fuser4) <= get_gametime())
play_sound(ent, BUTTON);
i = -1
radius = get_option_float(OPTION_RADIUS_PROXIMITY)
los = get_option(OPTION_PROXIMITY_LOS)
while ((i = find_ent_in_sphere(i, origin, radius)))
{
if (i > g_maxplayers)
{
if (get_option(OPTION_MONSTERMOD_SUPPORT))
{
if (is_ent_monster(i))
{
entity_get_vector(i, EV_VEC_origin, porigin)
engfunc(EngFunc_TraceLine, origin, porigin, IGNORE_MONSTERS, 0, g_ptrace[TH_LOS])
get_tr2(g_ptrace[TH_LOS], TR_flFraction, fraction)
if (fraction < 1.0)
continue
make_explode(ent)
return HAM_IGNORED
}
else
continue
}
return HAM_IGNORED
}
if (!is_player_alive(i))
continue
if (los)
{
entity_get_vector(i, EV_VEC_origin, porigin)
engfunc(EngFunc_TraceLine, origin, porigin, IGNORE_MONSTERS, 0, g_ptrace[TH_LOS])
get_tr2(g_ptrace[TH_LOS], TR_flFraction, fraction)
if (fraction < 1.0)
continue
}
if (i == owner)
{
if (affect_owner)
{
make_explode(ent)
return HAM_IGNORED
}
else
{
continue
}
}
if (!team_play)
{
make_explode(ent)
return HAM_IGNORED
}
else
{
if (cl_team[i] != cl_team[owner])
{
make_explode(ent)
return HAM_IGNORED
}
}
}
return HAM_IGNORED
}
case NADE_TRIP:
{
static hit, Float:point[3], Float:normal[3], Float:temp[3], Float:end[3], Float:fly[3]
static Float:fly_speed, Float:detect_distance, Float:arm_time
fly_speed = get_option_float(OPTION_TRIP_FLY_SPEED)
detect_distance = get_option_float(OPTION_TRIP_DETECT_DISTANCE)
arm_time = get_option_float(OPTION_ARM_TIME_TRIP)
switch (get_trip_grenade_mode(ent))
{
case TRIP_NOT_ATTACHED, TRIP_DETONATED:
{
return HAM_IGNORED
}
case TRIP_ATTACHED:
{
static loop[6][2] = { {2, 1}, {2, -1}, {0, 1}, {0, -1}, {1, 1}, {1, -1} }
// Search in order: +Z axis -Z axis +X axis -X axis +Y axis -Y axis
for (new i; i < 6; i++)
{
xs_vec_copy(origin, point)
point[loop[i][0]] = origin[loop[i][0]] + (2.0 * float(loop[i][1]))
engfunc(EngFunc_TraceLine, origin, point, IGNORE_MONSTERS, ent, g_ptrace[TH_TRIP])
get_tr2(g_ptrace[TH_TRIP], TR_flFraction, fraction)
if (fraction < 1.0)
{
hit = get_tr2(g_ptrace[TH_TRIP], TR_pHit)
if (!is_attachable_surface(hit))
{
set_grenade_type(ent, NADE_DUD)
return HAM_IGNORED
}
get_tr2(g_ptrace[TH_TRIP], TR_vecPlaneNormal, normal)
set_trip_grenade_attached_to(ent, hit)
// Calculate and store fly velocity.
xs_vec_mul_scalar(normal, fly_speed, temp)
set_trip_grenade_fly_velocity(ent, temp)
// Calculate and store endpoint.
xs_vec_mul_scalar(normal, detect_distance, temp)
xs_vec_add(temp, origin, end)
// Trace to it
engfunc(EngFunc_TraceLine, origin, end, IGNORE_MONSTERS, ent, g_ptrace[TH_TRIP])
get_tr2(g_ptrace[TH_TRIP], TR_flFraction, fraction)
// Final endpoint with no possible wall collision
xs_vec_mul_scalar(normal, (detect_distance * fraction), temp)
xs_vec_add(temp, origin, end)
set_trip_grenade_end_origin(ent, end)
xs_vec_mul_scalar(temp, 0.5, temp)
xs_vec_add(temp, origin, temp)
set_trip_grenade_middle_origin(ent, temp)
set_trip_grenade_arm_time(ent, arm_time)
play_sound(ent, DEPLOY)
entity_set_vector(ent, EV_VEC_velocity, Float:{0.0, 0.0, 0.0}) // Stop if from moving
entity_set_int(ent, EV_INT_sequence, 0) // Otherwise, grenade might make wierd motions.
vector_to_angle(normal, normal)
entity_set_vector(ent, EV_VEC_angles, normal)
set_trip_grenade_mode(ent, TRIP_WAITING)
set_task(0.1, "trip_activation", ent)
return HAM_IGNORED
}
}
// If we reach here, we have serious problems. This means that the grenade hit something like a func_breakable
// that disappeared before the scan was able to take place. Now, the grenade is floating in mid air. So we just
// kaboom it!!!
make_explode(ent)
if (NadeRace:get_grenade_race(ent) == GRENADE_SMOKEGREN)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_ONGROUND)
}
return HAM_IGNORED
}
case TRIP_WAITING:
{
if (!is_attachable_surface(get_trip_grenade_attached_to(ent)))
{
make_explode(ent)
if (NadeRace:get_grenade_race(ent) == GRENADE_SMOKEGREN)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_ONGROUND)
clear_line(ent)
}
return HAM_IGNORED
}
if (get_gametime() > get_trip_grenade_arm_time(ent))
{
set_trip_grenade_mode(ent, TRIP_SCANNING)
play_sound(ent, ACTIVATE)
}
return HAM_IGNORED
}
case TRIP_SCANNING:
{
if (!is_attachable_surface(get_trip_grenade_attached_to(ent)))
{
make_explode(ent)
if (NadeRace:get_grenade_race(ent) == GRENADE_SMOKEGREN)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_ONGROUND)
clear_line(ent)
}
return HAM_IGNORED
}
get_trip_grenade_end_origin(ent, end)
engfunc(EngFunc_TraceLine, end, origin, DONT_IGNORE_MONSTERS, 0, g_ptrace[TH_TRIP])
static target
target = get_tr2(g_ptrace[TH_TRIP], TR_pHit)
if (is_player_alive(target))
{
if (owner == target)
{
if (affect_owner)
{
set_trip_grenade_mode(ent, TRIP_SHOULD_DETONATE)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.001)
return HAM_IGNORED
}
else
{
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.001)
return HAM_IGNORED
}
}
if (!team_play)
{
set_trip_grenade_mode(ent, TRIP_SHOULD_DETONATE)
}
else
{
if (cl_team[owner] != cl_team[target])
set_trip_grenade_mode(ent, TRIP_SHOULD_DETONATE)
}
}
else if (get_option(OPTION_MONSTERMOD_SUPPORT) && is_ent_monster(target))
{
set_trip_grenade_mode(ent, TRIP_SHOULD_DETONATE)
}
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.001)
return HAM_IGNORED
}
case TRIP_SHOULD_DETONATE:
{
static mode
mode = get_trip_grenade_react_method(ent)
set_trip_grenade_mode(ent, TRIP_DETONATED)
clear_line(ent)
play_sound(ent, ACTIVATE)
if (mode == 0)
{
cl_counter[owner][NadeRace:get_grenade_race(ent)][NADE_TRIP] -= 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
get_trip_grenade_fly_velocity(ent, fly)
get_trip_grenade_end_origin(ent, end)
entity_set_vector(ent, EV_VEC_velocity, fly) // Send the grenade on its way.
set_grenade_type(ent, NADE_IMPACT) // Kaboom!
