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#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "knifemenu"
#define VERSION "1.0"
#define AUTHOR "kgb-forum"
#define MAXPLAYERS 32
new combat_v_model[] = "models/zb/v_crowbarcso1.mdl"
new combat_p_model[] = "models/p_knife.mdl"
new strong_v_model[] = "models/zb/v_strong_knife.mdl"
new strong_p_model[] = "models/zb/p_strong_knife.mdl"
new axe_v_model[] = "models/zb/v_crowbarcso1.mdl"
new axe_p_model[] = "models/p_knife.mdl"
new katana_v_model[] = "models/zb/v_katana_knife.mdl"
new katana_p_model[] = "models/zb/p_katana_knife.mdl"
new hammer_v_model[] = "models/zb/v_hammer_knife.mdl"
new hammer_p_model[] = "models/zb/p_hammer_knife.mdl"
new g_hasSpeed[33]
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_dmg, cvar_knife_combat_knock
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_dmg, cvar_knife_strong_knock
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_dmg, cvar_knife_axe_knock
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_dmg, cvar_knife_katana_knock
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_dmg, cvar_knife_hammer_knock
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] =
{
"zmwpn/zb_knife/combat_deploy.wav",
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hitwall.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_stab.wav"
}
new const strong_sounds[][] =
{
"zmwpn/zb_knife/strong_deploy.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hitwall.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_stab.wav"
}
new const axe_sounds[][] =
{
"zmwpn/zb_knife/axe_deploy.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hitwall.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_stab.wav"
}
new const katana_sounds[][] =
{
"zmwpn/zb_knife/katana_deploy.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hitwall.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_stab.wav"
}
new const hammer_sounds[][] =
{
"zmwpn/zb_knife/hammer_deploy.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hitwall.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_stab.wav"
}
new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("say_team /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("katana", "give_katana")
register_clcmd("hammer", "give_hammer")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "fw_EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "1.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "3.0");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "1.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "3.0");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "1.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "3.0");
cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "1.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "3.0");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "1.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "3.0");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}
public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}
public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
}
public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
g_WasShowed[i] = false
}
public knife_menu(id)
{
if (g_WasShowed[id])
{
return PLUGIN_HANDLED
}
if(is_user_alive(id) && !zp_get_user_zombie(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}
public my_menu(id)
{
new menu = menu_create("\yYou can choose once per round!", "menu_handler");
menu_additem(menu, "\wCrowbar \y[Speed]", "1", 0);
menu_additem(menu, "\wStrong \y[Damage]", "2", 0);
menu_additem(menu, "\wCrowbar \y[Jump]", "3", 0);
menu_additem(menu, "\wKatana \y[Knockback]", "4", 0);
menu_additem(menu, "\wHammeR \r[Dead by Daylight]", "5", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
give_hammer(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}
public give_combat(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_strong(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = true
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_axe(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = true
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_katana(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = true
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_hammer(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = true
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}
if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}
if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}
if (g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}
if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
return PLUGIN_HANDLED
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
for(new i = 0; i < sizeof combat_sounds; i++)
for(new i = 0; i < sizeof strong_sounds; i++)
for(new i = 0; i < sizeof axe_sounds; i++)
for(new i = 0; i < sizeof katana_sounds; i++)
for(new i = 0; i < sizeof hammer_sounds; i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_knife_combat[id])
{
emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_strong[id])
{
emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_axe[id])
{
emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_katana[id])
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_hammer[id])
{
emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_katana[iattacker])
set_msg_arg_string(4, "Katana knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
}
return PLUGIN_CONTINUE
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon == CSW_KNIFE && g_knife_combat[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}
return HAM_IGNORED
}
public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_katana[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
g_hasSpeed[id] = true
}
}
}
Versiune: 1.0
Link oficial: -
Instalare:
1. Fisierul knifemenu.sma il puneti in addons/amxmodx/scripting
2. Fisierul knifemenu.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code: Select all
knifemenu.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg): are destule
Imagini: -