[ZP] knifemenu

Descarcari de pluginuri si discutii despre acestea.

Moderators: Moderatori ajutători, Scripteri TheXForce

Post Reply
User avatar
Rainq
Fost administrator
Fost administrator
Posts: 383
Joined: Mon Jan 18, 2021 7:25 am
Status: Citesc forumul TheXForce.RO...!
Detinator Steam: Da
SteamID: mrainq
Gaming experience: Nu spun..
Reputatie: Fost administrator
Nume anterior: Light
Fost detinator zm.thexforce.ro
Fost detinator dr.thexforce.ro
Location: Bucureşti
Has thanked: 2 times
Been thanked: 1 time
Contact:

[ZP] knifemenu

Post by Rainq »

Descriere: Un meniu de knife ce iti schimba modelul de v_ si p_ pe langa asta iti schimba damage/jumpul si aveti knockback
Descarcare:

Code: Select all

#include <amxmodx>
#include <fakemeta>
#include <fun> 
#include <engine> 
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN    "knifemenu"
#define VERSION    "1.0"
#define AUTHOR    "kgb-forum"

#define MAXPLAYERS 32

new combat_v_model[] = "models/zb/v_crowbarcso1.mdl"
new combat_p_model[] = "models/p_knife.mdl"

new strong_v_model[] = "models/zb/v_strong_knife.mdl"
new strong_p_model[] = "models/zb/p_strong_knife.mdl"

new axe_v_model[] = "models/zb/v_crowbarcso1.mdl"    
new axe_p_model[] = "models/p_knife.mdl"    

new katana_v_model[] = "models/zb/v_katana_knife.mdl"    
new katana_p_model[] = "models/zb/p_katana_knife.mdl"

new hammer_v_model[] = "models/zb/v_hammer_knife.mdl"    
new hammer_p_model[] = "models/zb/p_hammer_knife.mdl"

new g_hasSpeed[33]
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_dmg, cvar_knife_combat_knock
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_dmg, cvar_knife_strong_knock
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_dmg, cvar_knife_axe_knock
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_dmg, cvar_knife_katana_knock
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_dmg, cvar_knife_hammer_knock

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const combat_sounds[][] =
{
    "zmwpn/zb_knife/combat_deploy.wav",
    "zmwpn/zb_knife/combat_hit.wav"    ,
    "zmwpn/zb_knife/combat_hit.wav"    ,
    "zmwpn/zb_knife/combat_hit.wav"    ,
    "zmwpn/zb_knife/combat_hit.wav"    ,
    "zmwpn/zb_knife/combat_hitwall.wav",
    "zmwpn/zb_knife/combat_slash.wav",
    "zmwpn/zb_knife/combat_slash.wav",
    "zmwpn/zb_knife/combat_stab.wav"
}

new const strong_sounds[][] =
{
    "zmwpn/zb_knife/strong_deploy.wav",
    "zmwpn/zb_knife/strong_hit.wav",
    "zmwpn/zb_knife/strong_hit.wav",
    "zmwpn/zb_knife/strong_hit.wav",
    "zmwpn/zb_knife/strong_hit.wav",
    "zmwpn/zb_knife/strong_hitwall.wav",
    "zmwpn/zb_knife/strong_slash.wav",
    "zmwpn/zb_knife/strong_slash.wav",
    "zmwpn/zb_knife/strong_stab.wav"
}

new const axe_sounds[][] =
{
    "zmwpn/zb_knife/axe_deploy.wav",
    "zmwpn/zb_knife/axe_hit.wav",
    "zmwpn/zb_knife/axe_hit.wav",
    "zmwpn/zb_knife/axe_hit.wav",
    "zmwpn/zb_knife/axe_hit.wav",
    "zmwpn/zb_knife/axe_hitwall.wav",
    "zmwpn/zb_knife/axe_slash.wav",
    "zmwpn/zb_knife/axe_slash.wav",
    "zmwpn/zb_knife/axe_stab.wav"
}

new const katana_sounds[][] =
{
    "zmwpn/zb_knife/katana_deploy.wav",
    "zmwpn/zb_knife/katana_hit.wav",
    "zmwpn/zb_knife/katana_hit.wav",
    "zmwpn/zb_knife/katana_hit.wav",
    "zmwpn/zb_knife/katana_hit.wav",
    "zmwpn/zb_knife/katana_hitwall.wav",
    "zmwpn/zb_knife/katana_slash.wav",
    "zmwpn/zb_knife/katana_slash.wav",
    "zmwpn/zb_knife/katana_stab.wav"
}