}
else
{
make_explode(ent)
if (NadeRace:get_grenade_race(ent) == GRENADE_SMOKEGREN)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_ONGROUND)
clear_line(ent)
}
}
return HAM_IGNORED
}
}
}
case NADE_MOTION:
{
if (!allow_grenade_explode(ent))
return HAM_IGNORED
static Float:v[3], Float:velocity
i = -1
bs_holds = 0
radius = get_option_float(OPTION_RADIUS_MOTION)
los = get_option(OPTION_MOTION_LOS)
while ((i = find_ent_in_sphere(i, origin, radius)))
{
if (i > g_maxplayers)
{
entity_set_int(ent, EV_INT_iuser2, bs_holds)
if (get_option(OPTION_MONSTERMOD_SUPPORT))
{
if (is_ent_monster(i))
{
entity_get_vector(i, EV_VEC_origin, porigin)
engfunc(EngFunc_TraceLine, origin, porigin, IGNORE_MONSTERS, 0, g_ptrace[TH_LOS])
get_tr2(g_ptrace[TH_LOS], TR_flFraction, fraction)
if (fraction < 1.0)
continue
entity_get_vector(i, EV_VEC_velocity, v)
velocity = xs_vec_len(v)
if (velocity > 100.0)
{
make_explode(ent)
return HAM_IGNORED
}
}
else
continue
}
return HAM_IGNORED
}
if (!is_player_alive(i))
continue
if (los)
{
entity_get_vector(i, EV_VEC_origin, porigin)
engfunc(EngFunc_TraceLine, origin, porigin, IGNORE_MONSTERS, 0, g_ptrace[TH_LOS])
get_tr2(g_ptrace[TH_LOS], TR_flFraction, fraction)
if (fraction < 1.0)
continue
}
entity_get_vector(i, EV_VEC_velocity, v)
velocity = xs_vec_len(v)
if (velocity > 200.0)
{
if (i == owner)
{
if (affect_owner)
{
make_explode(ent)
return HAM_IGNORED
}
else
{
bs_holds |= (1<<i)
continue
}
}
if (!team_play)
{
make_explode(ent)
return HAM_IGNORED
}
else
{
if (cl_team[i] != cl_team[owner])
{
make_explode(ent)
return HAM_IGNORED
}
}
bs_holds |= (1<<i)
entity_set_int(ent, EV_INT_iuser2, bs_holds)
play_sound(ent, GEIGER)
}
else if (velocity == 0.0)
{
continue
}
else
{
play_sound(ent, GEIGER)
// Add the player to the bitsum if he is moving
bs_holds |= (1<<i)
}
}
entity_set_int(ent, EV_INT_iuser2, bs_holds)
return HAM_IGNORED
}
case NADE_SATCHEL:
{
if (!allow_grenade_explode(ent))
return HAM_IGNORED
if (entity_get_int(owner, EV_INT_button) & IN_USE)
{
if (get_option(OPTION_SATCHEL_DELAY))
{
if (cl_nextusetime[owner] > get_gametime())
{
return HAM_IGNORED
}
else
{
cl_nextusetime[owner] = get_gametime() + DELAY_ADDED_TO_USE
}
}
make_explode(ent)
if (NadeRace:get_grenade_race(ent) == GRENADE_SMOKEGREN)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_ONGROUND)
}
}
return HAM_IGNORED
}
case NADE_HOMING:
{
static target, Float:extravel
target = entity_get_int(ent, EV_INT_iuser2)
extravel = get_option_float(OPTION_HOMING_SPEED_ADD)
if (target == 0)
{
static i, Float:distance
i = -1
distance = get_option_float(OPTION_HOMING_SCAN_RANGE)
while ((i = find_ent_in_sphere(i, origin, distance)))
{
if (i > g_maxplayers)
{
if (get_option(OPTION_MONSTERMOD_SUPPORT))
{
if (is_ent_monster(i))
{
static Float:o[3]
entity_get_vector(i, EV_VEC_origin, o)
static Float:new_distance
new_distance = get_distance_f(o, origin)
if (new_distance < distance)
{
distance = new_distance
entity_set_int(ent, EV_INT_iuser2, i)
}
}
else
{
continue
}
}
else
break
}
if (!is_player_alive(i))
continue
if (i == owner)
continue
if ((cl_team[i] != cl_team[owner] && team_play) || !team_play)
{
static Float:o[3]
entity_get_vector(i, EV_VEC_origin, o)
static Float:new_distance
new_distance = get_distance_f(o, origin)
if (new_distance < distance)
{
distance = new_distance
entity_set_int(ent, EV_INT_iuser2, i)
}
}
}
return HAM_IGNORED
}
else if (!(cl_is_alive & (1<<target)) && target <= g_maxplayers)
{
return HAM_IGNORED
}
else if (is_in_los(ent, target))
{
//set_user_rendering(target)
static Float:velocity[3], Float:aim[3], Float:targetorigin[3], Float:velocity_normal[3], Float:aim_normal[3]
entity_get_vector(target, EV_VEC_origin, targetorigin)
entity_get_vector(ent, EV_VEC_velocity, velocity)
xs_vec_sub(targetorigin, origin, aim)
xs_vec_normalize(velocity, velocity_normal)
xs_vec_normalize(aim, aim_normal)
play_sound(ent, PING)
if (velocity_normal[0] < aim_normal[0])
{
velocity[0] += extravel
}
else if (velocity_normal[0] > aim_normal[0])
{
velocity[0] -= extravel
}
if (velocity_normal[1] < aim_normal[1])
{
velocity[1] += extravel
}
else if (velocity_normal[1] > aim_normal[1])
{
velocity[1] -= extravel
}
if (velocity_normal[2] < aim_normal[2])
{
velocity[2] += extravel
}
else if (velocity_normal[2] > aim_normal[2])
{
velocity[2] -= extravel
}
velocity[2] += 5.0
entity_set_vector(ent, EV_VEC_velocity, velocity)
// When within blasting range, make our homing grenade think much much faster; results in better homing.
if (get_distance_f(origin, targetorigin) < get_option_float(OPTION_HOMING_SUPER_RANGE))
{
entity_set_float(ent, EV_FL_nextthink, (get_gametime() + 0.05))
}
else
{
entity_set_float(ent, EV_FL_nextthink, (get_gametime() + 0.15))
}
}
return HAM_IGNORED
}
}
return HAM_IGNORED
}
public trip_activation(ent)
{
if (is_valid_ent(ent))
play_sound(ent, CHARGE)
}
public fw_think_post(ent)
{
if (!is_valid_ent(ent))
return HAM_IGNORED
if (is_grenade_c4(ent))
return HAM_IGNORED
static owner, Float:origin[3], Float:gametime, bs_affected
gametime = get_gametime()
if (entity_get_float(ent, EV_FL_dmgtime) <= gametime)
return HAM_IGNORED
entity_get_vector(ent, EV_VEC_origin, origin)
owner = entity_get_edict(ent, EV_ENT_owner)
if (!is_user_connected(owner) || is_user_connecting(owner) || cl_team[owner] == CS_TEAM_UNASSIGNED)
{
entity_set_int(ent, EV_INT_flags, entity_get_int(ent, EV_INT_flags) | FL_KILLME)
return HAM_IGNORED
}
if (!(bs_forward_collection & FWD_THINK_POST))
{
switch (get_grenade_type(ent))
{
case NADE_PROXIMITY:
{
// We do this for the sound of the entity
if (entity_get_float(ent, EV_FL_fuser4) <= gametime)
entity_set_float(ent, EV_FL_fuser4, gametime + 2.0)
}
case NADE_TRIP:
{
// We do this in order to make the trip nades be 10000% more accurate!
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.001)
}
}
return HAM_IGNORED
}
bs_affected = 0
if (get_option(OPTION_RESOURCE_USE) != 3)
{
bs_affected = ~0
}
else
{
static team_play, affect_owner
team_play = get_option(OPTION_TEAM_PLAY)
affect_owner = get_option(OPTION_AFFECT_OWNER)
if (!team_play)
{
bs_affected = affect_owner ? ~0 : ~(1<<owner)
}
else
{
for (new i=1;i<=g_maxplayers;i++)
{
if (!is_user_connected(i))
continue
if (affect_owner & i == owner)
bs_affected |= (1<<i)
if (team_play && cs_get_user_team(i) != cs_get_user_team(owner))
bs_affected |= (1<<i)
}
}
}
switch (get_grenade_type(ent))
{
case NADE_PROXIMITY:
{
if (!allow_grenade_explode(ent))
return HAM_IGNORED
if (entity_get_float(ent, EV_FL_fuser4) <= gametime)
{
entity_set_float(ent, EV_FL_fuser4, gametime + 2.0)
if (entity_get_int(ent, EV_INT_flags) & FL_ONGROUND)
{
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
if (get_option(OPTION_RESOURCE_USE) == 1)
{
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5)
}
else
{
static i
i = -1
while ( (i = find_ent_in_sphere(i, origin, SMART_RADIUS_RING_SHOW)) )
{
if (i > g_maxplayers)
break
if (!(cl_is_alive & (1<<i)) || (cl_is_bot & (1<<i)))
continue
if (bs_affected & (1<<i))
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5, _, _, _, i)
}
}
}
else
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
if (get_option(OPTION_RESOURCE_USE) == 1)
{
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR)
}
else
{
static i
i = -1
while ( (i = find_ent_in_sphere(i, origin, SMART_RADIUS_RING_SHOW)) )
{
if (i > g_maxplayers)
break
if (!(cl_is_alive & (1<<i)) || (cl_is_bot & (1<<i)))
continue
if (bs_affected & (1<<i))
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR, i)
}
}
}
case CS_TEAM_CT:
{
if (get_option(OPTION_RESOURCE_USE) == 1)
{
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR)
}
else
{
static i
i = -1
while ( (i = find_ent_in_sphere(i, origin, SMART_RADIUS_RING_SHOW)) )
{
if (i > g_maxplayers)
break
if (!(cl_is_alive & (1<<i)) || (cl_is_bot & (1<<i)))
continue
if (bs_affected & (1<<i))
show_ring(origin, get_option_float(OPTION_RADIUS_PROXIMITY) * RING_SIZE_CONSTANT_PROXIMITY, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR, i)
}
}
}
}
}
}
}
}
case NADE_MOTION:
{
static bs_holds
bs_holds = entity_get_int(ent, EV_INT_iuser2)
if (bs_holds && entity_get_float(ent, EV_FL_fuser4) <= gametime)
{
entity_set_float(ent, EV_FL_fuser4, get_gametime() + 0.1)
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
if ( get_option(OPTION_RESOURCE_USE) == 1)
{
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1)
}
else
{
for (new i=1;i<=g_maxplayers;i++)
{
if ((bs_holds & (1<<i)) && (bs_affected & (1<<i)))
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, _, _, _, i)
}
}
}
else
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
if ( get_option(OPTION_RESOURCE_USE) == 1 )
{
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR)
}
else
{
for (new i=1;i<=g_maxplayers;i++)
{
if ((bs_holds & (1<<i)) && (bs_affected & (1<<i)))
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR, i)
}
}
}
case CS_TEAM_CT:
{
if ( get_option(OPTION_RESOURCE_USE) == 1 )
{
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR)
}
else
{
for (new i=1;i<=g_maxplayers;i++)
{
if ((bs_holds & (1<<i)) && (bs_affected & (1<<i)))
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR, i)
}
}
}
default:
{
if ( get_option(OPTION_RESOURCE_USE) == 1 )
{
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, _, _, _)
}
else
{
for (new i=1;i<=g_maxplayers;i++)
{
if ((bs_holds & (1<<i)) && (bs_affected & (1<<i)))
show_ring(origin, get_option_float(OPTION_RADIUS_MOTION) * RING_SIZE_CONSTANT_MOTION, 1, _, _, _, i)
}
}
}
}
}
}
}
case NADE_TRIP:
{
if (get_trip_grenade_mode(ent) != TRIP_SCANNING)
return HAM_IGNORED
// We do this in order to make the trip nades be 10000% more accurate!
