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#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>
// ZP NATIVE
#include <zombieplague>
#define PLUGIN "[CSO] Rail Buster || ZOMBIE PLAGUE EXTRA ITEMS"
#define VERSION "1.0"
#define AUTHOR "AsepKhairulAnam || -RequiemID- || Facebook.com/asepdwa11"
// CONFIGURATION WEAPON
#define system_name "railgun"
#define system_base "ump45"
#define DRAW_TIME 2.0
#define CSW_BASE CSW_UMP45
#define WEAPON_KEY 345135131
#define OLD_MODEL "models/w_ump45.mdl"
#define ANIMEXT "shotgun"
// ALL MACRO
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
// ALL ANIM
#define ANIM_IDLE 0
#define ANIM_IDLE_CHARGED 1
#define ANIM_SHOOT_UNCHARGED 2
#define ANIM_SHOOT_CHARGING 3
#define ANIM_SHOOT_CHARGED 4
#define ANIM_CHARGE 5
#define ANIM_CHARGE_FINISH 6
#define ANIM_DRAW 7
// ZP EXTRA ITEM CONFIGURATION
#define EXTRA_ITEM_NAME "Rail Buster"
#define EXTRA_ITEM_COST 45
enum
{
UNCHARGED = 0,
CHARGING,
CHARGED
}
// All Models Of The Weapon
new V_MODEL[64] = "models/v_railgun.mdl"
new P_MODEL[64] = "models/p_railgun.mdl"
new W_MODEL[64] = "models/w_railgun.mdl"
new const WeaponResources[][] =
{
"sprites/asep/640hud17.spr",
"sprites/asep/640hud156.spr"
}
// You Can Add Fire Sound Here
new const Fire_Sounds[][] = { "weapons/railgun-1.wav", "weapons/railgun-2.wav", "weapons/railgun_clipout.wav" }
// All Vars Here
new g_MaxPlayers, g_orig_event, g_item
new bool:g_has_weapon[33], oldweap[33], Trail, g_charge_mode[33]
new cvar_dmg, cvar_clip, g_Ammo[33], Float:TargetOrigin[33][3]
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
// Macros Again
new weapon_name_buffer[512]
new weapon_base_buffer[512]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
// START TO CREATE PLUGINS || AMXMODX FORWARD
public plugin_init()
{
formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
register_plugin(PLUGIN, VERSION, AUTHOR)
// Event And Message
register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
// Ham Forward (Entity) || Ham_Use
RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
// Ham Forward (Entity) || Ham_TraceAttack
RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack")
RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack")
// Ham Forward (Weapon)
RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
// Fakemeta Forward
register_forward(FM_CmdStart, "Forward_CommandStart")
register_forward(FM_SetModel, "Forward_SetModel")
register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
// All Some Cvar
cvar_clip = register_cvar("railgun_clip", "20")
cvar_dmg = register_cvar("railgun_damage", "75")
g_MaxPlayers = get_maxplayers()
g_item = zp_register_extra_item(EXTRA_ITEM_NAME, EXTRA_ITEM_COST, ZP_TEAM_HUMAN)
}
public plugin_precache()
{
formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)
new Buffer[512]
formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
precache_generic(Buffer)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
for(new i = 0; i < sizeof WeaponResources; i++)
precache_model(WeaponResources[i])
precache_viewmodel_sound(V_MODEL)
formatex(Buffer, sizeof(Buffer), "get_%s", system_name)
register_clcmd(Buffer, "give_item")
register_clcmd(weapon_name_buffer, "weapon_hook")
register_clcmd("check_ammo", "check_ammo")
register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
Trail = precache_model("sprites/laserbeam.spr")
}
public plugin_natives()
{
new Buffer[512]
formatex(Buffer, sizeof(Buffer), "get_%s", system_name)
register_native(Buffer, "give_item", 1)
formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
register_native(Buffer, "remove_item", 1)
}
// Register Extra Items For ZP
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_item)
return
give_item(id)
}
// Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
public client_connect(id) remove_item(id)
public client_disconnect(id) remove_item(id)
public zp_user_infected_post(id) remove_item(id)
public zp_user_humanized_post(id) remove_item(id)
/* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
new g_HamBot
public client_putinserver(id)
{
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_RegisterHam", id)
}
}
public Do_RegisterHam(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack")
}
/* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
/* ============ START OF ALL FORWARD (FAKEMETA) ================== */
public Forward_CommandStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
return
if(!g_Ammo[id])
{
if(pev(id, pev_button) & IN_ATTACK)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_BASE, 0.5)
set_player_nextattackx(id, 0.5)
}
}
if(g_Ammo[id])
{