new const hammer_sounds[][] =
{
    "zmwpn/zb_knife/hammer_deploy.wav",
    "zmwpn/zb_knife/hammer_hit.wav",
    "zmwpn/zb_knife/hammer_hit.wav",
    "zmwpn/zb_knife/hammer_hit.wav",
    "zmwpn/zb_knife/hammer_hit.wav",
    "zmwpn/zb_knife/hammer_hitwall.wav",
    "zmwpn/zb_knife/hammer_slash.wav",
    "zmwpn/zb_knife/hammer_slash.wav",
    "zmwpn/zb_knife/hammer_stab.wav"
}

new const oldknife_sounds[][] =
{
    "weapons/knife_deploy1.wav",
    "weapons/knife_hit1.wav",
    "weapons/knife_hit2.wav",
    "weapons/knife_hit3.wav",
    "weapons/knife_hit4.wav",
    "weapons/knife_hitwall1.wav",
    "weapons/knife_slash1.wav",
    "weapons/knife_slash2.wav",
    "weapons/knife_stab.wav"
}

public plugin_init()
{
    register_plugin(PLUGIN , VERSION , AUTHOR);
    register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

    register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
    register_clcmd("say_team /knife","knife_menu",ADMIN_ALL,"knife_menu")
    register_clcmd("combat", "give_combat")
    register_clcmd("strong", "give_strong")
    register_clcmd("axe", "give_axe")
    register_clcmd("katana", "give_katana")
    register_clcmd("hammer", "give_hammer")

    register_event("CurWeapon","checkWeapon","be","1=1");
    register_event("Damage" , "event_Damage" , "b" , "2>0");

    register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
    register_forward(FM_EmitSound, "fw_EmitSound");

    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

    cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
    cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "1.0");
    cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "3.0");

    cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
    cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "1.0");
    cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "3.0");

    cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
    cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "1.0");
    cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "3.0");

    cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
    cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "1.0");
    cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "3.0");

    cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
    cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "1.0");
    cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "3.0");

    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}

public client_connect(id)
{
    g_knife_combat[id] = false
    g_knife_strong[id] = false
    g_knife_axe[id] = false
    g_knife_katana[id] = false
    g_knife_hammer[id] = false
    g_hasSpeed[id] = false
}

public client_disconnect(id)
{
    g_knife_combat[id] = false
    g_knife_strong[id] = false
    g_knife_axe[id] = false
    g_knife_katana[id] = false
    g_knife_hammer[id] = false
    g_hasSpeed[id] = false
}

public plugin_precache()
{
    precache_model(combat_v_model)
    precache_model(combat_p_model)
    precache_model(strong_v_model)
    precache_model(strong_p_model)
    precache_model(axe_v_model)
    precache_model(axe_p_model)
    precache_model(katana_v_model)
    precache_model(katana_p_model)
    precache_model(hammer_v_model)
    precache_model(hammer_p_model)

    precache_sound(g_sound_knife)

    for(new i = 0; i < sizeof combat_sounds; i++)
        precache_sound(combat_sounds[i])

    for(new i = 0; i < sizeof strong_sounds; i++)
        precache_sound(strong_sounds[i])

    for(new i = 0; i < sizeof axe_sounds; i++)
        precache_sound(axe_sounds[i])  

    for(new i = 0; i < sizeof katana_sounds; i++)
        precache_sound(katana_sounds[i])

    for(new i = 0; i < sizeof hammer_sounds; i++)
        precache_sound(hammer_sounds[i])
}

public event_round_start(id)
{
        for (new i; i < MAXPLAYERS + 1; i++)
            g_WasShowed[i] = false
}

public knife_menu(id)
{
        if (g_WasShowed[id])
        {
            return PLUGIN_HANDLED
        }
        if(is_user_alive(id) && !zp_get_user_zombie(id))
    {
        my_menu(id)
    }
        return PLUGIN_HANDLED
}

public my_menu(id)
{
    new menu = menu_create("\yYou can choose once per round!", "menu_handler");
    menu_additem(menu, "\wCrowbar \y[Speed]", "1", 0);
    menu_additem(menu, "\wStrong \y[Damage]", "2", 0);
    menu_additem(menu, "\wCrowbar \y[Jump]", "3", 0);
    menu_additem(menu, "\wKatana \y[Knockback]", "4", 0);
    menu_additem(menu, "\wHammeR \r[Dead by Daylight]", "5", 0);
    