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.001)
if (entity_get_float(ent, EV_FL_fuser4) <= gametime)
{
new Float:end[3]
get_trip_grenade_end_origin(ent, end)
if (get_option(OPTION_RESOURCE_USE) == 1)
{
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
draw_line_from_entity_broadcast(ent, end, 5, _, _, _)
}
else
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
draw_line_from_entity_broadcast(ent, end, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR)
}
case CS_TEAM_CT:
{
draw_line_from_entity_broadcast(ent, end, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR)
}
default:
{
draw_line_from_entity_broadcast(ent, end, 5, _, _, _)
}
}
}
entity_set_float(ent, EV_FL_fuser4, gametime + 0.5)
return HAM_IGNORED
}
static Float:first[3], Float:second[3], Float:porigin[3], Float:anglefraction, Float:third[3], Float:fourth[3]
xs_vec_sub(origin,end,first)
anglefraction = 1.0 - calc_cone_angle_from_distance(xs_vec_len(first))
if (xs_vec_len(first) <= SMART_DISTANCE_LINE_PVS)
{
get_trip_grenade_middle_origin(ent, first)
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
draw_line_from_entity(ent, end, 5, _, _, _, 0, first)
}
else
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
draw_line_from_entity(ent, end, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR, 0, first)
}
case CS_TEAM_CT:
{
draw_line_from_entity(ent, end, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR, 0, first)
}
default:
{
draw_line_from_entity(ent, end, 5, _, _, _, 0, first)
}
}
}
entity_set_float(ent, EV_FL_fuser4, gametime + 0.5)
return HAM_IGNORED
}
xs_vec_mul_scalar(first,EXTRALENGTH_VECTOR / xs_vec_len(first),first)
xs_vec_sub(end,first,fourth)
xs_vec_add(origin,first,first)
static players[32],num,id
get_players(players,num,"ac")
for (new i=0;i<num;i++)
{
id = players[i]
entity_get_vector(id, EV_VEC_origin, porigin)
xs_vec_sub(porigin, fourth, second)
xs_vec_normalize(second, second)
xs_vec_sub(porigin, first, third)
xs_vec_normalize(third, third)
xs_vec_sub(first,fourth,first)
xs_vec_normalize(first,first)
if ( xs_vec_dot(first,second) <= CONE_DROP_ANGLE_COSINUS || (0 - xs_vec_dot(first,third)) <= CONE_DROP_ANGLE_COSINUS )
continue
if (bs_affected & (1<<id))
{
if ( xs_vec_dot(first, second) >= anglefraction )
{
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
draw_line_from_entity(ent, end, 5, _, _, _, id)
}
else
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
draw_line_from_entity(ent, end, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR, id)
}
case CS_TEAM_CT:
{
draw_line_from_entity(ent, end, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR, id)
}
default:
{
draw_line_from_entity(ent, end, 5, _, _, _, id)
}
}
}
}
else
{
if ( (0 - xs_vec_dot(first, third)) >= anglefraction )
{
if (!get_option(OPTION_TEAM_PLAY) || ((g_zombie_mod & ZM_ZM_ACTIVE) && !(g_zombie_mod & ZM_CAN_THINK)))
{
draw_line_from_entity(ent, end, 5, _, _, _, id)
}
else if (bs_affected & (1<<id))
{
switch (cl_team[owner])
{
case CS_TEAM_T:
{
draw_line_from_entity(ent, end, 5, TEAMTE_RGB_R_COLOR, TEAMTE_RGB_G_COLOR, TEAMTE_RGB_B_COLOR, id)
}
case CS_TEAM_CT:
{
draw_line_from_entity(ent, end, 5, TEAMCT_RGB_R_COLOR, TEAMCT_RGB_G_COLOR, TEAMCT_RGB_B_COLOR, id)
}
default:
{
draw_line_from_entity(ent, end, 5, _, _, _, id)
}
}
}
}
}
}
}
entity_set_float(ent, EV_FL_fuser4, gametime + 0.5)
}
}
default : return HAM_IGNORED
}
return HAM_IGNORED
}
public fw_touch(toucher, touched)
{
if (!(bs_forward_collection & FWD_TOUCH))
return HAM_IGNORED
switch (get_grenade_type(toucher))
{
case NADE_IMPACT:
{
if (is_solid(touched))
{
make_explode(toucher)
entity_set_float(toucher, EV_FL_nextthink, get_gametime() + 0.001)
if (NadeRace:get_grenade_race(toucher) == GRENADE_SMOKEGREN)
{
entity_set_int(toucher, EV_INT_flags, entity_get_int(toucher, EV_INT_flags) | FL_ONGROUND)
}
}
}
case NADE_TRIP:
{
static classname[10]
entity_get_string(touched, EV_SZ_classname, classname, charsmax(classname))
if (get_trip_grenade_mode(toucher) > TRIP_NOT_ATTACHED || is_user_connected(touched))
{
return HAM_IGNORED
}
else
{
if (is_solid(touched))
{
entity_set_int(toucher, EV_INT_movetype, MOVETYPE_NONE)
set_trip_grenade_mode(toucher, TRIP_ATTACHED)
return (containi(classname, "door") != -1) ? HAM_SUPERCEDE : HAM_IGNORED
}
}
}
}
return HAM_IGNORED
}
public fw_spawn_post(id)
{
if (is_user_alive(id))
{
cl_is_alive |= (1<<id)
}
else
{
cl_is_alive &= ~(1<<id)
}
return HAM_IGNORED
}
public fw_killed_post(id, attacker, gib)
{
if (is_user_alive(id))
{
cl_is_alive |= (1<<id)
}
else
{
cl_is_alive &= ~(1<<id)
}
if (!get_option(OPTION_REMOVE_IF_DIES))
return HAM_IGNORED
mode[id][GRENADE_EXPLOSIVE] = FirstEnabledMode(GRENADE_EXPLOSIVE)
mode[id][GRENADE_FLASHBANG] = FirstEnabledMode(GRENADE_FLASHBANG)
mode[id][GRENADE_SMOKEGREN] = FirstEnabledMode(GRENADE_SMOKEGREN)
resetCounter(id)
removeNades(id)
return HAM_IGNORED
}
public fw_takedamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!(bs_forward_collection & FWD_TAKEDAMAGE))
return HAM_IGNORED
static aclassname[7], iclassname[8]
entity_get_string(attacker, EV_SZ_classname, aclassname, charsmax(aclassname))
entity_get_string(inflictor, EV_SZ_classname, iclassname, charsmax(iclassname))
if ((damagebits & DMG_BLAST))
return HAM_IGNORED
if (!equal(aclassname, "player") || !equal(iclassname, "grenade"))
return HAM_IGNORED
if (attacker == victim)
{
damage *= (get_option_float(OPTION_DMG_SELF) / 100.0)
}
else
{
if (cl_team[attacker] == cl_team[victim] && get_option(OPTION_FRIENDLY_FIRE))
{
damage *= 0.02 * get_option_float(OPTION_DMG_TEAMMATES)
}
}
static Float:origin[3], Float:user_origin[3], Float:fraction
entity_get_vector(victim, EV_VEC_origin, user_origin)
entity_get_vector(inflictor, EV_VEC_origin, origin)
origin[2] += 2.0
engfunc(EngFunc_TraceLine, user_origin, origin, IGNORE_MONSTERS, victim, g_ptrace[TH_DMG])
get_tr2(g_ptrace[TH_DMG], TR_flFraction, fraction)
if (fraction < 1.0)
{
damage *= (get_option_float(OPTION_DMG_THROUGH_WALL) / 100.0)
}
if ( get_option(OPTION_DAMAGE_SYSTEM) == 1)
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
else
{
new type = _:get_grenade_type(inflictor)
type &= ~NADE_DONT_COUNT
switch ( type )
{
case NADE_NORMAL:
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
case NADE_PROXIMITY:
{
damage *= get_option_float(OPTION_DMG_PROXIMITY)
}
case NADE_IMPACT:
{
damage *= get_option_float(OPTION_DMG_IMPACT)
}
case NADE_TRIP:
{
damage *= get_option_float(OPTION_DMG_TRIP)
}
case NADE_MOTION:
{
damage *= get_option_float(OPTION_DMG_MOTION)
}
case NADE_SATCHEL:
{
damage *= get_option_float(OPTION_DMG_SATCHEL)
}
case NADE_HOMING:
{
damage *= get_option_float(OPTION_DMG_HOMING)
}
default:
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
}
}
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
public fw_monster_takedamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!(bs_forward_collection & FWD_TAKEDAMAGE) || !get_option(OPTION_MONSTERMOD_SUPPORT))
return HAM_IGNORED
static aclassname[7], iclassname[8]
entity_get_string(attacker, EV_SZ_classname, aclassname, charsmax(aclassname))
entity_get_string(inflictor, EV_SZ_classname, iclassname, charsmax(iclassname))
if ((damagebits & DMG_BLAST))
return HAM_IGNORED
if (!equal(aclassname, "player") || !equal(iclassname, "grenade"))
return HAM_IGNORED
static Float:origin[3], Float:user_origin[3], Float:fraction
entity_get_vector(victim, EV_VEC_origin, user_origin)
entity_get_vector(inflictor, EV_VEC_origin, origin)
origin[2] += 2.0
engfunc(EngFunc_TraceLine, user_origin, origin, IGNORE_MONSTERS, victim, g_ptrace[TH_DMG])
get_tr2(g_ptrace[TH_DMG], TR_flFraction, fraction)
if (fraction < 1.0)
{