if(pev(id, pev_button) & IN_ATTACK2)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
switch(g_charge_mode[id])
{
case UNCHARGED:
{
set_weapon_anim(id, ANIM_CHARGE)
g_charge_mode[id] = CHARGING
set_pdata_float(id, 83, 2.5, 5)
}
case CHARGING:
{
set_weapon_anim(id, ANIM_CHARGE_FINISH)
g_charge_mode[id] = CHARGED
set_pdata_float(id, 83, 0.66, 5)
}
case CHARGED:
{
set_weapon_anim(id, ANIM_IDLE_CHARGED)
set_pdata_float(id, 83, 100.0, 5)
}
}
}
else
{
if(pev(id, pev_oldbuttons) & IN_ATTACK2)
{
if(g_charge_mode[id] >= CHARGING)
Do_Shoot(id, g_charge_mode[id])
}
}
}
}
public Forward_PrecacheEvent_Post(type, const name[])
{
new Buffer[512]
formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
if(equal(Buffer, name, 0))
{
g_orig_event = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public Forward_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, OLD_MODEL))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_weapon[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
g_has_weapon[iOwner] = false
set_pev(iStoredAugID, pev_iuser1, g_Ammo[iOwner])
entity_set_model(entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public Forward_UseStationary_Post(entity, caller, activator, use_type)
{
if(!use_type && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if((eventid != g_orig_event))
return FMRES_IGNORED
if(!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
/* ================= END OF ALL FAKEMETA FORWARD ================= */
/* ================= START OF ALL MESSAGE FORWARD ================ */
public Forward_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
{
if(g_has_weapon[iAttacker])
set_msg_arg_string(4, system_name)
}
return PLUGIN_CONTINUE
}
/* ================== END OF ALL MESSAGE FORWARD ================ */
/* ================== START OF ALL EVENT FORWARD ================ */
public Forward_CurrentWeapon(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(!g_has_weapon[id])
return
replace_weapon_models(id, read_data(2))
}
/* ================== END OF ALL EVENT FORWARD =================== */
/* ================== START OF ALL HAM FORWARD =================== */
public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_connected(iAttacker))
return
if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
return
static Float:WallVector[3], iHitgroup
get_tr2(ptr, TR_vecEndPos, TargetOrigin[iAttacker])
get_tr2(ptr, TR_vecPlaneNormal, WallVector)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(TargetOrigin[iAttacker][0])
write_coord_f(TargetOrigin[iAttacker][1])
write_coord_f(TargetOrigin[iAttacker][2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(TargetOrigin[iAttacker][0])
write_coord_f(TargetOrigin[iAttacker][1])
write_coord_f(TargetOrigin[iAttacker][2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_STREAK_SPLASH)
engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][0])
engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][1])
engfunc(EngFunc_WriteCoord, TargetOrigin[iAttacker][2])
engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0, 30.0))
engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0, 30.0))
engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0, 30.0))
write_byte(5)
write_short(50)
write_short(3)
write_short(90)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(TargetOrigin[iAttacker][0])
write_coord_f(TargetOrigin[iAttacker][1])
write_coord_f(TargetOrigin[iAttacker][2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
get_tr2(ptr, TR_iHitgroup, iHitgroup)
new Float:MultifDamage, Float:MultiChargeDamage, Float:NewDamage
switch(iHitgroup)
{
case HIT_HEAD: MultifDamage = 2.0
case HIT_STOMACH: MultifDamage = 1.25
case HIT_LEFTLEG: MultifDamage = 0.75
case HIT_RIGHTLEG: MultifDamage = 0.75
default: MultifDamage = 1.0
}
switch(g_charge_mode[iAttacker])
{
case UNCHARGED: MultiChargeDamage = 1.0
case CHARGING: MultiChargeDamage = 1.25
case CHARGED: MultiChargeDamage = 2.0
}
NewDamage = (float(get_pcvar_num(cvar_dmg)) * MultiChargeDamage) * MultifDamage
SetHamParamFloat(3, NewDamage)
}
public Weapon_Deploy_Post(weapon_entity)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_entity)
static weaponid
weaponid = cs_get_weapon_id(weapon_entity)
replace_weapon_models(owner, weaponid)
}
public Weapon_AddToPlayer(weapon_entity, id)
{
if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
{
g_has_weapon[id] = true
g_Ammo[id] = pev(weapon_entity, pev_iuser1)
set_weapon_list(id, 1)
entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
else
{
set_weapon_list(id, 0)
}
return HAM_IGNORED
}
public Weapon_ItemPostFrame(weapon_entity)
{
if(!pev_valid(weapon_entity))
return
new id = fm_cs_get_weapon_ent_owner(weapon_entity)