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
    
    menu_display(id, menu, 0);    
} 

public menu_handler(id, menu, item)
{
    if( item == MENU_EXIT )
    {
        menu_destroy(menu);
        return PLUGIN_HANDLED;    
    }
    
    new data[6], iName[64];
    new access, callback;
    
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
    
    new key = str_to_num(data);
    
    switch(key)
    {
            case 1:
            {
            give_combat(id)
            menu_destroy(menu);
            return PLUGIN_HANDLED
        }
        case 2:
        {
            give_strong(id)
            menu_destroy(menu);
            return PLUGIN_HANDLED
        }
        case 3:
        {
            give_axe(id)
            menu_destroy(menu);
            return PLUGIN_HANDLED
        }
        case 4:
        {
            give_katana(id)
            menu_destroy(menu);
            return PLUGIN_HANDLED
        }
        case 5:
        {
            give_hammer(id)
            menu_destroy(menu);
            return PLUGIN_HANDLED
        }
    }
    menu_destroy(menu);
    return PLUGIN_HANDLED
}

public give_combat(id)
{
    g_knife_combat[id] = true    
    g_knife_strong[id] = false
    g_knife_axe[id] = false    
    g_knife_katana[id] = false    
    g_knife_hammer[id] = false
    g_hasSpeed[id] =  true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_strong(id)
{
    g_knife_combat[id] = false    
    g_knife_strong[id] = true    
    g_knife_axe[id] = false
    g_knife_katana[id] = false    
    g_knife_hammer[id] = false
    g_hasSpeed[id] = true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_axe(id)
{
    g_knife_combat[id] = false    
    g_knife_strong[id] = false    
    g_knife_axe[id] = true
    g_knife_katana[id] = false    
    g_knife_hammer[id] = false
    g_hasSpeed[id] = true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_katana(id)
{
    g_knife_combat[id] = false    
    g_knife_strong[id] = false    
    g_knife_axe[id] = false
    g_knife_katana[id] = true    
    g_knife_hammer[id] = false
    g_hasSpeed[id] = true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public give_hammer(id)
{
    g_knife_combat[id] = false    
    g_knife_strong[id] = false    
    g_knife_axe[id] = false
    g_knife_katana[id] = false
    g_knife_hammer[id] = true
    g_hasSpeed[id] =  true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public checkWeapon(id)
{
    new plrWeapId
    
    plrWeapId = get_user_weapon(id)
    
    if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]))
    {
        checkModel(id)
    }
}

public checkModel(id)
{
    if (zp_get_user_zombie(id))
        return PLUGIN_HANDLED
    
    if (g_knife_combat[id])
    {
        set_pev(id, pev_viewmodel2, combat_v_model)
        set_pev(id, pev_weaponmodel2, combat_p_model)
    }

    if (g_knife_strong[id])
    {
        set_pev(id, pev_viewmodel2, strong_v_model)
        set_pev(id, pev_weaponmodel2, strong_p_model)
    }

    if (g_knife_axe[id])
    {
        set_pev(id, pev_viewmodel2, axe_v_model)
        set_pev(id, pev_weaponmodel2, axe_p_model)
    }

    if (g_knife_katana[id])
    {
        set_pev(id, pev_viewmodel2, katana_v_model)
        set_pev(id, pev_weaponmodel2, katana_p_model)
    }

    if (g_knife_hammer[id])
    {
        set_pev(id, pev_viewmodel2, hammer_v_model)
        set_pev(id, pev_weaponmodel2, hammer_p_model)
    }
    return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
    if(!is_user_alive(id) || zp_get_user_zombie(id))
        return FMRES_IGNORED
        
    for(new i = 0; i < sizeof combat_sounds; i++) 
    for(new i = 0; i < sizeof strong_sounds; i++)
    for(new i = 0; i < sizeof axe_sounds; i++)
    for(new i = 0; i < sizeof katana_sounds; i++)
    for(new i = 0; i < sizeof hammer_sounds; i++)
    {
        if(equal(sound, oldknife_sounds[i]))
        {
            if (g_knife_combat[id])
            {
                emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            if (g_knife_strong[id])
            {
                emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            if (g_knife_axe[id])
            {
                emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            if (g_knife_katana[id])
            {
                emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            if (g_knife_hammer[id])
            {
                emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id])
            {
                emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
        }
    }
    return FMRES_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iattacker, ivictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iattacker = get_msg_arg_int(1)
    ivictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iattacker) || iattacker == ivictim)
        return PLUGIN_CONTINUE