damage *= (get_option_float(OPTION_DMG_THROUGH_WALL) / 100.0)
}
if ( get_option(OPTION_DAMAGE_SYSTEM) == 1)
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
else
{
new type = _:get_grenade_type(inflictor)
type &= ~NADE_DONT_COUNT
switch ( type )
{
case NADE_NORMAL:
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
case NADE_PROXIMITY:
{
damage *= get_option_float(OPTION_DMG_PROXIMITY)
}
case NADE_IMPACT:
{
damage *= get_option_float(OPTION_DMG_IMPACT)
}
case NADE_TRIP:
{
damage *= get_option_float(OPTION_DMG_TRIP)
}
case NADE_MOTION:
{
damage *= get_option_float(OPTION_DMG_MOTION)
}
case NADE_SATCHEL:
{
damage *= get_option_float(OPTION_DMG_SATCHEL)
}
case NADE_HOMING:
{
damage *= get_option_float(OPTION_DMG_HOMING)
}
default:
{
damage *= get_option_float(OPTION_DMG_NORMAL)
}
}
}
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
public fw_grenade_takedamage(grenade, inflictor, attacker, Float:damage, bits)
{
if (!(bs_forward_collection & FWD_HPSYSTEM))
return HAM_IGNORED
if (inflictor == grenade)
{
SetHamReturnInteger(0)
return HAM_SUPERCEDE
}
new Float:health, Float:origin[3], ok = false
health = entity_get_float(grenade, EV_FL_health)
if (!(1 <= attacker <= g_maxplayers))
return HAM_SUPERCEDE
if ((entity_get_int(grenade, EV_INT_flags) & FL_GODMODE) || (entity_get_float(grenade, EV_FL_takedamage) == DAMAGE_NO))
return HAM_SUPERCEDE
entity_get_vector(grenade, EV_VEC_origin, origin)
if (entity_get_edict(grenade, EV_ENT_owner) != attacker && cl_team[entity_get_edict(grenade, EV_ENT_owner)] == cl_team[attacker])
{
damage *= get_option_float(OPTION_HITPOINT_FF) / 100.0
ok = true
}
new string[8]
entity_get_string(inflictor, EV_SZ_classname, string, charsmax(string))
if (equal(string,"grenade"))
{
damage *= get_option_float(OPTION_HITPOINT_INTER_DMG) / 100.0
ok = true
}
play_sound2(grenade, SOUND_HIT[random_num(0,4)])
if (floatcmp(damage,health) != -1)
{
static NadeType:type, owner
owner = entity_get_edict(grenade, EV_ENT_owner)
type = get_grenade_type(grenade)
type &= ~NadeType:NADE_DONT_COUNT
if (get_option(OPTION_HITPOINT_DEATH))
{
make_explode(grenade)
if (NadeRace:get_grenade_race(grenade) == GRENADE_SMOKEGREN)
{
entity_set_int(grenade, EV_INT_flags, entity_get_int(grenade, EV_INT_flags) | FL_ONGROUND)
dllfunc(DLLFunc_Think, grenade)
clear_line(grenade)
}
return HAM_SUPERCEDE
}
entity_set_int(grenade, EV_INT_flags, entity_get_int(grenade, EV_INT_flags) | FL_KILLME)
if (!(_:UNCOUNTABLE_NADE_MODES & (1 << (_:type + 1))))
{
cl_counter[owner][NadeRace:get_grenade_race(grenade)][type] -= 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
if (get_option(OPTION_RESOURCE_USE))
metal_gibs(origin)
clear_line(grenade)
return HAM_SUPERCEDE
}
if (ok)
{
SetHamParamFloat(4, damage)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
if (!(bs_forward_collection & FWD_HPSYSTEM))
return FMRES_IGNORED
if (!is_player_alive(id))
return FMRES_IGNORED
if (cl_weapon[id] != CSW_KNIFE)
return FMRES_IGNORED
if (pev_valid(get_tr2(trace,TR_pHit)))
return FMRES_IGNORED
static Float:vec_end[3], i
i = g_maxplayers
get_tr2(trace, TR_vecEndPos, vec_end)
while ((i = find_ent_in_sphere(i, vec_end, SHOT_SECOND_TEST_RADIUS)))
{
if (is_grenade(i, true))
{
static Float:origin[3]
pev(i,pev_origin,origin)
xs_vec_sub(origin,vec_end,origin)
if (xs_vec_len(origin) > SHOT_KNIFE_REAL_RADIUS)
continue
set_tr2(trace, TR_pHit, i)
break
}
}
return FMRES_HANDLED
}
public fw_global_traceattack(ent, attacker, Float:damage, Float:direction[3], tracehdl, damagebits)
{
if (!(bs_forward_collection & FWD_HPSYSTEM))
return FMRES_IGNORED
if (attacker > g_maxplayers || attacker < 1)
return HAM_IGNORED
if (cl_weapon[attacker] == CSW_KNIFE)
return HAM_IGNORED
static Float:origin[3],Float:offs[3]
pev(attacker,pev_origin,origin)
pev(attacker,pev_view_ofs,offs)
xs_vec_add(origin,offs,origin)
static Float:end[3], Float:point[3], Float:origin_nade[3], Float:track[3]
get_tr2(tracehdl,TR_vecEndPos,end)
xs_vec_sub(end,origin,point)
xs_vec_mul_scalar(point, SHOT_PENETRATION_DISTANCE / xs_vec_len(point), point)
xs_vec_add(end, point, end)
static grenade
static bool:ok
static bool:reset_queue
grenade = -1
reset_queue = false
while ((grenade = find_ent_by_class(grenade,"grenade")))
{
if (entity_get_float(grenade, EV_FL_dmgtime) < get_gametime())
continue
ok = false
entity_get_vector(grenade, EV_VEC_origin, origin_nade)
for (new i=0;i<SHOT_ENTITY_QUEUE_LENGTH;i++)
{
if (grenade == cl_entity_queue[attacker][i])
{
cl_entity_queue[attacker][i] = 0;
ok = true;
reset_queue = true;
break;
}
}
if (ok)
{
continue;
}
engfunc(EngFunc_TraceModel,origin,end,HULL_POINT,grenade,g_ptrace[TH_DMG])
if(get_tr2(g_ptrace[TH_DMG],TR_pHit) == grenade)
{
ExecuteHamB(Ham_TraceAttack, grenade, attacker, damage, direction, g_ptrace[TH_DMG], damagebits)
insert_in_queue(attacker, grenade)
}
else
{
new times = 1
xs_vec_sub(origin_nade, end, track)
while (times != SHOT_PENETRATION_READD_TIMES + 1 && xs_vec_len(track) > SHOT_SECOND_TEST_RADIUS)
{
xs_vec_add(end, point, track)
for (new i=1;i<=times;++i)
{
xs_vec_add(track, point, track)
}
xs_vec_sub(origin_nade, track, track)
times++;
}
if ( xs_vec_len(track) <= SHOT_SECOND_TEST_RADIUS )
{
set_tr2(g_ptrace[TH_DMG], TR_pHit, grenade)
xs_vec_add(origin_nade, track, track)
set_tr2(g_ptrace[TH_DMG], TR_vecEndPos, track)
ExecuteHamB(Ham_TraceAttack, grenade, attacker, (damage / 2), direction, g_ptrace[TH_DMG], damagebits)
insert_in_queue(attacker, grenade)
}
}
}
if (reset_queue)
{
for (new i=0;i<SHOT_ENTITY_QUEUE_LENGTH;i++)
{
cl_entity_queue[attacker][i] = 0
}
}
return HAM_IGNORED
}
/* -------------------------------
[Plugin Zombie Mod Compatibility Forwards]
------------------------------- */
public zp_user_infected_post(id, infector)
{
g_zombie_mod |= ZM_DO_ALL
// Reset the mode on infection
mode[id][GRENADE_EXPLOSIVE] = FirstEnabledMode(GRENADE_EXPLOSIVE)
mode[id][GRENADE_FLASHBANG] = FirstEnabledMode(GRENADE_FLASHBANG)
mode[id][GRENADE_SMOKEGREN] = FirstEnabledMode(GRENADE_SMOKEGREN)
resetCounter(id)
removeNades(id)
return PLUGIN_CONTINUE
}
public event_infect(id, attacker)
{
g_zombie_mod |= ZM_DO_ALL
// Reset the mode on infection
mode[id][GRENADE_EXPLOSIVE] = FirstEnabledMode(GRENADE_EXPLOSIVE)
mode[id][GRENADE_FLASHBANG] = FirstEnabledMode(GRENADE_FLASHBANG)
mode[id][GRENADE_SMOKEGREN] = FirstEnabledMode(GRENADE_SMOKEGREN)
resetCounter(id)
removeNades(id)
return PLUGIN_CONTINUE
}
/* -------------------------------
[Usefull Functions -> NadeMode Tolls]
------------------------------- */
stock is_nademodes_enabled()
{
if (get_option(OPTION_ENABLE_NADE_MODES))
{
return ((get_option(OPTION_NORMAL_ENABLED)<<0) | (get_option(OPTION_PROXIMITY_ENABLED)<<1) | (get_option(OPTION_IMPACT_ENABLED)<<2) | (get_option(OPTION_TRIP_ENABLED)<<3) | (get_option(OPTION_MOTION_ENABLED)<<4) | (get_option(OPTION_SATCHEL_ENABLED)<<5) | (get_option(OPTION_HOMING_ENABLED)<<6))
}
return 0
}
stock NadeType:FirstEnabledMode(NadeRace:race)
{
if (is_mode_cvarenabled(g_firstenabledmode[race], race))
return g_firstenabledmode[race]
for (new NadeType:i=NADE_NORMAL;i<=NADE_HOMING;i++)
{
if (is_mode_cvarenabled(i, race))
{
g_firstenabledmode[race] = i
return i
}
}
return NADE_NORMAL
}
public is_mode_cvarenabled(NadeType:type, NadeRace:nade)
{
switch (type)
{
case NADE_NORMAL:
{
return get_option(OPTION_NORMAL_ENABLED)
}
case NADE_PROXIMITY:
{
return get_option(OPTION_PROXIMITY_ENABLED)
}
case NADE_IMPACT:
{
return get_option(OPTION_IMPACT_ENABLED)
}
case NADE_TRIP:
{
return get_option(OPTION_TRIP_ENABLED)
}
case NADE_MOTION:
{
return get_option(OPTION_MOTION_ENABLED)
}
case NADE_SATCHEL:
{
return get_option(OPTION_SATCHEL_ENABLED)
}