if(!is_user_connected(id))
return
if(!g_has_weapon[id])
return
if(g_Ammo[id] && get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
{
if(pev(id, pev_button) & IN_ATTACK && !g_charge_mode[id])
Do_Shoot(id, g_charge_mode[id])
}
}
/* ===================== END OF ALL HAM FORWARD ====================== */
/* ================= START OF OTHER PUBLIC FUNCTION ================= */
public give_item(id)
{
drop_weapons(id, 1)
new iWeapon = fm_give_item(id, weapon_base_buffer)
if(iWeapon > 0)
{
g_Ammo[id] = get_pcvar_num(cvar_clip)
emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_weapon_anim(id, ANIM_DRAW)
set_pdata_float(id, 83, DRAW_TIME, 5)
set_weapon_list(id, 1)
set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
}
g_has_weapon[id] = true
g_charge_mode[id] = UNCHARGED
}
public remove_item(id)
{
g_has_weapon[id] = false
g_charge_mode[id] = UNCHARGED
}
public weapon_hook(id)
{
engclient_cmd(id, weapon_base_buffer)
return PLUGIN_HANDLED
}
public replace_weapon_models(id, weaponid)
{
switch(weaponid)
{
case CSW_BASE:
{
if(g_has_weapon[id])
{
g_charge_mode[id] = UNCHARGED
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
if(oldweap[id] != CSW_BASE)
{
set_weapon_anim(id, ANIM_DRAW)
set_player_nextattackx(id, DRAW_TIME)
set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
set_weapon_list(id, 1)
set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
}
}
}
}
oldweap[id] = weaponid
}
public Do_Shoot(id, mode)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
static weapon_ent
weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id)
if(!pev_valid(weapon_ent))
return
if(!g_Ammo[id])
{
emit_sound(id, CHAN_WEAPON, Fire_Sounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_weapons_timeidle(id, CSW_BASE, 0.5)
set_player_nextattackx(id, 0.5)
return
}
ExecuteHamB(Ham_Weapon_PrimaryAttack, weapon_ent)
g_Ammo[id] --
set_weapon_list(id, 1)
static Float:PunchAngles[3]
PunchAngles[0] = random_float(-2.0, 2.0)
PunchAngles[1] = random_float(-2.0, 2.0)
PunchAngles[2] = random_float(-2.0, 2.0)
set_pev(id, pev_punchangle, PunchAngles)
set_weapon_anim(id, 2 + mode)
emit_sound(id, CHAN_WEAPON, Fire_Sounds[g_charge_mode[id] < 2 ? 0 : 1], 1.0, ATTN_NORM, 0, PITCH_NORM)
static Float:StartOrigin[3]
get_cvar_num("cl_righthand") ? get_position(id, 40.0, 6.0, -7.0, StartOrigin) : get_position(id, 40.0, -6.0, -7.0, StartOrigin)
if(g_charge_mode[id] < 2)
{
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 0, 255, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 0, 225, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 0, 200, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 0, 175, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 0, 150, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 0, 125, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 0, 100, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 0, 75, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 0, 50, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 0, 25, 0)
}
else
{
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 0, 0, 255, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 0, 0, 225, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 0, 0, 200, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 0, 0, 175, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 0, 0, 150, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 0, 0, 125, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 0, 0, 100, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 0, 0, 75, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 0, 0, 50, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 0, 0, 25, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 1, 20, 0, 255, 255, 255, 175, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 2, 20, 0, 225, 225, 225, 150, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 3, 20, 0, 200, 200, 200, 130, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 4, 20, 0, 175, 175, 175, 110, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 5, 20, 0, 150, 150, 150, 90, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 6, 20, 0, 125, 125, 125, 70, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 7, 20, 0, 100, 100, 100, 50, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 8, 20, 0, 75, 75, 75, 40, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 9, 20, 0, 50, 50, 50, 20, 0)
create_beampoints(StartOrigin, TargetOrigin[id], Trail, 0, 0, 10, 20, 0, 25, 25, 25, 10, 0)
}
set_weapons_timeidle(id, CSW_BASE, 2.75)
set_player_nextattackx(id, 2.75)
g_charge_mode[id] = UNCHARGED
}
public check_ammo(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