    if (!zp_get_user_zombie(iattacker))
    {
        if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
        {
            if(g_knife_combat[iattacker])
                set_msg_arg_string(4, "Combat knife")
        }
    
        if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
        {
            if(g_knife_strong[iattacker])
                set_msg_arg_string(4, "Strong knife")
        }

        if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
        {
            if(g_knife_axe[iattacker])
                set_msg_arg_string(4, "Axe knife")
        }

        if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
        {
            if(g_knife_katana[iattacker])
                set_msg_arg_string(4, "Katana knife")
        }

        if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
        {
            if(g_knife_hammer[iattacker])
                set_msg_arg_string(4, "Ice knife")
        }
    }
    return PLUGIN_CONTINUE
}

public fw_PlayerPreThink(id)
{
    if(!is_user_alive(id) || zp_get_user_zombie(id))
        return FMRES_IGNORED

    new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

    if(weapon == CSW_KNIFE && g_knife_combat[id])        
        if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
        {
            new flags = pev(id, pev_flags)
            new waterlvl = pev(id, pev_waterlevel)
            
            if (!(flags & FL_ONGROUND))
                return FMRES_IGNORED

            if (flags & FL_WATERJUMP)
                return FMRES_IGNORED

            if (waterlvl > 1)
                return FMRES_IGNORED
            
            new Float:fVelocity[3]
            pev(id, pev_velocity, fVelocity)
            
            fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
            
            set_pev(id, pev_velocity, fVelocity)
            set_pev(id, pev_gaitsequence, 6)
        }
    if (weapon == CSW_KNIFE && g_knife_strong[id])
    {
        if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
        {
            new flags = pev(id, pev_flags)
            new waterlvl = pev(id, pev_waterlevel)
            
            if (!(flags & FL_ONGROUND))
                return FMRES_IGNORED

            if (flags & FL_WATERJUMP)
                return FMRES_IGNORED

            if (waterlvl > 1)
                return FMRES_IGNORED
            
            new Float:fVelocity[3]
            pev(id, pev_velocity, fVelocity)
            
            fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
            
            set_pev(id, pev_velocity, fVelocity)
            set_pev(id, pev_gaitsequence, 6)
        }
    }
    if (weapon == CSW_KNIFE && g_knife_axe[id])
    {
        if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
        {
            new flags = pev(id, pev_flags)
            new waterlvl = pev(id, pev_waterlevel)
            
            if (!(flags & FL_ONGROUND))
                return FMRES_IGNORED

            if (flags & FL_WATERJUMP)
                return FMRES_IGNORED

            if (waterlvl > 1)
                return FMRES_IGNORED
            
            new Float:fVelocity[3]
            pev(id, pev_velocity, fVelocity)
            
            fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
            
            set_pev(id, pev_velocity, fVelocity)
            set_pev(id, pev_gaitsequence, 6)
        }
    }
    if (weapon == CSW_KNIFE && g_knife_katana[id])
    {
        if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
        {
            new flags = pev(id, pev_flags)
            new waterlvl = pev(id, pev_waterlevel)
            
            if (!(flags & FL_ONGROUND))
                return FMRES_IGNORED

            if (flags & FL_WATERJUMP)
                return FMRES_IGNORED

            if (waterlvl > 1)
                return FMRES_IGNORED
            
            new Float:fVelocity[3]
            pev(id, pev_velocity, fVelocity)
            
            fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
            
            set_pev(id, pev_velocity, fVelocity)
            set_pev(id, pev_gaitsequence, 6)
        }
    }
    if (weapon == CSW_KNIFE && g_knife_hammer[id])
    {
        if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
        {
            new flags = pev(id, pev_flags)
            new waterlvl = pev(id, pev_waterlevel)
            
            if (!(flags & FL_ONGROUND))
                return FMRES_IGNORED

            if (flags & FL_WATERJUMP)
                return FMRES_IGNORED

            if (waterlvl > 1)
                return FMRES_IGNORED
            
            new Float:fVelocity[3]
            pev(id, pev_velocity, fVelocity)
            
            fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
            
            set_pev(id, pev_velocity, fVelocity)
            set_pev(id, pev_gaitsequence, 6)
        }
    }
    return FMRES_IGNORED
}  