case NADE_HOMING:
{
return get_option(OPTION_HOMING_ENABLED)
}
}
return 0
}
public is_mode_enabled(id, NadeType:type, NadeRace:nade)
{
switch (type)
{
case NADE_NORMAL:
{
return get_option(OPTION_NORMAL_ENABLED)
}
case NADE_PROXIMITY:
{
if (!get_option(OPTION_PROXIMITY_ENABLED))
return 0
if (!get_option(OPTION_LIMIT_SYSTEM))
return 1
if (!get_option(OPTION_LIMIT_PROXIMITY))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 1 && cl_counter[id][nade][type] < get_option(OPTION_LIMIT_PROXIMITY))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 2 && (cl_counter[id][GRENADE_EXPLOSIVE][type] + cl_counter[id][GRENADE_SMOKEGREN][type] + cl_counter[id][GRENADE_FLASHBANG][type]) < get_option(OPTION_LIMIT_PROXIMITY))
return 1
return 0
}
case NADE_IMPACT:
{
return get_option(OPTION_IMPACT_ENABLED)
}
case NADE_TRIP:
{
if (!get_option(OPTION_TRIP_ENABLED))
return 0
if (!get_option(OPTION_LIMIT_SYSTEM))
return 1
if (!get_option(OPTION_LIMIT_TRIP))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 1 && cl_counter[id][nade][type] < get_option(OPTION_LIMIT_TRIP))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 2 && (cl_counter[id][GRENADE_EXPLOSIVE][type] + cl_counter[id][GRENADE_SMOKEGREN][type] + cl_counter[id][GRENADE_FLASHBANG][type]) < get_option(OPTION_LIMIT_TRIP))
return 1
return 0
}
case NADE_MOTION:
{
if (!get_option(OPTION_MOTION_ENABLED))
return 0
if (!get_option(OPTION_LIMIT_SYSTEM))
return 1
if (!get_option(OPTION_LIMIT_MOTION))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 1 && cl_counter[id][nade][type] < get_option(OPTION_LIMIT_MOTION))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 2 && (cl_counter[id][GRENADE_EXPLOSIVE][type] + cl_counter[id][GRENADE_SMOKEGREN][type] + cl_counter[id][GRENADE_FLASHBANG][type]) < get_option(OPTION_LIMIT_MOTION))
return 1
return 0
}
case NADE_SATCHEL:
{
if (!get_option(OPTION_SATCHEL_ENABLED))
return 0
if (!get_option(OPTION_LIMIT_SYSTEM))
return 1
if (!get_option(OPTION_LIMIT_SATCHEL))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 1 && cl_counter[id][nade][type] < get_option(OPTION_LIMIT_SATCHEL))
return 1
if (get_option(OPTION_LIMIT_SYSTEM) == 2 && (cl_counter[id][GRENADE_EXPLOSIVE][type] + cl_counter[id][GRENADE_SMOKEGREN][type] + cl_counter[id][GRENADE_FLASHBANG][type]) < get_option(OPTION_LIMIT_SATCHEL))
return 1
return 0
}
case NADE_HOMING:
{
return get_option(OPTION_HOMING_ENABLED)
}
}
return 1
}
public get_enabled_modes(id, NadeRace:nade)
{
for (new NadeType:type = NADE_NORMAL; type <= NADE_HOMING; type = type + NADE_PROXIMITY)
{
if (is_mode_enabled(id, type, nade))
return 1
}
return 0;
}
public changemode(id, NadeRace:NADE_TYPE)
{
if (!(grenade_can_be_used(NADE_TYPE)))
{
return
}
if (!is_mode_enabled(id, ++mode[id][NADE_TYPE], NADE_TYPE))
{
changemode(id, NADE_TYPE)
return
}
switch (mode[id][NADE_TYPE])
{
case NADE_NORMAL:
{
client_print(id, print_center, "Mode - Normal")
}
case NADE_PROXIMITY:
{
client_print(id, print_center, "Mode - Proximity")
}
case NADE_IMPACT:
{
client_print(id, print_center, "Mode - Impact")
}
case NADE_TRIP:
{
client_print(id, print_center, "Mode - Trip laser")
}
case NADE_MOTION:
{
client_print(id, print_center, "Mode - Motion sensor")
}
case NADE_SATCHEL:
{
client_print(id, print_center, "Mode - Satchel charge")
}
case NADE_HOMING:
{
client_print(id, print_center, "Mode - Homing")
}
default:
{
mode[id][NADE_TYPE] = NADE_DUD
changemode(id, NADE_TYPE)
}
}
}
resetCounter(id)
{
cl_counter[id][GRENADE_EXPLOSIVE][NADE_MOTION] = 0
cl_counter[id][GRENADE_EXPLOSIVE][NADE_PROXIMITY] = 0
cl_counter[id][GRENADE_EXPLOSIVE][NADE_TRIP] = 0
cl_counter[id][GRENADE_EXPLOSIVE][NADE_SATCHEL] = 0
cl_counter[id][GRENADE_FLASHBANG][NADE_MOTION] = 0
cl_counter[id][GRENADE_FLASHBANG][NADE_PROXIMITY] = 0
cl_counter[id][GRENADE_FLASHBANG][NADE_TRIP] = 0
cl_counter[id][GRENADE_FLASHBANG][NADE_SATCHEL] = 0
cl_counter[id][GRENADE_SMOKEGREN][NADE_MOTION] = 0
cl_counter[id][GRENADE_SMOKEGREN][NADE_PROXIMITY] = 0
cl_counter[id][GRENADE_SMOKEGREN][NADE_TRIP] = 0
cl_counter[id][GRENADE_SMOKEGREN][NADE_SATCHEL] = 0
cl_can_use_nade[GRENADE_EXPLOSIVE] |= (1<<id)
cl_can_use_nade[GRENADE_FLASHBANG] |= (1<<id)
cl_can_use_nade[GRENADE_SMOKEGREN] |= (1<<id)
return
}
removeNades(id)
{
static ent
ent = -1
// Get all the grenade entities
while ((ent = find_ent_by_class(ent, "grenade")))
{
if (entity_get_edict(ent, EV_ENT_owner) != id)
continue
// Set the remove property if they aren't normal nades
if(is_grenade(ent) && get_grenade_type(ent) != NADE_NORMAL)
entity_set_int(ent, EV_INT_flags , entity_get_int(ent, EV_INT_flags) | FL_KILLME)
}
return
}
/* -------------------------------
[Usefull Functions -> Grenade Property Set/Get]
------------------------------- */
is_grenade(ent, bool:enforce = false)
{
if (!is_valid_ent(ent))
{
return 0
}
if (enforce)
{
if (!is_classname(ent, "grenade"))
return 0
}
if (is_grenade_c4(ent))
return 0
static weapon_id
weapon_id = cs_get_weapon_id(ent)
for (new i=0;i<3;i++)
{
if (weapon_id == NADE_WPID[NadeRace:i])
return 1
}
return 0
}
is_classname(ent, const string[])
{
new classname[20]
entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname))
return equali(string, classname, strlen(string))
}
public get_grenade_race(grenade)
{
switch (cs_get_weapon_id(grenade))
{
case CSW_HEGRENADE: return _:GRENADE_EXPLOSIVE
case CSW_FLASHBANG: return _:GRENADE_FLASHBANG
case CSW_SMOKEGRENADE: return _:GRENADE_SMOKEGREN
}
return -1
}
set_grenade_type(grenade, NadeType:g_type, bool:property = true)
{
if (!is_valid_ent(grenade)) return
static NadeRace:nade
static owner
owner = entity_get_edict(grenade, EV_ENT_owner)
nade = NadeRace:get_grenade_race(grenade)
if (g_FW_property > 0 && g_type != NADE_DUD)
{
new ret
ExecuteForward(g_FW_property, ret, grenade, g_type)
if (ret > PLUGIN_CONTINUE)
{
if (g_PFW_property > 0)
ExecuteForward(g_PFW_property, ret, grenade, g_type, 1)
return
}
if (g_PFW_property > 0)
ExecuteForward(g_PFW_property, ret, grenade, g_type, 0)
}
// Set grenade properties and empty the slots so we can put some info
entity_set_int(grenade, EV_INT_iuser1, _:g_type)
entity_set_int(grenade, EV_INT_iuser2, 0)
entity_set_int(grenade, EV_INT_iuser3, 0)
entity_set_int(grenade, EV_INT_iuser4, 0)
entity_set_vector(grenade, EV_VEC_vuser1, Float:{0.0, 0.0, 0.0})
entity_set_vector(grenade, EV_VEC_vuser2, Float:{0.0, 0.0, 0.0})
entity_set_vector(grenade, EV_VEC_vuser3, Float:{0.0, 0.0, 0.0})
entity_set_vector(grenade, EV_VEC_vuser4, Float:{0.0, 0.0, 0.0})
if (property == true)
{
switch (g_type)
{
case NADE_DUD:
{
entity_set_int(grenade, EV_INT_movetype, MOVETYPE_BOUNCE)
entity_set_vector(grenade, EV_VEC_velocity, Float:{0.0, 0.0, 0.0})
}
case NADE_NORMAL:
{
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_NORMAL)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_NORMAL))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
}
case NADE_PROXIMITY:
{
delay_explosion(grenade)
set_grenade_allow_explode(grenade, get_option_float(OPTION_ARM_TIME_PROXIMITY))
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_PROXIMITY)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_PROXIMITY))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
cl_counter[owner][nade][NADE_PROXIMITY] += 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
case NADE_IMPACT:
{
delay_explosion(grenade)
entity_set_int(grenade, EV_INT_movetype, MOVETYPE_BOUNCE)
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_IMPACT)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_IMPACT))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
}
// I don't recommend setting a grenade to trip if it was another type in the first place.