client_print(id, print_chat, "Ammo: %i", g_Ammo[id])
}
/* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
/* ================= START OF ALL STOCK TO MACROS ================== */
stock create_beampoints(Float:StartPosition[3], Float:TargetPosition[3], SpritesID, StartFrame, Framerate, Life, LineWidth, Amplitude, Red, Green, Blue, Brightness, Speed)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartPosition[0])
engfunc(EngFunc_WriteCoord, StartPosition[1])
engfunc(EngFunc_WriteCoord, StartPosition[2])
engfunc(EngFunc_WriteCoord, TargetPosition[0])
engfunc(EngFunc_WriteCoord, TargetPosition[1])
engfunc(EngFunc_WriteCoord, TargetPosition[2])
write_short(SpritesID)
write_byte(StartFrame)
write_byte(Framerate)
write_byte(Life)
write_byte(LineWidth)
write_byte(Amplitude)
write_byte(Red)
write_byte(Green)
write_byte(Blue)
write_byte(Brightness)
write_byte(Speed)
message_end()
}
stock set_weapon_list(id, set)
{
if(!is_user_connected(id))
return
static weapon_ent
weapon_ent = fm_find_ent_by_owner(-1, weapon_base_buffer, id)
if(!pev_valid(weapon_ent))
return
message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id)
if(!set) write_string(weapon_base_buffer)
else if(set == 1) write_string(weapon_name_buffer)
write_byte(1)
write_byte(25)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(2)
write_byte(CSW_BASE)
write_byte(0)
message_end()
if(g_Ammo[id] > 0) cs_set_weapon_ammo(weapon_ent, 1)
else cs_set_weapon_ammo(weapon_ent, 0)
cs_set_user_bpammo(id, CSW_BASE, 0)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_BASE)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(g_Ammo[id])
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num = 0, i, weaponid
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, 83, nexttime, 5)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4)
}
stock set_weapon_anim(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(0)
message_end()
}
stock precache_viewmodel_sound(const model[]) // I Get This From BTE
{
new file, i, k
if((file = fopen(model, "rt")))
{
new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
fseek(file, 164, SEEK_SET)
fread(file, NumSeq, BLOCK_INT)
fread(file, SeqID, BLOCK_INT)
for(i = 0; i < NumSeq; i++)
{
fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
fread(file, NumEvents, BLOCK_INT)
fread(file, EventID, BLOCK_INT)
fseek(file, EventID + 176 * i, SEEK_SET)
// The Output Is All Sound To Precache In ViewModels (GREAT :V)
for(k = 0; k < NumEvents; k++)
{
fseek(file, EventID + 4 + 76 * k, SEEK_SET)
fread(file, Event, BLOCK_INT)
fseek(file, 4, SEEK_CUR)
if(Event != 5004)
continue
fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
if(strlen(szsoundpath))
{
strtolower(szsoundpath)
engfunc(EngFunc_PrecacheSound, szsoundpath)
}
}
}
}
fclose(file)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, 41, 4)
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent)
{
static ptr
ptr = create_tr2()
engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
static Float:EndPos[3]
get_tr2(ptr, TR_vecEndPos, EndPos)
free_tr2(ptr)
return floatround(get_distance_f(end, EndPos))
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
{
static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
pev(id, pev_origin, fOrigin)
get_user_origin(id, iAimOrigin, 3) // end position from eyes
IVecFVec(iAimOrigin, fAimOrigin)
xs_vec_sub(fAimOrigin, fOrigin, fV1)
static Float:fV2[3]
xs_vec_sub(fTarget, fOrigin, fV2)
static iResult; iResult = get_angle_between_vectors(fV1, fV2)
if(TargetSize > 0.0)
{
static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
static fAngleToTargetSize; fAngleToTargetSize = floatround(floatatan(fTan, degrees))
iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
}
return iResult
}
stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
{
static Float:fA1[3], Float:fA2[3]
engfunc(EngFunc_VecToAngles, fV1, fA1)
engfunc(EngFunc_VecToAngles, fV2, fA2)
static iResult; iResult = floatround(fA1[1] - fA2[1])
iResult = iResult % 360
iResult = (iResult > 180) ? (iResult - 360) : iResult
return iResult
}
/* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
Versiune: -
Link oficial: click
Instalare:
1. Fisierul cso_railgun_zp_extra.sma il puneti in addons/amxmodx/scripting
2. Fisierul cso_railgun_zp_extra.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins-zplague.ini si adaugati la urma:
Code: Select all
cso_railgun_zp_extra.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
railgun_clip 20 (cate gloante,atentie daca x cumpara arma decat x o poate folosi daca o dropati nu o sa mearga pe jucatorul y)
railgun_damage 75 (aici e evident pune-ti cat doriti)
Imagini: