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#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <xs>
#include <hamsandwich>
#include <zombie_plague_special>
// Zombie Attributes
new const zclass_name[] = "Ripper Creature" // name
new const zclass_info[] = "[E]" // description
new const zclass_model[] = "blackgames1_zombie" // model
new const zclass_clawmodel[] = "v_knife_blackgames1.mdl" // claw model
new const zclass_screamsounds[][] = { "zombie_plague/zombie_euforia.wav" } // scream sound
const zclass_health = 5300 // health
const zclass_speed = 300 // speed
const Float:zclass_gravity = 0.5 // gravity
const Float:zclass_knockback = 2.0 // knockback
// Variables
new g_RipperZID, g_iMaxPlayers, g_msgScreenFade, g_msgScreenShake,
g_msgBarTime
// Arrays
new g_iPlayerTaskTimes[33]
// Cvar pointers
new cvar_screammode, cvar_duration, cvar_screamdmg, cvar_startime, cvar_reloadtime,
cvar_radius, cvar_damagemode, cvar_slowdown
// Cached cvars
new g_iCvar_ScreamMode, g_iCvar_ScreamDuration, g_iCvar_ScreamDmg,
g_iCvar_ScreamStartTime, Float:g_flCvar_ReloadTime, Float:g_flCvar_Radius,
g_iCvar_DamageMode, Float:g_flCvar_ScreamSlowdown
// Bools
new bool:g_bIsConnected[33], bool:g_bIsAlive[33], bool:g_bInScreamProcess[33],
bool:g_bCanDoScreams[33], bool:g_bKilledByScream[33], bool:g_bDoingScream[33],
bool:g_bRoundEnding
// Some constants
const FFADE_IN = 0x0000
const UNIT_SECOND = (1<<12)
const TASK_SCREAM = 37729
const TASK_RELOAD = 55598
const TASK_SCREAMDMG = 48289
const NADE_TYPE_INFECTION = 1111
// Plug info.
#define PLUG_VERSION "0.2"
#define PLUG_AUTH "meTaLiCroSS"
// Macros
#define zp_get_grenade_type(%1) (entity_get_int(%1, EV_INT_flTimeStepSound))
#define is_user_valid_alive(%1) (1 <= %1 <= g_iMaxPlayers && g_bIsAlive[%1])
#define is_user_valid_connected(%1) (1 <= %1 <= g_iMaxPlayers && g_bIsConnected[%1])
/*================================================================================
[Init, CFG and Precache]
=================================================================================*/
public plugin_init()
{
// Plugin Info
register_plugin("[ZP] Zombie Class: KF Siren Zombie", PLUG_VERSION, PLUG_AUTH)
// Main events
register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0")
// Main messages
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
// Fakemeta Forwards
register_forward(FM_CmdStart, "fw_CmdStart")
// Hamsandwich Forward
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
// Cvars
cvar_screammode = register_cvar("zp_siren_mode", "0")
cvar_duration = register_cvar("zp_siren_scream_duration", "6")
cvar_screamdmg = register_cvar("zp_siren_scream_damage", "1.2")
cvar_startime = register_cvar("zp_siren_scream_start_time", "1")
cvar_reloadtime = register_cvar("zp_siren_scream_reload_time", "10.0")
cvar_radius = register_cvar("zp_siren_scream_radius", "450.0")
cvar_damagemode = register_cvar("zp_siren_damage_mode", "0")
cvar_slowdown = register_cvar("zp_siren_damage_slowdown", "0.5")
// Vars
g_iMaxPlayers = get_maxplayers()
g_msgBarTime = get_user_msgid("BarTime")
g_msgScreenShake = get_user_msgid("ScreenShake")
g_msgScreenFade = get_user_msgid("ScreenFade")
}
public event_RoundStart()
{
// Caching cvars
cache_cvars()
// Reset round end bar
g_bRoundEnding = false
}
cache_cvars()
{
g_iCvar_ScreamMode = get_pcvar_num(cvar_screammode)
g_iCvar_ScreamDuration = get_pcvar_num(cvar_duration)
g_iCvar_ScreamDmg = get_pcvar_num(cvar_screamdmg)
g_iCvar_ScreamStartTime = get_pcvar_num(cvar_startime)
g_iCvar_DamageMode = get_pcvar_num(cvar_damagemode)
g_flCvar_ReloadTime = floatmax(g_iCvar_ScreamDuration+0.0, get_pcvar_float(cvar_reloadtime))
g_flCvar_Radius = get_pcvar_float(cvar_radius)
g_flCvar_ScreamSlowdown = get_pcvar_float(cvar_slowdown)
}
public plugin_precache()
{
// Register the new class and store ID for reference
g_RipperZID = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
static i
for(i = 0; i < sizeof zclass_screamsounds; i++) precache_sound(zclass_screamsounds[i])
}
/*================================================================================
[Main Events/Messages]
=================================================================================*/
public message_DeathMsg(msg_id, msg_dest, id)
{
static iAttacker, iVictim
// Get attacker and victim
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
// Non-player attacker or self kill
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return
// Killed by siren scream
if(g_bKilledByScream[iVictim]) set_msg_arg_string(4, "siren scream")
}
/*================================================================================
[Main Forwards]
=================================================================================*/
public client_putinserver(id)
{
// Updating bool
g_bIsConnected[id] = true
g_bCanDoScreams[id] = false
g_bDoingScream[id] = false
g_iPlayerTaskTimes[id] = 0
}
public fw_PlayerSpawn_Post(id)
{
// Not alive...