case NADE_TRIP:
{
delay_explosion(grenade)
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_TRIP)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_TRIP))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
cl_counter[owner][nade][NADE_TRIP] += 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
case NADE_MOTION:
{
delay_explosion(grenade)
set_grenade_allow_explode(grenade, get_option_float(OPTION_ARM_TIME_MOTION))
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_MOTION)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_MOTION))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
cl_counter[owner][nade][NADE_MOTION] += 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
case NADE_SATCHEL:
{
delay_explosion(grenade)
set_grenade_allow_explode(grenade, get_option_float(OPTION_ARM_TIME_SATCHEL))
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_SATCHEL)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_SATCHEL))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
cl_counter[owner][nade][NADE_SATCHEL] += 1
refresh_can_use_nade(owner, GRENADE_EXPLOSIVE)
refresh_can_use_nade(owner, GRENADE_FLASHBANG)
refresh_can_use_nade(owner, GRENADE_SMOKEGREN)
}
case NADE_HOMING:
{
entity_set_float(grenade, EV_FL_dmgtime, entity_get_float(grenade, EV_FL_dmgtime) + get_option_float(OPTION_HOMING_EXTRATIME))
entity_set_float(grenade, EV_FL_health, floatabs(get_option_float(OPTION_HITPOINT_HOMING)))
if (get_option(OPTION_MATERIAL_SYSTEM) == 2 && get_option(OPTION_HITPOINT_HOMING))
{
entity_set_float(grenade, EV_FL_takedamage, DAMAGE_YES)
}
}
}
}
}
public get_trip_grenade_react_method(grenade)
{
new NadeRace:grenade_race = NadeRace:get_grenade_race(grenade)
switch (grenade_race)
{
case GRENADE_EXPLOSIVE: return get_option(OPTION_REACT_TRIP_G)
case GRENADE_FLASHBANG: return get_option(OPTION_REACT_TRIP_F)
case GRENADE_SMOKEGREN: return get_option(OPTION_REACT_TRIP_S)
}
return -1
}
/* -------------------------------
[Usefull Functions -> Surface and solid tests + line of sight]
------------------------------- */
public bool:is_ent_monster(ent)
{
if (!pev_valid(ent))
return false
if (!is_classname(ent, "func_wall"))
return false
return !!(pev(ent, pev_flags) & FL_MONSTER)
}
public bool:is_solid(ent)
{
// Here we account for ent = 0, where 0 means it's part of the map (and therefore is solid)
return ( ent ? ( (entity_get_int(ent, EV_INT_solid) > SOLID_TRIGGER) ? true : false ) : true )
}
public bool:is_attachable_surface(entity)
{
static Float:velocity[3]
if (is_valid_ent(entity))
{
if (!is_solid(entity)) return false // This is for func_breakables. The entity technically exists, but isn't solid.
entity_get_vector(entity, EV_VEC_velocity, velocity) // This is for func_doors. The grenade touches the door, causing it to move.
return (xs_vec_equal(velocity, Float:{0.0, 0.0, 0.0}) ? true : false)
}
return true
}
public bool:is_in_los(grenade_ent, player)
{
static Float:start[3], Float:end[3]
entity_get_vector(grenade_ent, EV_VEC_origin, start)
entity_get_vector(player, EV_VEC_origin, end)
start[2] += 2.0
engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, grenade_ent, g_ptrace[TH_LOS])
static Float:dist
get_tr2(g_ptrace[TH_LOS], TR_flFraction, dist)
return ((dist == 1.0) ? true : false)
}
// This function is limited, it returns the same values unter CONE_CALC_DISTANCE_MAX
stock Float:calc_cone_angle_from_distance(Float:distance)
{
// The angle is calculated from a formula that looks like this
// angle = atan(A*(CONE_BASE_RADIUS/(distance-B)))
static Float:A,Float:B;
// The constants A and B need to be calculated first, this if will only happen once
if (A == 0.0 && B == 0.0)
{
if (CONE_BASE_RADIUS == 0.0)
{
A = ((CONE_CALC_DISTANCE_MIN-CONE_CALC_DISTANCE_MAX)*floattan(CONE_CALC_ANGLE_MAX, degrees)*floattan(CONE_CALC_ANGLE_MIN, degrees))/(floattan(CONE_CALC_ANGLE_MAX, degrees)-floattan(CONE_CALC_ANGLE_MIN, degrees))
B = (CONE_CALC_DISTANCE_MAX*floattan(CONE_CALC_ANGLE_MAX, degrees) - CONE_CALC_DISTANCE_MIN*floattan(CONE_CALC_ANGLE_MIN, degrees))/(floattan(CONE_CALC_ANGLE_MAX, degrees)-floattan(CONE_CALC_ANGLE_MIN, degrees))
}
else
{
A = CONE_BASE_RADIUS;
B = CONE_CALC_DISTANCE_MAX - CONE_BASE_RADIUS/floattan(CONE_CALC_ANGLE_MAX, degrees)
}
}
// Return the angle in radians that is checked
return (distance < CONE_CALC_DISTANCE_MAX) ? floatatan(A/((CONE_CALC_DISTANCE_MIN)-B), radian) : floatatan(A/((distance)-B), radian)
}
public insert_in_queue(id, ent_id)
{
for (new i=0;i<SHOT_ENTITY_QUEUE_LENGTH;i++)
{
if (cl_entity_queue[id][i] == 0)
{
cl_entity_queue[id][i] = ent_id
break;
}
if (i == SHOT_ENTITY_QUEUE_LENGTH - 1)
{
server_print("[NDM] Error! Unable to save so much entities!")
server_print("[NDM] Increase the value of the ^"SHOT_ENTITY_QUEUE_LENGTH^" define and recompile!")
log_amx("[NDM] Error! Unable to save so much entities")
log_amx("[NDM] Increase the value of the ^"SHOT_ENTITY_QUEUE_LENGTH^" define and recompile!")