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
    if(!is_user_connected(attacker))
        return HAM_IGNORED
    
    if(zp_get_user_zombie(attacker))
        return HAM_IGNORED

    new weapon = get_user_weapon(attacker)

    if (weapon == CSW_KNIFE && g_knife_combat[attacker])
    {    
        SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
    }
    if (weapon == CSW_KNIFE && g_knife_strong[attacker])
    {    
        SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
    }
    if (weapon == CSW_KNIFE && g_knife_axe[attacker])
    {    
        SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
    }
    if (weapon == CSW_KNIFE && g_knife_katana[attacker])
    {    
        SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
    }
        
    if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
    {     
        SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
    }

    return HAM_IGNORED
}

public event_Damage(id)
{
    new weapon , attacker = get_user_attacker(id , weapon);

    if(!is_user_alive(attacker))
        return PLUGIN_CONTINUE;

    if(weapon == CSW_KNIFE && g_knife_combat[attacker])
    {
        new Float:vec[3];
        new Float:oldvelo[3];
        get_user_velocity(id, oldvelo);
        create_velocity_vector(id , attacker , vec);
        vec[0] += oldvelo[0];
        vec[1] += oldvelo[1];
        set_user_velocity(id , vec);
    }

    if(weapon == CSW_KNIFE && g_knife_strong[attacker])
    {
        new Float:vec[3];
        new Float:oldvelo[3];
        get_user_velocity(id, oldvelo);
        create_velocity_vector(id , attacker , vec);
        vec[0] += oldvelo[0];
        vec[1] += oldvelo[1];
        set_user_velocity(id , vec);
    }

    if(weapon == CSW_KNIFE && g_knife_axe[attacker])
    {
        new Float:vec[3];
        new Float:oldvelo[3];
        get_user_velocity(id, oldvelo);
        create_velocity_vector(id , attacker , vec);
        vec[0] += oldvelo[0];
        vec[1] += oldvelo[1];
        set_user_velocity(id , vec);
    }

    if(weapon == CSW_KNIFE && g_knife_katana[attacker])
    {
        new Float:vec[3];
        new Float:oldvelo[3];
        get_user_velocity(id, oldvelo);
        create_velocity_vector(id , attacker , vec);
        vec[0] += oldvelo[0];
        vec[1] += oldvelo[1];
        set_user_velocity(id , vec);
    }

    if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
    {
        new Float:vec[3];
        new Float:oldvelo[3];
        get_user_velocity(id, oldvelo);
        create_velocity_vector(id , attacker , vec);
        vec[0] += oldvelo[0];
        vec[1] += oldvelo[1];
        set_user_velocity(id , vec);
    }

    return PLUGIN_CONTINUE;
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
    if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
        return 0;

    new Float:vicorigin[3];
    new Float:attorigin[3];
    entity_get_vector(victim   , EV_VEC_origin , vicorigin);
    entity_get_vector(attacker , EV_VEC_origin , attorigin);

    new Float:origin2[3]
    origin2[0] = vicorigin[0] - attorigin[0];
    origin2[1] = vicorigin[1] - attorigin[1];

    new Float:largestnum = 0.0;

    if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

    origin2[0] /= largestnum;
    origin2[1] /= largestnum;

    if (g_knife_combat[attacker])
    {
        velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
        velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
    }

    if (g_knife_strong[attacker])
    {
        velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
        velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
    }

    if (g_knife_axe[attacker])
    {
        velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
        velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
    }

    if (g_knife_katana[attacker])
    {
        velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
        velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
    }

    if (g_knife_hammer[attacker])
    {
        velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
        velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
    }

    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
        velocity[2] = random_float(200.0 , 275.0);

    return 1;
}

public client_putinserver(id)
{
    switch(random_num(0, 0))
    {
        case 0:
        {
            g_knife_combat[id] = true
            g_hasSpeed[id] = true
        }

    }
}
Nume: knifemenu
Versiune: 1.0
Link oficial: -

Instalare:
1. Fisierul knifemenu.sma il puneti in addons/amxmodx/scripting
2. Fisierul knifemenu.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

Code: Select all

knifemenu.amxx
4. Alti pasi necesari....

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg): are destule
Imagini: -
Image
Post Reply

Return to “Pluginuri”