if(!is_user_alive(id)) return
// Player is alive
g_bIsAlive[id] = true
// Reset player vars and tasks
stop_scream_task(id)
g_bCanDoScreams[id] = false
g_bDoingScream[id] = false
g_iPlayerTaskTimes[id] = 0
remove_task(id+TASK_RELOAD)
remove_task(id+TASK_SCREAMDMG)
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
// Player victim
if(is_user_valid_connected(victim) && zp_get_user_zombie_class(victim) == g_RipperZID)
{
// Victim is not alive
g_bIsAlive[victim] = false
// Reset player vars and tasks
stop_scream_task(victim)
g_bCanDoScreams[victim] = false
g_bDoingScream[victim] = false
g_iPlayerTaskTimes[victim] = 0
remove_task(victim+TASK_RELOAD)
remove_task(victim+TASK_SCREAMDMG)
}
}
public fw_CmdStart(id, handle, random_seed)
{
// Isn't a zombie?
if(!is_user_alive(id)||!zp_get_user_zombie(id) || zp_get_user_zombie_class(id) != g_RipperZID) return
// Get user old and actual buttons
static iInUseButton, iInUseOldButton
iInUseButton = (get_uc(handle, UC_Buttons) & IN_USE)
iInUseOldButton = (get_user_oldbutton(id) & IN_USE)
// Pressing +use button
if(iInUseButton)
{
// Last used button isn't +use, i need to
// do this, because i call this "only" 1 time
if(!iInUseOldButton && g_bCanDoScreams[id] && !g_bDoingScream[id] && !g_bRoundEnding)
{
// A bar appears in his screen
message_begin(MSG_ONE, g_msgBarTime, _, id)
write_byte(g_iCvar_ScreamStartTime) // time
write_byte(0) // unknown
message_end()
// Update bool
g_bInScreamProcess[id] = true
// Next scream time
set_task(g_iCvar_ScreamStartTime + 0.2, "task_do_scream", id+TASK_SCREAM)
}
}
else
{
// Last used button it's +use
if(iInUseOldButton && g_bInScreamProcess[id])
{
// Stop scream main task
stop_scream_task(id)
}
}
}
/*================================================================================
[Tasks]
=================================================================================*/
public task_do_scream(id)
{
// Normalize task
id -= TASK_SCREAM
// Do scream sound
emit_sound(id, CHAN_STREAM, zclass_screamsounds[random_num(0, sizeof zclass_screamsounds - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
// Block screams
g_bCanDoScreams[id] = false
// Reload task
set_task(g_flCvar_ReloadTime, "task_reload_scream", id+TASK_RELOAD)
// Now it's doing an scream
g_bDoingScream[id] = true
// Get his origin coords
static iOrigin[3]
get_user_origin(id, iOrigin)
// Do a good effect, life the original Killing Floor.
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_LAVASPLASH)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
message_end()
// Scream damage task
set_task(0.1, "task_scream_process", id+TASK_SCREAMDMG, _, _, "b")
}
public task_reload_scream(id)
{
// Normalize taks
id -= TASK_RELOAD
// Can do screams again
g_bCanDoScreams[id] = true
client_print(id, print_center,"Ability is ready,remember press E.",g_bCanDoScreams)
}
public task_scream_process(id)
{
// Normalize task
id -= TASK_SCREAMDMG
// Time exceed
if(g_iPlayerTaskTimes[id] >= (g_iCvar_ScreamDuration*10) || g_bRoundEnding)
{
// Remove player task
remove_task(id+TASK_SCREAMDMG)
// Reset task times count
g_iPlayerTaskTimes[id] = 0
// Update bool
g_bDoingScream[id] = false
return;
}
// Update player task time
g_iPlayerTaskTimes[id]++
// Get player origin
static Float:flOrigin[3]
entity_get_vector(id, EV_VEC_origin, flOrigin)
// Collisions
static iVictim
iVictim = -1
// Vector var
static Float:flVictimOrigin[3]
// Screen effects for him self
screen_effects(id)
// Do scream effects
while((iVictim = find_ent_in_sphere(iVictim, flOrigin, g_flCvar_Radius)) != 0)
{
// Non-player entity
if(!is_user_valid_connected(iVictim))
{
// Validation check
if(is_valid_ent(iVictim))
{
// Get entity classname
static szClassname[33]
entity_get_string(iVictim, EV_SZ_classname, szClassname, charsmax(szClassname))
// It's a grenade, and isn't an Infection Bomb
if(equal(szClassname, "grenade") && zp_get_grenade_type(iVictim) != NADE_TYPE_INFECTION)
{
// Get grenade origin
entity_get_vector(iVictim, EV_VEC_origin, flVictimOrigin)
// Remove it
remove_entity(iVictim)
}
// If i don't check his solid type, it's used all the time.