}
}
}
/* -------------------------------
[Message Functions]
------------------------------- */
draw_line_from_entity(entid, Float:end[3], staytime, R = NOTEAM_RGB_R_COLOR, G = NOTEAM_RGB_G_COLOR, B = NOTEAM_RGB_B_COLOR, id = 0, Float:pvs[3] = {0.0, 0.0, 0.0})
{
( id == 0 ) ? engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, pvs, 0) : engfunc(EngFunc_MessageBegin, get_option(OPTION_MSG_SVC_BAD) ? MSG_ONE : MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, pvs, id)
write_byte(TE_BEAMENTPOINT)
write_short(entid) // start entity
engfunc(EngFunc_WriteCoord, end[0])
engfunc(EngFunc_WriteCoord, end[1])
engfunc(EngFunc_WriteCoord, end[2])
write_short(beampoint)
write_byte(0)
write_byte(0)
write_byte(staytime)
write_byte(10)
write_byte(0)
write_byte(R)
write_byte(G)
write_byte(B)
write_byte(127)
write_byte(1)
message_end()
}
stock draw_line(Float:start[3], Float:end[3], staytime, R = NOTEAM_RGB_R_COLOR, G = NOTEAM_RGB_G_COLOR, B = NOTEAM_RGB_B_COLOR)
{
engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, Float:{0.0,0.0,0.0}, 0)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, start[0])
engfunc(EngFunc_WriteCoord, start[1])
engfunc(EngFunc_WriteCoord, start[2])
engfunc(EngFunc_WriteCoord, end[0])
engfunc(EngFunc_WriteCoord, end[1])
engfunc(EngFunc_WriteCoord, end[2])
write_short(beampoint)
write_byte(0)
write_byte(0)
write_byte(staytime)
write_byte(10)
write_byte(0)
write_byte(R)
write_byte(G)
write_byte(B)
write_byte(127)
write_byte(1)
message_end()
}
draw_line_from_entity_broadcast(entid, Float:end[3], staytime, R = NOTEAM_RGB_R_COLOR, G = NOTEAM_RGB_G_COLOR, B = NOTEAM_RGB_B_COLOR)
{
engfunc(EngFunc_MessageBegin, get_option(OPTION_MSG_SVC_BAD) ? MSG_ALL : MSG_BROADCAST, SVC_TEMPENTITY, {0.0, 0.0, 0.0}, 0)
write_byte(TE_BEAMENTPOINT)
write_short(entid) // start entity
engfunc(EngFunc_WriteCoord, end[0])
engfunc(EngFunc_WriteCoord, end[1])
engfunc(EngFunc_WriteCoord, end[2])
write_short(beampoint)
write_byte(0)
write_byte(0)
write_byte(staytime)
write_byte(10)
write_byte(0)
write_byte(R)
write_byte(G)
write_byte(B)
write_byte(127)
write_byte(1)
message_end()
}
clear_line(entid)
{
message_begin(MSG_ALL, SVC_TEMPENTITY)
write_byte(TE_KILLBEAM)
write_short(entid)
message_end()
}
show_ring(Float:origin[3], Float:addict, staytime, R = NOTEAM_RGB_R_COLOR, G = NOTEAM_RGB_G_COLOR, B = NOTEAM_RGB_B_COLOR , id = 0)
{
( id == 0 ) ? engfunc(EngFunc_MessageBegin, get_option(OPTION_MSG_SVC_BAD) ? MSG_ALL : MSG_BROADCAST, SVC_TEMPENTITY, {0.0, 0.0, 0.0}, 0) : engfunc(EngFunc_MessageBegin, get_option(OPTION_MSG_SVC_BAD) ? MSG_ONE : MSG_ONE_UNRELIABLE , SVC_TEMPENTITY, {0.0, 0.0, 0.0}, id)
write_byte(TE_BEAMCYLINDER) // TE_BEAMCYLINDER
engfunc(EngFunc_WriteCoord, origin[0]) // start X
engfunc(EngFunc_WriteCoord, origin[1]) // start Y
engfunc(EngFunc_WriteCoord, origin[2]) // start Z
engfunc(EngFunc_WriteCoord, origin[0]) // something X
engfunc(EngFunc_WriteCoord, origin[1]) // something Y
engfunc(EngFunc_WriteCoord, origin[2] + addict) // something Z
write_short(shockwave) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(staytime) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(R) // red
write_byte(G) // green
write_byte(B) // blue
write_byte(100) // brightness
write_byte(0) // speed
message_end()
}
metal_gibs(const Float: origin[3])
{
message_begin(get_option(OPTION_MSG_SVC_BAD) ? MSG_ALL : MSG_BROADCAST, SVC_TEMPENTITY, {0, 0, 0}, 0)
write_byte(TE_BREAKMODEL) // TE_BREAKMODEL
engfunc(EngFunc_WriteCoord,origin[0]) // x
engfunc(EngFunc_WriteCoord,origin[1]) // y
engfunc(EngFunc_WriteCoord,origin[2] + 24) // z
engfunc(EngFunc_WriteCoord,20.0) // size x
engfunc(EngFunc_WriteCoord,20.0) // size y
engfunc(EngFunc_WriteCoord,20.0) // size z
engfunc(EngFunc_WriteCoord,random_num(-50,50)) // velocity x
engfunc(EngFunc_WriteCoord,random_num(-50,50)) // velocity y
engfunc(EngFunc_WriteCoord,25.0) // velocity z
write_byte(10) // random velocity
write_short(nadebits) // model
write_byte(10) // count
write_byte(25) // life
write_byte(2) // flags: BREAK_METAL
message_end()
}
Code: Select all
/* Formatright © 2009, ConnorMcLeod
Players Models is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Players Models; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
// #define SET_MODELINDEX
#include <amxmodx>
#include <fakemeta>
#define VERSION "1.3.1"
#define SetUserModeled(%1) g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1) g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1) ( g_bModeled & 1<<(%1 & 31) )
#define SetUserConnected(%1) g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1) g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1) ( g_bConnected & 1<<(%1 & 31) )
#define MAX_MODEL_LENGTH 16
#define MAX_AUTHID_LENGTH 25
#define MAX_PLAYERS 32
#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12
#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1) get_pdata_int(%1, m_iTeam)
new const MODEL[] = "model";
new g_bModeled;
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];
new Trie:g_tTeamModels[2];
new Trie:g_tModelIndexes;
new Trie:g_tDefaultModels;
new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new g_bPersonalModel[MAX_PLAYERS+1];
new g_bConnected;
public plugin_init()
{
register_plugin("Players Models", VERSION, "ConnorMcLeod");
register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}
public plugin_precache()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);
new iFile = fopen(szConfigFile, "rt");
if( iFile )
{
new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
g_tDefaultModels = TrieCreate();
for(new i=1; i<sizeof(szDefaultModels); i++)
{
TrieSetCell(g_tDefaultModels, szDefaultModels[i], i);
}
g_tModelIndexes = TrieCreate();
g_tTeamModels[0] = TrieCreate();
g_tTeamModels[1] = TrieCreate();
new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
while( !feof(iFile) )
{
fgets(iFile, szDatas, charsmax(szDatas));
trim(szDatas);
if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
{
continue;
}
parse(szDatas, szKey, charsmax(szKey), szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( TrieKeyExists(g_tDefaultModels, szKey) )
{
if( szModel1[0] && !equal(szModel1, szKey) && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tDefaultModels, szKey, szModel1);
}
}
else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
{
parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tTeamModels[1], szKey, szModel1);
}
if( szModel2[0] && PrecachePlayerModel(szModel2) )
{
TrieSetString(g_tTeamModels[0], szKey, szModel2);
}
}
}
fclose( iFile );
}
}
PrecachePlayerModel( const szModel[] )
{
if( TrieKeyExists(g_tModelIndexes, szModel) )
{
return 1;
}
new szFileToPrecache[64];
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
if( !file_exists( szFileToPrecache ) && !TrieKeyExists(g_tDefaultModels, szModel) )
{
return 0;
}
TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
return 1;
}
public plugin_end()
{
TrieDestroy(g_tTeamModels[0]);
TrieDestroy(g_tTeamModels[1]);
TrieDestroy(g_tModelIndexes);
TrieDestroy(g_tDefaultModels);
}
public client_authorized( id )
{
get_user_authid(id, g_szAuthid[id], MAX_AUTHID_LENGTH-1);
for(new i=1; i<=2; i++)
{
if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
{
g_bPersonalModel[id] |= i;
}
else
{
g_bPersonalModel[id] &= ~i;
}
}
}
public client_putinserver(id)
{
if( !is_user_hltv(id) )
{
SetUserConnected(id);
}
}
public client_disconnect(id)
{
g_bPersonalModel[id] = 0;
SetUserNotModeled(id);
SetUserNotConnected(id);
}
public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
if( equal(szKey, MODEL) && IsUserConnected(id) )
{
new iTeam = fm_cs_get_user_team_index(id);
if( 1 <= iTeam <= 3 )
{
new szSupposedModel[MAX_MODEL_LENGTH];
if( g_bPersonalModel[id] & iTeam )
{
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModel, charsmax(szSupposedModel));
}
else
{
TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
}
if( szSupposedModel[0] )
{
if( !IsUserModeled(id)
|| !equal(g_szCurrentModel[id], szSupposedModel)
|| !equal(szValue, szSupposedModel) )
{
copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1, szSupposedModel);
SetUserModeled(id);
set_user_info(id, MODEL, szSupposedModel);
#if defined SET_MODELINDEX
new iModelIndex;
TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
#endif
return FMRES_SUPERCEDE;
}
}
if( IsUserModeled(id) )
{
SetUserNotModeled(id);
g_szCurrentModel[id][0] = 0;
}
}
}
return FMRES_IGNORED;
}
public Message_ClCorpse()
{
new id = get_msg_arg_int(ClCorpse_PlayerID);
if( IsUserModeled(id) )
{
set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id]);
}
}
Code: Select all
#include <amxmodx>
enum
{
TEAM_NONE = 0,
TEAM_T,
TEAM_CT,
TEAM_SPEC,
MAX_TEAMS
};
new const g_cTeamChars[MAX_TEAMS] =
{
'U',
'T',
'C',
'S'
};
new const g_sTeamNums[MAX_TEAMS][] =
{
"0",
"1",
"2",
"3"
};
new const g_sClassNums[MAX_TEAMS][] =
{
"1",
"2",
"3",
"4"
};
// Old Style Menus
stock const FIRST_JOIN_MSG[] = "#Team_Select";
stock const FIRST_JOIN_MSG_SPEC[] = "#Team_Select_Spect";
stock const INGAME_JOIN_MSG[] = "#IG_Team_Select";
stock const INGAME_JOIN_MSG_SPEC[] = "#IG_Team_Select_Spect";
const iMaxLen = sizeof(INGAME_JOIN_MSG_SPEC);
// New VGUI Menus
stock const VGUI_JOIN_TEAM_NUM = 2;
new g_iTeam[33];
new g_iPlayers[MAX_TEAMS];
new tjm_join_team;
new tjm_switch_team;
new tjm_class[MAX_TEAMS];
new tjm_block_change;
public plugin_init()
{
register_plugin("Team Join Management", "0.3", "Exolent");
register_event("TeamInfo", "event_TeamInfo", "a");
register_message(get_user_msgid("ShowMenu"), "message_ShowMenu");
register_message(get_user_msgid("VGUIMenu"), "message_VGUIMenu");
tjm_join_team = register_cvar("tjm_join_team", "1");
tjm_switch_team = register_cvar("tjm_switch_team", "1");
tjm_class[TEAM_T] = register_cvar("tjm_class_t", "2");
tjm_class[TEAM_CT] = register_cvar("tjm_class_ct", "4");
tjm_block_change = register_cvar("tjm_block_change", "1");
}
public plugin_cfg()
{
set_cvar_num("mp_limitteams", 32);
set_cvar_num("sv_restart", 1);
}
public client_disconnect(id)
{
remove_task(id);
}
public event_TeamInfo()
{
new id = read_data(1);
new sTeam[32], iTeam;
read_data(2, sTeam, sizeof(sTeam) - 1);
for(new i = 0; i < MAX_TEAMS; i++)
{
if(g_cTeamChars[i] == sTeam[0])
{
iTeam = i;
break;
}
}
if(g_iTeam[id] != iTeam)
{
g_iPlayers[g_iTeam[id]]--;
g_iTeam[id] = iTeam;
g_iPlayers[iTeam]++;
}
}
public message_ShowMenu(iMsgid, iDest, id)
{
static sMenuCode[iMaxLen];
get_msg_arg_string(4, sMenuCode, sizeof(sMenuCode) - 1);
if(equal(sMenuCode, FIRST_JOIN_MSG) || equal(sMenuCode, FIRST_JOIN_MSG_SPEC))
{
if(should_autojoin(id))
{
set_autojoin_task(id, iMsgid);
return PLUGIN_HANDLED;
}
}
else if(equal(sMenuCode, INGAME_JOIN_MSG) || equal(sMenuCode, INGAME_JOIN_MSG_SPEC))
{
if(should_autoswitch(id))
{
set_autoswitch_task(id, iMsgid);
return PLUGIN_HANDLED;
}
else if(get_pcvar_num(tjm_block_change))
{
return PLUGIN_HANDLED;
}
}
return PLUGIN_CONTINUE;
}
public message_VGUIMenu(iMsgid, iDest, id)
{
if(get_msg_arg_int(1) != VGUI_JOIN_TEAM_NUM)
{
return PLUGIN_CONTINUE;
}
if(should_autojoin(id))
{
set_autojoin_task(id, iMsgid);
return PLUGIN_HANDLED;
}
else if(should_autoswitch(id))
{
set_autoswitch_task(id, iMsgid);
return PLUGIN_HANDLED;
}
else if((TEAM_NONE < g_iTeam[id] < TEAM_SPEC) && get_pcvar_num(tjm_block_change))
{
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public task_Autojoin(iParam[], id)
{
new iTeam = get_new_team(get_pcvar_num(tjm_join_team));
if(iTeam != -1)
{
handle_join(id, iParam[0], iTeam);
}
}
public task_Autoswitch(iParam[], id)
{
new iTeam = get_switch_team(id);
if(iTeam != -1)
{
handle_join(id, iParam[0], iTeam);
}
}
stock handle_join(id, iMsgid, iTeam)
{
new iMsgBlock = get_msg_block(iMsgid);
set_msg_block(iMsgid, BLOCK_SET);
engclient_cmd(id, "jointeam", g_sTeamNums[iTeam]);
new iClass = get_team_class(iTeam);
if(1 <= iClass <= 4)
{
engclient_cmd(id, "joinclass", g_sClassNums[iClass - 1]);
}
set_msg_block(iMsgid, iMsgBlock);
}
stock get_new_team(iCvar)
{
switch(iCvar)
{
case 1:
{
return TEAM_T;
}
case 2:
{
return TEAM_CT;
}
case 3:
{
return TEAM_SPEC;
}
case 4:
{
new iTCount = g_iPlayers[TEAM_T];
new iCTCount = g_iPlayers[TEAM_CT];
if(iTCount < iCTCount)
{
return TEAM_T;
}
else if(iTCount > iCTCount)
{
return TEAM_CT;
}
else
{
return random_num(TEAM_T, TEAM_CT);
}
}
}
return -1;
}
stock get_switch_team(id)
{
new iTeam;
new iTCount = g_iPlayers[TEAM_T];
new iCTCount = g_iPlayers[TEAM_CT];
switch(g_iTeam[id])
{
case TEAM_T: iTCount--;
case TEAM_CT: iCTCount--;
}
if(iTCount < iCTCount)
{
iTeam = TEAM_T;
}
else if(iTCount > iCTCount)
{
iTeam = TEAM_CT;
}
else
{
iTeam = random_num(TEAM_T, TEAM_CT);
}
if(iTeam != g_iTeam[id])
{
return iTeam;
}
return -1;
}
stock get_team_class(iTeam)
{
new iClass;
if(TEAM_NONE < iTeam < TEAM_SPEC)
{
iClass = get_pcvar_num(tjm_class[iTeam]);
if(iClass < 1 || iClass > 4)
{
iClass = random_num(1, 4);
}
}
return iClass;
}
stock set_autojoin_task(id, iMsgid)
{
new iParam[2];
iParam[0] = iMsgid;
set_task(0.1, "task_Autojoin", id, iParam, sizeof(iParam));
}
stock set_autoswitch_task(id, iMsgid)
{
new iParam[2];
iParam[0] = iMsgid;
set_task(0.1, "task_Autoswitch", id, iParam, sizeof(iParam));
}
stock bool:should_autojoin(id)
{
return ((5 > get_pcvar_num(tjm_join_team) > 0) && is_user_connected(id) && !(TEAM_NONE < g_iTeam[id] < TEAM_SPEC) && !task_exists(id));
}
stock bool:should_autoswitch(id)
{
return (get_pcvar_num(tjm_switch_team) && is_user_connected(id) && (TEAM_NONE < g_iTeam[id] < TEAM_SPEC) && !task_exists(id));
}
Code: Select all
#include <amxmodx>
#include <fakemeta>
#pragma semicolon 1
#define DISTANCE 120.0
#define UPDATE_FREQ 0.2
new bool:g_bSemiclip[33][33];
new bool:g_bHasSemiclip[33];
new bool:g_bSemiclipEnabled;
new g_iTaskId;
new g_iForwardId[3];
new g_iMaxPlayers;
new g_iCvar[3];
public plugin_init( )
{
register_plugin( "(Team-)Semiclip", "1.0", "SchlumPF*" );
g_iCvar[0] = register_cvar( "semiclip_enabled", "1" );
g_iCvar[1] = register_cvar( "semiclip_teamclip", "1" );
g_iCvar[2] = register_cvar( "semiclip_transparancy", "0" );
register_forward( FM_Think, "fwdThink" );
register_forward( FM_ClientCommand, "fwdClientCommand" );
if( get_pcvar_num( g_iCvar[0] ) )
{
g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" );
g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 );
g_bSemiclipEnabled = true;
}
else
g_bSemiclipEnabled = false;
g_iMaxPlayers = get_maxplayers( );
new ent = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );
set_pev( ent, pev_classname, "task_semiclip" );
set_pev( ent, pev_nextthink, get_gametime( ) + 1.01 );
g_iTaskId = ent;
}
public fwdPlayerPreThink( plr )
{
static id;
if( is_user_alive( plr ) )
{
for( id = 1 ; id <= g_iMaxPlayers ; id++ )
{
if( pev( id, pev_solid ) == SOLID_SLIDEBOX && g_bSemiclip[plr][id] && id != plr )
{
set_pev( id, pev_solid, SOLID_NOT );
g_bHasSemiclip[id] = true;
}
}
}
}
public fwdPlayerPostThink( plr )
{
static id;
if( is_user_alive( plr ) )
{
for( id = 1 ; id <= g_iMaxPlayers ; id++ )
{
if( g_bHasSemiclip[id] )
{
set_pev( id, pev_solid, SOLID_SLIDEBOX );
g_bHasSemiclip[id] = false;
}
}
}
}
public fwdThink( ent )
{
static i, j;
static team[33];
static Float:origin[33][3];
if( ent == g_iTaskId )
{
if( get_pcvar_num( g_iCvar[0] ) )
{
for( i = 1 ; i <= g_iMaxPlayers ; i++ )
{
if( is_user_alive( i ) )
{
pev( i, pev_origin, origin[i] );
if( get_pcvar_num( g_iCvar[1] ) )
team[i] = get_user_team( i );
for( j = 1 ; j <= g_iMaxPlayers ; j++ )
{
if( is_user_alive( j ) )
{
if( get_pcvar_num( g_iCvar[1] ) && team[i] != team[j] )
{
g_bSemiclip[i][j] = false;
g_bSemiclip[j][i] = false;
}
else if( floatabs( origin[i][0] - origin[j][0] ) < DISTANCE && floatabs( origin[i][1] - origin[j][1] ) < DISTANCE && floatabs( origin[i][2] - origin[j][2] ) < ( DISTANCE * 2 ) )
{
g_bSemiclip[i][j] = true;
g_bSemiclip[j][i] = true;
}
else
{
g_bSemiclip[i][j] = false;
g_bSemiclip[j][i] = false;
}
}
}
}
}
}
set_pev( ent, pev_nextthink, get_gametime( ) + UPDATE_FREQ );
}
}
public fwdAddToFullPack_Post( es_handle, e, ent, host, hostflags, player, pset )
{
if( player )
{
if( g_bSemiclip[host][ent] )
{
set_es( es_handle, ES_Solid, SOLID_NOT ); // makes semiclip flawless
if( get_pcvar_num( g_iCvar[2] ) == 1 )
{
set_es( es_handle, ES_RenderMode, kRenderTransAlpha );
set_es( es_handle, ES_RenderAmt, 85 );
}
else if( get_pcvar_num( g_iCvar[2] ) == 2 )
{
set_es( es_handle, ES_Effects, EF_NODRAW );
set_es( es_handle, ES_Solid, SOLID_NOT );
}
}
}
}
// is there a better way to detect changings of g_iCvar[0]?
public fwdClientCommand( plr )
{
// use the forwards just when needed, for good performance
if( !get_pcvar_num( g_iCvar[0] ) && g_bSemiclipEnabled )
{
unregister_forward( FM_PlayerPreThink, g_iForwardId[0] );
unregister_forward( FM_PlayerPostThink, g_iForwardId[1] );
unregister_forward( FM_AddToFullPack, g_iForwardId[2], 1 );
g_bSemiclipEnabled = false;
}
else if( get_pcvar_num( g_iCvar[0] ) && !g_bSemiclipEnabled )
{
g_iForwardId[0] = register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iForwardId[1] = register_forward( FM_PlayerPostThink, "fwdPlayerPostThink" );
g_iForwardId[2] = register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 );
g_bSemiclipEnabled = true;
}
}