else if(equal(szClassname, "func_breakable") && entity_get_int(iVictim, EV_INT_solid) != SOLID_NOT)
{
// Destroy entity if he can
force_use(id, iVictim)
}
}
continue;
}
// Not alive, zombie or with Godmode
if(!g_bIsAlive[iVictim] || zp_get_user_zombie(iVictim) || get_user_godmode(iVictim)) continue;
// Screen effects for victims
screen_effects(iVictim)
// Get scream mode
switch(g_iCvar_ScreamMode)
{
// Do damage
case 0:
{
// Scream slowdown, first should be enabled
if(g_flCvar_ScreamSlowdown > 0.0)
{
// Get his current velocity vector
static Float:flVelocity[3]
get_user_velocity(iVictim, flVelocity)
// Multiply his velocity by a number
xs_vec_mul_scalar(flVelocity, g_flCvar_ScreamSlowdown, flVelocity)
// Set his new velocity vector
set_user_velocity(iVictim, flVelocity)
}
// Get damage result
static iNewHealth
iNewHealth = max(0, get_user_health(iVictim) - g_iCvar_ScreamDmg)
// Does not has health
if(!iNewHealth)
{
// Be infected when it's going to die
if(g_iCvar_DamageMode /* == 1*/)
{
// Returns 1 on sucess...
if(zp_infect_user(iVictim, id, 0, 1))
continue
}
// Kill it
scream_kill(iVictim, id)
continue
}
// Do fake damage
set_user_health(iVictim, iNewHealth)
}
// Instantly Infect
case 1:
{
// Can be infected?
if(!zp_infect_user(iVictim, id, 0, 1))
{
// Kill it
scream_kill(iVictim, id)
}
}
// Instantly Kill
case 2:
{
// Kill it
scream_kill(iVictim, id)
}
}
}
}
public zp_user_infected_post(id, infector)
{
// It's the selected zombie class
if(zp_get_user_zombie_class(id) == g_RipperZID )
{
// Array
g_bCanDoScreams[id] = true
}
}
public zp_user_humanized_post(id)
{
// Reset player vars and tasks
stop_scream_task(id)
g_bCanDoScreams[id] = false
g_bDoingScream[id] = false
g_iPlayerTaskTimes[id] = 0
remove_task(id+TASK_RELOAD)
remove_task(id+TASK_SCREAMDMG)
}
public zp_round_ended(winteam)
{
// Update bool
g_bRoundEnding = true
// Make a loop
static id
for(id = 1; id <= g_iMaxPlayers; id++)
{
// Valid connected
if(is_user_valid_connected(id))
{
// Remove mainly tasks
stop_scream_task(id)
remove_task(id+TASK_RELOAD)
}
}
}
stop_scream_task(id)
{
// Remove the task
if(task_exists(id+TASK_SCREAM))
{
remove_task(id+TASK_SCREAM)
// Remove screen's bar
message_begin(MSG_ONE, g_msgBarTime, _, id)
write_byte(0) // time
write_byte(0) // unknown
message_end()
// Update bool
g_bInScreamProcess[id] = false
}
}
screen_effects(id)
{
// Screen Fade
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
write_short(UNIT_SECOND*1) // duration
write_short(UNIT_SECOND*1) // hold time
write_short(FFADE_IN) // fade type
write_byte(0) // r
write_byte(140) // g
write_byte(0) // b
write_byte(125) // alpha
message_end()
// Screen Shake
message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, id)
write_short(UNIT_SECOND*5) // amplitude
write_short(UNIT_SECOND*1) // duration
write_short(UNIT_SECOND*5) // frequency
message_end()
}
scream_kill(victim, attacker)
{
// To use later in DeathMsg event
g_bKilledByScream[victim] = true
// Do kill
ExecuteHamB(Ham_Killed, victim, attacker)
// We don't need this
g_bKilledByScream[victim] = false
}
Versiune: 1.0
Link oficial: -
Instalare:
1. Fisierul zombie_creature_ripper.sma il puneti in addons/amxmodx/scripting
2. Fisierul zombie_creature_ripper.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code: Select all
zombie_creature_ripper.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg): -
Code: Select all
cvar_screammode = register_cvar("zp_siren_mode", "0")
cvar_duration = register_cvar("zp_siren_scream_duration", "6")
cvar_screamdmg = register_cvar("zp_siren_scream_damage", "1.2")
cvar_startime = register_cvar("zp_siren_scream_start_time", "1")
cvar_reloadtime = register_cvar("zp_siren_scream_reload_time", "10.0")
cvar_radius = register_cvar("zp_siren_scream_radius", "450.0")
cvar_damagemode = register_cvar("zp_siren_damage_mode", "0")
cvar_slowdown = register_cvar("zp_siren_damage_slowdown", "0.5")